// RUN: %clang_cc1 -triple dxil-pc-shadermodel6.3-compute -x hlsl -hlsl-entry cs1 -o - %s -ast-dump -verify | FileCheck -DSHADERFN=cs1 -check-prefix=CHECK-ENV %s // RUN: %clang_cc1 -triple dxil-pc-shadermodel6.3-compute -x hlsl -hlsl-entry cs2 -o - %s -ast-dump -verify | FileCheck -DSHADERFN=cs2 -check-prefix=CHECK-ENV %s // RUN: %clang_cc1 -triple dxil-pc-shadermodel6.3-compute -x hlsl -hlsl-entry cs3 -o - %s -ast-dump -verify | FileCheck -DSHADERFN=cs3 -check-prefix=CHECK-ENV %s // RUN: %clang_cc1 -triple dxil-pc-shadermodel6.3-library -x hlsl -o - %s -ast-dump -verify | FileCheck -check-prefix=CHECK-LIB %s // expected-no-diagnostics // CHECK-ENV: FunctionDecl [[PROTO:0x[0-9a-f]+]] {{.*}} [[SHADERFN]] 'void ()' // CHECK-ENV: FunctionDecl 0x{{.*}} prev [[PROTO]] {{.*}} [[SHADERFN]] 'void ()' // CHECK-ENV-NEXT: CompoundStmt 0x // CHECK-ENV-NEXT: HLSLNumThreadsAttr 0x // CHECK-ENV-NEXT: HLSLShaderAttr 0x{{.*}} Implicit Compute void cs1(); [numthreads(1,1,1)] void cs1() {} [numthreads(1,1,1)] void cs2(); void cs2() {} [numthreads(1,1,1)] void cs3(); [numthreads(1,1,1)] void cs3() {} // CHECK-LIB: FunctionDecl [[PROTO:0x[0-9a-f]+]] {{.*}} s1 'void ()' // CHECK-LIB: FunctionDecl 0x{{.*}} prev [[PROTO]] {{.*}} s1 'void ()' // CHECK-LIB-NEXT: CompoundStmt 0x // CHECK-LIB-NEXT: HLSLShaderAttr 0x{{.*}} Compute // CHECK-LIB-NEXT: HLSLNumThreadsAttr 0x void s1(); [shader("compute"), numthreads(1,1,1)] void s1() {} // CHECK-LIB: FunctionDecl [[PROTO:0x[0-9a-f]+]] {{.*}} s2 'void ()' // CHECK-LIB: FunctionDecl 0x{{.*}} prev [[PROTO]] {{.*}} s2 'void ()' // CHECK-LIB-NEXT: CompoundStmt 0x // CHECK-LIB-NEXT: HLSLShaderAttr 0x{{.*}} Compute // CHECK-LIB-NEXT: HLSLNumThreadsAttr 0x [shader("compute")] void s2(); [shader("compute"), numthreads(1,1,1)] void s2() {} // CHECK-LIB: FunctionDecl [[PROTO:0x[0-9a-f]+]] {{.*}} s3 'void ()' // CHECK-LIB: FunctionDecl 0x{{.*}} prev [[PROTO]] {{.*}} s3 'void ()' // CHECK-LIB-NEXT: CompoundStmt 0x // CHECK-LIB-NEXT: HLSLShaderAttr 0x{{.*}} Compute // CHECK-LIB-NEXT: HLSLNumThreadsAttr 0x [numthreads(1,1,1)] void s3(); [shader("compute"), numthreads(1,1,1)] void s3() {} // CHECK-LIB: FunctionDecl [[PROTO:0x[0-9a-f]+]] {{.*}} s4 'void ()' // CHECK-LIB: FunctionDecl 0x{{.*}} prev [[PROTO]] {{.*}} s4 'void ()' // CHECK-LIB-NEXT: CompoundStmt 0x // CHECK-LIB-NEXT: HLSLShaderAttr 0x{{.*}} Compute // CHECK-LIB-NEXT: HLSLNumThreadsAttr 0x [shader("compute"), numthreads(1,1,1)] void s4(); [shader("compute")][numthreads(1,1,1)] void s4() {} // CHECK-LIB: FunctionDecl [[PROTO:0x[0-9a-f]+]] {{.*}} s5 'void ()' // CHECK-LIB: FunctionDecl 0x{{.*}} prev [[PROTO]] {{.*}} s5 'void ()' // CHECK-LIB-NEXT: CompoundStmt 0x // CHECK-LIB-NEXT: HLSLShaderAttr 0x{{.*}} Inherited Compute // CHECK-LIB-NEXT: HLSLNumThreadsAttr 0x [shader("compute"), numthreads(1,1,1)] void s5(); void s5() {} // CHECK-LIB: FunctionDecl [[PROTO:0x[0-9a-f]+]] {{.*}} s6 'void ()' // CHECK-LIB: FunctionDecl 0x{{.*}} prev [[PROTO]] {{.*}} s6 'void ()' // CHECK-LIB-NEXT: CompoundStmt 0x // CHECK-LIB-NEXT: HLSLNumThreadsAttr 0x // CHECK-LIB-NEXT: HLSLShaderAttr 0x{{.*}} Compute [shader("compute"), numthreads(1,1,1)] void s6(); [shader("compute")] void s6() {} // CHECK-LIB: FunctionDecl [[PROTO:0x[0-9a-f]+]] {{.*}} s7 'void ()' // CHECK-LIB: FunctionDecl 0x{{.*}} prev [[PROTO]] {{.*}} s7 'void ()' // CHECK-LIB-NEXT: CompoundStmt 0x // CHECK-LIB-NEXT: HLSLShaderAttr 0x{{.*}} Inherited Compute // CHECK-LIB-NEXT: HLSLNumThreadsAttr 0x [shader("compute"), numthreads(1,1,1)] void s7(); [numthreads(1,1,1)] void s7() {}