// REQUIRES: amdgpu-registered-target // RUN: %clang_cc1 -triple amdgcn-unknown-unknown -target-cpu gfx1030 -S \ // RUN: -emit-llvm -cl-std=CL2.0 -o - %s | FileCheck %s // RUN: %clang_cc1 -triple amdgcn-unknown-unknown -target-cpu gfx1030 -S \ // RUN: -cl-std=CL2.0 -o - %s | FileCheck -check-prefix=ISA %s // Test llvm.amdgcn.image.bvh.intersect.ray intrinsic. // The clang builtin functions __builtin_amdgcn_image_bvh_intersect_ray* use // postfixes to indicate the types of the 1st, 4th, and 5th arguments. // By default, the 1st argument is i32, the 4/5-th arguments are float4. // Postfix l indicates the 1st argument is i64 and postfix h indicates // the 4/5-th arguments are half4. typedef unsigned int uint; typedef unsigned long ulong; typedef float float4 __attribute__((ext_vector_type(4))); typedef double double4 __attribute__((ext_vector_type(4))); typedef half half4 __attribute__((ext_vector_type(4))); typedef uint uint4 __attribute__((ext_vector_type(4))); // CHECK: call <4 x i32> @llvm.amdgcn.image.bvh.intersect.ray.i32.v3f32 // ISA: image_bvh_intersect_ray void test_image_bvh_intersect_ray(global uint4* out, uint node_ptr, float ray_extent, float4 ray_origin, float4 ray_dir, float4 ray_inv_dir, uint4 texture_descr) { *out = __builtin_amdgcn_image_bvh_intersect_ray(node_ptr, ray_extent, ray_origin, ray_dir, ray_inv_dir, texture_descr); } // CHECK: call <4 x i32> @llvm.amdgcn.image.bvh.intersect.ray.i32.v3f16 // ISA: image_bvh_intersect_ray void test_image_bvh_intersect_ray_h(global uint4* out, uint node_ptr, float ray_extent, float4 ray_origin, half4 ray_dir, half4 ray_inv_dir, uint4 texture_descr) { *out = __builtin_amdgcn_image_bvh_intersect_ray_h(node_ptr, ray_extent, ray_origin, ray_dir, ray_inv_dir, texture_descr); } // CHECK: call <4 x i32> @llvm.amdgcn.image.bvh.intersect.ray.i64.v3f32 // ISA: image_bvh_intersect_ray void test_image_bvh_intersect_ray_l(global uint4* out, ulong node_ptr, float ray_extent, float4 ray_origin, float4 ray_dir, float4 ray_inv_dir, uint4 texture_descr) { *out = __builtin_amdgcn_image_bvh_intersect_ray_l(node_ptr, ray_extent, ray_origin, ray_dir, ray_inv_dir, texture_descr); } // CHECK: call <4 x i32> @llvm.amdgcn.image.bvh.intersect.ray.i64.v3f16 // ISA: image_bvh_intersect_ray void test_image_bvh_intersect_ray_lh(global uint4* out, ulong node_ptr, float ray_extent, float4 ray_origin, half4 ray_dir, half4 ray_inv_dir, uint4 texture_descr) { *out = __builtin_amdgcn_image_bvh_intersect_ray_lh(node_ptr, ray_extent, ray_origin, ray_dir, ray_inv_dir, texture_descr); }