//===- VectorToLLVM.cpp - Conversion from Vector to the LLVM dialect ------===// // // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. // See https://llvm.org/LICENSE.txt for license information. // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception // //===----------------------------------------------------------------------===// #include "mlir/Conversion/VectorToLLVM/ConvertVectorToLLVMPass.h" #include "mlir/Conversion/LLVMCommon/ConversionTarget.h" #include "mlir/Conversion/LLVMCommon/TypeConverter.h" #include "mlir/Dialect/AMX/AMXDialect.h" #include "mlir/Dialect/AMX/Transforms.h" #include "mlir/Dialect/Arith/IR/Arith.h" #include "mlir/Dialect/ArmNeon/ArmNeonDialect.h" #include "mlir/Dialect/ArmSVE/IR/ArmSVEDialect.h" #include "mlir/Dialect/ArmSVE/Transforms/Transforms.h" #include "mlir/Dialect/Func/IR/FuncOps.h" #include "mlir/Dialect/LLVMIR/LLVMDialect.h" #include "mlir/Dialect/MemRef/IR/MemRef.h" #include "mlir/Dialect/Vector/Transforms/LoweringPatterns.h" #include "mlir/Dialect/Vector/Transforms/VectorRewritePatterns.h" #include "mlir/Dialect/X86Vector/Transforms.h" #include "mlir/Dialect/X86Vector/X86VectorDialect.h" #include "mlir/Pass/Pass.h" #include "mlir/Transforms/GreedyPatternRewriteDriver.h" namespace mlir { #define GEN_PASS_DEF_CONVERTVECTORTOLLVMPASS #include "mlir/Conversion/Passes.h.inc" } // namespace mlir using namespace mlir; using namespace mlir::vector; namespace { struct LowerVectorToLLVMPass : public impl::ConvertVectorToLLVMPassBase { using Base::Base; // Override explicitly to allow conditional dialect dependence. void getDependentDialects(DialectRegistry ®istry) const override { registry.insert(); registry.insert(); registry.insert(); if (armNeon) registry.insert(); if (armSVE) registry.insert(); if (amx) registry.insert(); if (x86Vector) registry.insert(); } void runOnOperation() override; }; } // namespace void LowerVectorToLLVMPass::runOnOperation() { // Perform progressive lowering of operations on slices and // all contraction operations. Also applies folding and DCE. { RewritePatternSet patterns(&getContext()); populateVectorToVectorCanonicalizationPatterns(patterns); populateVectorBroadcastLoweringPatterns(patterns); populateVectorContractLoweringPatterns(patterns, VectorTransformsOptions()); populateVectorMaskOpLoweringPatterns(patterns); populateVectorShapeCastLoweringPatterns(patterns); populateVectorTransposeLoweringPatterns(patterns, VectorTransformsOptions()); // Vector transfer ops with rank > 1 should be lowered with VectorToSCF. populateVectorTransferLoweringPatterns(patterns, /*maxTransferRank=*/1); (void)applyPatternsAndFoldGreedily(getOperation(), std::move(patterns)); } // Convert to the LLVM IR dialect. LowerToLLVMOptions options(&getContext()); LLVMTypeConverter converter(&getContext(), options); RewritePatternSet patterns(&getContext()); populateVectorMaskMaterializationPatterns(patterns, force32BitVectorIndices); populateVectorTransferLoweringPatterns(patterns); populateVectorToLLVMMatrixConversionPatterns(converter, patterns); populateVectorToLLVMConversionPatterns( converter, patterns, reassociateFPReductions, force32BitVectorIndices); populateVectorToLLVMMatrixConversionPatterns(converter, patterns); // Architecture specific augmentations. LLVMConversionTarget target(getContext()); target.addLegalDialect(); target.addLegalDialect(); target.addLegalOp(); if (armNeon) { // TODO: we may or may not want to include in-dialect lowering to // LLVM-compatible operations here. So far, all operations in the dialect // can be translated to LLVM IR so there is no conversion necessary. target.addLegalDialect(); } if (armSVE) { configureArmSVELegalizeForExportTarget(target); populateArmSVELegalizeForLLVMExportPatterns(converter, patterns); } if (amx) { configureAMXLegalizeForExportTarget(target); populateAMXLegalizeForLLVMExportPatterns(converter, patterns); } if (x86Vector) { configureX86VectorLegalizeForExportTarget(target); populateX86VectorLegalizeForLLVMExportPatterns(converter, patterns); } if (failed( applyPartialConversion(getOperation(), target, std::move(patterns)))) signalPassFailure(); }