; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py ; RUN: llc -mtriple=amdgcn -mcpu=gfx900 -verify-machineinstrs < %s | FileCheck -check-prefixes=GFX9 %s ; RUN: llc -mtriple=amdgcn -mcpu=gfx1010 -verify-machineinstrs < %s | FileCheck -check-prefixes=GFX10 %s ; RUN: llc -mtriple=amdgcn -mcpu=gfx1100 -amdgpu-enable-delay-alu=0 -amdgpu-enable-vopd=0 -verify-machineinstrs < %s | FileCheck -check-prefixes=GFX11 %s ; RUN: llc -mtriple=amdgcn -mcpu=gfx1200 -amdgpu-enable-delay-alu=0 -amdgpu-enable-vopd=0 -verify-machineinstrs < %s | FileCheck -check-prefixes=GFX12 %s define amdgpu_ps <4 x float> @sample_1d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, half %s) { ; GFX9-LABEL: sample_1d: ; GFX9: ; %bb.0: ; %main_body ; GFX9-NEXT: s_mov_b64 s[12:13], exec ; GFX9-NEXT: s_wqm_b64 exec, exec ; GFX9-NEXT: s_and_b64 exec, exec, s[12:13] ; GFX9-NEXT: image_sample v[0:3], v0, s[0:7], s[8:11] dmask:0xf a16 ; GFX9-NEXT: s_waitcnt vmcnt(0) ; GFX9-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: sample_1d: ; GFX10: ; %bb.0: ; %main_body ; GFX10-NEXT: s_mov_b32 s12, exec_lo ; GFX10-NEXT: s_wqm_b32 exec_lo, exec_lo ; GFX10-NEXT: s_and_b32 exec_lo, exec_lo, s12 ; GFX10-NEXT: image_sample v[0:3], v0, s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_1D a16 ; GFX10-NEXT: s_waitcnt vmcnt(0) ; GFX10-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: sample_1d: ; GFX11: ; %bb.0: ; %main_body ; GFX11-NEXT: s_mov_b32 s12, exec_lo ; GFX11-NEXT: s_wqm_b32 exec_lo, exec_lo ; GFX11-NEXT: s_and_b32 exec_lo, exec_lo, s12 ; GFX11-NEXT: image_sample v[0:3], v0, s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_1D a16 ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: ; return to shader part epilog ; ; GFX12-LABEL: sample_1d: ; GFX12: ; %bb.0: ; %main_body ; GFX12-NEXT: s_mov_b32 s12, exec_lo ; GFX12-NEXT: s_wqm_b32 exec_lo, exec_lo ; GFX12-NEXT: s_and_b32 exec_lo, exec_lo, s12 ; GFX12-NEXT: image_sample v[0:3], v0, s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_1D a16 ; GFX12-NEXT: s_wait_samplecnt 0x0 ; GFX12-NEXT: ; return to shader part epilog main_body: %v = call <4 x float> @llvm.amdgcn.image.sample.1d.v4f32.f16(i32 15, half %s, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0) ret <4 x float> %v } define amdgpu_ps <4 x float> @sample_2d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, half %s, half %t) { ; GFX9-LABEL: sample_2d: ; GFX9: ; %bb.0: ; %main_body ; GFX9-NEXT: s_mov_b64 s[12:13], exec ; GFX9-NEXT: s_wqm_b64 exec, exec ; GFX9-NEXT: s_mov_b32 s14, 0x5040100 ; GFX9-NEXT: v_perm_b32 v0, v1, v0, s14 ; GFX9-NEXT: s_and_b64 exec, exec, s[12:13] ; GFX9-NEXT: image_sample v[0:3], v0, s[0:7], s[8:11] dmask:0xf a16 ; GFX9-NEXT: s_waitcnt vmcnt(0) ; GFX9-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: sample_2d: ; GFX10: ; %bb.0: ; %main_body ; GFX10-NEXT: s_mov_b32 s12, exec_lo ; GFX10-NEXT: s_wqm_b32 exec_lo, exec_lo ; GFX10-NEXT: v_perm_b32 v0, v1, v0, 0x5040100 ; GFX10-NEXT: s_and_b32 exec_lo, exec_lo, s12 ; GFX10-NEXT: image_sample v[0:3], v0, s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_2D a16 ; GFX10-NEXT: s_waitcnt vmcnt(0) ; GFX10-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: sample_2d: ; GFX11: ; %bb.0: ; %main_body ; GFX11-NEXT: s_mov_b32 s12, exec_lo ; GFX11-NEXT: s_wqm_b32 exec_lo, exec_lo ; GFX11-NEXT: v_perm_b32 v0, v1, v0, 0x5040100 ; GFX11-NEXT: s_and_b32 exec_lo, exec_lo, s12 ; GFX11-NEXT: image_sample v[0:3], v0, s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_2D a16 ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: ; return to shader part epilog ; ; GFX12-LABEL: sample_2d: ; GFX12: ; %bb.0: ; %main_body ; GFX12-NEXT: s_mov_b32 s12, exec_lo ; GFX12-NEXT: s_wqm_b32 exec_lo, exec_lo ; GFX12-NEXT: v_perm_b32 v0, v1, v0, 0x5040100 ; GFX12-NEXT: s_and_b32 exec_lo, exec_lo, s12 ; GFX12-NEXT: image_sample v[0:3], v0, s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_2D a16 ; GFX12-NEXT: s_wait_samplecnt 0x0 ; GFX12-NEXT: ; return to shader part epilog main_body: %v = call <4 x float> @llvm.amdgcn.image.sample.2d.v4f32.f16(i32 15, half %s, half %t, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0) ret <4 x float> %v } define amdgpu_ps <4 x float> @sample_3d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, half %s, half %t, half %r) { ; GFX9-LABEL: sample_3d: ; GFX9: ; %bb.0: ; %main_body ; GFX9-NEXT: s_mov_b64 s[12:13], exec ; GFX9-NEXT: s_wqm_b64 exec, exec ; GFX9-NEXT: s_mov_b32 s14, 0x5040100 ; GFX9-NEXT: v_perm_b32 v1, v1, v0, s14 ; GFX9-NEXT: s_and_b64 exec, exec, s[12:13] ; GFX9-NEXT: image_sample v[0:3], v[1:2], s[0:7], s[8:11] dmask:0xf a16 ; GFX9-NEXT: s_waitcnt vmcnt(0) ; GFX9-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: sample_3d: ; GFX10: ; %bb.0: ; %main_body ; GFX10-NEXT: s_mov_b32 s12, exec_lo ; GFX10-NEXT: s_wqm_b32 exec_lo, exec_lo ; GFX10-NEXT: v_perm_b32 v1, v1, v0, 0x5040100 ; GFX10-NEXT: s_and_b32 exec_lo, exec_lo, s12 ; GFX10-NEXT: image_sample v[0:3], v[1:2], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_3D a16 ; GFX10-NEXT: s_waitcnt vmcnt(0) ; GFX10-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: sample_3d: ; GFX11: ; %bb.0: ; %main_body ; GFX11-NEXT: s_mov_b32 s12, exec_lo ; GFX11-NEXT: s_wqm_b32 exec_lo, exec_lo ; GFX11-NEXT: v_perm_b32 v1, v1, v0, 0x5040100 ; GFX11-NEXT: s_and_b32 exec_lo, exec_lo, s12 ; GFX11-NEXT: image_sample v[0:3], v[1:2], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_3D a16 ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: ; return to shader part epilog ; ; GFX12-LABEL: sample_3d: ; GFX12: ; %bb.0: ; %main_body ; GFX12-NEXT: s_mov_b32 s12, exec_lo ; GFX12-NEXT: s_wqm_b32 exec_lo, exec_lo ; GFX12-NEXT: v_perm_b32 v0, v1, v0, 0x5040100 ; GFX12-NEXT: s_and_b32 exec_lo, exec_lo, s12 ; GFX12-NEXT: image_sample v[0:3], [v0, v2], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_3D a16 ; GFX12-NEXT: s_wait_samplecnt 0x0 ; GFX12-NEXT: ; return to shader part epilog main_body: %v = call <4 x float> @llvm.amdgcn.image.sample.3d.v4f32.f16(i32 15, half %s, half %t, half %r, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0) ret <4 x float> %v } define amdgpu_ps <4 x float> @sample_cube(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, half %s, half %t, half %face) { ; GFX9-LABEL: sample_cube: ; GFX9: ; %bb.0: ; %main_body ; GFX9-NEXT: s_mov_b64 s[12:13], exec ; GFX9-NEXT: s_wqm_b64 exec, exec ; GFX9-NEXT: s_mov_b32 s14, 0x5040100 ; GFX9-NEXT: v_perm_b32 v1, v1, v0, s14 ; GFX9-NEXT: s_and_b64 exec, exec, s[12:13] ; GFX9-NEXT: image_sample v[0:3], v[1:2], s[0:7], s[8:11] dmask:0xf a16 da ; GFX9-NEXT: s_waitcnt vmcnt(0) ; GFX9-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: sample_cube: ; GFX10: ; %bb.0: ; %main_body ; GFX10-NEXT: s_mov_b32 s12, exec_lo ; GFX10-NEXT: s_wqm_b32 exec_lo, exec_lo ; GFX10-NEXT: v_perm_b32 v1, v1, v0, 0x5040100 ; GFX10-NEXT: s_and_b32 exec_lo, exec_lo, s12 ; GFX10-NEXT: image_sample v[0:3], v[1:2], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_CUBE a16 ; GFX10-NEXT: s_waitcnt vmcnt(0) ; GFX10-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: sample_cube: ; GFX11: ; %bb.0: ; %main_body ; GFX11-NEXT: s_mov_b32 s12, exec_lo ; GFX11-NEXT: s_wqm_b32 exec_lo, exec_lo ; GFX11-NEXT: v_perm_b32 v1, v1, v0, 0x5040100 ; GFX11-NEXT: s_and_b32 exec_lo, exec_lo, s12 ; GFX11-NEXT: image_sample v[0:3], v[1:2], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_CUBE a16 ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: ; return to shader part epilog ; ; GFX12-LABEL: sample_cube: ; GFX12: ; %bb.0: ; %main_body ; GFX12-NEXT: s_mov_b32 s12, exec_lo ; GFX12-NEXT: s_wqm_b32 exec_lo, exec_lo ; GFX12-NEXT: v_perm_b32 v0, v1, v0, 0x5040100 ; GFX12-NEXT: s_and_b32 exec_lo, exec_lo, s12 ; GFX12-NEXT: image_sample v[0:3], [v0, v2], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_CUBE a16 ; GFX12-NEXT: s_wait_samplecnt 0x0 ; GFX12-NEXT: ; return to shader part epilog main_body: %v = call <4 x float> @llvm.amdgcn.image.sample.cube.v4f32.f16(i32 15, half %s, half %t, half %face, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0) ret <4 x float> %v } define amdgpu_ps <4 x float> @sample_1darray(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, half %s, half %slice) { ; GFX9-LABEL: sample_1darray: ; GFX9: ; %bb.0: ; %main_body ; GFX9-NEXT: s_mov_b64 s[12:13], exec ; GFX9-NEXT: s_wqm_b64 exec, exec ; GFX9-NEXT: s_mov_b32 s14, 0x5040100 ; GFX9-NEXT: v_perm_b32 v0, v1, v0, s14 ; GFX9-NEXT: s_and_b64 exec, exec, s[12:13] ; GFX9-NEXT: image_sample v[0:3], v0, s[0:7], s[8:11] dmask:0xf a16 da ; GFX9-NEXT: s_waitcnt vmcnt(0) ; GFX9-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: sample_1darray: ; GFX10: ; %bb.0: ; %main_body ; GFX10-NEXT: s_mov_b32 s12, exec_lo ; GFX10-NEXT: s_wqm_b32 exec_lo, exec_lo ; GFX10-NEXT: v_perm_b32 v0, v1, v0, 0x5040100 ; GFX10-NEXT: s_and_b32 exec_lo, exec_lo, s12 ; GFX10-NEXT: image_sample v[0:3], v0, s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_1D_ARRAY a16 ; GFX10-NEXT: s_waitcnt vmcnt(0) ; GFX10-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: sample_1darray: ; GFX11: ; %bb.0: ; %main_body ; GFX11-NEXT: s_mov_b32 s12, exec_lo ; GFX11-NEXT: s_wqm_b32 exec_lo, exec_lo ; GFX11-NEXT: v_perm_b32 v0, v1, v0, 0x5040100 ; GFX11-NEXT: s_and_b32 exec_lo, exec_lo, s12 ; GFX11-NEXT: image_sample v[0:3], v0, s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_1D_ARRAY a16 ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: ; return to shader part epilog ; ; GFX12-LABEL: sample_1darray: ; GFX12: ; %bb.0: ; %main_body ; GFX12-NEXT: s_mov_b32 s12, exec_lo ; GFX12-NEXT: s_wqm_b32 exec_lo, exec_lo ; GFX12-NEXT: v_perm_b32 v0, v1, v0, 0x5040100 ; GFX12-NEXT: s_and_b32 exec_lo, exec_lo, s12 ; GFX12-NEXT: image_sample v[0:3], v0, s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_1D_ARRAY a16 ; GFX12-NEXT: s_wait_samplecnt 0x0 ; GFX12-NEXT: ; return to shader part epilog main_body: %v = call <4 x float> @llvm.amdgcn.image.sample.1darray.v4f32.f16(i32 15, half %s, half %slice, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0) ret <4 x float> %v } define amdgpu_ps <4 x float> @sample_2darray(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, half %s, half %t, half %slice) { ; GFX9-LABEL: sample_2darray: ; GFX9: ; %bb.0: ; %main_body ; GFX9-NEXT: s_mov_b64 s[12:13], exec ; GFX9-NEXT: s_wqm_b64 exec, exec ; GFX9-NEXT: s_mov_b32 s14, 0x5040100 ; GFX9-NEXT: v_perm_b32 v1, v1, v0, s14 ; GFX9-NEXT: s_and_b64 exec, exec, s[12:13] ; GFX9-NEXT: image_sample v[0:3], v[1:2], s[0:7], s[8:11] dmask:0xf a16 da ; GFX9-NEXT: s_waitcnt vmcnt(0) ; GFX9-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: sample_2darray: ; GFX10: ; %bb.0: ; %main_body ; GFX10-NEXT: s_mov_b32 s12, exec_lo ; GFX10-NEXT: s_wqm_b32 exec_lo, exec_lo ; GFX10-NEXT: v_perm_b32 v1, v1, v0, 0x5040100 ; GFX10-NEXT: s_and_b32 exec_lo, exec_lo, s12 ; GFX10-NEXT: image_sample v[0:3], v[1:2], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_2D_ARRAY a16 ; GFX10-NEXT: s_waitcnt vmcnt(0) ; GFX10-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: sample_2darray: ; GFX11: ; %bb.0: ; %main_body ; GFX11-NEXT: s_mov_b32 s12, exec_lo ; GFX11-NEXT: s_wqm_b32 exec_lo, exec_lo ; GFX11-NEXT: v_perm_b32 v1, v1, v0, 0x5040100 ; GFX11-NEXT: s_and_b32 exec_lo, exec_lo, s12 ; GFX11-NEXT: image_sample v[0:3], v[1:2], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_2D_ARRAY a16 ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: ; return to shader part epilog ; ; GFX12-LABEL: sample_2darray: ; GFX12: ; %bb.0: ; %main_body ; GFX12-NEXT: s_mov_b32 s12, exec_lo ; GFX12-NEXT: s_wqm_b32 exec_lo, exec_lo ; GFX12-NEXT: v_perm_b32 v0, v1, v0, 0x5040100 ; GFX12-NEXT: s_and_b32 exec_lo, exec_lo, s12 ; GFX12-NEXT: image_sample v[0:3], [v0, v2], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_2D_ARRAY a16 ; GFX12-NEXT: s_wait_samplecnt 0x0 ; GFX12-NEXT: ; return to shader part epilog main_body: %v = call <4 x float> @llvm.amdgcn.image.sample.2darray.v4f32.f16(i32 15, half %s, half %t, half %slice, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0) ret <4 x float> %v } define amdgpu_ps <4 x float> @sample_c_1d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, float %zcompare, half %s) { ; GFX9-LABEL: sample_c_1d: ; GFX9: ; %bb.0: ; %main_body ; GFX9-NEXT: s_mov_b64 s[12:13], exec ; GFX9-NEXT: s_wqm_b64 exec, exec ; GFX9-NEXT: s_and_b64 exec, exec, s[12:13] ; GFX9-NEXT: image_sample_c v[0:3], v[0:1], s[0:7], s[8:11] dmask:0xf a16 ; GFX9-NEXT: s_waitcnt vmcnt(0) ; GFX9-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: sample_c_1d: ; GFX10: ; %bb.0: ; %main_body ; GFX10-NEXT: s_mov_b32 s12, exec_lo ; GFX10-NEXT: s_wqm_b32 exec_lo, exec_lo ; GFX10-NEXT: s_and_b32 exec_lo, exec_lo, s12 ; GFX10-NEXT: image_sample_c v[0:3], v[0:1], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_1D a16 ; GFX10-NEXT: s_waitcnt vmcnt(0) ; GFX10-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: sample_c_1d: ; GFX11: ; %bb.0: ; %main_body ; GFX11-NEXT: s_mov_b32 s12, exec_lo ; GFX11-NEXT: s_wqm_b32 exec_lo, exec_lo ; GFX11-NEXT: s_and_b32 exec_lo, exec_lo, s12 ; GFX11-NEXT: image_sample_c v[0:3], v[0:1], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_1D a16 ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: ; return to shader part epilog ; ; GFX12-LABEL: sample_c_1d: ; GFX12: ; %bb.0: ; %main_body ; GFX12-NEXT: s_mov_b32 s12, exec_lo ; GFX12-NEXT: s_wqm_b32 exec_lo, exec_lo ; GFX12-NEXT: s_and_b32 exec_lo, exec_lo, s12 ; GFX12-NEXT: image_sample_c v[0:3], [v0, v1], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_1D a16 ; GFX12-NEXT: s_wait_samplecnt 0x0 ; GFX12-NEXT: ; return to shader part epilog main_body: %v = call <4 x float> @llvm.amdgcn.image.sample.c.1d.v4f32.f16(i32 15, float %zcompare, half %s, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0) ret <4 x float> %v } define amdgpu_ps <4 x float> @sample_c_2d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, float %zcompare, half %s, half %t) { ; GFX9-LABEL: sample_c_2d: ; GFX9: ; %bb.0: ; %main_body ; GFX9-NEXT: s_mov_b64 s[12:13], exec ; GFX9-NEXT: s_wqm_b64 exec, exec ; GFX9-NEXT: s_mov_b32 s14, 0x5040100 ; GFX9-NEXT: v_perm_b32 v1, v2, v1, s14 ; GFX9-NEXT: s_and_b64 exec, exec, s[12:13] ; GFX9-NEXT: image_sample_c v[0:3], v[0:1], s[0:7], s[8:11] dmask:0xf a16 ; GFX9-NEXT: s_waitcnt vmcnt(0) ; GFX9-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: sample_c_2d: ; GFX10: ; %bb.0: ; %main_body ; GFX10-NEXT: s_mov_b32 s12, exec_lo ; GFX10-NEXT: s_wqm_b32 exec_lo, exec_lo ; GFX10-NEXT: v_perm_b32 v1, v2, v1, 0x5040100 ; GFX10-NEXT: s_and_b32 exec_lo, exec_lo, s12 ; GFX10-NEXT: image_sample_c v[0:3], v[0:1], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_2D a16 ; GFX10-NEXT: s_waitcnt vmcnt(0) ; GFX10-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: sample_c_2d: ; GFX11: ; %bb.0: ; %main_body ; GFX11-NEXT: s_mov_b32 s12, exec_lo ; GFX11-NEXT: s_wqm_b32 exec_lo, exec_lo ; GFX11-NEXT: v_perm_b32 v1, v2, v1, 0x5040100 ; GFX11-NEXT: s_and_b32 exec_lo, exec_lo, s12 ; GFX11-NEXT: image_sample_c v[0:3], v[0:1], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_2D a16 ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: ; return to shader part epilog ; ; GFX12-LABEL: sample_c_2d: ; GFX12: ; %bb.0: ; %main_body ; GFX12-NEXT: s_mov_b32 s12, exec_lo ; GFX12-NEXT: s_wqm_b32 exec_lo, exec_lo ; GFX12-NEXT: v_perm_b32 v1, v2, v1, 0x5040100 ; GFX12-NEXT: s_and_b32 exec_lo, exec_lo, s12 ; GFX12-NEXT: image_sample_c v[0:3], [v0, v1], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_2D a16 ; GFX12-NEXT: s_wait_samplecnt 0x0 ; GFX12-NEXT: ; return to shader part epilog main_body: %v = call <4 x float> @llvm.amdgcn.image.sample.c.2d.v4f32.f16(i32 15, float %zcompare, half %s, half %t, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0) ret <4 x float> %v } define amdgpu_ps <4 x float> @sample_cl_1d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, half %s, half %clamp) { ; GFX9-LABEL: sample_cl_1d: ; GFX9: ; %bb.0: ; %main_body ; GFX9-NEXT: s_mov_b64 s[12:13], exec ; GFX9-NEXT: s_wqm_b64 exec, exec ; GFX9-NEXT: s_mov_b32 s14, 0x5040100 ; GFX9-NEXT: v_perm_b32 v0, v1, v0, s14 ; GFX9-NEXT: s_and_b64 exec, exec, s[12:13] ; GFX9-NEXT: image_sample_cl v[0:3], v0, s[0:7], s[8:11] dmask:0xf a16 ; GFX9-NEXT: s_waitcnt vmcnt(0) ; GFX9-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: sample_cl_1d: ; GFX10: ; %bb.0: ; %main_body ; GFX10-NEXT: s_mov_b32 s12, exec_lo ; GFX10-NEXT: s_wqm_b32 exec_lo, exec_lo ; GFX10-NEXT: v_perm_b32 v0, v1, v0, 0x5040100 ; GFX10-NEXT: s_and_b32 exec_lo, exec_lo, s12 ; GFX10-NEXT: image_sample_cl v[0:3], v0, s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_1D a16 ; GFX10-NEXT: s_waitcnt vmcnt(0) ; GFX10-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: sample_cl_1d: ; GFX11: ; %bb.0: ; %main_body ; GFX11-NEXT: s_mov_b32 s12, exec_lo ; GFX11-NEXT: s_wqm_b32 exec_lo, exec_lo ; GFX11-NEXT: v_perm_b32 v0, v1, v0, 0x5040100 ; GFX11-NEXT: s_and_b32 exec_lo, exec_lo, s12 ; GFX11-NEXT: image_sample_cl v[0:3], v0, s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_1D a16 ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: ; return to shader part epilog ; ; GFX12-LABEL: sample_cl_1d: ; GFX12: ; %bb.0: ; %main_body ; GFX12-NEXT: s_mov_b32 s12, exec_lo ; GFX12-NEXT: s_wqm_b32 exec_lo, exec_lo ; GFX12-NEXT: v_perm_b32 v0, v1, v0, 0x5040100 ; GFX12-NEXT: s_and_b32 exec_lo, exec_lo, s12 ; GFX12-NEXT: image_sample_cl v[0:3], v0, s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_1D a16 ; GFX12-NEXT: s_wait_samplecnt 0x0 ; GFX12-NEXT: ; return to shader part epilog main_body: %v = call <4 x float> @llvm.amdgcn.image.sample.cl.1d.v4f32.f16(i32 15, half %s, half %clamp, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0) ret <4 x float> %v } define amdgpu_ps <4 x float> @sample_cl_2d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, half %s, half %t, half %clamp) { ; GFX9-LABEL: sample_cl_2d: ; GFX9: ; %bb.0: ; %main_body ; GFX9-NEXT: s_mov_b64 s[12:13], exec ; GFX9-NEXT: s_wqm_b64 exec, exec ; GFX9-NEXT: s_mov_b32 s14, 0x5040100 ; GFX9-NEXT: v_perm_b32 v1, v1, v0, s14 ; GFX9-NEXT: s_and_b64 exec, exec, s[12:13] ; GFX9-NEXT: image_sample_cl v[0:3], v[1:2], s[0:7], s[8:11] dmask:0xf a16 ; GFX9-NEXT: s_waitcnt vmcnt(0) ; GFX9-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: sample_cl_2d: ; GFX10: ; %bb.0: ; %main_body ; GFX10-NEXT: s_mov_b32 s12, exec_lo ; GFX10-NEXT: s_wqm_b32 exec_lo, exec_lo ; GFX10-NEXT: v_perm_b32 v1, v1, v0, 0x5040100 ; GFX10-NEXT: s_and_b32 exec_lo, exec_lo, s12 ; GFX10-NEXT: image_sample_cl v[0:3], v[1:2], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_2D a16 ; GFX10-NEXT: s_waitcnt vmcnt(0) ; GFX10-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: sample_cl_2d: ; GFX11: ; %bb.0: ; %main_body ; GFX11-NEXT: s_mov_b32 s12, exec_lo ; GFX11-NEXT: s_wqm_b32 exec_lo, exec_lo ; GFX11-NEXT: v_perm_b32 v1, v1, v0, 0x5040100 ; GFX11-NEXT: s_and_b32 exec_lo, exec_lo, s12 ; GFX11-NEXT: image_sample_cl v[0:3], v[1:2], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_2D a16 ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: ; return to shader part epilog ; ; GFX12-LABEL: sample_cl_2d: ; GFX12: ; %bb.0: ; %main_body ; GFX12-NEXT: s_mov_b32 s12, exec_lo ; GFX12-NEXT: s_wqm_b32 exec_lo, exec_lo ; GFX12-NEXT: v_perm_b32 v0, v1, v0, 0x5040100 ; GFX12-NEXT: s_and_b32 exec_lo, exec_lo, s12 ; GFX12-NEXT: image_sample_cl v[0:3], [v0, v2], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_2D a16 ; GFX12-NEXT: s_wait_samplecnt 0x0 ; GFX12-NEXT: ; return to shader part epilog main_body: %v = call <4 x float> @llvm.amdgcn.image.sample.cl.2d.v4f32.f16(i32 15, half %s, half %t, half %clamp, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0) ret <4 x float> %v } define amdgpu_ps <4 x float> @sample_c_cl_1d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, float %zcompare, half %s, half %clamp) { ; GFX9-LABEL: sample_c_cl_1d: ; GFX9: ; %bb.0: ; %main_body ; GFX9-NEXT: s_mov_b64 s[12:13], exec ; GFX9-NEXT: s_wqm_b64 exec, exec ; GFX9-NEXT: s_mov_b32 s14, 0x5040100 ; GFX9-NEXT: v_perm_b32 v1, v2, v1, s14 ; GFX9-NEXT: s_and_b64 exec, exec, s[12:13] ; GFX9-NEXT: image_sample_c_cl v[0:3], v[0:1], s[0:7], s[8:11] dmask:0xf a16 ; GFX9-NEXT: s_waitcnt vmcnt(0) ; GFX9-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: sample_c_cl_1d: ; GFX10: ; %bb.0: ; %main_body ; GFX10-NEXT: s_mov_b32 s12, exec_lo ; GFX10-NEXT: s_wqm_b32 exec_lo, exec_lo ; GFX10-NEXT: v_perm_b32 v1, v2, v1, 0x5040100 ; GFX10-NEXT: s_and_b32 exec_lo, exec_lo, s12 ; GFX10-NEXT: image_sample_c_cl v[0:3], v[0:1], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_1D a16 ; GFX10-NEXT: s_waitcnt vmcnt(0) ; GFX10-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: sample_c_cl_1d: ; GFX11: ; %bb.0: ; %main_body ; GFX11-NEXT: s_mov_b32 s12, exec_lo ; GFX11-NEXT: s_wqm_b32 exec_lo, exec_lo ; GFX11-NEXT: v_perm_b32 v1, v2, v1, 0x5040100 ; GFX11-NEXT: s_and_b32 exec_lo, exec_lo, s12 ; GFX11-NEXT: image_sample_c_cl v[0:3], v[0:1], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_1D a16 ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: ; return to shader part epilog ; ; GFX12-LABEL: sample_c_cl_1d: ; GFX12: ; %bb.0: ; %main_body ; GFX12-NEXT: s_mov_b32 s12, exec_lo ; GFX12-NEXT: s_wqm_b32 exec_lo, exec_lo ; GFX12-NEXT: v_perm_b32 v1, v2, v1, 0x5040100 ; GFX12-NEXT: s_and_b32 exec_lo, exec_lo, s12 ; GFX12-NEXT: image_sample_c_cl v[0:3], [v0, v1], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_1D a16 ; GFX12-NEXT: s_wait_samplecnt 0x0 ; GFX12-NEXT: ; return to shader part epilog main_body: %v = call <4 x float> @llvm.amdgcn.image.sample.c.cl.1d.v4f32.f16(i32 15, float %zcompare, half %s, half %clamp, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0) ret <4 x float> %v } define amdgpu_ps <4 x float> @sample_c_cl_2d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, float %zcompare, half %s, half %t, half %clamp) { ; GFX9-LABEL: sample_c_cl_2d: ; GFX9: ; %bb.0: ; %main_body ; GFX9-NEXT: s_mov_b64 s[12:13], exec ; GFX9-NEXT: s_wqm_b64 exec, exec ; GFX9-NEXT: s_mov_b32 s14, 0x5040100 ; GFX9-NEXT: v_mov_b32_e32 v5, v3 ; GFX9-NEXT: v_mov_b32_e32 v3, v0 ; GFX9-NEXT: v_perm_b32 v4, v2, v1, s14 ; GFX9-NEXT: s_and_b64 exec, exec, s[12:13] ; GFX9-NEXT: image_sample_c_cl v[0:3], v[3:5], s[0:7], s[8:11] dmask:0xf a16 ; GFX9-NEXT: s_waitcnt vmcnt(0) ; GFX9-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: sample_c_cl_2d: ; GFX10: ; %bb.0: ; %main_body ; GFX10-NEXT: s_mov_b32 s12, exec_lo ; GFX10-NEXT: s_wqm_b32 exec_lo, exec_lo ; GFX10-NEXT: v_perm_b32 v1, v2, v1, 0x5040100 ; GFX10-NEXT: s_and_b32 exec_lo, exec_lo, s12 ; GFX10-NEXT: image_sample_c_cl v[0:3], [v0, v1, v3], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_2D a16 ; GFX10-NEXT: s_waitcnt vmcnt(0) ; GFX10-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: sample_c_cl_2d: ; GFX11: ; %bb.0: ; %main_body ; GFX11-NEXT: s_mov_b32 s12, exec_lo ; GFX11-NEXT: s_wqm_b32 exec_lo, exec_lo ; GFX11-NEXT: v_perm_b32 v1, v2, v1, 0x5040100 ; GFX11-NEXT: s_and_b32 exec_lo, exec_lo, s12 ; GFX11-NEXT: image_sample_c_cl v[0:3], [v0, v1, v3], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_2D a16 ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: ; return to shader part epilog ; ; GFX12-LABEL: sample_c_cl_2d: ; GFX12: ; %bb.0: ; %main_body ; GFX12-NEXT: s_mov_b32 s12, exec_lo ; GFX12-NEXT: s_wqm_b32 exec_lo, exec_lo ; GFX12-NEXT: v_perm_b32 v1, v2, v1, 0x5040100 ; GFX12-NEXT: s_and_b32 exec_lo, exec_lo, s12 ; GFX12-NEXT: image_sample_c_cl v[0:3], [v0, v1, v3], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_2D a16 ; GFX12-NEXT: s_wait_samplecnt 0x0 ; GFX12-NEXT: ; return to shader part epilog main_body: %v = call <4 x float> @llvm.amdgcn.image.sample.c.cl.2d.v4f32.f16(i32 15, float %zcompare, half %s, half %t, half %clamp, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0) ret <4 x float> %v } define amdgpu_ps <4 x float> @sample_b_1d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, half %bias, half %s) { ; GFX9-LABEL: sample_b_1d: ; GFX9: ; %bb.0: ; %main_body ; GFX9-NEXT: s_mov_b64 s[12:13], exec ; GFX9-NEXT: s_wqm_b64 exec, exec ; GFX9-NEXT: s_and_b64 exec, exec, s[12:13] ; GFX9-NEXT: image_sample_b v[0:3], v[0:1], s[0:7], s[8:11] dmask:0xf a16 ; GFX9-NEXT: s_waitcnt vmcnt(0) ; GFX9-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: sample_b_1d: ; GFX10: ; %bb.0: ; %main_body ; GFX10-NEXT: s_mov_b32 s12, exec_lo ; GFX10-NEXT: s_wqm_b32 exec_lo, exec_lo ; GFX10-NEXT: s_and_b32 exec_lo, exec_lo, s12 ; GFX10-NEXT: image_sample_b v[0:3], v[0:1], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_1D a16 ; GFX10-NEXT: s_waitcnt vmcnt(0) ; GFX10-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: sample_b_1d: ; GFX11: ; %bb.0: ; %main_body ; GFX11-NEXT: s_mov_b32 s12, exec_lo ; GFX11-NEXT: s_wqm_b32 exec_lo, exec_lo ; GFX11-NEXT: s_and_b32 exec_lo, exec_lo, s12 ; GFX11-NEXT: image_sample_b v[0:3], v[0:1], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_1D a16 ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: ; return to shader part epilog ; ; GFX12-LABEL: sample_b_1d: ; GFX12: ; %bb.0: ; %main_body ; GFX12-NEXT: s_mov_b32 s12, exec_lo ; GFX12-NEXT: s_wqm_b32 exec_lo, exec_lo ; GFX12-NEXT: s_and_b32 exec_lo, exec_lo, s12 ; GFX12-NEXT: image_sample_b v[0:3], [v0, v1], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_1D a16 ; GFX12-NEXT: s_wait_samplecnt 0x0 ; GFX12-NEXT: ; return to shader part epilog main_body: %v = call <4 x float> @llvm.amdgcn.image.sample.b.1d.v4f32.f16.f16(i32 15, half %bias, half %s, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0) ret <4 x float> %v } define amdgpu_ps <4 x float> @sample_b_2d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, half %bias, half %s, half %t) { ; GFX9-LABEL: sample_b_2d: ; GFX9: ; %bb.0: ; %main_body ; GFX9-NEXT: s_mov_b64 s[12:13], exec ; GFX9-NEXT: s_wqm_b64 exec, exec ; GFX9-NEXT: s_mov_b32 s14, 0x5040100 ; GFX9-NEXT: v_perm_b32 v1, v2, v1, s14 ; GFX9-NEXT: s_and_b64 exec, exec, s[12:13] ; GFX9-NEXT: image_sample_b v[0:3], v[0:1], s[0:7], s[8:11] dmask:0xf a16 ; GFX9-NEXT: s_waitcnt vmcnt(0) ; GFX9-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: sample_b_2d: ; GFX10: ; %bb.0: ; %main_body ; GFX10-NEXT: s_mov_b32 s12, exec_lo ; GFX10-NEXT: s_wqm_b32 exec_lo, exec_lo ; GFX10-NEXT: v_perm_b32 v1, v2, v1, 0x5040100 ; GFX10-NEXT: s_and_b32 exec_lo, exec_lo, s12 ; GFX10-NEXT: image_sample_b v[0:3], v[0:1], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_2D a16 ; GFX10-NEXT: s_waitcnt vmcnt(0) ; GFX10-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: sample_b_2d: ; GFX11: ; %bb.0: ; %main_body ; GFX11-NEXT: s_mov_b32 s12, exec_lo ; GFX11-NEXT: s_wqm_b32 exec_lo, exec_lo ; GFX11-NEXT: v_perm_b32 v1, v2, v1, 0x5040100 ; GFX11-NEXT: s_and_b32 exec_lo, exec_lo, s12 ; GFX11-NEXT: image_sample_b v[0:3], v[0:1], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_2D a16 ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: ; return to shader part epilog ; ; GFX12-LABEL: sample_b_2d: ; GFX12: ; %bb.0: ; %main_body ; GFX12-NEXT: s_mov_b32 s12, exec_lo ; GFX12-NEXT: s_wqm_b32 exec_lo, exec_lo ; GFX12-NEXT: v_perm_b32 v1, v2, v1, 0x5040100 ; GFX12-NEXT: s_and_b32 exec_lo, exec_lo, s12 ; GFX12-NEXT: image_sample_b v[0:3], [v0, v1], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_2D a16 ; GFX12-NEXT: s_wait_samplecnt 0x0 ; GFX12-NEXT: ; return to shader part epilog main_body: %v = call <4 x float> @llvm.amdgcn.image.sample.b.2d.v4f32.f16.f16(i32 15, half %bias, half %s, half %t, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0) ret <4 x float> %v } define amdgpu_ps <4 x float> @sample_c_b_1d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, half %bias, float %zcompare, half %s) { ; GFX9-LABEL: sample_c_b_1d: ; GFX9: ; %bb.0: ; %main_body ; GFX9-NEXT: s_mov_b64 s[12:13], exec ; GFX9-NEXT: s_wqm_b64 exec, exec ; GFX9-NEXT: s_and_b64 exec, exec, s[12:13] ; GFX9-NEXT: image_sample_c_b v[0:3], v[0:2], s[0:7], s[8:11] dmask:0xf a16 ; GFX9-NEXT: s_waitcnt vmcnt(0) ; GFX9-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: sample_c_b_1d: ; GFX10: ; %bb.0: ; %main_body ; GFX10-NEXT: s_mov_b32 s12, exec_lo ; GFX10-NEXT: s_wqm_b32 exec_lo, exec_lo ; GFX10-NEXT: s_and_b32 exec_lo, exec_lo, s12 ; GFX10-NEXT: image_sample_c_b v[0:3], v[0:2], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_1D a16 ; GFX10-NEXT: s_waitcnt vmcnt(0) ; GFX10-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: sample_c_b_1d: ; GFX11: ; %bb.0: ; %main_body ; GFX11-NEXT: s_mov_b32 s12, exec_lo ; GFX11-NEXT: s_wqm_b32 exec_lo, exec_lo ; GFX11-NEXT: s_and_b32 exec_lo, exec_lo, s12 ; GFX11-NEXT: image_sample_c_b v[0:3], v[0:2], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_1D a16 ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: ; return to shader part epilog ; ; GFX12-LABEL: sample_c_b_1d: ; GFX12: ; %bb.0: ; %main_body ; GFX12-NEXT: s_mov_b32 s12, exec_lo ; GFX12-NEXT: s_wqm_b32 exec_lo, exec_lo ; GFX12-NEXT: s_and_b32 exec_lo, exec_lo, s12 ; GFX12-NEXT: image_sample_c_b v[0:3], [v0, v1, v2], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_1D a16 ; GFX12-NEXT: s_wait_samplecnt 0x0 ; GFX12-NEXT: ; return to shader part epilog main_body: %v = call <4 x float> @llvm.amdgcn.image.sample.c.b.1d.v4f32.f16.f16(i32 15, half %bias, float %zcompare, half %s, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0) ret <4 x float> %v } define amdgpu_ps <4 x float> @sample_c_b_2d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, half %bias, float %zcompare, half %s, half %t) { ; GFX9-LABEL: sample_c_b_2d: ; GFX9: ; %bb.0: ; %main_body ; GFX9-NEXT: s_mov_b64 s[12:13], exec ; GFX9-NEXT: s_wqm_b64 exec, exec ; GFX9-NEXT: s_mov_b32 s14, 0x5040100 ; GFX9-NEXT: v_perm_b32 v2, v3, v2, s14 ; GFX9-NEXT: s_and_b64 exec, exec, s[12:13] ; GFX9-NEXT: image_sample_c_b v[0:3], v[0:2], s[0:7], s[8:11] dmask:0xf a16 ; GFX9-NEXT: s_waitcnt vmcnt(0) ; GFX9-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: sample_c_b_2d: ; GFX10: ; %bb.0: ; %main_body ; GFX10-NEXT: s_mov_b32 s12, exec_lo ; GFX10-NEXT: s_wqm_b32 exec_lo, exec_lo ; GFX10-NEXT: v_perm_b32 v2, v3, v2, 0x5040100 ; GFX10-NEXT: s_and_b32 exec_lo, exec_lo, s12 ; GFX10-NEXT: image_sample_c_b v[0:3], v[0:2], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_2D a16 ; GFX10-NEXT: s_waitcnt vmcnt(0) ; GFX10-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: sample_c_b_2d: ; GFX11: ; %bb.0: ; %main_body ; GFX11-NEXT: s_mov_b32 s12, exec_lo ; GFX11-NEXT: s_wqm_b32 exec_lo, exec_lo ; GFX11-NEXT: v_perm_b32 v2, v3, v2, 0x5040100 ; GFX11-NEXT: s_and_b32 exec_lo, exec_lo, s12 ; GFX11-NEXT: image_sample_c_b v[0:3], v[0:2], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_2D a16 ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: ; return to shader part epilog ; ; GFX12-LABEL: sample_c_b_2d: ; GFX12: ; %bb.0: ; %main_body ; GFX12-NEXT: s_mov_b32 s12, exec_lo ; GFX12-NEXT: s_wqm_b32 exec_lo, exec_lo ; GFX12-NEXT: v_perm_b32 v2, v3, v2, 0x5040100 ; GFX12-NEXT: s_and_b32 exec_lo, exec_lo, s12 ; GFX12-NEXT: image_sample_c_b v[0:3], [v0, v1, v2], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_2D a16 ; GFX12-NEXT: s_wait_samplecnt 0x0 ; GFX12-NEXT: ; return to shader part epilog main_body: %v = call <4 x float> @llvm.amdgcn.image.sample.c.b.2d.v4f32.f16.f16(i32 15, half %bias, float %zcompare, half %s, half %t, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0) ret <4 x float> %v } define amdgpu_ps <4 x float> @sample_b_cl_1d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, half %bias, half %s, half %clamp) { ; GFX9-LABEL: sample_b_cl_1d: ; GFX9: ; %bb.0: ; %main_body ; GFX9-NEXT: s_mov_b64 s[12:13], exec ; GFX9-NEXT: s_wqm_b64 exec, exec ; GFX9-NEXT: s_mov_b32 s14, 0x5040100 ; GFX9-NEXT: v_perm_b32 v1, v2, v1, s14 ; GFX9-NEXT: s_and_b64 exec, exec, s[12:13] ; GFX9-NEXT: image_sample_b_cl v[0:3], v[0:1], s[0:7], s[8:11] dmask:0xf a16 ; GFX9-NEXT: s_waitcnt vmcnt(0) ; GFX9-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: sample_b_cl_1d: ; GFX10: ; %bb.0: ; %main_body ; GFX10-NEXT: s_mov_b32 s12, exec_lo ; GFX10-NEXT: s_wqm_b32 exec_lo, exec_lo ; GFX10-NEXT: v_perm_b32 v1, v2, v1, 0x5040100 ; GFX10-NEXT: s_and_b32 exec_lo, exec_lo, s12 ; GFX10-NEXT: image_sample_b_cl v[0:3], v[0:1], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_1D a16 ; GFX10-NEXT: s_waitcnt vmcnt(0) ; GFX10-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: sample_b_cl_1d: ; GFX11: ; %bb.0: ; %main_body ; GFX11-NEXT: s_mov_b32 s12, exec_lo ; GFX11-NEXT: s_wqm_b32 exec_lo, exec_lo ; GFX11-NEXT: v_perm_b32 v1, v2, v1, 0x5040100 ; GFX11-NEXT: s_and_b32 exec_lo, exec_lo, s12 ; GFX11-NEXT: image_sample_b_cl v[0:3], v[0:1], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_1D a16 ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: ; return to shader part epilog ; ; GFX12-LABEL: sample_b_cl_1d: ; GFX12: ; %bb.0: ; %main_body ; GFX12-NEXT: s_mov_b32 s12, exec_lo ; GFX12-NEXT: s_wqm_b32 exec_lo, exec_lo ; GFX12-NEXT: v_perm_b32 v1, v2, v1, 0x5040100 ; GFX12-NEXT: s_and_b32 exec_lo, exec_lo, s12 ; GFX12-NEXT: image_sample_b_cl v[0:3], [v0, v1], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_1D a16 ; GFX12-NEXT: s_wait_samplecnt 0x0 ; GFX12-NEXT: ; return to shader part epilog main_body: %v = call <4 x float> @llvm.amdgcn.image.sample.b.cl.1d.v4f32.f16.f16(i32 15, half %bias, half %s, half %clamp, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0) ret <4 x float> %v } define amdgpu_ps <4 x float> @sample_b_cl_2d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, half %bias, half %s, half %t, half %clamp) { ; GFX9-LABEL: sample_b_cl_2d: ; GFX9: ; %bb.0: ; %main_body ; GFX9-NEXT: s_mov_b64 s[12:13], exec ; GFX9-NEXT: s_wqm_b64 exec, exec ; GFX9-NEXT: s_mov_b32 s14, 0x5040100 ; GFX9-NEXT: v_mov_b32_e32 v5, v3 ; GFX9-NEXT: v_mov_b32_e32 v3, v0 ; GFX9-NEXT: v_perm_b32 v4, v2, v1, s14 ; GFX9-NEXT: s_and_b64 exec, exec, s[12:13] ; GFX9-NEXT: image_sample_b_cl v[0:3], v[3:5], s[0:7], s[8:11] dmask:0xf a16 ; GFX9-NEXT: s_waitcnt vmcnt(0) ; GFX9-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: sample_b_cl_2d: ; GFX10: ; %bb.0: ; %main_body ; GFX10-NEXT: s_mov_b32 s12, exec_lo ; GFX10-NEXT: s_wqm_b32 exec_lo, exec_lo ; GFX10-NEXT: v_perm_b32 v1, v2, v1, 0x5040100 ; GFX10-NEXT: s_and_b32 exec_lo, exec_lo, s12 ; GFX10-NEXT: image_sample_b_cl v[0:3], [v0, v1, v3], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_2D a16 ; GFX10-NEXT: s_waitcnt vmcnt(0) ; GFX10-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: sample_b_cl_2d: ; GFX11: ; %bb.0: ; %main_body ; GFX11-NEXT: s_mov_b32 s12, exec_lo ; GFX11-NEXT: s_wqm_b32 exec_lo, exec_lo ; GFX11-NEXT: v_perm_b32 v1, v2, v1, 0x5040100 ; GFX11-NEXT: s_and_b32 exec_lo, exec_lo, s12 ; GFX11-NEXT: image_sample_b_cl v[0:3], [v0, v1, v3], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_2D a16 ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: ; return to shader part epilog ; ; GFX12-LABEL: sample_b_cl_2d: ; GFX12: ; %bb.0: ; %main_body ; GFX12-NEXT: s_mov_b32 s12, exec_lo ; GFX12-NEXT: s_wqm_b32 exec_lo, exec_lo ; GFX12-NEXT: v_perm_b32 v1, v2, v1, 0x5040100 ; GFX12-NEXT: s_and_b32 exec_lo, exec_lo, s12 ; GFX12-NEXT: image_sample_b_cl v[0:3], [v0, v1, v3], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_2D a16 ; GFX12-NEXT: s_wait_samplecnt 0x0 ; GFX12-NEXT: ; return to shader part epilog main_body: %v = call <4 x float> @llvm.amdgcn.image.sample.b.cl.2d.v4f32.f16.f16(i32 15, half %bias, half %s, half %t, half %clamp, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0) ret <4 x float> %v } define amdgpu_ps <4 x float> @sample_c_b_cl_1d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, half %bias, float %zcompare, half %s, half %clamp) { ; GFX9-LABEL: sample_c_b_cl_1d: ; GFX9: ; %bb.0: ; %main_body ; GFX9-NEXT: s_mov_b64 s[12:13], exec ; GFX9-NEXT: s_wqm_b64 exec, exec ; GFX9-NEXT: s_mov_b32 s14, 0x5040100 ; GFX9-NEXT: v_perm_b32 v2, v3, v2, s14 ; GFX9-NEXT: s_and_b64 exec, exec, s[12:13] ; GFX9-NEXT: image_sample_c_b_cl v[0:3], v[0:2], s[0:7], s[8:11] dmask:0xf a16 ; GFX9-NEXT: s_waitcnt vmcnt(0) ; GFX9-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: sample_c_b_cl_1d: ; GFX10: ; %bb.0: ; %main_body ; GFX10-NEXT: s_mov_b32 s12, exec_lo ; GFX10-NEXT: s_wqm_b32 exec_lo, exec_lo ; GFX10-NEXT: v_perm_b32 v2, v3, v2, 0x5040100 ; GFX10-NEXT: s_and_b32 exec_lo, exec_lo, s12 ; GFX10-NEXT: image_sample_c_b_cl v[0:3], v[0:2], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_1D a16 ; GFX10-NEXT: s_waitcnt vmcnt(0) ; GFX10-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: sample_c_b_cl_1d: ; GFX11: ; %bb.0: ; %main_body ; GFX11-NEXT: s_mov_b32 s12, exec_lo ; GFX11-NEXT: s_wqm_b32 exec_lo, exec_lo ; GFX11-NEXT: v_perm_b32 v2, v3, v2, 0x5040100 ; GFX11-NEXT: s_and_b32 exec_lo, exec_lo, s12 ; GFX11-NEXT: image_sample_c_b_cl v[0:3], v[0:2], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_1D a16 ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: ; return to shader part epilog ; ; GFX12-LABEL: sample_c_b_cl_1d: ; GFX12: ; %bb.0: ; %main_body ; GFX12-NEXT: s_mov_b32 s12, exec_lo ; GFX12-NEXT: s_wqm_b32 exec_lo, exec_lo ; GFX12-NEXT: v_perm_b32 v2, v3, v2, 0x5040100 ; GFX12-NEXT: s_and_b32 exec_lo, exec_lo, s12 ; GFX12-NEXT: image_sample_c_b_cl v[0:3], [v0, v1, v2], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_1D a16 ; GFX12-NEXT: s_wait_samplecnt 0x0 ; GFX12-NEXT: ; return to shader part epilog main_body: %v = call <4 x float> @llvm.amdgcn.image.sample.c.b.cl.1d.v4f32.f16.f16(i32 15, half %bias, float %zcompare, half %s, half %clamp, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0) ret <4 x float> %v } define amdgpu_ps <4 x float> @sample_c_b_cl_2d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, half %bias, float %zcompare, half %s, half %t, half %clamp) { ; GFX9-LABEL: sample_c_b_cl_2d: ; GFX9: ; %bb.0: ; %main_body ; GFX9-NEXT: s_mov_b64 s[12:13], exec ; GFX9-NEXT: s_wqm_b64 exec, exec ; GFX9-NEXT: s_mov_b32 s14, 0x5040100 ; GFX9-NEXT: v_mov_b32_e32 v7, v4 ; GFX9-NEXT: v_mov_b32_e32 v5, v1 ; GFX9-NEXT: v_mov_b32_e32 v4, v0 ; GFX9-NEXT: v_perm_b32 v6, v3, v2, s14 ; GFX9-NEXT: s_and_b64 exec, exec, s[12:13] ; GFX9-NEXT: image_sample_c_b_cl v[0:3], v[4:7], s[0:7], s[8:11] dmask:0xf a16 ; GFX9-NEXT: s_waitcnt vmcnt(0) ; GFX9-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: sample_c_b_cl_2d: ; GFX10: ; %bb.0: ; %main_body ; GFX10-NEXT: s_mov_b32 s12, exec_lo ; GFX10-NEXT: s_wqm_b32 exec_lo, exec_lo ; GFX10-NEXT: v_perm_b32 v2, v3, v2, 0x5040100 ; GFX10-NEXT: s_and_b32 exec_lo, exec_lo, s12 ; GFX10-NEXT: image_sample_c_b_cl v[0:3], [v0, v1, v2, v4], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_2D a16 ; GFX10-NEXT: s_waitcnt vmcnt(0) ; GFX10-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: sample_c_b_cl_2d: ; GFX11: ; %bb.0: ; %main_body ; GFX11-NEXT: s_mov_b32 s12, exec_lo ; GFX11-NEXT: s_wqm_b32 exec_lo, exec_lo ; GFX11-NEXT: v_perm_b32 v2, v3, v2, 0x5040100 ; GFX11-NEXT: s_and_b32 exec_lo, exec_lo, s12 ; GFX11-NEXT: image_sample_c_b_cl v[0:3], [v0, v1, v2, v4], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_2D a16 ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: ; return to shader part epilog ; ; GFX12-LABEL: sample_c_b_cl_2d: ; GFX12: ; %bb.0: ; %main_body ; GFX12-NEXT: s_mov_b32 s12, exec_lo ; GFX12-NEXT: s_wqm_b32 exec_lo, exec_lo ; GFX12-NEXT: v_perm_b32 v2, v3, v2, 0x5040100 ; GFX12-NEXT: s_and_b32 exec_lo, exec_lo, s12 ; GFX12-NEXT: image_sample_c_b_cl v[0:3], [v0, v1, v2, v4], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_2D a16 ; GFX12-NEXT: s_wait_samplecnt 0x0 ; GFX12-NEXT: ; return to shader part epilog main_body: %v = call <4 x float> @llvm.amdgcn.image.sample.c.b.cl.2d.v4f32.f16.f16(i32 15, half %bias, float %zcompare, half %s, half %t, half %clamp, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0) ret <4 x float> %v } define amdgpu_ps <4 x float> @sample_d_1d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, half %dsdh, half %dsdv, half %s) { ; GFX9-LABEL: sample_d_1d: ; GFX9: ; %bb.0: ; %main_body ; GFX9-NEXT: image_sample_d v[0:3], v[0:2], s[0:7], s[8:11] dmask:0xf a16 ; GFX9-NEXT: s_waitcnt vmcnt(0) ; GFX9-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: sample_d_1d: ; GFX10: ; %bb.0: ; %main_body ; GFX10-NEXT: image_sample_d_g16 v[0:3], v[0:2], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_1D a16 ; GFX10-NEXT: s_waitcnt vmcnt(0) ; GFX10-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: sample_d_1d: ; GFX11: ; %bb.0: ; %main_body ; GFX11-NEXT: image_sample_d_g16 v[0:3], v[0:2], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_1D a16 ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: ; return to shader part epilog ; ; GFX12-LABEL: sample_d_1d: ; GFX12: ; %bb.0: ; %main_body ; GFX12-NEXT: image_sample_d_g16 v[0:3], [v0, v1, v2], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_1D a16 ; GFX12-NEXT: s_wait_samplecnt 0x0 ; GFX12-NEXT: ; return to shader part epilog main_body: %v = call <4 x float> @llvm.amdgcn.image.sample.d.1d.v4f32.f16.f16(i32 15, half %dsdh, half %dsdv, half %s, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0) ret <4 x float> %v } define amdgpu_ps <4 x float> @sample_d_2d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, half %dsdh, half %dtdh, half %dsdv, half %dtdv, half %s, half %t) { ; GFX9-LABEL: sample_d_2d: ; GFX9: ; %bb.0: ; %main_body ; GFX9-NEXT: s_mov_b32 s12, 0x5040100 ; GFX9-NEXT: v_perm_b32 v4, v5, v4, s12 ; GFX9-NEXT: v_perm_b32 v3, v3, v2, s12 ; GFX9-NEXT: v_perm_b32 v2, v1, v0, s12 ; GFX9-NEXT: image_sample_d v[0:3], v[2:4], s[0:7], s[8:11] dmask:0xf a16 ; GFX9-NEXT: s_waitcnt vmcnt(0) ; GFX9-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: sample_d_2d: ; GFX10: ; %bb.0: ; %main_body ; GFX10-NEXT: v_perm_b32 v4, v5, v4, 0x5040100 ; GFX10-NEXT: v_perm_b32 v3, v3, v2, 0x5040100 ; GFX10-NEXT: v_perm_b32 v2, v1, v0, 0x5040100 ; GFX10-NEXT: image_sample_d_g16 v[0:3], v[2:4], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_2D a16 ; GFX10-NEXT: s_waitcnt vmcnt(0) ; GFX10-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: sample_d_2d: ; GFX11: ; %bb.0: ; %main_body ; GFX11-NEXT: v_perm_b32 v4, v5, v4, 0x5040100 ; GFX11-NEXT: v_perm_b32 v3, v3, v2, 0x5040100 ; GFX11-NEXT: v_perm_b32 v2, v1, v0, 0x5040100 ; GFX11-NEXT: image_sample_d_g16 v[0:3], v[2:4], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_2D a16 ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: ; return to shader part epilog ; ; GFX12-LABEL: sample_d_2d: ; GFX12: ; %bb.0: ; %main_body ; GFX12-NEXT: v_perm_b32 v4, v5, v4, 0x5040100 ; GFX12-NEXT: v_perm_b32 v2, v3, v2, 0x5040100 ; GFX12-NEXT: v_perm_b32 v0, v1, v0, 0x5040100 ; GFX12-NEXT: image_sample_d_g16 v[0:3], [v0, v2, v4], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_2D a16 ; GFX12-NEXT: s_wait_samplecnt 0x0 ; GFX12-NEXT: ; return to shader part epilog main_body: %v = call <4 x float> @llvm.amdgcn.image.sample.d.2d.v4f32.f16.f16(i32 15, half %dsdh, half %dtdh, half %dsdv, half %dtdv, half %s, half %t, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0) ret <4 x float> %v } define amdgpu_ps <4 x float> @sample_d_3d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, half %dsdh, half %dtdh, half %drdh, half %dsdv, half %dtdv, half %drdv, half %s, half %t, half %r) { ; GFX9-LABEL: sample_d_3d: ; GFX9: ; %bb.0: ; %main_body ; GFX9-NEXT: s_mov_b32 s12, 0x5040100 ; GFX9-NEXT: v_mov_b32_e32 v12, v8 ; GFX9-NEXT: v_mov_b32_e32 v10, v5 ; GFX9-NEXT: v_mov_b32_e32 v8, v2 ; GFX9-NEXT: v_perm_b32 v11, v7, v6, s12 ; GFX9-NEXT: v_perm_b32 v9, v4, v3, s12 ; GFX9-NEXT: v_perm_b32 v7, v1, v0, s12 ; GFX9-NEXT: image_sample_d v[0:3], v[7:12], s[0:7], s[8:11] dmask:0xf a16 ; GFX9-NEXT: s_waitcnt vmcnt(0) ; GFX9-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: sample_d_3d: ; GFX10: ; %bb.0: ; %main_body ; GFX10-NEXT: v_mov_b32_e32 v12, v8 ; GFX10-NEXT: v_mov_b32_e32 v10, v5 ; GFX10-NEXT: v_mov_b32_e32 v8, v2 ; GFX10-NEXT: v_perm_b32 v11, v7, v6, 0x5040100 ; GFX10-NEXT: v_perm_b32 v9, v4, v3, 0x5040100 ; GFX10-NEXT: v_perm_b32 v7, v1, v0, 0x5040100 ; GFX10-NEXT: image_sample_d_g16 v[0:3], v[7:12], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_3D a16 ; GFX10-NEXT: s_waitcnt vmcnt(0) ; GFX10-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: sample_d_3d: ; GFX11: ; %bb.0: ; %main_body ; GFX11-NEXT: v_perm_b32 v3, v4, v3, 0x5040100 ; GFX11-NEXT: v_perm_b32 v0, v1, v0, 0x5040100 ; GFX11-NEXT: v_perm_b32 v7, v7, v6, 0x5040100 ; GFX11-NEXT: image_sample_d_g16 v[0:3], [v0, v2, v3, v5, v[7:8]], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_3D a16 ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: ; return to shader part epilog ; ; GFX12-LABEL: sample_d_3d: ; GFX12: ; %bb.0: ; %main_body ; GFX12-NEXT: v_mov_b32_e32 v10, v8 ; GFX12-NEXT: v_mov_b32_e32 v8, v5 ; GFX12-NEXT: v_perm_b32 v3, v4, v3, 0x5040100 ; GFX12-NEXT: v_perm_b32 v0, v1, v0, 0x5040100 ; GFX12-NEXT: v_perm_b32 v9, v7, v6, 0x5040100 ; GFX12-NEXT: image_sample_d_g16 v[0:3], [v0, v2, v3, v[8:10]], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_3D a16 ; GFX12-NEXT: s_wait_samplecnt 0x0 ; GFX12-NEXT: ; return to shader part epilog main_body: %v = call <4 x float> @llvm.amdgcn.image.sample.d.3d.v4f32.f16.f16(i32 15, half %dsdh, half %dtdh, half %drdh, half %dsdv, half %dtdv, half %drdv, half %s, half %t, half %r, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0) ret <4 x float> %v } define amdgpu_ps <4 x float> @sample_c_d_1d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, float %zcompare, half %dsdh, half %dsdv, half %s) { ; GFX9-LABEL: sample_c_d_1d: ; GFX9: ; %bb.0: ; %main_body ; GFX9-NEXT: image_sample_c_d v[0:3], v[0:3], s[0:7], s[8:11] dmask:0xf a16 ; GFX9-NEXT: s_waitcnt vmcnt(0) ; GFX9-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: sample_c_d_1d: ; GFX10: ; %bb.0: ; %main_body ; GFX10-NEXT: image_sample_c_d_g16 v[0:3], v[0:3], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_1D a16 ; GFX10-NEXT: s_waitcnt vmcnt(0) ; GFX10-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: sample_c_d_1d: ; GFX11: ; %bb.0: ; %main_body ; GFX11-NEXT: image_sample_c_d_g16 v[0:3], v[0:3], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_1D a16 ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: ; return to shader part epilog ; ; GFX12-LABEL: sample_c_d_1d: ; GFX12: ; %bb.0: ; %main_body ; GFX12-NEXT: image_sample_c_d_g16 v[0:3], [v0, v1, v2, v3], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_1D a16 ; GFX12-NEXT: s_wait_samplecnt 0x0 ; GFX12-NEXT: ; return to shader part epilog main_body: %v = call <4 x float> @llvm.amdgcn.image.sample.c.d.1d.v4f32.f32.f16(i32 15, float %zcompare, half %dsdh, half %dsdv, half %s, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0) ret <4 x float> %v } define amdgpu_ps <4 x float> @sample_c_d_2d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, float %zcompare, half %dsdh, half %dtdh, half %dsdv, half %dtdv, half %s, half %t) { ; GFX9-LABEL: sample_c_d_2d: ; GFX9: ; %bb.0: ; %main_body ; GFX9-NEXT: v_mov_b32_e32 v7, v3 ; GFX9-NEXT: v_mov_b32_e32 v8, v2 ; GFX9-NEXT: s_mov_b32 s12, 0x5040100 ; GFX9-NEXT: v_perm_b32 v3, v6, v5, s12 ; GFX9-NEXT: v_perm_b32 v2, v4, v7, s12 ; GFX9-NEXT: v_perm_b32 v1, v8, v1, s12 ; GFX9-NEXT: image_sample_c_d v[0:3], v[0:3], s[0:7], s[8:11] dmask:0xf a16 ; GFX9-NEXT: s_waitcnt vmcnt(0) ; GFX9-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: sample_c_d_2d: ; GFX10: ; %bb.0: ; %main_body ; GFX10-NEXT: v_perm_b32 v5, v6, v5, 0x5040100 ; GFX10-NEXT: v_perm_b32 v3, v4, v3, 0x5040100 ; GFX10-NEXT: v_perm_b32 v1, v2, v1, 0x5040100 ; GFX10-NEXT: image_sample_c_d_g16 v[0:3], [v0, v1, v3, v5], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_2D a16 ; GFX10-NEXT: s_waitcnt vmcnt(0) ; GFX10-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: sample_c_d_2d: ; GFX11: ; %bb.0: ; %main_body ; GFX11-NEXT: v_perm_b32 v5, v6, v5, 0x5040100 ; GFX11-NEXT: v_perm_b32 v3, v4, v3, 0x5040100 ; GFX11-NEXT: v_perm_b32 v1, v2, v1, 0x5040100 ; GFX11-NEXT: image_sample_c_d_g16 v[0:3], [v0, v1, v3, v5], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_2D a16 ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: ; return to shader part epilog ; ; GFX12-LABEL: sample_c_d_2d: ; GFX12: ; %bb.0: ; %main_body ; GFX12-NEXT: v_perm_b32 v5, v6, v5, 0x5040100 ; GFX12-NEXT: v_perm_b32 v3, v4, v3, 0x5040100 ; GFX12-NEXT: v_perm_b32 v1, v2, v1, 0x5040100 ; GFX12-NEXT: image_sample_c_d_g16 v[0:3], [v0, v1, v3, v5], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_2D a16 ; GFX12-NEXT: s_wait_samplecnt 0x0 ; GFX12-NEXT: ; return to shader part epilog main_body: %v = call <4 x float> @llvm.amdgcn.image.sample.c.d.2d.v4f32.f32.f16(i32 15, float %zcompare, half %dsdh, half %dtdh, half %dsdv, half %dtdv, half %s, half %t, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0) ret <4 x float> %v } define amdgpu_ps <4 x float> @sample_d_cl_1d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, half %dsdh, half %dsdv, half %s, half %clamp) { ; GFX9-LABEL: sample_d_cl_1d: ; GFX9: ; %bb.0: ; %main_body ; GFX9-NEXT: s_mov_b32 s12, 0x5040100 ; GFX9-NEXT: v_perm_b32 v2, v3, v2, s12 ; GFX9-NEXT: image_sample_d_cl v[0:3], v[0:2], s[0:7], s[8:11] dmask:0xf a16 ; GFX9-NEXT: s_waitcnt vmcnt(0) ; GFX9-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: sample_d_cl_1d: ; GFX10: ; %bb.0: ; %main_body ; GFX10-NEXT: v_perm_b32 v2, v3, v2, 0x5040100 ; GFX10-NEXT: image_sample_d_cl_g16 v[0:3], v[0:2], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_1D a16 ; GFX10-NEXT: s_waitcnt vmcnt(0) ; GFX10-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: sample_d_cl_1d: ; GFX11: ; %bb.0: ; %main_body ; GFX11-NEXT: v_perm_b32 v2, v3, v2, 0x5040100 ; GFX11-NEXT: image_sample_d_cl_g16 v[0:3], v[0:2], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_1D a16 ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: ; return to shader part epilog ; ; GFX12-LABEL: sample_d_cl_1d: ; GFX12: ; %bb.0: ; %main_body ; GFX12-NEXT: v_perm_b32 v2, v3, v2, 0x5040100 ; GFX12-NEXT: image_sample_d_cl_g16 v[0:3], [v0, v1, v2], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_1D a16 ; GFX12-NEXT: s_wait_samplecnt 0x0 ; GFX12-NEXT: ; return to shader part epilog main_body: %v = call <4 x float> @llvm.amdgcn.image.sample.d.cl.1d.v4f32.f16.f16(i32 15, half %dsdh, half %dsdv, half %s, half %clamp, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0) ret <4 x float> %v } define amdgpu_ps <4 x float> @sample_d_cl_2d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, half %dsdh, half %dtdh, half %dsdv, half %dtdv, half %s, half %t, half %clamp) { ; GFX9-LABEL: sample_d_cl_2d: ; GFX9: ; %bb.0: ; %main_body ; GFX9-NEXT: s_mov_b32 s12, 0x5040100 ; GFX9-NEXT: v_perm_b32 v5, v5, v4, s12 ; GFX9-NEXT: v_perm_b32 v4, v3, v2, s12 ; GFX9-NEXT: v_perm_b32 v3, v1, v0, s12 ; GFX9-NEXT: image_sample_d_cl v[0:3], v[3:6], s[0:7], s[8:11] dmask:0xf a16 ; GFX9-NEXT: s_waitcnt vmcnt(0) ; GFX9-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: sample_d_cl_2d: ; GFX10: ; %bb.0: ; %main_body ; GFX10-NEXT: v_perm_b32 v4, v5, v4, 0x5040100 ; GFX10-NEXT: v_perm_b32 v2, v3, v2, 0x5040100 ; GFX10-NEXT: v_perm_b32 v0, v1, v0, 0x5040100 ; GFX10-NEXT: image_sample_d_cl_g16 v[0:3], [v0, v2, v4, v6], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_2D a16 ; GFX10-NEXT: s_waitcnt vmcnt(0) ; GFX10-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: sample_d_cl_2d: ; GFX11: ; %bb.0: ; %main_body ; GFX11-NEXT: v_perm_b32 v4, v5, v4, 0x5040100 ; GFX11-NEXT: v_perm_b32 v2, v3, v2, 0x5040100 ; GFX11-NEXT: v_perm_b32 v0, v1, v0, 0x5040100 ; GFX11-NEXT: image_sample_d_cl_g16 v[0:3], [v0, v2, v4, v6], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_2D a16 ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: ; return to shader part epilog ; ; GFX12-LABEL: sample_d_cl_2d: ; GFX12: ; %bb.0: ; %main_body ; GFX12-NEXT: v_perm_b32 v4, v5, v4, 0x5040100 ; GFX12-NEXT: v_perm_b32 v2, v3, v2, 0x5040100 ; GFX12-NEXT: v_perm_b32 v0, v1, v0, 0x5040100 ; GFX12-NEXT: image_sample_d_cl_g16 v[0:3], [v0, v2, v4, v6], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_2D a16 ; GFX12-NEXT: s_wait_samplecnt 0x0 ; GFX12-NEXT: ; return to shader part epilog main_body: %v = call <4 x float> @llvm.amdgcn.image.sample.d.cl.2d.v4f32.f16.f16(i32 15, half %dsdh, half %dtdh, half %dsdv, half %dtdv, half %s, half %t, half %clamp, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0) ret <4 x float> %v } define amdgpu_ps <4 x float> @sample_c_d_cl_1d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, float %zcompare, half %dsdh, half %dsdv, half %s, half %clamp) { ; GFX9-LABEL: sample_c_d_cl_1d: ; GFX9: ; %bb.0: ; %main_body ; GFX9-NEXT: s_mov_b32 s12, 0x5040100 ; GFX9-NEXT: v_perm_b32 v3, v4, v3, s12 ; GFX9-NEXT: image_sample_c_d_cl v[0:3], v[0:3], s[0:7], s[8:11] dmask:0xf a16 ; GFX9-NEXT: s_waitcnt vmcnt(0) ; GFX9-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: sample_c_d_cl_1d: ; GFX10: ; %bb.0: ; %main_body ; GFX10-NEXT: v_perm_b32 v3, v4, v3, 0x5040100 ; GFX10-NEXT: image_sample_c_d_cl_g16 v[0:3], v[0:3], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_1D a16 ; GFX10-NEXT: s_waitcnt vmcnt(0) ; GFX10-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: sample_c_d_cl_1d: ; GFX11: ; %bb.0: ; %main_body ; GFX11-NEXT: v_perm_b32 v3, v4, v3, 0x5040100 ; GFX11-NEXT: image_sample_c_d_cl_g16 v[0:3], v[0:3], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_1D a16 ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: ; return to shader part epilog ; ; GFX12-LABEL: sample_c_d_cl_1d: ; GFX12: ; %bb.0: ; %main_body ; GFX12-NEXT: v_perm_b32 v3, v4, v3, 0x5040100 ; GFX12-NEXT: image_sample_c_d_cl_g16 v[0:3], [v0, v1, v2, v3], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_1D a16 ; GFX12-NEXT: s_wait_samplecnt 0x0 ; GFX12-NEXT: ; return to shader part epilog main_body: %v = call <4 x float> @llvm.amdgcn.image.sample.c.d.cl.1d.v4f32.f32.f16(i32 15, float %zcompare, half %dsdh, half %dsdv, half %s, half %clamp, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0) ret <4 x float> %v } define amdgpu_ps <4 x float> @sample_c_d_cl_2d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, float %zcompare, half %dsdh, half %dtdh, half %dsdv, half %dtdv, half %s, half %t, half %clamp) { ; GFX9-LABEL: sample_c_d_cl_2d: ; GFX9: ; %bb.0: ; %main_body ; GFX9-NEXT: s_mov_b32 s12, 0x5040100 ; GFX9-NEXT: v_mov_b32_e32 v11, v7 ; GFX9-NEXT: v_mov_b32_e32 v7, v0 ; GFX9-NEXT: v_perm_b32 v10, v6, v5, s12 ; GFX9-NEXT: v_perm_b32 v9, v4, v3, s12 ; GFX9-NEXT: v_perm_b32 v8, v2, v1, s12 ; GFX9-NEXT: image_sample_c_d_cl v[0:3], v[7:11], s[0:7], s[8:11] dmask:0xf a16 ; GFX9-NEXT: s_waitcnt vmcnt(0) ; GFX9-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: sample_c_d_cl_2d: ; GFX10: ; %bb.0: ; %main_body ; GFX10-NEXT: v_perm_b32 v5, v6, v5, 0x5040100 ; GFX10-NEXT: v_perm_b32 v3, v4, v3, 0x5040100 ; GFX10-NEXT: v_perm_b32 v1, v2, v1, 0x5040100 ; GFX10-NEXT: image_sample_c_d_cl_g16 v[0:3], [v0, v1, v3, v5, v7], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_2D a16 ; GFX10-NEXT: s_waitcnt vmcnt(0) ; GFX10-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: sample_c_d_cl_2d: ; GFX11: ; %bb.0: ; %main_body ; GFX11-NEXT: v_perm_b32 v5, v6, v5, 0x5040100 ; GFX11-NEXT: v_perm_b32 v3, v4, v3, 0x5040100 ; GFX11-NEXT: v_perm_b32 v1, v2, v1, 0x5040100 ; GFX11-NEXT: image_sample_c_d_cl_g16 v[0:3], [v0, v1, v3, v5, v7], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_2D a16 ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: ; return to shader part epilog ; ; GFX12-LABEL: sample_c_d_cl_2d: ; GFX12: ; %bb.0: ; %main_body ; GFX12-NEXT: v_perm_b32 v3, v4, v3, 0x5040100 ; GFX12-NEXT: v_perm_b32 v1, v2, v1, 0x5040100 ; GFX12-NEXT: v_perm_b32 v6, v6, v5, 0x5040100 ; GFX12-NEXT: image_sample_c_d_cl_g16 v[0:3], [v0, v1, v3, v[6:7]], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_2D a16 ; GFX12-NEXT: s_wait_samplecnt 0x0 ; GFX12-NEXT: ; return to shader part epilog main_body: %v = call <4 x float> @llvm.amdgcn.image.sample.c.d.cl.2d.v4f32.f32.f16(i32 15, float %zcompare, half %dsdh, half %dtdh, half %dsdv, half %dtdv, half %s, half %t, half %clamp, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0) ret <4 x float> %v } define amdgpu_ps <4 x float> @sample_l_1d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, half %s, half %lod) { ; GFX9-LABEL: sample_l_1d: ; GFX9: ; %bb.0: ; %main_body ; GFX9-NEXT: s_mov_b32 s12, 0x5040100 ; GFX9-NEXT: v_perm_b32 v0, v1, v0, s12 ; GFX9-NEXT: image_sample_l v[0:3], v0, s[0:7], s[8:11] dmask:0xf a16 ; GFX9-NEXT: s_waitcnt vmcnt(0) ; GFX9-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: sample_l_1d: ; GFX10: ; %bb.0: ; %main_body ; GFX10-NEXT: v_perm_b32 v0, v1, v0, 0x5040100 ; GFX10-NEXT: image_sample_l v[0:3], v0, s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_1D a16 ; GFX10-NEXT: s_waitcnt vmcnt(0) ; GFX10-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: sample_l_1d: ; GFX11: ; %bb.0: ; %main_body ; GFX11-NEXT: v_perm_b32 v0, v1, v0, 0x5040100 ; GFX11-NEXT: image_sample_l v[0:3], v0, s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_1D a16 ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: ; return to shader part epilog ; ; GFX12-LABEL: sample_l_1d: ; GFX12: ; %bb.0: ; %main_body ; GFX12-NEXT: v_perm_b32 v0, v1, v0, 0x5040100 ; GFX12-NEXT: image_sample_l v[0:3], v0, s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_1D a16 ; GFX12-NEXT: s_wait_samplecnt 0x0 ; GFX12-NEXT: ; return to shader part epilog main_body: %v = call <4 x float> @llvm.amdgcn.image.sample.l.1d.v4f32.f16(i32 15, half %s, half %lod, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0) ret <4 x float> %v } define amdgpu_ps <4 x float> @sample_l_2d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, half %s, half %t, half %lod) { ; GFX9-LABEL: sample_l_2d: ; GFX9: ; %bb.0: ; %main_body ; GFX9-NEXT: s_mov_b32 s12, 0x5040100 ; GFX9-NEXT: v_perm_b32 v1, v1, v0, s12 ; GFX9-NEXT: image_sample_l v[0:3], v[1:2], s[0:7], s[8:11] dmask:0xf a16 ; GFX9-NEXT: s_waitcnt vmcnt(0) ; GFX9-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: sample_l_2d: ; GFX10: ; %bb.0: ; %main_body ; GFX10-NEXT: v_perm_b32 v1, v1, v0, 0x5040100 ; GFX10-NEXT: image_sample_l v[0:3], v[1:2], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_2D a16 ; GFX10-NEXT: s_waitcnt vmcnt(0) ; GFX10-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: sample_l_2d: ; GFX11: ; %bb.0: ; %main_body ; GFX11-NEXT: v_perm_b32 v1, v1, v0, 0x5040100 ; GFX11-NEXT: image_sample_l v[0:3], v[1:2], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_2D a16 ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: ; return to shader part epilog ; ; GFX12-LABEL: sample_l_2d: ; GFX12: ; %bb.0: ; %main_body ; GFX12-NEXT: v_perm_b32 v0, v1, v0, 0x5040100 ; GFX12-NEXT: image_sample_l v[0:3], [v0, v2], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_2D a16 ; GFX12-NEXT: s_wait_samplecnt 0x0 ; GFX12-NEXT: ; return to shader part epilog main_body: %v = call <4 x float> @llvm.amdgcn.image.sample.l.2d.v4f32.f16(i32 15, half %s, half %t, half %lod, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0) ret <4 x float> %v } define amdgpu_ps <4 x float> @sample_c_l_1d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, float %zcompare, half %s, half %lod) { ; GFX9-LABEL: sample_c_l_1d: ; GFX9: ; %bb.0: ; %main_body ; GFX9-NEXT: s_mov_b32 s12, 0x5040100 ; GFX9-NEXT: v_perm_b32 v1, v2, v1, s12 ; GFX9-NEXT: image_sample_c_l v[0:3], v[0:1], s[0:7], s[8:11] dmask:0xf a16 ; GFX9-NEXT: s_waitcnt vmcnt(0) ; GFX9-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: sample_c_l_1d: ; GFX10: ; %bb.0: ; %main_body ; GFX10-NEXT: v_perm_b32 v1, v2, v1, 0x5040100 ; GFX10-NEXT: image_sample_c_l v[0:3], v[0:1], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_1D a16 ; GFX10-NEXT: s_waitcnt vmcnt(0) ; GFX10-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: sample_c_l_1d: ; GFX11: ; %bb.0: ; %main_body ; GFX11-NEXT: v_perm_b32 v1, v2, v1, 0x5040100 ; GFX11-NEXT: image_sample_c_l v[0:3], v[0:1], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_1D a16 ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: ; return to shader part epilog ; ; GFX12-LABEL: sample_c_l_1d: ; GFX12: ; %bb.0: ; %main_body ; GFX12-NEXT: v_perm_b32 v1, v2, v1, 0x5040100 ; GFX12-NEXT: image_sample_c_l v[0:3], [v0, v1], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_1D a16 ; GFX12-NEXT: s_wait_samplecnt 0x0 ; GFX12-NEXT: ; return to shader part epilog main_body: %v = call <4 x float> @llvm.amdgcn.image.sample.c.l.1d.v4f32.f16(i32 15, float %zcompare, half %s, half %lod, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0) ret <4 x float> %v } define amdgpu_ps <4 x float> @sample_c_l_2d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, float %zcompare, half %s, half %t, half %lod) { ; GFX9-LABEL: sample_c_l_2d: ; GFX9: ; %bb.0: ; %main_body ; GFX9-NEXT: s_mov_b32 s12, 0x5040100 ; GFX9-NEXT: v_mov_b32_e32 v5, v3 ; GFX9-NEXT: v_mov_b32_e32 v3, v0 ; GFX9-NEXT: v_perm_b32 v4, v2, v1, s12 ; GFX9-NEXT: image_sample_c_l v[0:3], v[3:5], s[0:7], s[8:11] dmask:0xf a16 ; GFX9-NEXT: s_waitcnt vmcnt(0) ; GFX9-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: sample_c_l_2d: ; GFX10: ; %bb.0: ; %main_body ; GFX10-NEXT: v_perm_b32 v1, v2, v1, 0x5040100 ; GFX10-NEXT: image_sample_c_l v[0:3], [v0, v1, v3], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_2D a16 ; GFX10-NEXT: s_waitcnt vmcnt(0) ; GFX10-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: sample_c_l_2d: ; GFX11: ; %bb.0: ; %main_body ; GFX11-NEXT: v_perm_b32 v1, v2, v1, 0x5040100 ; GFX11-NEXT: image_sample_c_l v[0:3], [v0, v1, v3], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_2D a16 ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: ; return to shader part epilog ; ; GFX12-LABEL: sample_c_l_2d: ; GFX12: ; %bb.0: ; %main_body ; GFX12-NEXT: v_perm_b32 v1, v2, v1, 0x5040100 ; GFX12-NEXT: image_sample_c_l v[0:3], [v0, v1, v3], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_2D a16 ; GFX12-NEXT: s_wait_samplecnt 0x0 ; GFX12-NEXT: ; return to shader part epilog main_body: %v = call <4 x float> @llvm.amdgcn.image.sample.c.l.2d.v4f32.f16(i32 15, float %zcompare, half %s, half %t, half %lod, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0) ret <4 x float> %v } define amdgpu_ps <4 x float> @sample_lz_1d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, half %s) { ; GFX9-LABEL: sample_lz_1d: ; GFX9: ; %bb.0: ; %main_body ; GFX9-NEXT: image_sample_lz v[0:3], v0, s[0:7], s[8:11] dmask:0xf a16 ; GFX9-NEXT: s_waitcnt vmcnt(0) ; GFX9-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: sample_lz_1d: ; GFX10: ; %bb.0: ; %main_body ; GFX10-NEXT: image_sample_lz v[0:3], v0, s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_1D a16 ; GFX10-NEXT: s_waitcnt vmcnt(0) ; GFX10-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: sample_lz_1d: ; GFX11: ; %bb.0: ; %main_body ; GFX11-NEXT: image_sample_lz v[0:3], v0, s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_1D a16 ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: ; return to shader part epilog ; ; GFX12-LABEL: sample_lz_1d: ; GFX12: ; %bb.0: ; %main_body ; GFX12-NEXT: image_sample_lz v[0:3], v0, s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_1D a16 ; GFX12-NEXT: s_wait_samplecnt 0x0 ; GFX12-NEXT: ; return to shader part epilog main_body: %v = call <4 x float> @llvm.amdgcn.image.sample.lz.1d.v4f32.f16(i32 15, half %s, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0) ret <4 x float> %v } define amdgpu_ps <4 x float> @sample_lz_2d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, half %s, half %t) { ; GFX9-LABEL: sample_lz_2d: ; GFX9: ; %bb.0: ; %main_body ; GFX9-NEXT: s_mov_b32 s12, 0x5040100 ; GFX9-NEXT: v_perm_b32 v0, v1, v0, s12 ; GFX9-NEXT: image_sample_lz v[0:3], v0, s[0:7], s[8:11] dmask:0xf a16 ; GFX9-NEXT: s_waitcnt vmcnt(0) ; GFX9-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: sample_lz_2d: ; GFX10: ; %bb.0: ; %main_body ; GFX10-NEXT: v_perm_b32 v0, v1, v0, 0x5040100 ; GFX10-NEXT: image_sample_lz v[0:3], v0, s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_2D a16 ; GFX10-NEXT: s_waitcnt vmcnt(0) ; GFX10-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: sample_lz_2d: ; GFX11: ; %bb.0: ; %main_body ; GFX11-NEXT: v_perm_b32 v0, v1, v0, 0x5040100 ; GFX11-NEXT: image_sample_lz v[0:3], v0, s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_2D a16 ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: ; return to shader part epilog ; ; GFX12-LABEL: sample_lz_2d: ; GFX12: ; %bb.0: ; %main_body ; GFX12-NEXT: v_perm_b32 v0, v1, v0, 0x5040100 ; GFX12-NEXT: image_sample_lz v[0:3], v0, s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_2D a16 ; GFX12-NEXT: s_wait_samplecnt 0x0 ; GFX12-NEXT: ; return to shader part epilog main_body: %v = call <4 x float> @llvm.amdgcn.image.sample.lz.2d.v4f32.f16(i32 15, half %s, half %t, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0) ret <4 x float> %v } define amdgpu_ps <4 x float> @sample_c_lz_1d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, float %zcompare, half %s) { ; GFX9-LABEL: sample_c_lz_1d: ; GFX9: ; %bb.0: ; %main_body ; GFX9-NEXT: image_sample_c_lz v[0:3], v[0:1], s[0:7], s[8:11] dmask:0xf a16 ; GFX9-NEXT: s_waitcnt vmcnt(0) ; GFX9-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: sample_c_lz_1d: ; GFX10: ; %bb.0: ; %main_body ; GFX10-NEXT: image_sample_c_lz v[0:3], v[0:1], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_1D a16 ; GFX10-NEXT: s_waitcnt vmcnt(0) ; GFX10-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: sample_c_lz_1d: ; GFX11: ; %bb.0: ; %main_body ; GFX11-NEXT: image_sample_c_lz v[0:3], v[0:1], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_1D a16 ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: ; return to shader part epilog ; ; GFX12-LABEL: sample_c_lz_1d: ; GFX12: ; %bb.0: ; %main_body ; GFX12-NEXT: image_sample_c_lz v[0:3], [v0, v1], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_1D a16 ; GFX12-NEXT: s_wait_samplecnt 0x0 ; GFX12-NEXT: ; return to shader part epilog main_body: %v = call <4 x float> @llvm.amdgcn.image.sample.c.lz.1d.v4f32.f16(i32 15, float %zcompare, half %s, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0) ret <4 x float> %v } define amdgpu_ps <4 x float> @sample_c_lz_2d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, float %zcompare, half %s, half %t) { ; GFX9-LABEL: sample_c_lz_2d: ; GFX9: ; %bb.0: ; %main_body ; GFX9-NEXT: s_mov_b32 s12, 0x5040100 ; GFX9-NEXT: v_perm_b32 v1, v2, v1, s12 ; GFX9-NEXT: image_sample_c_lz v[0:3], v[0:1], s[0:7], s[8:11] dmask:0xf a16 ; GFX9-NEXT: s_waitcnt vmcnt(0) ; GFX9-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: sample_c_lz_2d: ; GFX10: ; %bb.0: ; %main_body ; GFX10-NEXT: v_perm_b32 v1, v2, v1, 0x5040100 ; GFX10-NEXT: image_sample_c_lz v[0:3], v[0:1], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_2D a16 ; GFX10-NEXT: s_waitcnt vmcnt(0) ; GFX10-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: sample_c_lz_2d: ; GFX11: ; %bb.0: ; %main_body ; GFX11-NEXT: v_perm_b32 v1, v2, v1, 0x5040100 ; GFX11-NEXT: image_sample_c_lz v[0:3], v[0:1], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_2D a16 ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: ; return to shader part epilog ; ; GFX12-LABEL: sample_c_lz_2d: ; GFX12: ; %bb.0: ; %main_body ; GFX12-NEXT: v_perm_b32 v1, v2, v1, 0x5040100 ; GFX12-NEXT: image_sample_c_lz v[0:3], [v0, v1], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_2D a16 ; GFX12-NEXT: s_wait_samplecnt 0x0 ; GFX12-NEXT: ; return to shader part epilog main_body: %v = call <4 x float> @llvm.amdgcn.image.sample.c.lz.2d.v4f32.f16(i32 15, float %zcompare, half %s, half %t, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0) ret <4 x float> %v } define amdgpu_ps float @sample_c_d_o_2darray_V1(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, i32 %offset, float %zcompare, half %dsdh, half %dtdh, half %dsdv, half %dtdv, half %s, half %t, half %slice) { ; GFX9-LABEL: sample_c_d_o_2darray_V1: ; GFX9: ; %bb.0: ; %main_body ; GFX9-NEXT: s_mov_b32 s12, 0x5040100 ; GFX9-NEXT: v_mov_b32_e32 v13, v8 ; GFX9-NEXT: v_mov_b32_e32 v9, v1 ; GFX9-NEXT: v_mov_b32_e32 v8, v0 ; GFX9-NEXT: v_perm_b32 v12, v7, v6, s12 ; GFX9-NEXT: v_perm_b32 v11, v5, v4, s12 ; GFX9-NEXT: v_perm_b32 v10, v3, v2, s12 ; GFX9-NEXT: image_sample_c_d_o v0, v[8:13], s[0:7], s[8:11] dmask:0x4 a16 da ; GFX9-NEXT: s_waitcnt vmcnt(0) ; GFX9-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: sample_c_d_o_2darray_V1: ; GFX10: ; %bb.0: ; %main_body ; GFX10-NEXT: v_mov_b32_e32 v13, v8 ; GFX10-NEXT: v_mov_b32_e32 v9, v1 ; GFX10-NEXT: v_mov_b32_e32 v8, v0 ; GFX10-NEXT: v_perm_b32 v12, v7, v6, 0x5040100 ; GFX10-NEXT: v_perm_b32 v11, v5, v4, 0x5040100 ; GFX10-NEXT: v_perm_b32 v10, v3, v2, 0x5040100 ; GFX10-NEXT: image_sample_c_d_o_g16 v0, v[8:13], s[0:7], s[8:11] dmask:0x4 dim:SQ_RSRC_IMG_2D_ARRAY a16 ; GFX10-NEXT: s_waitcnt vmcnt(0) ; GFX10-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: sample_c_d_o_2darray_V1: ; GFX11: ; %bb.0: ; %main_body ; GFX11-NEXT: v_perm_b32 v4, v5, v4, 0x5040100 ; GFX11-NEXT: v_perm_b32 v2, v3, v2, 0x5040100 ; GFX11-NEXT: v_perm_b32 v7, v7, v6, 0x5040100 ; GFX11-NEXT: image_sample_c_d_o_g16 v0, [v0, v1, v2, v4, v[7:8]], s[0:7], s[8:11] dmask:0x4 dim:SQ_RSRC_IMG_2D_ARRAY a16 ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: ; return to shader part epilog ; ; GFX12-LABEL: sample_c_d_o_2darray_V1: ; GFX12: ; %bb.0: ; %main_body ; GFX12-NEXT: v_perm_b32 v7, v7, v6, 0x5040100 ; GFX12-NEXT: v_perm_b32 v6, v5, v4, 0x5040100 ; GFX12-NEXT: v_perm_b32 v2, v3, v2, 0x5040100 ; GFX12-NEXT: image_sample_c_d_o_g16 v0, [v0, v1, v2, v[6:8]], s[0:7], s[8:11] dmask:0x4 dim:SQ_RSRC_IMG_2D_ARRAY a16 ; GFX12-NEXT: s_wait_samplecnt 0x0 ; GFX12-NEXT: ; return to shader part epilog main_body: %v = call float @llvm.amdgcn.image.sample.c.d.o.2darray.f32.f16.f16(i32 4, i32 %offset, float %zcompare, half %dsdh, half %dtdh, half %dsdv, half %dtdv, half %s, half %t, half %slice, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0) ret float %v } define amdgpu_ps <2 x float> @sample_c_d_o_2darray_V2(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, i32 %offset, float %zcompare, half %dsdh, half %dtdh, half %dsdv, half %dtdv, half %s, half %t, half %slice) { ; GFX9-LABEL: sample_c_d_o_2darray_V2: ; GFX9: ; %bb.0: ; %main_body ; GFX9-NEXT: s_mov_b32 s12, 0x5040100 ; GFX9-NEXT: v_mov_b32_e32 v13, v8 ; GFX9-NEXT: v_mov_b32_e32 v9, v1 ; GFX9-NEXT: v_mov_b32_e32 v8, v0 ; GFX9-NEXT: v_perm_b32 v12, v7, v6, s12 ; GFX9-NEXT: v_perm_b32 v11, v5, v4, s12 ; GFX9-NEXT: v_perm_b32 v10, v3, v2, s12 ; GFX9-NEXT: image_sample_c_d_o v[0:1], v[8:13], s[0:7], s[8:11] dmask:0x6 a16 da ; GFX9-NEXT: s_waitcnt vmcnt(0) ; GFX9-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: sample_c_d_o_2darray_V2: ; GFX10: ; %bb.0: ; %main_body ; GFX10-NEXT: v_mov_b32_e32 v13, v8 ; GFX10-NEXT: v_mov_b32_e32 v9, v1 ; GFX10-NEXT: v_mov_b32_e32 v8, v0 ; GFX10-NEXT: v_perm_b32 v12, v7, v6, 0x5040100 ; GFX10-NEXT: v_perm_b32 v11, v5, v4, 0x5040100 ; GFX10-NEXT: v_perm_b32 v10, v3, v2, 0x5040100 ; GFX10-NEXT: image_sample_c_d_o_g16 v[0:1], v[8:13], s[0:7], s[8:11] dmask:0x6 dim:SQ_RSRC_IMG_2D_ARRAY a16 ; GFX10-NEXT: s_waitcnt vmcnt(0) ; GFX10-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: sample_c_d_o_2darray_V2: ; GFX11: ; %bb.0: ; %main_body ; GFX11-NEXT: v_perm_b32 v4, v5, v4, 0x5040100 ; GFX11-NEXT: v_perm_b32 v2, v3, v2, 0x5040100 ; GFX11-NEXT: v_perm_b32 v7, v7, v6, 0x5040100 ; GFX11-NEXT: image_sample_c_d_o_g16 v[0:1], [v0, v1, v2, v4, v[7:8]], s[0:7], s[8:11] dmask:0x6 dim:SQ_RSRC_IMG_2D_ARRAY a16 ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: ; return to shader part epilog ; ; GFX12-LABEL: sample_c_d_o_2darray_V2: ; GFX12: ; %bb.0: ; %main_body ; GFX12-NEXT: v_perm_b32 v7, v7, v6, 0x5040100 ; GFX12-NEXT: v_perm_b32 v6, v5, v4, 0x5040100 ; GFX12-NEXT: v_perm_b32 v2, v3, v2, 0x5040100 ; GFX12-NEXT: image_sample_c_d_o_g16 v[0:1], [v0, v1, v2, v[6:8]], s[0:7], s[8:11] dmask:0x6 dim:SQ_RSRC_IMG_2D_ARRAY a16 ; GFX12-NEXT: s_wait_samplecnt 0x0 ; GFX12-NEXT: ; return to shader part epilog main_body: %v = call <2 x float> @llvm.amdgcn.image.sample.c.d.o.2darray.v2f32.f32.f16(i32 6, i32 %offset, float %zcompare, half %dsdh, half %dtdh, half %dsdv, half %dtdv, half %s, half %t, half %slice, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0) ret <2 x float> %v } declare <4 x float> @llvm.amdgcn.image.sample.1d.v4f32.f16(i32, half, <8 x i32>, <4 x i32>, i1, i32, i32) #1 declare <8 x float> @llvm.amdgcn.image.sample.1d.v8f32.f16(i32, half, <8 x i32>, <4 x i32>, i1, i32, i32) #1 declare <4 x float> @llvm.amdgcn.image.sample.2d.v4f32.f16(i32, half, half, <8 x i32>, <4 x i32>, i1, i32, i32) #1 declare <4 x float> @llvm.amdgcn.image.sample.3d.v4f32.f16(i32, half, half, half, <8 x i32>, <4 x i32>, i1, i32, i32) #1 declare <4 x float> @llvm.amdgcn.image.sample.cube.v4f32.f16(i32, half, half, half, <8 x i32>, <4 x i32>, i1, i32, i32) #1 declare <4 x float> @llvm.amdgcn.image.sample.1darray.v4f32.f16(i32, half, half, <8 x i32>, <4 x i32>, i1, i32, i32) #1 declare <4 x float> @llvm.amdgcn.image.sample.2darray.v4f32.f16(i32, half, half, half, <8 x i32>, <4 x i32>, i1, i32, i32) #1 declare <4 x float> @llvm.amdgcn.image.sample.c.1d.v4f32.f16(i32, float, half, <8 x i32>, <4 x i32>, i1, i32, i32) #1 declare <4 x float> @llvm.amdgcn.image.sample.c.2d.v4f32.f16(i32, float, half, half, <8 x i32>, <4 x i32>, i1, i32, i32) #1 declare <4 x float> @llvm.amdgcn.image.sample.cl.1d.v4f32.f16(i32, half, half, <8 x i32>, <4 x i32>, i1, i32, i32) #1 declare <4 x float> @llvm.amdgcn.image.sample.cl.2d.v4f32.f16(i32, half, half, half, <8 x i32>, <4 x i32>, i1, i32, i32) #1 declare <4 x float> @llvm.amdgcn.image.sample.c.cl.1d.v4f32.f16(i32, float, half, half, <8 x i32>, <4 x i32>, i1, i32, i32) #1 declare <4 x float> @llvm.amdgcn.image.sample.c.cl.2d.v4f32.f16(i32, float, half, half, half, <8 x i32>, <4 x i32>, i1, i32, i32) #1 declare <4 x float> @llvm.amdgcn.image.sample.b.1d.v4f32.f16.f16(i32, half, half, <8 x i32>, <4 x i32>, i1, i32, i32) #1 declare <4 x float> @llvm.amdgcn.image.sample.b.2d.v4f32.f16.f16(i32, half, half, half, <8 x i32>, <4 x i32>, i1, i32, i32) #1 declare <4 x float> @llvm.amdgcn.image.sample.c.b.1d.v4f32.f16.f16(i32, half, float, half, <8 x i32>, <4 x i32>, i1, i32, i32) #1 declare <4 x float> @llvm.amdgcn.image.sample.c.b.2d.v4f32.f16.f16(i32, half, float, half, half, <8 x i32>, <4 x i32>, i1, i32, i32) #1 declare <4 x float> @llvm.amdgcn.image.sample.b.cl.1d.v4f32.f16.f16(i32, half, half, half, <8 x i32>, <4 x i32>, i1, i32, i32) #1 declare <4 x float> @llvm.amdgcn.image.sample.b.cl.2d.v4f32.f16.f16(i32, half, half, half, half, <8 x i32>, <4 x i32>, i1, i32, i32) #1 declare <4 x float> @llvm.amdgcn.image.sample.c.b.cl.1d.v4f32.f16.f16(i32, half, float, half, half, <8 x i32>, <4 x i32>, i1, i32, i32) #1 declare <4 x float> @llvm.amdgcn.image.sample.c.b.cl.2d.v4f32.f16.f16(i32, half, float, half, half, half, <8 x i32>, <4 x i32>, i1, i32, i32) #1 declare <4 x float> @llvm.amdgcn.image.sample.d.1d.v4f32.f16.f16(i32, half, half, half, <8 x i32>, <4 x i32>, i1, i32, i32) #1 declare <4 x float> @llvm.amdgcn.image.sample.d.2d.v4f32.f16.f16(i32, half, half, half, half, half, half, <8 x i32>, <4 x i32>, i1, i32, i32) #1 declare <4 x float> @llvm.amdgcn.image.sample.d.3d.v4f32.f16.f16(i32, half, half, half, half, half, half, half, half, half, <8 x i32>, <4 x i32>, i1, i32, i32) #1 declare <4 x float> @llvm.amdgcn.image.sample.c.d.1d.v4f32.f32.f16(i32, float, half, half, half, <8 x i32>, <4 x i32>, i1, i32, i32) #1 declare <4 x float> @llvm.amdgcn.image.sample.c.d.2d.v4f32.f32.f16(i32, float, half, half, half, half, half, half, <8 x i32>, <4 x i32>, i1, i32, i32) #1 declare <4 x float> @llvm.amdgcn.image.sample.d.cl.1d.v4f32.f16.f16(i32, half, half, half, half, <8 x i32>, <4 x i32>, i1, i32, i32) #1 declare <4 x float> @llvm.amdgcn.image.sample.d.cl.2d.v4f32.f16.f16(i32, half, half, half, half, half, half, half, <8 x i32>, <4 x i32>, i1, i32, i32) #1 declare <4 x float> @llvm.amdgcn.image.sample.c.d.cl.1d.v4f32.f32.f16(i32, float, half, half, half, half, <8 x i32>, <4 x i32>, i1, i32, i32) #1 declare <4 x float> @llvm.amdgcn.image.sample.c.d.cl.2d.v4f32.f32.f16(i32, float, half, half, half, half, half, half, half, <8 x i32>, <4 x i32>, i1, i32, i32) #1 declare <4 x float> @llvm.amdgcn.image.sample.l.1d.v4f32.f16(i32, half, half, <8 x i32>, <4 x i32>, i1, i32, i32) #1 declare <4 x float> @llvm.amdgcn.image.sample.l.2d.v4f32.f16(i32, half, half, half, <8 x i32>, <4 x i32>, i1, i32, i32) #1 declare <4 x float> @llvm.amdgcn.image.sample.c.l.1d.v4f32.f16(i32, float, half, half, <8 x i32>, <4 x i32>, i1, i32, i32) #1 declare <4 x float> @llvm.amdgcn.image.sample.c.l.2d.v4f32.f16(i32, float, half, half, half, <8 x i32>, <4 x i32>, i1, i32, i32) #1 declare <4 x float> @llvm.amdgcn.image.sample.lz.1d.v4f32.f16(i32, half, <8 x i32>, <4 x i32>, i1, i32, i32) #1 declare <4 x float> @llvm.amdgcn.image.sample.lz.2d.v4f32.f16(i32, half, half, <8 x i32>, <4 x i32>, i1, i32, i32) #1 declare <4 x float> @llvm.amdgcn.image.sample.c.lz.1d.v4f32.f16(i32, float, half, <8 x i32>, <4 x i32>, i1, i32, i32) #1 declare <4 x float> @llvm.amdgcn.image.sample.c.lz.2d.v4f32.f16(i32, float, half, half, <8 x i32>, <4 x i32>, i1, i32, i32) #1 declare float @llvm.amdgcn.image.sample.c.d.o.2darray.f32.f16.f16(i32, i32, float, half, half, half, half, half, half, half, <8 x i32>, <4 x i32>, i1, i32, i32) #1 declare <2 x float> @llvm.amdgcn.image.sample.c.d.o.2darray.v2f32.f32.f16(i32, i32, float, half, half, half, half, half, half, half, <8 x i32>, <4 x i32>, i1, i32, i32) #1 attributes #0 = { nounwind } attributes #1 = { nounwind readonly } attributes #2 = { nounwind readnone }