99 lines
4.6 KiB
LLVM
99 lines
4.6 KiB
LLVM
|
; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py
|
||
|
; RUN: llc -mtriple=arm64ec-pc-windows-msvc -arm64ec-generate-thunks=false < %s | FileCheck %s
|
||
|
|
||
|
; Make sure we're reserving all the registers that are supposed to be
|
||
|
; reserved. Integer regs x13, x15, x23, x24, x28. Float regs v16-v31.
|
||
|
; We confirm this by ensuring that we spill if and only if none of the
|
||
|
; unreserved registers are available.
|
||
|
|
||
|
define i32 @no_int_regs(i32 %x) nounwind {
|
||
|
; CHECK-LABEL: no_int_regs:
|
||
|
; CHECK: // %bb.0: // %entry
|
||
|
; CHECK-NEXT: stp x30, x29, [sp, #-80]! // 16-byte Folded Spill
|
||
|
; CHECK-NEXT: str x27, [sp, #16] // 8-byte Folded Spill
|
||
|
; CHECK-NEXT: stp x26, x25, [sp, #32] // 16-byte Folded Spill
|
||
|
; CHECK-NEXT: stp x22, x21, [sp, #48] // 16-byte Folded Spill
|
||
|
; CHECK-NEXT: stp x20, x19, [sp, #64] // 16-byte Folded Spill
|
||
|
; CHECK-NEXT: str w0, [sp, #28] // 4-byte Folded Spill
|
||
|
; CHECK-NEXT: //APP
|
||
|
; CHECK-NEXT: //NO_APP
|
||
|
; CHECK-NEXT: ldp x20, x19, [sp, #64] // 16-byte Folded Reload
|
||
|
; CHECK-NEXT: ldr w0, [sp, #28] // 4-byte Folded Reload
|
||
|
; CHECK-NEXT: ldp x22, x21, [sp, #48] // 16-byte Folded Reload
|
||
|
; CHECK-NEXT: ldr x27, [sp, #16] // 8-byte Folded Reload
|
||
|
; CHECK-NEXT: ldp x26, x25, [sp, #32] // 16-byte Folded Reload
|
||
|
; CHECK-NEXT: ldp x30, x29, [sp], #80 // 16-byte Folded Reload
|
||
|
; CHECK-NEXT: ret
|
||
|
entry:
|
||
|
tail call void asm sideeffect "", "~{x0},~{x1},~{x2},~{x3},~{x4},~{x5},~{x6},~{x7},~{x8},~{x9},~{x10},~{x11},~{x12},~{x15},~{x16},~{x17},~{x19},~{x20},~{x21},~{x22},~{x25},~{x26},~{x27},~{fp},~{lr}"()
|
||
|
ret i32 %x
|
||
|
}
|
||
|
|
||
|
define i32 @one_int_reg(i32 %x) nounwind {
|
||
|
; CHECK-LABEL: one_int_reg:
|
||
|
; CHECK: // %bb.0: // %entry
|
||
|
; CHECK-NEXT: stp x30, x29, [sp, #-80]! // 16-byte Folded Spill
|
||
|
; CHECK-NEXT: str x27, [sp, #16] // 8-byte Folded Spill
|
||
|
; CHECK-NEXT: mov w30, w0
|
||
|
; CHECK-NEXT: stp x26, x25, [sp, #32] // 16-byte Folded Spill
|
||
|
; CHECK-NEXT: stp x22, x21, [sp, #48] // 16-byte Folded Spill
|
||
|
; CHECK-NEXT: stp x20, x19, [sp, #64] // 16-byte Folded Spill
|
||
|
; CHECK-NEXT: //APP
|
||
|
; CHECK-NEXT: //NO_APP
|
||
|
; CHECK-NEXT: ldp x20, x19, [sp, #64] // 16-byte Folded Reload
|
||
|
; CHECK-NEXT: ldr x27, [sp, #16] // 8-byte Folded Reload
|
||
|
; CHECK-NEXT: ldp x22, x21, [sp, #48] // 16-byte Folded Reload
|
||
|
; CHECK-NEXT: mov w0, w30
|
||
|
; CHECK-NEXT: ldp x26, x25, [sp, #32] // 16-byte Folded Reload
|
||
|
; CHECK-NEXT: ldp x30, x29, [sp], #80 // 16-byte Folded Reload
|
||
|
; CHECK-NEXT: ret
|
||
|
entry:
|
||
|
tail call void asm sideeffect "", "~{x0},~{x1},~{x2},~{x3},~{x4},~{x5},~{x6},~{x7},~{x8},~{x9},~{x10},~{x11},~{x12},~{x15},~{x16},~{x17},~{x19},~{x20},~{x21},~{x22},~{x25},~{x26},~{x27},~{fp}"()
|
||
|
ret i32 %x
|
||
|
}
|
||
|
|
||
|
define float @no_float_regs(float %x) nounwind {
|
||
|
; CHECK-LABEL: no_float_regs:
|
||
|
; CHECK: // %bb.0: // %entry
|
||
|
; CHECK-NEXT: sub sp, sp, #80
|
||
|
; CHECK-NEXT: stp d15, d14, [sp, #16] // 16-byte Folded Spill
|
||
|
; CHECK-NEXT: stp d13, d12, [sp, #32] // 16-byte Folded Spill
|
||
|
; CHECK-NEXT: stp d11, d10, [sp, #48] // 16-byte Folded Spill
|
||
|
; CHECK-NEXT: stp d9, d8, [sp, #64] // 16-byte Folded Spill
|
||
|
; CHECK-NEXT: str s0, [sp, #12] // 4-byte Folded Spill
|
||
|
; CHECK-NEXT: //APP
|
||
|
; CHECK-NEXT: //NO_APP
|
||
|
; CHECK-NEXT: ldp d9, d8, [sp, #64] // 16-byte Folded Reload
|
||
|
; CHECK-NEXT: ldr s0, [sp, #12] // 4-byte Folded Reload
|
||
|
; CHECK-NEXT: ldp d11, d10, [sp, #48] // 16-byte Folded Reload
|
||
|
; CHECK-NEXT: ldp d13, d12, [sp, #32] // 16-byte Folded Reload
|
||
|
; CHECK-NEXT: ldp d15, d14, [sp, #16] // 16-byte Folded Reload
|
||
|
; CHECK-NEXT: add sp, sp, #80
|
||
|
; CHECK-NEXT: ret
|
||
|
entry:
|
||
|
tail call void asm sideeffect "", "~{v0},~{v1},~{v2},~{v3},~{v4},~{v5},~{v6},~{v7},~{v8},~{v9},~{v10},~{v11},~{v12},~{v13},~{v14},~{v15}"()
|
||
|
ret float %x
|
||
|
}
|
||
|
|
||
|
define float @one_float_reg(float %x) nounwind {
|
||
|
; CHECK-LABEL: one_float_reg:
|
||
|
; CHECK: // %bb.0: // %entry
|
||
|
; CHECK-NEXT: stp d15, d14, [sp, #-64]! // 16-byte Folded Spill
|
||
|
; CHECK-NEXT: fmov s15, s0
|
||
|
; CHECK-NEXT: stp d13, d12, [sp, #16] // 16-byte Folded Spill
|
||
|
; CHECK-NEXT: stp d11, d10, [sp, #32] // 16-byte Folded Spill
|
||
|
; CHECK-NEXT: stp d9, d8, [sp, #48] // 16-byte Folded Spill
|
||
|
; CHECK-NEXT: //APP
|
||
|
; CHECK-NEXT: //NO_APP
|
||
|
; CHECK-NEXT: ldp d9, d8, [sp, #48] // 16-byte Folded Reload
|
||
|
; CHECK-NEXT: ldp d11, d10, [sp, #32] // 16-byte Folded Reload
|
||
|
; CHECK-NEXT: fmov s0, s15
|
||
|
; CHECK-NEXT: ldp d13, d12, [sp, #16] // 16-byte Folded Reload
|
||
|
; CHECK-NEXT: ldp d15, d14, [sp], #64 // 16-byte Folded Reload
|
||
|
; CHECK-NEXT: ret
|
||
|
entry:
|
||
|
tail call void asm sideeffect "", "~{v0},~{v1},~{v2},~{v3},~{v4},~{v5},~{v6},~{v7},~{v8},~{v9},~{v10},~{v11},~{v12},~{v13},~{v14}"()
|
||
|
ret float %x
|
||
|
}
|
||
|
|