# RUN: yaml2obj %s | obj2yaml | FileCheck %s --- !dxcontainer Header: Hash: [ 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 ] Version: Major: 1 Minor: 0 FileSize: 3836 PartCount: 7 PartOffsets: [ 60, 76, 204, 292, 584, 2092, 2120 ] Parts: - Name: SFI0 Size: 8 Flags: Doubles: false ComputeShadersPlusRawAndStructuredBuffers: false UAVsAtEveryStage: false Max64UAVs: false MinimumPrecision: false DX11_1_DoubleExtensions: false DX11_1_ShaderExtensions: false LEVEL9ComparisonFiltering: false TiledResources: false StencilRef: false InnerCoverage: false TypedUAVLoadAdditionalFormats: false ROVs: false ViewportAndRTArrayIndexFromAnyShaderFeedingRasterizer: false WaveOps: false Int64Ops: false ViewID: true Barycentrics: false NativeLowPrecision: false ShadingRate: false Raytracing_Tier_1_1: false SamplerFeedback: false AtomicInt64OnTypedResource: false AtomicInt64OnGroupShared: false DerivativesInMeshAndAmpShaders: false ResourceDescriptorHeapIndexing: false SamplerDescriptorHeapIndexing: false RESERVED: false AtomicInt64OnHeapResource: false AdvancedTextureOps: false WriteableMSAATextures: false NextUnusedBit: false - Name: ISG1 Size: 120 - Name: OSG1 Size: 80 - Name: PSV0 Size: 284 PSVInfo: Version: 2 ShaderStage: 2 InputPrimitive: 3 OutputTopology: 1 OutputStreamMask: 3 OutputPositionPresent: 0 MinimumWaveLaneCount: 0 MaximumWaveLaneCount: 4294967295 UsesViewID: 1 MaxVertexCount: 3 SigInputVectors: 3 SigOutputVectors: [ 1, 1, 0, 0 ] NumThreadsX: 0 NumThreadsY: 0 NumThreadsZ: 0 ResourceStride: 24 Resources: [] SigInputElements: - Name: '' Indices: [ 0 ] StartRow: 0 Cols: 4 StartCol: 0 Allocated: true Kind: Position ComponentType: Float32 Interpolation: LinearNoperspective DynamicMask: 0x0 Stream: 0 - Name: AAA Indices: [ 2 ] StartRow: 1 Cols: 2 StartCol: 0 Allocated: true Kind: Arbitrary ComponentType: Float32 Interpolation: Linear DynamicMask: 0x0 Stream: 0 - Name: AAA Indices: [ 3 ] StartRow: 2 Cols: 4 StartCol: 0 Allocated: true Kind: Arbitrary ComponentType: Float32 Interpolation: Linear DynamicMask: 0x0 Stream: 0 SigOutputElements: - Name: BBB Indices: [ 0 ] StartRow: 0 Cols: 4 StartCol: 0 Allocated: true Kind: Arbitrary ComponentType: Float32 Interpolation: Linear DynamicMask: 0x0 Stream: 0 - Name: CCC Indices: [ 0 ] StartRow: 0 Cols: 4 StartCol: 0 Allocated: true Kind: Arbitrary ComponentType: Float32 Interpolation: Linear DynamicMask: 0x0 Stream: 1 SigPatchOrPrimElements: [] OutputVectorMasks: - [ 0xE ] - [ 0x5 ] - [ ] - [ ] InputOutputMap: - [ 0x2, 0x4, 0x8, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 ] - [ 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x1, 0x2, 0x4, 0x8 ] - [ ] - [ ] - Name: STAT Size: 1500 - Name: HASH Size: 20 Hash: IncludesSource: false Digest: [ 0x10, 0xA2, 0x84, 0xA5, 0x76, 0xA6, 0x28, 0x82, 0x21, 0x39, 0x1, 0xE0, 0x53, 0x19, 0xBE, 0x79 ] - Name: DXIL Size: 24 Program: MajorVersion: 6 MinorVersion: 1 ShaderKind: 2 Size: 6 DXILMajorVersion: 1 DXILMinorVersion: 1 DXILSize: 0 ... # Verify the vector sizes. # CHECK: SigInputVectors: 3 # CHECK-NEXT: SigOutputVectors: [ 1, 1, 0, 0 ] # Verify the vector mask encodings. # CHECK: OutputVectorMasks: # CHECK-NEXT: - [ 0xE ] # CHECK-NEXT: - [ 0x5 ] # CHECK-NEXT: - [ ] # CHECK-NEXT: - [ ] # CHECK-NEXT: InputOutputMap: # CHECK-NEXT: - [ 0x2, 0x4, 0x8, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 ] # CHECK-NEXT: - [ 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x1, 0x2, 0x4, 0x8 ] # CHECK-NEXT: - [ ] # CHECK-NEXT: - [ ]