// Structured binding in C++ can bind identifiers to subobjects of an object. // // There are three cases we need to test: // 1) arrays // 2) tuples like objects // 3) non-static data members // // They can also bind by copy, reference or rvalue reference. #include struct A { int x; int y; }; // We want to cover a mix of types and also different sizes to make sure we // hande the offsets correctly. struct MixedTypesAndSizesStruct { A a; char b1; char b2; short b3; int b4; char b5; }; int main() { MixedTypesAndSizesStruct b{{20, 30}, 'a', 'b', 50, 60, 'c'}; auto [a1, b1, c1, d1, e1, f1] = b; auto &[a2, b2, c2, d2, e2, f2] = b; auto &&[a3, b3, c3, d3, e3, f3] = MixedTypesAndSizesStruct{{20, 30}, 'a', 'b', 50, 60, 'c'}; // Array with different sized types char carr[]{'a', 'b', 'c'}; short sarr[]{11, 12, 13}; int iarr[]{22, 33, 44}; auto [carr_copy1, carr_copy2, carr_copy3] = carr; auto [sarr_copy1, sarr_copy2, sarr_copy3] = sarr; auto [iarr_copy1, iarr_copy2, iarr_copy3] = iarr; auto &[carr_ref1, carr_ref2, carr_ref3] = carr; auto &[sarr_ref1, sarr_ref2, sarr_ref3] = sarr; auto &[iarr_ref1, iarr_ref2, iarr_ref3] = iarr; auto &&[carr_rref1, carr_rref2, carr_rref3] = carr; auto &&[sarr_rref1, sarr_rref2, sarr_rref3] = sarr; auto &&[iarr_rref1, iarr_rref2, iarr_rref3] = iarr; float x{4.0}; char y{'z'}; int z{10}; std::tuple tpl(x, y, z); auto [tx1, ty1, tz1] = tpl; auto &[tx2, ty2, tz2] = tpl; return a1.x + b1 + c1 + d1 + e1 + f1 + a2.y + b2 + c2 + d2 + e2 + f2 + a3.x + b3 + c3 + d3 + e3 + f3 + carr_copy1 + carr_copy2 + carr_copy3 + sarr_copy1 + sarr_copy2 + sarr_copy3 + iarr_copy1 + iarr_copy2 + iarr_copy3 + carr_ref1 + carr_ref2 + carr_ref3 + sarr_ref1 + sarr_ref2 + sarr_ref3 + iarr_ref1 + iarr_ref2 + iarr_ref3 + carr_rref1 + carr_rref2 + carr_rref3 + sarr_rref1 + sarr_rref2 + sarr_rref3 + iarr_rref1 + iarr_rref2 + iarr_rref3 + tx1 + ty1 + tz1 + tx2 + ty2 + tz2; // break here }