//===--- IncludeSpeller.h - Spelling strategies for headers.-------- C++-*-===// // // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. // See https://llvm.org/LICENSE.txt for license information. // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception // //===----------------------------------------------------------------------===// // An extension point to let applications introduce custom spelling // strategies for physical headers. //===----------------------------------------------------------------------===// #ifndef CLANG_INCLUDE_CLEANER_INCLUDESPELLER_H #define CLANG_INCLUDE_CLEANER_INCLUDESPELLER_H #include "clang-include-cleaner/Types.h" #include "clang/Lex/HeaderSearch.h" #include "llvm/Support/Registry.h" #include namespace clang::include_cleaner { /// IncludeSpeller provides an extension point to allow clients implement /// custom include spelling strategies for physical headers. class IncludeSpeller { public: /// Provides the necessary information for custom spelling computations. struct Input { const Header &H; const HeaderSearch &HS; const FileEntry *Main; }; virtual ~IncludeSpeller() = default; /// Takes in an `Input` struct with necessary infos about a header and /// returns a verbatim include spelling (with angles/quotes) or an empty /// string to indicate no customizations are needed. virtual std::string operator()(const Input &Input) const = 0; }; using IncludeSpellingStrategy = llvm::Registry; /// Generates a spelling for the header in the `Input` that can be directly /// included in the main file. When the `Input` specifies a physical header, /// prefers the spelling provided by custom llvm strategies, if any. /// Otherwise, uses header search info to generate shortest spelling. std::string spellHeader(const IncludeSpeller::Input &Input); } // namespace clang::include_cleaner #endif