// RUN: %clang_cc1 -triple dxil-pc-shadermodel6.3-library -x hlsl \ // RUN: -finclude-default-header -emit-pch -o %t %S/Inputs/pch.hlsl // RUN: %clang_cc1 -triple dxil-pc-shadermodel6.3-library -x hlsl \ // RUN: -finclude-default-header -include-pch %t -fsyntax-only -ast-dump-all %s \ // RUN: | FileCheck %s // Make sure PCH works by using function declared in PCH header and declare a RWBuffer in current file. // CHECK:FunctionDecl 0x[[FOO:[0-9a-f]+]] <{{.*}}:2:1, line:4:1> line:2:8 imported used foo 'float2 (float2, float2)' // CHECK:VarDecl 0x{{[0-9a-f]+}} <{{.*}}:10:1, col:23> col:23 Buffer 'hlsl::RWBuffer' hlsl::RWBuffer Buffer; float2 bar(float2 a, float2 b) { // CHECK:CallExpr 0x{{[0-9a-f]+}} 'float2':'float __attribute__((ext_vector_type(2)))' // CHECK-NEXT:ImplicitCastExpr 0x{{[0-9a-f]+}} 'float2 (*)(float2, float2)' // CHECK-NEXT:`-DeclRefExpr 0x{{[0-9a-f]+}} 'float2 (float2, float2)' lvalue Function 0x[[FOO]] 'foo' 'float2 (float2, float2)' return foo(a, b); }