; NOTE: Assertions have been autogenerated by utils/update_test_checks.py ; RUN: opt -passes=gvn-hoist -S < %s | FileCheck %s target datalayout = "e-m:e-i64:64-f80:128-n8:16:32:64-S128" target triple = "x86_64-unknown-linux-gnu" @GlobalVar = internal global float 1.000000e+00 ; Check that all scalar expressions are hoisted. define float @scalarsHoisting(float %d, float %min, float %max, float %a) { ; CHECK-LABEL: @scalarsHoisting( ; CHECK-NEXT: entry: ; CHECK-NEXT: [[DIV:%.*]] = fdiv float 1.000000e+00, [[D:%.*]] ; CHECK-NEXT: [[CMP:%.*]] = fcmp oge float [[DIV]], 0.000000e+00 ; CHECK-NEXT: [[SUB:%.*]] = fsub float [[MIN:%.*]], [[A:%.*]] ; CHECK-NEXT: [[MUL:%.*]] = fmul float [[SUB]], [[DIV]] ; CHECK-NEXT: [[SUB1:%.*]] = fsub float [[MAX:%.*]], [[A]] ; CHECK-NEXT: [[MUL2:%.*]] = fmul float [[SUB1]], [[DIV]] ; CHECK-NEXT: br i1 [[CMP]], label [[IF_THEN:%.*]], label [[IF_ELSE:%.*]] ; CHECK: if.then: ; CHECK-NEXT: br label [[IF_END:%.*]] ; CHECK: if.else: ; CHECK-NEXT: br label [[IF_END]] ; CHECK: if.end: ; CHECK-NEXT: [[TMAX_0:%.*]] = phi float [ [[MUL2]], [[IF_THEN]] ], [ [[MUL]], [[IF_ELSE]] ] ; CHECK-NEXT: [[TMIN_0:%.*]] = phi float [ [[MUL]], [[IF_THEN]] ], [ [[MUL2]], [[IF_ELSE]] ] ; CHECK-NEXT: [[ADD:%.*]] = fadd float [[TMAX_0]], [[TMIN_0]] ; CHECK-NEXT: ret float [[ADD]] ; entry: %div = fdiv float 1.000000e+00, %d %cmp = fcmp oge float %div, 0.000000e+00 br i1 %cmp, label %if.then, label %if.else if.then: ; preds = %entry %sub = fsub float %min, %a %mul = fmul float %sub, %div %sub1 = fsub float %max, %a %mul2 = fmul float %sub1, %div br label %if.end if.else: ; preds = %entry %sub3 = fsub float %max, %a %mul4 = fmul float %sub3, %div %sub5 = fsub float %min, %a %mul6 = fmul float %sub5, %div br label %if.end if.end: ; preds = %if.else, %if.then %tmax.0 = phi float [ %mul2, %if.then ], [ %mul6, %if.else ] %tmin.0 = phi float [ %mul, %if.then ], [ %mul4, %if.else ] %add = fadd float %tmax.0, %tmin.0 ret float %add } ; Check that all loads and scalars depending on the loads are hoisted. ; Check that getelementptr computation gets hoisted before the load. define float @readsAndScalarsHoisting(float %d, ptr %min, ptr %max, ptr %a) { ; CHECK-LABEL: @readsAndScalarsHoisting( ; CHECK-NEXT: entry: ; CHECK-NEXT: [[DIV:%.*]] = fdiv float 1.000000e+00, [[D:%.*]] ; CHECK-NEXT: [[CMP:%.*]] = fcmp oge float [[DIV]], 0.000000e+00 ; CHECK-NEXT: [[TMP0:%.*]] = getelementptr float, ptr [[MIN:%.*]], i32 1 ; CHECK-NEXT: [[TMP1:%.*]] = load float, ptr [[TMP0]], align 4 ; CHECK-NEXT: [[TMP2:%.*]] = load float, ptr [[A:%.*]], align 4 ; CHECK-NEXT: [[TMP3:%.*]] = load float, ptr [[MAX:%.*]], align 4 ; CHECK-NEXT: [[SUB:%.*]] = fsub float [[TMP1]], [[TMP2]] ; CHECK-NEXT: [[MUL:%.*]] = fmul float [[SUB]], [[DIV]] ; CHECK-NEXT: [[SUB1:%.*]] = fsub float [[TMP3]], [[TMP2]] ; CHECK-NEXT: [[MUL2:%.*]] = fmul float [[SUB1]], [[DIV]] ; CHECK-NEXT: br i1 [[CMP]], label [[IF_THEN:%.*]], label [[IF_ELSE:%.*]] ; CHECK: if.then: ; CHECK-NEXT: [[A:%.*]] = getelementptr float, ptr [[MIN]], i32 1 ; CHECK-NEXT: br label [[IF_END:%.*]] ; CHECK: if.else: ; CHECK-NEXT: [[B:%.*]] = getelementptr float, ptr [[MIN]], i32 1 ; CHECK-NEXT: br label [[IF_END]] ; CHECK: if.end: ; CHECK-NEXT: [[TMAX_0:%.*]] = phi float [ [[MUL2]], [[IF_THEN]] ], [ [[MUL]], [[IF_ELSE]] ] ; CHECK-NEXT: [[TMIN_0:%.*]] = phi float [ [[MUL]], [[IF_THEN]] ], [ [[MUL2]], [[IF_ELSE]] ] ; CHECK-NEXT: [[ADD:%.*]] = fadd float [[TMAX_0]], [[TMIN_0]] ; CHECK-NEXT: ret float [[ADD]] ; entry: %div = fdiv float 1.000000e+00, %d %cmp = fcmp oge float %div, 0.000000e+00 br i1 %cmp, label %if.then, label %if.else if.then: ; preds = %entry %A = getelementptr float, ptr %min, i32 1 %0 = load float, ptr %A, align 4 %1 = load float, ptr %a, align 4 %sub = fsub float %0, %1 %mul = fmul float %sub, %div %2 = load float, ptr %max, align 4 %sub1 = fsub float %2, %1 %mul2 = fmul float %sub1, %div br label %if.end if.else: ; preds = %entry %3 = load float, ptr %max, align 4 %4 = load float, ptr %a, align 4 %sub3 = fsub float %3, %4 %mul4 = fmul float %sub3, %div %B = getelementptr float, ptr %min, i32 1 %5 = load float, ptr %B, align 4 %sub5 = fsub float %5, %4 %mul6 = fmul float %sub5, %div br label %if.end if.end: ; preds = %if.else, %if.then %tmax.0 = phi float [ %mul2, %if.then ], [ %mul6, %if.else ] %tmin.0 = phi float [ %mul, %if.then ], [ %mul4, %if.else ] %add = fadd float %tmax.0, %tmin.0 ret float %add } ; Check that we do not hoist loads after a store: the first two loads will be ; hoisted, and then the third load will not be hoisted. define float @readsAndWrites(float %d, ptr %min, ptr %max, ptr %a) { ; CHECK-LABEL: @readsAndWrites( ; CHECK-NEXT: entry: ; CHECK-NEXT: [[DIV:%.*]] = fdiv float 1.000000e+00, [[D:%.*]] ; CHECK-NEXT: [[CMP:%.*]] = fcmp oge float [[DIV]], 0.000000e+00 ; CHECK-NEXT: [[TMP0:%.*]] = load float, ptr [[MIN:%.*]], align 4 ; CHECK-NEXT: [[TMP1:%.*]] = load float, ptr [[A:%.*]], align 4 ; CHECK-NEXT: [[SUB:%.*]] = fsub float [[TMP0]], [[TMP1]] ; CHECK-NEXT: [[MUL:%.*]] = fmul float [[SUB]], [[DIV]] ; CHECK-NEXT: br i1 [[CMP]], label [[IF_THEN:%.*]], label [[IF_ELSE:%.*]] ; CHECK: if.then: ; CHECK-NEXT: store float [[TMP0]], ptr @GlobalVar, align 4 ; CHECK-NEXT: [[TMP2:%.*]] = load float, ptr [[MAX:%.*]], align 4 ; CHECK-NEXT: [[SUB1:%.*]] = fsub float [[TMP2]], [[TMP1]] ; CHECK-NEXT: [[MUL2:%.*]] = fmul float [[SUB1]], [[DIV]] ; CHECK-NEXT: br label [[IF_END:%.*]] ; CHECK: if.else: ; CHECK-NEXT: [[TMP3:%.*]] = load float, ptr [[MAX]], align 4 ; CHECK-NEXT: [[SUB3:%.*]] = fsub float [[TMP3]], [[TMP1]] ; CHECK-NEXT: [[MUL4:%.*]] = fmul float [[SUB3]], [[DIV]] ; CHECK-NEXT: br label [[IF_END]] ; CHECK: if.end: ; CHECK-NEXT: [[TMAX_0:%.*]] = phi float [ [[MUL2]], [[IF_THEN]] ], [ [[MUL]], [[IF_ELSE]] ] ; CHECK-NEXT: [[TMIN_0:%.*]] = phi float [ [[MUL]], [[IF_THEN]] ], [ [[MUL4]], [[IF_ELSE]] ] ; CHECK-NEXT: [[ADD:%.*]] = fadd float [[TMAX_0]], [[TMIN_0]] ; CHECK-NEXT: ret float [[ADD]] ; entry: %div = fdiv float 1.000000e+00, %d %cmp = fcmp oge float %div, 0.000000e+00 br i1 %cmp, label %if.then, label %if.else if.then: ; preds = %entry %0 = load float, ptr %min, align 4 %1 = load float, ptr %a, align 4 store float %0, ptr @GlobalVar %sub = fsub float %0, %1 %mul = fmul float %sub, %div %2 = load float, ptr %max, align 4 %sub1 = fsub float %2, %1 %mul2 = fmul float %sub1, %div br label %if.end if.else: ; preds = %entry %3 = load float, ptr %max, align 4 %4 = load float, ptr %a, align 4 %sub3 = fsub float %3, %4 %mul4 = fmul float %sub3, %div %5 = load float, ptr %min, align 4 %sub5 = fsub float %5, %4 %mul6 = fmul float %sub5, %div br label %if.end if.end: ; preds = %if.else, %if.then %tmax.0 = phi float [ %mul2, %if.then ], [ %mul6, %if.else ] %tmin.0 = phi float [ %mul, %if.then ], [ %mul4, %if.else ] %add = fadd float %tmax.0, %tmin.0 ret float %add } ; Check that we do hoist loads when the store is above the insertion point. define float @readsAndWriteAboveInsertPt(float %d, ptr %min, ptr %max, ptr %a) { ; CHECK-LABEL: @readsAndWriteAboveInsertPt( ; CHECK-NEXT: entry: ; CHECK-NEXT: [[DIV:%.*]] = fdiv float 1.000000e+00, [[D:%.*]] ; CHECK-NEXT: store float 0.000000e+00, ptr @GlobalVar, align 4 ; CHECK-NEXT: [[CMP:%.*]] = fcmp oge float [[DIV]], 0.000000e+00 ; CHECK-NEXT: [[TMP0:%.*]] = load float, ptr [[MIN:%.*]], align 4 ; CHECK-NEXT: [[TMP1:%.*]] = load float, ptr [[A:%.*]], align 4 ; CHECK-NEXT: [[TMP2:%.*]] = load float, ptr [[MAX:%.*]], align 4 ; CHECK-NEXT: [[SUB:%.*]] = fsub float [[TMP0]], [[TMP1]] ; CHECK-NEXT: [[MUL:%.*]] = fmul float [[SUB]], [[DIV]] ; CHECK-NEXT: [[SUB1:%.*]] = fsub float [[TMP2]], [[TMP1]] ; CHECK-NEXT: [[MUL2:%.*]] = fmul float [[SUB1]], [[DIV]] ; CHECK-NEXT: br i1 [[CMP]], label [[IF_THEN:%.*]], label [[IF_ELSE:%.*]] ; CHECK: if.then: ; CHECK-NEXT: br label [[IF_END:%.*]] ; CHECK: if.else: ; CHECK-NEXT: br label [[IF_END]] ; CHECK: if.end: ; CHECK-NEXT: [[TMAX_0:%.*]] = phi float [ [[MUL2]], [[IF_THEN]] ], [ [[MUL]], [[IF_ELSE]] ] ; CHECK-NEXT: [[TMIN_0:%.*]] = phi float [ [[MUL]], [[IF_THEN]] ], [ [[MUL2]], [[IF_ELSE]] ] ; CHECK-NEXT: [[ADD:%.*]] = fadd float [[TMAX_0]], [[TMIN_0]] ; CHECK-NEXT: ret float [[ADD]] ; entry: %div = fdiv float 1.000000e+00, %d store float 0.000000e+00, ptr @GlobalVar %cmp = fcmp oge float %div, 0.000000e+00 br i1 %cmp, label %if.then, label %if.else if.then: ; preds = %entry %0 = load float, ptr %min, align 4 %1 = load float, ptr %a, align 4 %sub = fsub float %0, %1 %mul = fmul float %sub, %div %2 = load float, ptr %max, align 4 %sub1 = fsub float %2, %1 %mul2 = fmul float %sub1, %div br label %if.end if.else: ; preds = %entry %3 = load float, ptr %max, align 4 %4 = load float, ptr %a, align 4 %sub3 = fsub float %3, %4 %mul4 = fmul float %sub3, %div %5 = load float, ptr %min, align 4 %sub5 = fsub float %5, %4 %mul6 = fmul float %sub5, %div br label %if.end if.end: ; preds = %if.else, %if.then %tmax.0 = phi float [ %mul2, %if.then ], [ %mul6, %if.else ] %tmin.0 = phi float [ %mul, %if.then ], [ %mul4, %if.else ] %add = fadd float %tmax.0, %tmin.0 ret float %add } ; Check that dependent expressions are hoisted. define float @dependentScalarsHoisting(float %a, float %b, i1 %c) { ; CHECK-LABEL: @dependentScalarsHoisting( ; CHECK-NEXT: entry: ; CHECK-NEXT: [[D:%.*]] = fsub float [[B:%.*]], [[A:%.*]] ; CHECK-NEXT: [[E:%.*]] = fadd float [[D]], [[A]] ; CHECK-NEXT: [[F:%.*]] = fdiv float [[E]], [[A]] ; CHECK-NEXT: [[G:%.*]] = fmul float [[F]], [[A]] ; CHECK-NEXT: br i1 [[C:%.*]], label [[IF_THEN:%.*]], label [[IF_ELSE:%.*]] ; CHECK: if.then: ; CHECK-NEXT: br label [[IF_END:%.*]] ; CHECK: if.else: ; CHECK-NEXT: br label [[IF_END]] ; CHECK: if.end: ; CHECK-NEXT: [[R:%.*]] = phi float [ [[G]], [[IF_THEN]] ], [ [[G]], [[IF_ELSE]] ] ; CHECK-NEXT: ret float [[R]] ; entry: br i1 %c, label %if.then, label %if.else if.then: %d = fsub float %b, %a %e = fadd float %d, %a %f = fdiv float %e, %a %g = fmul float %f, %a br label %if.end if.else: %h = fsub float %b, %a %i = fadd float %h, %a %j = fdiv float %i, %a %k = fmul float %j, %a br label %if.end if.end: %r = phi float [ %g, %if.then ], [ %k, %if.else ] ret float %r } ; Check that all independent expressions are hoisted. define float @independentScalarsHoisting(float %a, float %b, i1 %c) { ; CHECK-LABEL: @independentScalarsHoisting( ; CHECK-NEXT: entry: ; CHECK-NEXT: [[D:%.*]] = fadd float [[B:%.*]], [[A:%.*]] ; CHECK-NEXT: [[E:%.*]] = fsub float [[B]], [[A]] ; CHECK-NEXT: [[F:%.*]] = fdiv float [[B]], [[A]] ; CHECK-NEXT: [[G:%.*]] = fmul float [[B]], [[A]] ; CHECK-NEXT: br i1 [[C:%.*]], label [[IF_THEN:%.*]], label [[IF_ELSE:%.*]] ; CHECK: if.then: ; CHECK-NEXT: br label [[IF_END:%.*]] ; CHECK: if.else: ; CHECK-NEXT: br label [[IF_END]] ; CHECK: if.end: ; CHECK-NEXT: [[P:%.*]] = phi float [ [[D]], [[IF_THEN]] ], [ [[D]], [[IF_ELSE]] ] ; CHECK-NEXT: [[Q:%.*]] = phi float [ [[E]], [[IF_THEN]] ], [ [[E]], [[IF_ELSE]] ] ; CHECK-NEXT: [[R:%.*]] = phi float [ [[F]], [[IF_THEN]] ], [ [[F]], [[IF_ELSE]] ] ; CHECK-NEXT: [[S:%.*]] = phi float [ [[G]], [[IF_THEN]] ], [ [[G]], [[IF_ELSE]] ] ; CHECK-NEXT: [[T:%.*]] = fadd float [[P]], [[Q]] ; CHECK-NEXT: [[U:%.*]] = fadd float [[R]], [[S]] ; CHECK-NEXT: [[V:%.*]] = fadd float [[T]], [[U]] ; CHECK-NEXT: ret float [[V]] ; entry: br i1 %c, label %if.then, label %if.else if.then: %d = fadd float %b, %a %e = fsub float %b, %a %f = fdiv float %b, %a %g = fmul float %b, %a br label %if.end if.else: %i = fadd float %b, %a %h = fsub float %b, %a %j = fdiv float %b, %a %k = fmul float %b, %a br label %if.end if.end: %p = phi float [ %d, %if.then ], [ %i, %if.else ] %q = phi float [ %e, %if.then ], [ %h, %if.else ] %r = phi float [ %f, %if.then ], [ %j, %if.else ] %s = phi float [ %g, %if.then ], [ %k, %if.else ] %t = fadd float %p, %q %u = fadd float %r, %s %v = fadd float %t, %u ret float %v } ; Check that we hoist load and scalar expressions in triangles. define float @triangleHoisting(float %d, ptr %min, ptr %max, ptr %a) { ; CHECK-LABEL: @triangleHoisting( ; CHECK-NEXT: entry: ; CHECK-NEXT: [[DIV:%.*]] = fdiv float 1.000000e+00, [[D:%.*]] ; CHECK-NEXT: [[CMP:%.*]] = fcmp oge float [[DIV]], 0.000000e+00 ; CHECK-NEXT: [[TMP0:%.*]] = load float, ptr [[MIN:%.*]], align 4 ; CHECK-NEXT: [[TMP1:%.*]] = load float, ptr [[A:%.*]], align 4 ; CHECK-NEXT: [[TMP2:%.*]] = load float, ptr [[MAX:%.*]], align 4 ; CHECK-NEXT: [[SUB5:%.*]] = fsub float [[TMP0]], [[TMP1]] ; CHECK-NEXT: [[MUL6:%.*]] = fmul float [[SUB5]], [[DIV]] ; CHECK-NEXT: [[SUB3:%.*]] = fsub float [[TMP2]], [[TMP1]] ; CHECK-NEXT: [[MUL4:%.*]] = fmul float [[SUB3]], [[DIV]] ; CHECK-NEXT: br i1 [[CMP]], label [[IF_THEN:%.*]], label [[IF_END:%.*]] ; CHECK: if.then: ; CHECK-NEXT: br label [[IF_END]] ; CHECK: if.end: ; CHECK-NEXT: [[P1:%.*]] = phi float [ [[MUL4]], [[IF_THEN]] ], [ 0.000000e+00, [[ENTRY:%.*]] ] ; CHECK-NEXT: [[P2:%.*]] = phi float [ [[MUL6]], [[IF_THEN]] ], [ 0.000000e+00, [[ENTRY]] ] ; CHECK-NEXT: [[X:%.*]] = fadd float [[P1]], [[MUL6]] ; CHECK-NEXT: [[Y:%.*]] = fadd float [[P2]], [[MUL4]] ; CHECK-NEXT: [[Z:%.*]] = fadd float [[X]], [[Y]] ; CHECK-NEXT: ret float [[Z]] ; entry: %div = fdiv float 1.000000e+00, %d %cmp = fcmp oge float %div, 0.000000e+00 br i1 %cmp, label %if.then, label %if.end if.then: ; preds = %entry %0 = load float, ptr %min, align 4 %1 = load float, ptr %a, align 4 %sub = fsub float %0, %1 %mul = fmul float %sub, %div %2 = load float, ptr %max, align 4 %sub1 = fsub float %2, %1 %mul2 = fmul float %sub1, %div br label %if.end if.end: ; preds = %entry %p1 = phi float [ %mul2, %if.then ], [ 0.000000e+00, %entry ] %p2 = phi float [ %mul, %if.then ], [ 0.000000e+00, %entry ] %3 = load float, ptr %max, align 4 %4 = load float, ptr %a, align 4 %sub3 = fsub float %3, %4 %mul4 = fmul float %sub3, %div %5 = load float, ptr %min, align 4 %sub5 = fsub float %5, %4 %mul6 = fmul float %sub5, %div %x = fadd float %p1, %mul6 %y = fadd float %p2, %mul4 %z = fadd float %x, %y ret float %z } ; Check that we do not hoist loads past stores within a same basic block. define i32 @noHoistInSingleBBWithStore() { ; CHECK-LABEL: @noHoistInSingleBBWithStore( ; CHECK-NEXT: entry: ; CHECK-NEXT: [[D:%.*]] = alloca i32, align 4 ; CHECK-NEXT: [[TMP0:%.*]] = bitcast ptr [[D]] to ptr ; CHECK-NEXT: [[BF:%.*]] = load i8, ptr [[TMP0]], align 4 ; CHECK-NEXT: [[BF_CLEAR:%.*]] = and i8 [[BF]], -3 ; CHECK-NEXT: store i8 [[BF_CLEAR]], ptr [[TMP0]], align 4 ; CHECK-NEXT: [[BF1:%.*]] = load i8, ptr [[TMP0]], align 4 ; CHECK-NEXT: [[BF_CLEAR1:%.*]] = and i8 [[BF1]], 1 ; CHECK-NEXT: store i8 [[BF_CLEAR1]], ptr [[TMP0]], align 4 ; CHECK-NEXT: ret i32 0 ; entry: %D = alloca i32, align 4 %0 = bitcast ptr %D to ptr %bf = load i8, ptr %0, align 4 %bf.clear = and i8 %bf, -3 store i8 %bf.clear, ptr %0, align 4 %bf1 = load i8, ptr %0, align 4 %bf.clear1 = and i8 %bf1, 1 store i8 %bf.clear1, ptr %0, align 4 ret i32 0 } ; Check that we do not hoist loads past calls within a same basic block. declare void @foo() define i32 @noHoistInSingleBBWithCall() { ; CHECK-LABEL: @noHoistInSingleBBWithCall( ; CHECK-NEXT: entry: ; CHECK-NEXT: [[D:%.*]] = alloca i32, align 4 ; CHECK-NEXT: [[TMP0:%.*]] = bitcast ptr [[D]] to ptr ; CHECK-NEXT: [[BF:%.*]] = load i8, ptr [[TMP0]], align 4 ; CHECK-NEXT: [[BF_CLEAR:%.*]] = and i8 [[BF]], -3 ; CHECK-NEXT: call void @foo() ; CHECK-NEXT: [[BF1:%.*]] = load i8, ptr [[TMP0]], align 4 ; CHECK-NEXT: [[BF_CLEAR1:%.*]] = and i8 [[BF1]], 1 ; CHECK-NEXT: ret i32 0 ; entry: %D = alloca i32, align 4 %0 = bitcast ptr %D to ptr %bf = load i8, ptr %0, align 4 %bf.clear = and i8 %bf, -3 call void @foo() %bf1 = load i8, ptr %0, align 4 %bf.clear1 = and i8 %bf1, 1 ret i32 0 } ; Check that we do not hoist loads past stores in any branch of a diamond. define float @noHoistInDiamondWithOneStore1(float %d, ptr %min, ptr %max, ptr %a) { ; CHECK-LABEL: @noHoistInDiamondWithOneStore1( ; CHECK-NEXT: entry: ; CHECK-NEXT: [[DIV:%.*]] = fdiv float 1.000000e+00, [[D:%.*]] ; CHECK-NEXT: [[CMP:%.*]] = fcmp oge float [[DIV]], 0.000000e+00 ; CHECK-NEXT: br i1 [[CMP]], label [[IF_THEN:%.*]], label [[IF_ELSE:%.*]] ; CHECK: if.then: ; CHECK-NEXT: store float 0.000000e+00, ptr @GlobalVar, align 4 ; CHECK-NEXT: [[TMP0:%.*]] = load float, ptr [[MIN:%.*]], align 4 ; CHECK-NEXT: [[TMP1:%.*]] = load float, ptr [[A:%.*]], align 4 ; CHECK-NEXT: [[SUB:%.*]] = fsub float [[TMP0]], [[TMP1]] ; CHECK-NEXT: [[MUL:%.*]] = fmul float [[SUB]], [[DIV]] ; CHECK-NEXT: [[TMP2:%.*]] = load float, ptr [[MAX:%.*]], align 4 ; CHECK-NEXT: [[SUB1:%.*]] = fsub float [[TMP2]], [[TMP1]] ; CHECK-NEXT: [[MUL2:%.*]] = fmul float [[SUB1]], [[DIV]] ; CHECK-NEXT: br label [[IF_END:%.*]] ; CHECK: if.else: ; CHECK-NEXT: [[TMP3:%.*]] = load float, ptr [[MAX]], align 4 ; CHECK-NEXT: [[TMP4:%.*]] = load float, ptr [[A]], align 4 ; CHECK-NEXT: [[SUB3:%.*]] = fsub float [[TMP3]], [[TMP4]] ; CHECK-NEXT: [[MUL4:%.*]] = fmul float [[SUB3]], [[DIV]] ; CHECK-NEXT: [[TMP5:%.*]] = load float, ptr [[MIN]], align 4 ; CHECK-NEXT: [[SUB5:%.*]] = fsub float [[TMP5]], [[TMP4]] ; CHECK-NEXT: [[MUL6:%.*]] = fmul float [[SUB5]], [[DIV]] ; CHECK-NEXT: br label [[IF_END]] ; CHECK: if.end: ; CHECK-NEXT: [[TMAX_0:%.*]] = phi float [ [[MUL2]], [[IF_THEN]] ], [ [[MUL6]], [[IF_ELSE]] ] ; CHECK-NEXT: [[TMIN_0:%.*]] = phi float [ [[MUL]], [[IF_THEN]] ], [ [[MUL4]], [[IF_ELSE]] ] ; CHECK-NEXT: [[TMP6:%.*]] = load float, ptr [[MAX]], align 4 ; CHECK-NEXT: [[TMP7:%.*]] = load float, ptr [[A]], align 4 ; CHECK-NEXT: [[SUB6:%.*]] = fsub float [[TMP6]], [[TMP7]] ; CHECK-NEXT: [[MUL7:%.*]] = fmul float [[SUB6]], [[DIV]] ; CHECK-NEXT: [[TMP8:%.*]] = load float, ptr [[MIN]], align 4 ; CHECK-NEXT: [[SUB8:%.*]] = fsub float [[TMP8]], [[TMP7]] ; CHECK-NEXT: [[MUL9:%.*]] = fmul float [[SUB8]], [[DIV]] ; CHECK-NEXT: [[ADD:%.*]] = fadd float [[TMAX_0]], [[TMIN_0]] ; CHECK-NEXT: ret float [[ADD]] ; entry: %div = fdiv float 1.000000e+00, %d %cmp = fcmp oge float %div, 0.000000e+00 br i1 %cmp, label %if.then, label %if.else if.then: ; preds = %entry store float 0.000000e+00, ptr @GlobalVar %0 = load float, ptr %min, align 4 %1 = load float, ptr %a, align 4 %sub = fsub float %0, %1 %mul = fmul float %sub, %div %2 = load float, ptr %max, align 4 %sub1 = fsub float %2, %1 %mul2 = fmul float %sub1, %div br label %if.end if.else: ; preds = %entry ; There are no side effects on the if.else branch. %3 = load float, ptr %max, align 4 %4 = load float, ptr %a, align 4 %sub3 = fsub float %3, %4 %mul4 = fmul float %sub3, %div %5 = load float, ptr %min, align 4 %sub5 = fsub float %5, %4 %mul6 = fmul float %sub5, %div br label %if.end if.end: ; preds = %if.else, %if.then %tmax.0 = phi float [ %mul2, %if.then ], [ %mul6, %if.else ] %tmin.0 = phi float [ %mul, %if.then ], [ %mul4, %if.else ] %6 = load float, ptr %max, align 4 %7 = load float, ptr %a, align 4 %sub6 = fsub float %6, %7 %mul7 = fmul float %sub6, %div %8 = load float, ptr %min, align 4 %sub8 = fsub float %8, %7 %mul9 = fmul float %sub8, %div %add = fadd float %tmax.0, %tmin.0 ret float %add } ; Check that we do not hoist loads past stores from half diamond. define float @noHoistInHalfDiamondPastStore(float %d, ptr %min, ptr %max, ptr %a) { ; CHECK-LABEL: @noHoistInHalfDiamondPastStore( ; CHECK-NEXT: entry: ; CHECK-NEXT: [[DIV:%.*]] = fdiv float 1.000000e+00, [[D:%.*]] ; CHECK-NEXT: [[CMP:%.*]] = fcmp oge float [[DIV]], 0.000000e+00 ; CHECK-NEXT: [[TMP0:%.*]] = load float, ptr [[MIN:%.*]], align 4 ; CHECK-NEXT: [[TMP1:%.*]] = load float, ptr [[A:%.*]], align 4 ; CHECK-NEXT: store float 0.000000e+00, ptr @GlobalVar, align 4 ; CHECK-NEXT: br i1 [[CMP]], label [[IF_THEN:%.*]], label [[IF_END:%.*]] ; CHECK: if.then: ; CHECK-NEXT: [[TMP2:%.*]] = load float, ptr [[MAX:%.*]], align 4 ; CHECK-NEXT: [[TMP3:%.*]] = load float, ptr [[A]], align 4 ; CHECK-NEXT: [[SUB3:%.*]] = fsub float [[TMP2]], [[TMP3]] ; CHECK-NEXT: [[MUL4:%.*]] = fmul float [[SUB3]], [[DIV]] ; CHECK-NEXT: [[TMP4:%.*]] = load float, ptr [[MIN]], align 4 ; CHECK-NEXT: [[SUB5:%.*]] = fsub float [[TMP4]], [[TMP3]] ; CHECK-NEXT: [[MUL6:%.*]] = fmul float [[SUB5]], [[DIV]] ; CHECK-NEXT: br label [[IF_END]] ; CHECK: if.end: ; CHECK-NEXT: [[TMAX_0:%.*]] = phi float [ [[MUL4]], [[IF_THEN]] ], [ [[TMP0]], [[ENTRY:%.*]] ] ; CHECK-NEXT: [[TMIN_0:%.*]] = phi float [ [[MUL6]], [[IF_THEN]] ], [ [[TMP1]], [[ENTRY]] ] ; CHECK-NEXT: [[ADD:%.*]] = fadd float [[TMAX_0]], [[TMIN_0]] ; CHECK-NEXT: ret float [[ADD]] ; entry: %div = fdiv float 1.000000e+00, %d %cmp = fcmp oge float %div, 0.000000e+00 %0 = load float, ptr %min, align 4 %1 = load float, ptr %a, align 4 ; Loads should not be hoisted above this store. store float 0.000000e+00, ptr @GlobalVar br i1 %cmp, label %if.then, label %if.end if.then: ; There are no side effects on the if.then branch. %2 = load float, ptr %max, align 4 %3 = load float, ptr %a, align 4 %sub3 = fsub float %2, %3 %mul4 = fmul float %sub3, %div %4 = load float, ptr %min, align 4 %sub5 = fsub float %4, %3 %mul6 = fmul float %sub5, %div br label %if.end if.end: %tmax.0 = phi float [ %mul4, %if.then ], [ %0, %entry ] %tmin.0 = phi float [ %mul6, %if.then ], [ %1, %entry ] %add = fadd float %tmax.0, %tmin.0 ret float %add } ; Check that we do not hoist loads past a store in any branch of a diamond. define float @noHoistInDiamondWithOneStore2(float %d, ptr %min, ptr %max, ptr %a) { ; CHECK-LABEL: @noHoistInDiamondWithOneStore2( ; CHECK-NEXT: entry: ; CHECK-NEXT: [[DIV:%.*]] = fdiv float 1.000000e+00, [[D:%.*]] ; CHECK-NEXT: [[CMP:%.*]] = fcmp oge float [[DIV]], 0.000000e+00 ; CHECK-NEXT: br i1 [[CMP]], label [[IF_THEN:%.*]], label [[IF_ELSE:%.*]] ; CHECK: if.then: ; CHECK-NEXT: [[TMP0:%.*]] = load float, ptr [[MIN:%.*]], align 4 ; CHECK-NEXT: [[TMP1:%.*]] = load float, ptr [[A:%.*]], align 4 ; CHECK-NEXT: [[SUB:%.*]] = fsub float [[TMP0]], [[TMP1]] ; CHECK-NEXT: [[MUL:%.*]] = fmul float [[SUB]], [[DIV]] ; CHECK-NEXT: [[TMP2:%.*]] = load float, ptr [[MAX:%.*]], align 4 ; CHECK-NEXT: [[SUB1:%.*]] = fsub float [[TMP2]], [[TMP1]] ; CHECK-NEXT: [[MUL2:%.*]] = fmul float [[SUB1]], [[DIV]] ; CHECK-NEXT: br label [[IF_END:%.*]] ; CHECK: if.else: ; CHECK-NEXT: store float 0.000000e+00, ptr @GlobalVar, align 4 ; CHECK-NEXT: [[TMP3:%.*]] = load float, ptr [[MAX]], align 4 ; CHECK-NEXT: [[TMP4:%.*]] = load float, ptr [[A]], align 4 ; CHECK-NEXT: [[SUB3:%.*]] = fsub float [[TMP3]], [[TMP4]] ; CHECK-NEXT: [[MUL4:%.*]] = fmul float [[SUB3]], [[DIV]] ; CHECK-NEXT: [[TMP5:%.*]] = load float, ptr [[MIN]], align 4 ; CHECK-NEXT: [[SUB5:%.*]] = fsub float [[TMP5]], [[TMP4]] ; CHECK-NEXT: [[MUL6:%.*]] = fmul float [[SUB5]], [[DIV]] ; CHECK-NEXT: br label [[IF_END]] ; CHECK: if.end: ; CHECK-NEXT: [[TMAX_0:%.*]] = phi float [ [[MUL2]], [[IF_THEN]] ], [ [[MUL6]], [[IF_ELSE]] ] ; CHECK-NEXT: [[TMIN_0:%.*]] = phi float [ [[MUL]], [[IF_THEN]] ], [ [[MUL4]], [[IF_ELSE]] ] ; CHECK-NEXT: [[TMP6:%.*]] = load float, ptr [[MAX]], align 4 ; CHECK-NEXT: [[TMP7:%.*]] = load float, ptr [[A]], align 4 ; CHECK-NEXT: [[SUB6:%.*]] = fsub float [[TMP6]], [[TMP7]] ; CHECK-NEXT: [[MUL7:%.*]] = fmul float [[SUB6]], [[DIV]] ; CHECK-NEXT: [[TMP8:%.*]] = load float, ptr [[MIN]], align 4 ; CHECK-NEXT: [[SUB8:%.*]] = fsub float [[TMP8]], [[TMP7]] ; CHECK-NEXT: [[MUL9:%.*]] = fmul float [[SUB8]], [[DIV]] ; CHECK-NEXT: [[ADD:%.*]] = fadd float [[TMAX_0]], [[TMIN_0]] ; CHECK-NEXT: ret float [[ADD]] ; entry: %div = fdiv float 1.000000e+00, %d %cmp = fcmp oge float %div, 0.000000e+00 br i1 %cmp, label %if.then, label %if.else if.then: ; preds = %entry ; There are no side effects on the if.then branch. %0 = load float, ptr %min, align 4 %1 = load float, ptr %a, align 4 %sub = fsub float %0, %1 %mul = fmul float %sub, %div %2 = load float, ptr %max, align 4 %sub1 = fsub float %2, %1 %mul2 = fmul float %sub1, %div br label %if.end if.else: ; preds = %entry store float 0.000000e+00, ptr @GlobalVar %3 = load float, ptr %max, align 4 %4 = load float, ptr %a, align 4 %sub3 = fsub float %3, %4 %mul4 = fmul float %sub3, %div %5 = load float, ptr %min, align 4 %sub5 = fsub float %5, %4 %mul6 = fmul float %sub5, %div br label %if.end if.end: ; preds = %if.else, %if.then %tmax.0 = phi float [ %mul2, %if.then ], [ %mul6, %if.else ] %tmin.0 = phi float [ %mul, %if.then ], [ %mul4, %if.else ] %6 = load float, ptr %max, align 4 %7 = load float, ptr %a, align 4 %sub6 = fsub float %6, %7 %mul7 = fmul float %sub6, %div %8 = load float, ptr %min, align 4 %sub8 = fsub float %8, %7 %mul9 = fmul float %sub8, %div %add = fadd float %tmax.0, %tmin.0 ret float %add } ; Check that we do not hoist loads outside a loop containing stores. define float @noHoistInLoopsWithStores(float %d, ptr %min, ptr %max, ptr %a) { ; CHECK-LABEL: @noHoistInLoopsWithStores( ; CHECK-NEXT: entry: ; CHECK-NEXT: [[DIV:%.*]] = fdiv float 1.000000e+00, [[D:%.*]] ; CHECK-NEXT: [[CMP:%.*]] = fcmp oge float [[DIV]], 0.000000e+00 ; CHECK-NEXT: br i1 [[CMP]], label [[DO_BODY:%.*]], label [[IF_ELSE:%.*]] ; CHECK: do.body: ; CHECK-NEXT: [[TMP0:%.*]] = load float, ptr [[MIN:%.*]], align 4 ; CHECK-NEXT: [[TMP1:%.*]] = load float, ptr [[A:%.*]], align 4 ; CHECK-NEXT: store float 0.000000e+00, ptr @GlobalVar, align 4 ; CHECK-NEXT: [[SUB:%.*]] = fsub float [[TMP0]], [[TMP1]] ; CHECK-NEXT: [[MUL:%.*]] = fmul float [[SUB]], [[DIV]] ; CHECK-NEXT: [[TMP2:%.*]] = load float, ptr [[MAX:%.*]], align 4 ; CHECK-NEXT: [[SUB1:%.*]] = fsub float [[TMP2]], [[TMP1]] ; CHECK-NEXT: [[MUL2:%.*]] = fmul float [[SUB1]], [[DIV]] ; CHECK-NEXT: br label [[WHILE_COND:%.*]] ; CHECK: while.cond: ; CHECK-NEXT: [[CMP1:%.*]] = fcmp oge float [[MUL2]], 0.000000e+00 ; CHECK-NEXT: br i1 [[CMP1]], label [[IF_END:%.*]], label [[DO_BODY]] ; CHECK: if.else: ; CHECK-NEXT: [[TMP3:%.*]] = load float, ptr [[MAX]], align 4 ; CHECK-NEXT: [[TMP4:%.*]] = load float, ptr [[A]], align 4 ; CHECK-NEXT: [[SUB3:%.*]] = fsub float [[TMP3]], [[TMP4]] ; CHECK-NEXT: [[MUL4:%.*]] = fmul float [[SUB3]], [[DIV]] ; CHECK-NEXT: [[TMP5:%.*]] = load float, ptr [[MIN]], align 4 ; CHECK-NEXT: [[SUB5:%.*]] = fsub float [[TMP5]], [[TMP4]] ; CHECK-NEXT: [[MUL6:%.*]] = fmul float [[SUB5]], [[DIV]] ; CHECK-NEXT: br label [[IF_END]] ; CHECK: if.end: ; CHECK-NEXT: [[TMAX_0:%.*]] = phi float [ [[MUL2]], [[WHILE_COND]] ], [ [[MUL6]], [[IF_ELSE]] ] ; CHECK-NEXT: [[TMIN_0:%.*]] = phi float [ [[MUL]], [[WHILE_COND]] ], [ [[MUL4]], [[IF_ELSE]] ] ; CHECK-NEXT: [[ADD:%.*]] = fadd float [[TMAX_0]], [[TMIN_0]] ; CHECK-NEXT: ret float [[ADD]] ; entry: %div = fdiv float 1.000000e+00, %d %cmp = fcmp oge float %div, 0.000000e+00 br i1 %cmp, label %do.body, label %if.else do.body: %0 = load float, ptr %min, align 4 %1 = load float, ptr %a, align 4 ; It is unsafe to hoist the loads outside the loop because of the store. store float 0.000000e+00, ptr @GlobalVar %sub = fsub float %0, %1 %mul = fmul float %sub, %div %2 = load float, ptr %max, align 4 %sub1 = fsub float %2, %1 %mul2 = fmul float %sub1, %div br label %while.cond while.cond: %cmp1 = fcmp oge float %mul2, 0.000000e+00 br i1 %cmp1, label %if.end, label %do.body if.else: %3 = load float, ptr %max, align 4 %4 = load float, ptr %a, align 4 %sub3 = fsub float %3, %4 %mul4 = fmul float %sub3, %div %5 = load float, ptr %min, align 4 %sub5 = fsub float %5, %4 %mul6 = fmul float %sub5, %div br label %if.end if.end: %tmax.0 = phi float [ %mul2, %while.cond ], [ %mul6, %if.else ] %tmin.0 = phi float [ %mul, %while.cond ], [ %mul4, %if.else ] %add = fadd float %tmax.0, %tmin.0 ret float %add } ; Check that we hoist stores: all the instructions from the then branch ; should be hoisted. %struct.foo = type { ptr } define void @hoistStores(ptr %s, ptr %coord, i1 zeroext %delta) { ; CHECK-LABEL: @hoistStores( ; CHECK-NEXT: entry: ; CHECK-NEXT: [[FROMBOOL:%.*]] = zext i1 [[DELTA:%.*]] to i8 ; CHECK-NEXT: [[TOBOOL:%.*]] = trunc i8 [[FROMBOOL]] to i1 ; CHECK-NEXT: [[TMP0:%.*]] = getelementptr inbounds [[STRUCT_FOO:%.*]], ptr [[S:%.*]], i32 0, i32 0 ; CHECK-NEXT: [[TMP1:%.*]] = load ptr, ptr [[TMP0]], align 8 ; CHECK-NEXT: [[TMP2:%.*]] = getelementptr inbounds [[STRUCT_FOO]], ptr [[S]], i32 0, i32 0 ; CHECK-NEXT: [[TMP3:%.*]] = getelementptr inbounds i16, ptr [[TMP1]], i32 1 ; CHECK-NEXT: store ptr [[TMP3]], ptr [[TMP2]], align 8 ; CHECK-NEXT: [[TMP4:%.*]] = load i16, ptr [[TMP1]], align 2 ; CHECK-NEXT: [[TMP5:%.*]] = load i32, ptr [[COORD:%.*]], align 4 ; CHECK-NEXT: [[CONV:%.*]] = zext i16 [[TMP4]] to i32 ; CHECK-NEXT: [[ADD:%.*]] = add i32 [[TMP5]], [[CONV]] ; CHECK-NEXT: store i32 [[ADD]], ptr [[COORD]], align 4 ; CHECK-NEXT: br i1 [[TOBOOL]], label [[IF_THEN:%.*]], label [[IF_ELSE:%.*]] ; CHECK: if.then: ; CHECK-NEXT: [[P:%.*]] = getelementptr inbounds [[STRUCT_FOO]], ptr [[S]], i32 0, i32 0 ; CHECK-NEXT: [[INCDEC_PTR:%.*]] = getelementptr inbounds i16, ptr [[TMP1]], i32 1 ; CHECK-NEXT: br label [[IF_END:%.*]] ; CHECK: if.else: ; CHECK-NEXT: [[P1:%.*]] = getelementptr inbounds [[STRUCT_FOO]], ptr [[S]], i32 0, i32 0 ; CHECK-NEXT: [[INCDEC_PTR2:%.*]] = getelementptr inbounds i16, ptr [[TMP1]], i32 1 ; CHECK-NEXT: [[TMP6:%.*]] = load ptr, ptr [[P1]], align 8 ; CHECK-NEXT: [[INCDEC_PTR6:%.*]] = getelementptr inbounds i16, ptr [[TMP6]], i32 1 ; CHECK-NEXT: store ptr [[INCDEC_PTR6]], ptr [[P1]], align 8 ; CHECK-NEXT: [[TMP7:%.*]] = load i16, ptr [[TMP6]], align 2 ; CHECK-NEXT: [[CONV7:%.*]] = zext i16 [[TMP7]] to i32 ; CHECK-NEXT: [[SHL:%.*]] = shl i32 [[CONV7]], 8 ; CHECK-NEXT: [[TMP8:%.*]] = load i32, ptr [[COORD]], align 4 ; CHECK-NEXT: [[ADD8:%.*]] = add i32 [[TMP8]], [[SHL]] ; CHECK-NEXT: store i32 [[ADD8]], ptr [[COORD]], align 4 ; CHECK-NEXT: br label [[IF_END]] ; CHECK: if.end: ; CHECK-NEXT: ret void ; entry: %frombool = zext i1 %delta to i8 %tobool = trunc i8 %frombool to i1 br i1 %tobool, label %if.then, label %if.else if.then: ; preds = %entry %p = getelementptr inbounds %struct.foo, ptr %s, i32 0, i32 0 %0 = load ptr, ptr %p, align 8 %incdec.ptr = getelementptr inbounds i16, ptr %0, i32 1 store ptr %incdec.ptr, ptr %p, align 8 %1 = load i16, ptr %0, align 2 %conv = zext i16 %1 to i32 %2 = load i32, ptr %coord, align 4 %add = add i32 %2, %conv store i32 %add, ptr %coord, align 4 br label %if.end if.else: ; preds = %entry %p1 = getelementptr inbounds %struct.foo, ptr %s, i32 0, i32 0 %3 = load ptr, ptr %p1, align 8 %incdec.ptr2 = getelementptr inbounds i16, ptr %3, i32 1 store ptr %incdec.ptr2, ptr %p1, align 8 %4 = load i16, ptr %3, align 2 %conv3 = zext i16 %4 to i32 %5 = load i32, ptr %coord, align 4 %add4 = add i32 %5, %conv3 store i32 %add4, ptr %coord, align 4 %6 = load ptr, ptr %p1, align 8 %incdec.ptr6 = getelementptr inbounds i16, ptr %6, i32 1 store ptr %incdec.ptr6, ptr %p1, align 8 %7 = load i16, ptr %6, align 2 %conv7 = zext i16 %7 to i32 %shl = shl i32 %conv7, 8 %8 = load i32, ptr %coord, align 4 %add8 = add i32 %8, %shl store i32 %add8, ptr %coord, align 4 br label %if.end if.end: ; preds = %if.else, %if.then ret void } define i32 @mergeAlignments(i1 %b, ptr %y) { ; CHECK-LABEL: @mergeAlignments( ; CHECK-NEXT: entry: ; CHECK-NEXT: [[L1:%.*]] = load i32, ptr [[Y:%.*]], align 1 ; CHECK-NEXT: br i1 [[B:%.*]], label [[IF_THEN:%.*]], label [[IF_END:%.*]] ; CHECK: if.then: ; CHECK-NEXT: br label [[RETURN:%.*]] ; CHECK: if.end: ; CHECK-NEXT: br label [[RETURN]] ; CHECK: return: ; CHECK-NEXT: [[RETVAL_0:%.*]] = phi i32 [ [[L1]], [[IF_THEN]] ], [ [[L1]], [[IF_END]] ] ; CHECK-NEXT: ret i32 [[RETVAL_0]] ; entry: br i1 %b, label %if.then, label %if.end if.then: ; preds = %entry %l1 = load i32, ptr %y, align 4 br label %return if.end: ; preds = %entry %l2 = load i32, ptr %y, align 1 br label %return return: ; preds = %if.end, %if.then %retval.0 = phi i32 [ %l1, %if.then ], [ %l2, %if.end ] ret i32 %retval.0 } declare i8 @pr30991_f() nounwind readonly declare void @pr30991_f1(i8) define i8 @pr30991(ptr %sp, ptr %word, i1 %b1, i1 %b2) { ; CHECK-LABEL: @pr30991( ; CHECK-NEXT: entry: ; CHECK-NEXT: [[R0:%.*]] = load i8, ptr [[WORD:%.*]], align 1 ; CHECK-NEXT: br i1 [[B1:%.*]], label [[A:%.*]], label [[B:%.*]] ; CHECK: a: ; CHECK-NEXT: [[INCDEC_PTR:%.*]] = getelementptr i8, ptr [[SP:%.*]], i32 1 ; CHECK-NEXT: [[RR0:%.*]] = call i8 @pr30991_f() #[[ATTR0:[0-9]+]] ; CHECK-NEXT: call void @pr30991_f1(i8 [[R0]]) ; CHECK-NEXT: ret i8 [[RR0]] ; CHECK: b: ; CHECK-NEXT: br i1 [[B2:%.*]], label [[C:%.*]], label [[X:%.*]] ; CHECK: c: ; CHECK-NEXT: [[INCDEC_PTR115:%.*]] = getelementptr i8, ptr [[SP]], i32 1 ; CHECK-NEXT: [[RR1:%.*]] = call i8 @pr30991_f() #[[ATTR0]] ; CHECK-NEXT: call void @pr30991_f1(i8 [[R0]]) ; CHECK-NEXT: ret i8 [[RR1]] ; CHECK: x: ; CHECK-NEXT: ret i8 [[R0]] ; entry: br i1 %b1, label %a, label %b a: %r0 = load i8, ptr %word, align 1 %incdec.ptr = getelementptr i8, ptr %sp, i32 1 %rr0 = call i8 @pr30991_f() nounwind readonly call void @pr30991_f1(i8 %r0) ret i8 %rr0 b: br i1 %b2, label %c, label %x c: %r1 = load i8, ptr %word, align 1 %incdec.ptr115 = getelementptr i8, ptr %sp, i32 1 %rr1 = call i8 @pr30991_f() nounwind readonly call void @pr30991_f1(i8 %r1) ret i8 %rr1 x: %r2 = load i8, ptr %word, align 1 ret i8 %r2 }