30 lines
1.1 KiB
HLSL
30 lines
1.1 KiB
HLSL
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// RUN: %clang_cc1 -triple dxil-pc-shadermodel6.0-library -x hlsl -o - %s -verify
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// expected-no-error
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[shader("compute")][numthreads(32,1,1)]
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void compute(int GI : SV_GroupIndex) {}
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// expected-error@+2 {{attribute 'SV_GroupIndex' is unsupported in 'pixel' shaders}}
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[shader("pixel")]
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void pixel(int GI : SV_GroupIndex) {}
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// expected-error@+2 {{attribute 'SV_GroupIndex' is unsupported in 'vertex' shaders}}
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[shader("vertex")]
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void vertex(int GI : SV_GroupIndex) {}
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// expected-error@+2 {{attribute 'SV_GroupIndex' is unsupported in 'geometry' shaders}}
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[shader("geometry")]
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void geometry(int GI : SV_GroupIndex) {}
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// expected-error@+2 {{attribute 'SV_GroupIndex' is unsupported in 'domain' shaders}}
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[shader("domain")]
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void domain(int GI : SV_GroupIndex) {}
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// expected-error@+2 {{attribute 'SV_GroupIndex' is unsupported in 'amplification' shaders}}
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[shader("amplification")][numthreads(32,1,1)]
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void amplification(int GI : SV_GroupIndex) {}
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// expected-error@+2 {{attribute 'SV_GroupIndex' is unsupported in 'mesh' shaders}}
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[shader("mesh")][numthreads(32,1,1)]
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void mesh(int GI : SV_GroupIndex) {}
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