; RUN: llc -mtriple=amdgcn -mcpu=gfx908 -verify-machineinstrs < %s | FileCheck -check-prefixes=GCN,GFX908 %s ; RUN: llc -mtriple=amdgcn -mcpu=gfx900 -verify-machineinstrs < %s | FileCheck -check-prefixes=GCN,GFX900 %s ; GCN-LABEL: {{^}}max_11_vgprs: ; GFX900-NOT: SCRATCH_RSRC ; GFX908-NOT: SCRATCH_RSRC ; GFX908-DAG: v_accvgpr_write_b32 [[A_REG:a[0-9]+]], v{{[0-9]}} ; GFX900-NOT: buffer_ ; GFX908-NOT: buffer_ ; GFX908-DAG: v_mov_b32_e32 v{{[0-9]}}, [[V_REG:v[0-9]+]] ; GFX908-DAG: v_accvgpr_read_b32 [[V_REG]], [[A_REG]] ; GFX900: NumVgprs: 11 ; GFX908: NumVgprs: 10 ; GFX900: ScratchSize: 0 ; GFX908: ScratchSize: 0 ; GCN: VGPRBlocks: 2 ; GFX900: NumVGPRsForWavesPerEU: 11 ; GFX908: NumVGPRsForWavesPerEU: 10 define amdgpu_kernel void @max_11_vgprs(ptr addrspace(1) %p) #2 { %tid = load volatile i32, ptr addrspace(1) undef %p1 = getelementptr inbounds i32, ptr addrspace(1) %p, i32 %tid %p2 = getelementptr inbounds i32, ptr addrspace(1) %p1, i32 4 %p3 = getelementptr inbounds i32, ptr addrspace(1) %p2, i32 8 %p4 = getelementptr inbounds i32, ptr addrspace(1) %p3, i32 12 %p5 = getelementptr inbounds i32, ptr addrspace(1) %p4, i32 16 %p6 = getelementptr inbounds i32, ptr addrspace(1) %p5, i32 20 %p7 = getelementptr inbounds i32, ptr addrspace(1) %p6, i32 24 %p8 = getelementptr inbounds i32, ptr addrspace(1) %p7, i32 28 %p9 = getelementptr inbounds i32, ptr addrspace(1) %p8, i32 32 %p10 = getelementptr inbounds i32, ptr addrspace(1) %p9, i32 36 %v1 = load volatile i32, ptr addrspace(1) %p1 %v2 = load volatile i32, ptr addrspace(1) %p2 %v3 = load volatile i32, ptr addrspace(1) %p3 %v4 = load volatile i32, ptr addrspace(1) %p4 %v5 = load volatile i32, ptr addrspace(1) %p5 %v6 = load volatile i32, ptr addrspace(1) %p6 %v7 = load volatile i32, ptr addrspace(1) %p7 %v8 = load volatile i32, ptr addrspace(1) %p8 %v9 = load volatile i32, ptr addrspace(1) %p9 %v10 = load volatile i32, ptr addrspace(1) %p10 call void asm sideeffect "", "v,v,v,v,v,v,v,v,v,v"(i32 %v1, i32 %v2, i32 %v3, i32 %v4, i32 %v5, i32 %v6, i32 %v7, i32 %v8, i32 %v9, i32 %v10) store volatile i32 %v1, ptr addrspace(1) undef store volatile i32 %v2, ptr addrspace(1) undef store volatile i32 %v3, ptr addrspace(1) undef store volatile i32 %v4, ptr addrspace(1) undef store volatile i32 %v5, ptr addrspace(1) undef store volatile i32 %v6, ptr addrspace(1) undef store volatile i32 %v7, ptr addrspace(1) undef store volatile i32 %v8, ptr addrspace(1) undef store volatile i32 %v9, ptr addrspace(1) undef store volatile i32 %v10, ptr addrspace(1) undef ret void } ; GCN-LABEL: {{^}}max_10_vgprs_spill_v32: ; GCN-DAG: s_mov_b32 s{{[0-9]+}}, SCRATCH_RSRC_DWORD0 ; GCN-DAG: s_mov_b32 s{{[0-9]+}}, SCRATCH_RSRC_DWORD1 ; GCN: buffer_store_dword v{{[0-9]}}, ; GFX908-DAG: v_accvgpr_write_b32 a0, v{{[0-9]}} ; GFX908-DAG: v_accvgpr_write_b32 a9, v{{[0-9]}} ; GCN-NOT: a10 ; GFX908: NumVgprs: 10 ; GFX900: ScratchSize: 100 ; GFX908: ScratchSize: 68 ; GFX908: VGPRBlocks: 2 ; GFX908: NumVGPRsForWavesPerEU: 10 define amdgpu_kernel void @max_10_vgprs_spill_v32(ptr addrspace(1) %p) #0 { %tid = call i32 @llvm.amdgcn.workitem.id.x() %gep = getelementptr inbounds <32 x float>, ptr addrspace(1) %p, i32 %tid %v = load volatile <32 x float>, ptr addrspace(1) %gep store volatile <32 x float> %v, ptr addrspace(1) undef ret void } ; GCN-LABEL: {{^}}max_256_vgprs_spill_9x32: ; GFX900-DAG: s_mov_b32 s{{[0-9]+}}, SCRATCH_RSRC_DWORD0 ; GFX900-DAG: s_mov_b32 s{{[0-9]+}}, SCRATCH_RSRC_DWORD1 ; GFX908-NOT: SCRATCH_RSRC ; GFX908-DAG: v_accvgpr_write_b32 a0, v ; GFX900: buffer_store_dword v ; GFX900: buffer_load_dword v ; GFX908-NOT: buffer_ ; GFX908-DAG: v_accvgpr_read_b32 ; GFX900: NumVgprs: 256 ; GFX900: ScratchSize: 132 ; GFX908: NumVgprs: 252 ; GFX908: ScratchSize: 0 ; GCN900: VGPRBlocks: 63 ; GCN908: VGPRBlocks: 62 ; GFX900: NumVGPRsForWavesPerEU: 256 ; GFX908: NumVGPRsForWavesPerEU: 252 define amdgpu_kernel void @max_256_vgprs_spill_9x32(ptr addrspace(1) %p) #1 { %tid = call i32 @llvm.amdgcn.workitem.id.x() %p1 = getelementptr inbounds <32 x float>, ptr addrspace(1) %p, i32 %tid %p2 = getelementptr inbounds <32 x float>, ptr addrspace(1) %p1, i32 %tid %p3 = getelementptr inbounds <32 x float>, ptr addrspace(1) %p2, i32 %tid %p4 = getelementptr inbounds <32 x float>, ptr addrspace(1) %p3, i32 %tid %p5 = getelementptr inbounds <32 x float>, ptr addrspace(1) %p4, i32 %tid %p6 = getelementptr inbounds <32 x float>, ptr addrspace(1) %p5, i32 %tid %p7 = getelementptr inbounds <32 x float>, ptr addrspace(1) %p6, i32 %tid %p8 = getelementptr inbounds <32 x float>, ptr addrspace(1) %p7, i32 %tid %p9 = getelementptr inbounds <32 x float>, ptr addrspace(1) %p8, i32 %tid %v1 = load volatile <32 x float>, ptr addrspace(1) %p1 %v2 = load volatile <32 x float>, ptr addrspace(1) %p2 %v3 = load volatile <32 x float>, ptr addrspace(1) %p3 %v4 = load volatile <32 x float>, ptr addrspace(1) %p4 %v5 = load volatile <32 x float>, ptr addrspace(1) %p5 %v6 = load volatile <32 x float>, ptr addrspace(1) %p6 %v7 = load volatile <32 x float>, ptr addrspace(1) %p7 %v8 = load volatile <32 x float>, ptr addrspace(1) %p8 %v9 = load volatile <32 x float>, ptr addrspace(1) %p9 store volatile <32 x float> %v1, ptr addrspace(1) undef store volatile <32 x float> %v2, ptr addrspace(1) undef store volatile <32 x float> %v3, ptr addrspace(1) undef store volatile <32 x float> %v4, ptr addrspace(1) undef store volatile <32 x float> %v5, ptr addrspace(1) undef store volatile <32 x float> %v6, ptr addrspace(1) undef store volatile <32 x float> %v7, ptr addrspace(1) undef store volatile <32 x float> %v8, ptr addrspace(1) undef store volatile <32 x float> %v9, ptr addrspace(1) undef ret void } ; GCN-LABEL: {{^}}max_256_vgprs_spill_9x32_2bb: ; GFX900-DAG: s_mov_b32 s{{[0-9]+}}, SCRATCH_RSRC_DWORD0 ; GFX900-DAG: s_mov_b32 s{{[0-9]+}}, SCRATCH_RSRC_DWORD1 ; GFX908-NOT: SCRATCH_RSRC ; GFX908: v_accvgpr_write_b32 ; GFX908: global_load_ ; GFX900: buffer_store_dword v ; GFX900: buffer_load_dword v ; GFX908-NOT: buffer_ ; GFX908-DAG: v_accvgpr_read_b32 ; GFX900: NumVgprs: 256 ; GFX908: NumVgprs: 252 ; GFX900: ScratchSize: 132 ; GFX908: ScratchSize: 0 ; GFX900: VGPRBlocks: 63 ; GFX908: VGPRBlocks: 62 ; GFX900: NumVGPRsForWavesPerEU: 256 ; GFX908: NumVGPRsForWavesPerEU: 252 define amdgpu_kernel void @max_256_vgprs_spill_9x32_2bb(ptr addrspace(1) %p) #1 { %tid = call i32 @llvm.amdgcn.workitem.id.x() %p1 = getelementptr inbounds <32 x float>, ptr addrspace(1) %p, i32 %tid %p2 = getelementptr inbounds <32 x float>, ptr addrspace(1) %p1, i32 %tid %p3 = getelementptr inbounds <32 x float>, ptr addrspace(1) %p2, i32 %tid %p4 = getelementptr inbounds <32 x float>, ptr addrspace(1) %p3, i32 %tid %p5 = getelementptr inbounds <32 x float>, ptr addrspace(1) %p4, i32 %tid %p6 = getelementptr inbounds <32 x float>, ptr addrspace(1) %p5, i32 %tid %p7 = getelementptr inbounds <32 x float>, ptr addrspace(1) %p6, i32 %tid %p8 = getelementptr inbounds <32 x float>, ptr addrspace(1) %p7, i32 %tid %p9 = getelementptr inbounds <32 x float>, ptr addrspace(1) %p8, i32 %tid %v1 = load volatile <32 x float>, ptr addrspace(1) %p1 %v2 = load volatile <32 x float>, ptr addrspace(1) %p2 %v3 = load volatile <32 x float>, ptr addrspace(1) %p3 %v4 = load volatile <32 x float>, ptr addrspace(1) %p4 %v5 = load volatile <32 x float>, ptr addrspace(1) %p5 %v6 = load volatile <32 x float>, ptr addrspace(1) %p6 %v7 = load volatile <32 x float>, ptr addrspace(1) %p7 %v8 = load volatile <32 x float>, ptr addrspace(1) %p8 %v9 = load volatile <32 x float>, ptr addrspace(1) %p9 br label %st st: store volatile <32 x float> %v1, ptr addrspace(1) undef store volatile <32 x float> %v2, ptr addrspace(1) undef store volatile <32 x float> %v3, ptr addrspace(1) undef store volatile <32 x float> %v4, ptr addrspace(1) undef store volatile <32 x float> %v5, ptr addrspace(1) undef store volatile <32 x float> %v6, ptr addrspace(1) undef store volatile <32 x float> %v7, ptr addrspace(1) undef store volatile <32 x float> %v8, ptr addrspace(1) undef store volatile <32 x float> %v9, ptr addrspace(1) undef ret void } ; Make sure there's no crash when we have loads from fixed stack ; objects and are processing VGPR spills ; GCN-LABEL: {{^}}stack_args_vgpr_spill: ; GFX908: v_accvgpr_write_b32 ; GFX908: buffer_load_dword v{{[0-9]+}}, off, s[0:3], s32 ; GFX908: buffer_load_dword v{{[0-9]+}}, off, s[0:3], s32 offset:4 define void @stack_args_vgpr_spill(<32 x float> %arg0, <32 x float> %arg1, ptr addrspace(1) %p) #1 { %tid = call i32 @llvm.amdgcn.workitem.id.x() %p1 = getelementptr inbounds <32 x float>, ptr addrspace(1) %p, i32 %tid %p2 = getelementptr inbounds <32 x float>, ptr addrspace(1) %p1, i32 %tid %p3 = getelementptr inbounds <32 x float>, ptr addrspace(1) %p2, i32 %tid %p4 = getelementptr inbounds <32 x float>, ptr addrspace(1) %p3, i32 %tid %p5 = getelementptr inbounds <32 x float>, ptr addrspace(1) %p4, i32 %tid %p6 = getelementptr inbounds <32 x float>, ptr addrspace(1) %p5, i32 %tid %p7 = getelementptr inbounds <32 x float>, ptr addrspace(1) %p6, i32 %tid %v1 = load volatile <32 x float>, ptr addrspace(1) %p1 %v2 = load volatile <32 x float>, ptr addrspace(1) %p2 %v3 = load volatile <32 x float>, ptr addrspace(1) %p3 %v4 = load volatile <32 x float>, ptr addrspace(1) %p4 %v5 = load volatile <32 x float>, ptr addrspace(1) %p5 %v6 = load volatile <32 x float>, ptr addrspace(1) %p6 %v7 = load volatile <32 x float>, ptr addrspace(1) %p7 br label %st st: store volatile <32 x float> %arg0, ptr addrspace(1) undef store volatile <32 x float> %arg1, ptr addrspace(1) undef store volatile <32 x float> %v1, ptr addrspace(1) undef store volatile <32 x float> %v2, ptr addrspace(1) undef store volatile <32 x float> %v3, ptr addrspace(1) undef store volatile <32 x float> %v4, ptr addrspace(1) undef store volatile <32 x float> %v5, ptr addrspace(1) undef store volatile <32 x float> %v6, ptr addrspace(1) undef store volatile <32 x float> %v7, ptr addrspace(1) undef ret void } declare i32 @llvm.amdgcn.workitem.id.x() attributes #0 = { nounwind "amdgpu-num-vgpr"="10" } attributes #1 = { "amdgpu-flat-work-group-size"="1,256" } attributes #2 = { nounwind "amdgpu-num-vgpr"="11" }