78 lines
3 KiB
C++
78 lines
3 KiB
C++
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// RUN: %check_clang_tidy %s readability-implicit-bool-conversion %t \
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// RUN: -config='{CheckOptions: \
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// RUN: {readability-implicit-bool-conversion.AllowIntegerConditions: true, \
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// RUN: readability-implicit-bool-conversion.AllowPointerConditions: true}}'
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template<typename T>
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void functionTaking(T);
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int functionReturningInt();
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int* functionReturningPointer();
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struct Struct {
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int member;
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unsigned bitfield : 1;
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bool boolfield : 1;
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};
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void regularImplicitConversionIntegerToBoolIsNotIgnored() {
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int integer = 0;
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functionTaking<bool>(integer);
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// CHECK-MESSAGES: :[[@LINE-1]]:24: warning: implicit conversion 'int' -> 'bool' [readability-implicit-bool-conversion]
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// CHECK-FIXES: functionTaking<bool>(integer != 0);
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}
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void implicitConversionIntegerToBoolInConditionalsIsAllowed() {
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Struct s = {};
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if (s.member) {}
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if (!s.member) {}
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if (s.bitfield) {}
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if (!s.bitfield) {}
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if (s.boolfield == true) {}
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if (s.boolfield != true) {}
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if (functionReturningInt()) {}
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if (!functionReturningInt()) {}
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if (functionReturningInt() && functionReturningPointer()) {}
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if (!functionReturningInt() && !functionReturningPointer()) {}
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for (; functionReturningInt(); ) {}
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for (; functionReturningPointer(); ) {}
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for (; functionReturningInt() && !functionReturningPointer() || (!functionReturningInt() && functionReturningPointer()); ) {}
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while (functionReturningInt()) {}
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while (functionReturningPointer()) {}
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while (functionReturningInt() && !functionReturningPointer() || (!functionReturningInt() && functionReturningPointer())) {}
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do {} while (functionReturningInt());
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do {} while (functionReturningPointer());
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do {} while (functionReturningInt() && !functionReturningPointer() || (!functionReturningInt() && functionReturningPointer()));
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int value1 = functionReturningInt() ? 1 : 2;
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int value2 = !functionReturningInt() ? 1 : 2;
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int value3 = (functionReturningInt() && functionReturningPointer() || !functionReturningInt()) ? 1 : 2;
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int value4 = functionReturningInt() ?: value3;
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int *p1 = functionReturningPointer() ?: &value3;
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}
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void regularImplicitConversionPointerToBoolIsNotIgnored() {
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int* pointer = nullptr;
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functionTaking<bool>(pointer);
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// CHECK-MESSAGES: :[[@LINE-1]]:24: warning: implicit conversion 'int *' -> 'bool'
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// CHECK-FIXES: functionTaking<bool>(pointer != nullptr);
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int Struct::* memberPointer = &Struct::member;
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functionTaking<bool>(memberPointer);
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// CHECK-MESSAGES: :[[@LINE-1]]:24: warning: implicit conversion 'int Struct::*' -> 'bool'
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// CHECK-FIXES: functionTaking<bool>(memberPointer != nullptr);
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}
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void implicitConversionPointerToBoolInConditionalsIsAllowed() {
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if (functionReturningPointer()) {}
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if (not functionReturningPointer()) {}
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int value1 = functionReturningPointer() ? 1 : 2;
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int value2 = (not functionReturningPointer()) ? 1 : 2;
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int Struct::* memberPointer = &Struct::member;
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if (memberPointer) {}
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if (memberPointer) {}
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int value3 = memberPointer ? 1 : 2;
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int value4 = (not memberPointer) ? 1 : 2;
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}
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