// RUN: %clang_cc1 -triple dxil-pc-shadermodel6.0-compute -hlsl-entry CSMain -x hlsl -finclude-default-header -ast-dump -o - %s | FileCheck %s // RUN: %clang_cc1 -triple dxil-pc-shadermodel6.0-mesh -hlsl-entry CSMain -x hlsl -finclude-default-header -verify -o - %s [numthreads(8,8,1)] // expected-error@+2 {{attribute 'SV_GroupIndex' is unsupported in 'mesh' shaders, requires compute}} // expected-error@+1 {{attribute 'SV_DispatchThreadID' is unsupported in 'mesh' shaders, requires compute}} void CSMain(int GI : SV_GroupIndex, uint ID : SV_DispatchThreadID) { // CHECK: FunctionDecl 0x{{[0-9a-fA-F]+}} <{{.*}}> line:[[@LINE-1]]:6 CSMain 'void (int, uint)' // CHECK-NEXT: ParmVarDecl 0x{{[0-9a-fA-F]+}} <{{.*}}> col:17 GI 'int' // CHECK-NEXT: HLSLSV_GroupIndexAttr // CHECK-NEXT: ParmVarDecl 0x{{[0-9a-fA-F]+}} <{{.*}}> col:42 ID 'uint' // CHECK-NEXT: HLSLSV_DispatchThreadIDAttr }