// RUN: %clang_cc1 -triple dxil-pc-shadermodel6.0-compute -x hlsl -finclude-default-header -ast-dump -o - %s | FileCheck %s [numthreads(8,8,1)] void CSMain(uint ID : SV_DispatchThreadID) { // CHECK: FunctionDecl 0x{{[0-9a-fA-F]+}} <{{.*}}> line:[[@LINE-1]]:6 CSMain 'void (uint)' // CHECK-NEXT: ParmVarDecl 0x{{[0-9a-fA-F]+}} <{{.*}}> col:18 ID 'uint' // CHECK-NEXT: HLSLSV_DispatchThreadIDAttr } [numthreads(8,8,1)] void CSMain1(uint2 ID : SV_DispatchThreadID) { // CHECK: FunctionDecl 0x{{[0-9a-fA-F]+}} <{{.*}}> line:[[@LINE-1]]:6 CSMain1 'void (uint2)' // CHECK-NEXT: ParmVarDecl 0x{{[0-9a-fA-F]+}} <{{.*}}> col:20 ID 'uint2' // CHECK-NEXT: HLSLSV_DispatchThreadIDAttr } [numthreads(8,8,1)] void CSMain2(uint3 ID : SV_DispatchThreadID) { // CHECK: FunctionDecl 0x{{[0-9a-fA-F]+}} <{{.*}}> line:[[@LINE-1]]:6 CSMain2 'void (uint3)' // CHECK-NEXT: ParmVarDecl 0x{{[0-9a-fA-F]+}} <{{.*}}> col:20 ID 'uint3' // CHECK-NEXT: HLSLSV_DispatchThreadIDAttr } [numthreads(8,8,1)] void CSMain3(uint3 : SV_DispatchThreadID) { // CHECK: FunctionDecl 0x{{[0-9a-fA-F]+}} <{{.*}}> line:[[@LINE-1]]:6 CSMain3 'void (uint3)' // CHECK-NEXT: ParmVarDecl 0x{{[0-9a-fA-F]+}} <{{.*}}> col:20 'uint3' // CHECK-NEXT: HLSLSV_DispatchThreadIDAttr }