88 lines
3.2 KiB
YAML
88 lines
3.2 KiB
YAML
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# RUN: yaml2obj %s | obj2yaml | FileCheck %s
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# This test verifies that shader flags are omitted if they are all off.
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--- !dxcontainer
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Header:
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Hash: [ 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
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0x0, 0x0, 0x0, 0x0, 0x0, 0x0 ]
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Version:
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Major: 1
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Minor: 0
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PartCount: 2
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Parts:
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- Name: SFI0
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Size: 8
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Flags:
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Doubles: true
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ComputeShadersPlusRawAndStructuredBuffers: false
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UAVsAtEveryStage: true
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Max64UAVs: false
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MinimumPrecision: true
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DX11_1_DoubleExtensions: false
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DX11_1_ShaderExtensions: true
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LEVEL9ComparisonFiltering: true
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TiledResources: false
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StencilRef: true
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InnerCoverage: true
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TypedUAVLoadAdditionalFormats: false
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ROVs: false
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ViewportAndRTArrayIndexFromAnyShaderFeedingRasterizer: true
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WaveOps: false
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Int64Ops: false
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ViewID: true
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Barycentrics: false
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NativeLowPrecision: false
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ShadingRate: false
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Raytracing_Tier_1_1: true
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SamplerFeedback: false
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AtomicInt64OnTypedResource: false
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AtomicInt64OnGroupShared: false
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DerivativesInMeshAndAmpShaders: true
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ResourceDescriptorHeapIndexing: false
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SamplerDescriptorHeapIndexing: false
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RESERVED: true
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AtomicInt64OnHeapResource: false
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AdvancedTextureOps: true
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WriteableMSAATextures: false
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NextUnusedBit: true
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- Name: FKE0
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Size: 8
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...
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# CHECK: Parts:
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# CHECK-NEXT: - Name: SFI0
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# CHECK-NEXT: Size: 8
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# CHECK-NEXT: Flags:
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# CHECK-NEXT: Doubles: true
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# CHECK-NEXT: ComputeShadersPlusRawAndStructuredBuffers: false
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# CHECK-NEXT: UAVsAtEveryStage: true
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# CHECK-NEXT: Max64UAVs: false
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# CHECK-NEXT: MinimumPrecision: true
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# CHECK-NEXT: DX11_1_DoubleExtensions: false
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# CHECK-NEXT: DX11_1_ShaderExtensions: true
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# CHECK-NEXT: LEVEL9ComparisonFiltering: true
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# CHECK-NEXT: TiledResources: false
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# CHECK-NEXT: StencilRef: true
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# CHECK-NEXT: InnerCoverage: true
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# CHECK-NEXT: TypedUAVLoadAdditionalFormats: false
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# CHECK-NEXT: ROVs: false
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# CHECK-NEXT: ViewportAndRTArrayIndexFromAnyShaderFeedingRasterizer: true
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# CHECK-NEXT: WaveOps: false
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# CHECK-NEXT: Int64Ops: false
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# CHECK-NEXT: ViewID: true
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# CHECK-NEXT: Barycentrics: false
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# CHECK-NEXT: NativeLowPrecision: false
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# CHECK-NEXT: ShadingRate: false
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# CHECK-NEXT: Raytracing_Tier_1_1: true
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# CHECK-NEXT: SamplerFeedback: false
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# CHECK-NEXT: AtomicInt64OnTypedResource: false
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# CHECK-NEXT: AtomicInt64OnGroupShared: false
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# CHECK-NEXT: DerivativesInMeshAndAmpShaders: true
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# CHECK-NEXT: ResourceDescriptorHeapIndexing: false
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# CHECK-NEXT: SamplerDescriptorHeapIndexing: false
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# CHECK-NEXT: RESERVED: true
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# CHECK-NEXT: AtomicInt64OnHeapResource: false
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# CHECK-NEXT: AdvancedTextureOps: true
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# CHECK-NEXT: WriteableMSAATextures: false
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# CHECK-NEXT: NextUnusedBit: true
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