// NOTE: Assertions have been autogenerated by utils/update_cc_test_checks.py // RUN: %clang_cc1 \ // RUN: -triple aarch64 -target-feature +neon -target-feature +bf16 \ // RUN: -disable-O0-optnone -emit-llvm -o - %s \ // RUN: | opt -S -passes=mem2reg \ // RUN: | FileCheck --check-prefixes=CHECK,CHECK-A64 %s // RUN: %clang_cc1 \ // RUN: -triple armv8.6a-arm-none-eabi -target-feature +neon \ // RUN: -target-feature +bf16 -mfloat-abi hard \ // RUN: -disable-O0-optnone -emit-llvm -o - %s \ // RUN: | opt -S -passes=mem2reg \ // RUN: | FileCheck --check-prefixes=CHECK,CHECK-A32-HARDFP %s // RUN: %clang_cc1 \ // RUN: -triple armv8.6a-arm-none-eabi -target-feature +neon \ // RUN: -target-feature +bf16 -mfloat-abi softfp \ // RUN: -disable-O0-optnone -emit-llvm -o - %s \ // RUN: | opt -S -passes=mem2reg \ // RUN: | FileCheck --check-prefixes=CHECK,CHECK-A32-SOFTFP %s // REQUIRES: arm-registered-target // REQUIRES: aarch64-registered-target #include // CHECK-A64-LABEL: @test_vcvt_f32_bf16( // CHECK-A64-NEXT: entry: // CHECK-A64-NEXT: [[__REINT_150_I:%.*]] = alloca <4 x bfloat>, align 8 // CHECK-A64-NEXT: [[__REINT1_150_I:%.*]] = alloca <4 x i32>, align 16 // CHECK-A64-NEXT: store <4 x bfloat> [[A:%.*]], ptr [[__REINT_150_I]], align 8 // CHECK-A64-NEXT: [[TMP1:%.*]] = load <4 x i16>, ptr [[__REINT_150_I]], align 8 // CHECK-A64-NEXT: [[TMP2:%.*]] = bitcast <4 x i16> [[TMP1]] to <8 x i8> // CHECK-A64-NEXT: [[TMP3:%.*]] = sext <4 x i16> [[TMP1]] to <4 x i32> // CHECK-A64-NEXT: [[VSHLL_N_I:%.*]] = shl <4 x i32> [[TMP3]], // CHECK-A64-NEXT: store <4 x i32> [[VSHLL_N_I]], ptr [[__REINT1_150_I]], align 16 // CHECK-A64-NEXT: [[TMP5:%.*]] = load <4 x float>, ptr [[__REINT1_150_I]], align 16 // CHECK-A64-NEXT: ret <4 x float> [[TMP5]] // // CHECK-A32-HARDFP-LABEL: @test_vcvt_f32_bf16( // CHECK-A32-HARDFP-NEXT: entry: // CHECK-A32-HARDFP-NEXT: [[__REINT_150_I:%.*]] = alloca <4 x bfloat>, align 8 // CHECK-A32-HARDFP-NEXT: [[__REINT1_150_I:%.*]] = alloca <4 x i32>, align 8 // CHECK-A32-HARDFP-NEXT: store <4 x bfloat> [[A:%.*]], ptr [[__REINT_150_I]], align 8 // CHECK-A32-HARDFP-NEXT: [[TMP1:%.*]] = load <4 x i16>, ptr [[__REINT_150_I]], align 8 // CHECK-A32-HARDFP-NEXT: [[TMP2:%.*]] = bitcast <4 x i16> [[TMP1]] to <8 x i8> // CHECK-A32-HARDFP-NEXT: [[TMP3:%.*]] = sext <4 x i16> [[TMP1]] to <4 x i32> // CHECK-A32-HARDFP-NEXT: [[VSHLL_N_I:%.*]] = shl <4 x i32> [[TMP3]], // CHECK-A32-HARDFP-NEXT: store <4 x i32> [[VSHLL_N_I]], ptr [[__REINT1_150_I]], align 8 // CHECK-A32-HARDFP-NEXT: [[TMP5:%.*]] = load <4 x float>, ptr [[__REINT1_150_I]], align 8 // CHECK-A32-HARDFP-NEXT: ret <4 x float> [[TMP5]] // // CHECK-A32-SOFTFP-LABEL: @test_vcvt_f32_bf16( // CHECK-A32-SOFTFP-NEXT: entry: // CHECK-A32-SOFTFP-NEXT: [[__P0_150_I:%.*]] = alloca <4 x bfloat>, align 8 // CHECK-A32-SOFTFP-NEXT: [[__REINT_150_I:%.*]] = alloca <4 x bfloat>, align 8 // CHECK-A32-SOFTFP-NEXT: [[__REINT1_150_I:%.*]] = alloca <4 x i32>, align 8 // CHECK-A32-SOFTFP-NEXT: [[A:%.*]] = alloca <4 x bfloat>, align 8 // CHECK-A32-SOFTFP-NEXT: [[COERCE:%.*]] = alloca <4 x bfloat>, align 8 // CHECK-A32-SOFTFP-NEXT: store <2 x i32> [[A_COERCE:%.*]], ptr [[A]], align 8 // CHECK-A32-SOFTFP-NEXT: [[A1:%.*]] = load <4 x bfloat>, ptr [[A]], align 8 // CHECK-A32-SOFTFP-NEXT: store <4 x bfloat> [[A1]], ptr [[COERCE]], align 8 // CHECK-A32-SOFTFP-NEXT: [[TMP2:%.*]] = load <2 x i32>, ptr [[COERCE]], align 8 // CHECK-A32-SOFTFP-NEXT: store <2 x i32> [[TMP2]], ptr [[__P0_150_I]], align 8 // CHECK-A32-SOFTFP-NEXT: [[__P0_1501_I:%.*]] = load <4 x bfloat>, ptr [[__P0_150_I]], align 8 // CHECK-A32-SOFTFP-NEXT: store <4 x bfloat> [[__P0_1501_I]], ptr [[__REINT_150_I]], align 8 // CHECK-A32-SOFTFP-NEXT: [[TMP5:%.*]] = load <4 x i16>, ptr [[__REINT_150_I]], align 8 // CHECK-A32-SOFTFP-NEXT: [[TMP6:%.*]] = bitcast <4 x i16> [[TMP5]] to <8 x i8> // CHECK-A32-SOFTFP-NEXT: [[TMP7:%.*]] = sext <4 x i16> [[TMP5]] to <4 x i32> // CHECK-A32-SOFTFP-NEXT: [[VSHLL_N_I:%.*]] = shl <4 x i32> [[TMP7]], // CHECK-A32-SOFTFP-NEXT: store <4 x i32> [[VSHLL_N_I]], ptr [[__REINT1_150_I]], align 8 // CHECK-A32-SOFTFP-NEXT: [[TMP9:%.*]] = load <4 x float>, ptr [[__REINT1_150_I]], align 8 // CHECK-A32-SOFTFP-NEXT: ret <4 x float> [[TMP9]] // float32x4_t test_vcvt_f32_bf16(bfloat16x4_t a) { return vcvt_f32_bf16(a); } // CHECK-A64-LABEL: @test_vcvtq_low_f32_bf16( // CHECK-A64-NEXT: entry: // CHECK-A64-NEXT: [[__REINT_150_I_I:%.*]] = alloca <4 x bfloat>, align 8 // CHECK-A64-NEXT: [[__REINT1_150_I_I:%.*]] = alloca <4 x i32>, align 16 // CHECK-A64-NEXT: [[SHUFFLE_I:%.*]] = shufflevector <8 x bfloat> [[A:%.*]], <8 x bfloat> [[A]], <4 x i32> // CHECK-A64-NEXT: store <4 x bfloat> [[SHUFFLE_I]], ptr [[__REINT_150_I_I]], align 8 // CHECK-A64-NEXT: [[TMP1:%.*]] = load <4 x i16>, ptr [[__REINT_150_I_I]], align 8 // CHECK-A64-NEXT: [[TMP2:%.*]] = bitcast <4 x i16> [[TMP1]] to <8 x i8> // CHECK-A64-NEXT: [[TMP3:%.*]] = sext <4 x i16> [[TMP1]] to <4 x i32> // CHECK-A64-NEXT: [[VSHLL_N_I_I:%.*]] = shl <4 x i32> [[TMP3]], // CHECK-A64-NEXT: store <4 x i32> [[VSHLL_N_I_I]], ptr [[__REINT1_150_I_I]], align 16 // CHECK-A64-NEXT: [[TMP5:%.*]] = load <4 x float>, ptr [[__REINT1_150_I_I]], align 16 // CHECK-A64-NEXT: ret <4 x float> [[TMP5]] // // CHECK-A32-HARDFP-LABEL: @test_vcvtq_low_f32_bf16( // CHECK-A32-HARDFP-NEXT: entry: // CHECK-A32-HARDFP-NEXT: [[__REINT_150_I_I:%.*]] = alloca <4 x bfloat>, align 8 // CHECK-A32-HARDFP-NEXT: [[__REINT1_150_I_I:%.*]] = alloca <4 x i32>, align 8 // CHECK-A32-HARDFP-NEXT: [[SHUFFLE_I:%.*]] = shufflevector <8 x bfloat> [[A:%.*]], <8 x bfloat> [[A]], <4 x i32> // CHECK-A32-HARDFP-NEXT: store <4 x bfloat> [[SHUFFLE_I]], ptr [[__REINT_150_I_I]], align 8 // CHECK-A32-HARDFP-NEXT: [[TMP1:%.*]] = load <4 x i16>, ptr [[__REINT_150_I_I]], align 8 // CHECK-A32-HARDFP-NEXT: [[TMP2:%.*]] = bitcast <4 x i16> [[TMP1]] to <8 x i8> // CHECK-A32-HARDFP-NEXT: [[TMP3:%.*]] = sext <4 x i16> [[TMP1]] to <4 x i32> // CHECK-A32-HARDFP-NEXT: [[VSHLL_N_I_I:%.*]] = shl <4 x i32> [[TMP3]], // CHECK-A32-HARDFP-NEXT: store <4 x i32> [[VSHLL_N_I_I]], ptr [[__REINT1_150_I_I]], align 8 // CHECK-A32-HARDFP-NEXT: [[TMP5:%.*]] = load <4 x float>, ptr [[__REINT1_150_I_I]], align 8 // CHECK-A32-HARDFP-NEXT: ret <4 x float> [[TMP5]] // // CHECK-A32-SOFTFP-LABEL: @test_vcvtq_low_f32_bf16( // CHECK-A32-SOFTFP-NEXT: entry: // CHECK-A32-SOFTFP-NEXT: [[RETVAL_I:%.*]] = alloca <4 x bfloat>, align 8 // CHECK-A32-SOFTFP-NEXT: [[__P0_I2:%.*]] = alloca <8 x bfloat>, align 8 // CHECK-A32-SOFTFP-NEXT: [[__P0_150_I_I:%.*]] = alloca <4 x bfloat>, align 8 // CHECK-A32-SOFTFP-NEXT: [[__REINT_150_I_I:%.*]] = alloca <4 x bfloat>, align 8 // CHECK-A32-SOFTFP-NEXT: [[__REINT1_150_I_I:%.*]] = alloca <4 x i32>, align 8 // CHECK-A32-SOFTFP-NEXT: [[__P0_I:%.*]] = alloca <8 x bfloat>, align 8 // CHECK-A32-SOFTFP-NEXT: [[COERCE_I:%.*]] = alloca <8 x bfloat>, align 8 // CHECK-A32-SOFTFP-NEXT: [[COERCE2_I:%.*]] = alloca <4 x bfloat>, align 8 // CHECK-A32-SOFTFP-NEXT: [[COERCE3_I:%.*]] = alloca <4 x bfloat>, align 8 // CHECK-A32-SOFTFP-NEXT: [[A:%.*]] = alloca <8 x bfloat>, align 8 // CHECK-A32-SOFTFP-NEXT: [[COERCE:%.*]] = alloca <8 x bfloat>, align 8 // CHECK-A32-SOFTFP-NEXT: store <4 x i32> [[A_COERCE:%.*]], ptr [[A]], align 8 // CHECK-A32-SOFTFP-NEXT: [[A1:%.*]] = load <8 x bfloat>, ptr [[A]], align 8 // CHECK-A32-SOFTFP-NEXT: store <8 x bfloat> [[A1]], ptr [[COERCE]], align 8 // CHECK-A32-SOFTFP-NEXT: [[TMP2:%.*]] = load <4 x i32>, ptr [[COERCE]], align 8 // CHECK-A32-SOFTFP-NEXT: store <4 x i32> [[TMP2]], ptr [[__P0_I]], align 8 // CHECK-A32-SOFTFP-NEXT: [[__P01_I:%.*]] = load <8 x bfloat>, ptr [[__P0_I]], align 8 // CHECK-A32-SOFTFP-NEXT: store <8 x bfloat> [[__P01_I]], ptr [[COERCE_I]], align 8 // CHECK-A32-SOFTFP-NEXT: [[TMP5:%.*]] = load <4 x i32>, ptr [[COERCE_I]], align 8 // CHECK-A32-SOFTFP-NEXT: store <4 x i32> [[TMP5]], ptr [[__P0_I2]], align 8 // CHECK-A32-SOFTFP-NEXT: [[__P01_I5:%.*]] = load <8 x bfloat>, ptr [[__P0_I2]], align 8 // CHECK-A32-SOFTFP-NEXT: [[SHUFFLE_I:%.*]] = shufflevector <8 x bfloat> [[__P01_I5]], <8 x bfloat> [[__P01_I5]], <4 x i32> // CHECK-A32-SOFTFP-NEXT: store <4 x bfloat> [[SHUFFLE_I]], ptr [[RETVAL_I]], align 8 // CHECK-A32-SOFTFP-NEXT: [[TMP8:%.*]] = load <2 x i32>, ptr [[RETVAL_I]], align 8 // CHECK-A32-SOFTFP-NEXT: store <2 x i32> [[TMP8]], ptr [[COERCE2_I]], align 8 // CHECK-A32-SOFTFP-NEXT: [[TMP10:%.*]] = load <4 x bfloat>, ptr [[COERCE2_I]], align 8 // CHECK-A32-SOFTFP-NEXT: store <4 x bfloat> [[TMP10]], ptr [[COERCE3_I]], align 8 // CHECK-A32-SOFTFP-NEXT: [[TMP12:%.*]] = load <2 x i32>, ptr [[COERCE3_I]], align 8 // CHECK-A32-SOFTFP-NEXT: store <2 x i32> [[TMP12]], ptr [[__P0_150_I_I]], align 8 // CHECK-A32-SOFTFP-NEXT: [[__P0_1501_I_I:%.*]] = load <4 x bfloat>, ptr [[__P0_150_I_I]], align 8 // CHECK-A32-SOFTFP-NEXT: store <4 x bfloat> [[__P0_1501_I_I]], ptr [[__REINT_150_I_I]], align 8 // CHECK-A32-SOFTFP-NEXT: [[TMP15:%.*]] = load <4 x i16>, ptr [[__REINT_150_I_I]], align 8 // CHECK-A32-SOFTFP-NEXT: [[TMP16:%.*]] = bitcast <4 x i16> [[TMP15]] to <8 x i8> // CHECK-A32-SOFTFP-NEXT: [[TMP17:%.*]] = sext <4 x i16> [[TMP15]] to <4 x i32> // CHECK-A32-SOFTFP-NEXT: [[VSHLL_N_I_I:%.*]] = shl <4 x i32> [[TMP17]], // CHECK-A32-SOFTFP-NEXT: store <4 x i32> [[VSHLL_N_I_I]], ptr [[__REINT1_150_I_I]], align 8 // CHECK-A32-SOFTFP-NEXT: [[TMP19:%.*]] = load <4 x float>, ptr [[__REINT1_150_I_I]], align 8 // CHECK-A32-SOFTFP-NEXT: ret <4 x float> [[TMP19]] // float32x4_t test_vcvtq_low_f32_bf16(bfloat16x8_t a) { return vcvtq_low_f32_bf16(a); } // CHECK-A64-LABEL: @test_vcvtq_high_f32_bf16( // CHECK-A64-NEXT: entry: // CHECK-A64-NEXT: [[__REINT_150_I_I:%.*]] = alloca <4 x bfloat>, align 8 // CHECK-A64-NEXT: [[__REINT1_150_I_I:%.*]] = alloca <4 x i32>, align 16 // CHECK-A64-NEXT: [[SHUFFLE_I:%.*]] = shufflevector <8 x bfloat> [[A:%.*]], <8 x bfloat> [[A]], <4 x i32> // CHECK-A64-NEXT: store <4 x bfloat> [[SHUFFLE_I]], ptr [[__REINT_150_I_I]], align 8 // CHECK-A64-NEXT: [[TMP1:%.*]] = load <4 x i16>, ptr [[__REINT_150_I_I]], align 8 // CHECK-A64-NEXT: [[TMP2:%.*]] = bitcast <4 x i16> [[TMP1]] to <8 x i8> // CHECK-A64-NEXT: [[TMP3:%.*]] = sext <4 x i16> [[TMP1]] to <4 x i32> // CHECK-A64-NEXT: [[VSHLL_N_I_I:%.*]] = shl <4 x i32> [[TMP3]], // CHECK-A64-NEXT: store <4 x i32> [[VSHLL_N_I_I]], ptr [[__REINT1_150_I_I]], align 16 // CHECK-A64-NEXT: [[TMP5:%.*]] = load <4 x float>, ptr [[__REINT1_150_I_I]], align 16 // CHECK-A64-NEXT: ret <4 x float> [[TMP5]] // // CHECK-A32-HARDFP-LABEL: @test_vcvtq_high_f32_bf16( // CHECK-A32-HARDFP-NEXT: entry: // CHECK-A32-HARDFP-NEXT: [[__REINT_150_I_I:%.*]] = alloca <4 x bfloat>, align 8 // CHECK-A32-HARDFP-NEXT: [[__REINT1_150_I_I:%.*]] = alloca <4 x i32>, align 8 // CHECK-A32-HARDFP-NEXT: [[SHUFFLE_I:%.*]] = shufflevector <8 x bfloat> [[A:%.*]], <8 x bfloat> [[A]], <4 x i32> // CHECK-A32-HARDFP-NEXT: store <4 x bfloat> [[SHUFFLE_I]], ptr [[__REINT_150_I_I]], align 8 // CHECK-A32-HARDFP-NEXT: [[TMP1:%.*]] = load <4 x i16>, ptr [[__REINT_150_I_I]], align 8 // CHECK-A32-HARDFP-NEXT: [[TMP2:%.*]] = bitcast <4 x i16> [[TMP1]] to <8 x i8> // CHECK-A32-HARDFP-NEXT: [[TMP3:%.*]] = sext <4 x i16> [[TMP1]] to <4 x i32> // CHECK-A32-HARDFP-NEXT: [[VSHLL_N_I_I:%.*]] = shl <4 x i32> [[TMP3]], // CHECK-A32-HARDFP-NEXT: store <4 x i32> [[VSHLL_N_I_I]], ptr [[__REINT1_150_I_I]], align 8 // CHECK-A32-HARDFP-NEXT: [[TMP5:%.*]] = load <4 x float>, ptr [[__REINT1_150_I_I]], align 8 // CHECK-A32-HARDFP-NEXT: ret <4 x float> [[TMP5]] // // CHECK-A32-SOFTFP-LABEL: @test_vcvtq_high_f32_bf16( // CHECK-A32-SOFTFP-NEXT: entry: // CHECK-A32-SOFTFP-NEXT: [[RETVAL_I:%.*]] = alloca <4 x bfloat>, align 8 // CHECK-A32-SOFTFP-NEXT: [[__P0_I2:%.*]] = alloca <8 x bfloat>, align 8 // CHECK-A32-SOFTFP-NEXT: [[__P0_150_I_I:%.*]] = alloca <4 x bfloat>, align 8 // CHECK-A32-SOFTFP-NEXT: [[__REINT_150_I_I:%.*]] = alloca <4 x bfloat>, align 8 // CHECK-A32-SOFTFP-NEXT: [[__REINT1_150_I_I:%.*]] = alloca <4 x i32>, align 8 // CHECK-A32-SOFTFP-NEXT: [[__P0_I:%.*]] = alloca <8 x bfloat>, align 8 // CHECK-A32-SOFTFP-NEXT: [[COERCE_I:%.*]] = alloca <8 x bfloat>, align 8 // CHECK-A32-SOFTFP-NEXT: [[COERCE2_I:%.*]] = alloca <4 x bfloat>, align 8 // CHECK-A32-SOFTFP-NEXT: [[COERCE3_I:%.*]] = alloca <4 x bfloat>, align 8 // CHECK-A32-SOFTFP-NEXT: [[A:%.*]] = alloca <8 x bfloat>, align 8 // CHECK-A32-SOFTFP-NEXT: [[COERCE:%.*]] = alloca <8 x bfloat>, align 8 // CHECK-A32-SOFTFP-NEXT: store <4 x i32> [[A_COERCE:%.*]], ptr [[A]], align 8 // CHECK-A32-SOFTFP-NEXT: [[A1:%.*]] = load <8 x bfloat>, ptr [[A]], align 8 // CHECK-A32-SOFTFP-NEXT: store <8 x bfloat> [[A1]], ptr [[COERCE]], align 8 // CHECK-A32-SOFTFP-NEXT: [[TMP2:%.*]] = load <4 x i32>, ptr [[COERCE]], align 8 // CHECK-A32-SOFTFP-NEXT: store <4 x i32> [[TMP2]], ptr [[__P0_I]], align 8 // CHECK-A32-SOFTFP-NEXT: [[__P01_I:%.*]] = load <8 x bfloat>, ptr [[__P0_I]], align 8 // CHECK-A32-SOFTFP-NEXT: store <8 x bfloat> [[__P01_I]], ptr [[COERCE_I]], align 8 // CHECK-A32-SOFTFP-NEXT: [[TMP5:%.*]] = load <4 x i32>, ptr [[COERCE_I]], align 8 // CHECK-A32-SOFTFP-NEXT: store <4 x i32> [[TMP5]], ptr [[__P0_I2]], align 8 // CHECK-A32-SOFTFP-NEXT: [[__P01_I5:%.*]] = load <8 x bfloat>, ptr [[__P0_I2]], align 8 // CHECK-A32-SOFTFP-NEXT: [[SHUFFLE_I:%.*]] = shufflevector <8 x bfloat> [[__P01_I5]], <8 x bfloat> [[__P01_I5]], <4 x i32> // CHECK-A32-SOFTFP-NEXT: store <4 x bfloat> [[SHUFFLE_I]], ptr [[RETVAL_I]], align 8 // CHECK-A32-SOFTFP-NEXT: [[TMP8:%.*]] = load <2 x i32>, ptr [[RETVAL_I]], align 8 // CHECK-A32-SOFTFP-NEXT: store <2 x i32> [[TMP8]], ptr [[COERCE2_I]], align 8 // CHECK-A32-SOFTFP-NEXT: [[TMP10:%.*]] = load <4 x bfloat>, ptr [[COERCE2_I]], align 8 // CHECK-A32-SOFTFP-NEXT: store <4 x bfloat> [[TMP10]], ptr [[COERCE3_I]], align 8 // CHECK-A32-SOFTFP-NEXT: [[TMP12:%.*]] = load <2 x i32>, ptr [[COERCE3_I]], align 8 // CHECK-A32-SOFTFP-NEXT: store <2 x i32> [[TMP12]], ptr [[__P0_150_I_I]], align 8 // CHECK-A32-SOFTFP-NEXT: [[__P0_1501_I_I:%.*]] = load <4 x bfloat>, ptr [[__P0_150_I_I]], align 8 // CHECK-A32-SOFTFP-NEXT: store <4 x bfloat> [[__P0_1501_I_I]], ptr [[__REINT_150_I_I]], align 8 // CHECK-A32-SOFTFP-NEXT: [[TMP15:%.*]] = load <4 x i16>, ptr [[__REINT_150_I_I]], align 8 // CHECK-A32-SOFTFP-NEXT: [[TMP16:%.*]] = bitcast <4 x i16> [[TMP15]] to <8 x i8> // CHECK-A32-SOFTFP-NEXT: [[TMP17:%.*]] = sext <4 x i16> [[TMP15]] to <4 x i32> // CHECK-A32-SOFTFP-NEXT: [[VSHLL_N_I_I:%.*]] = shl <4 x i32> [[TMP17]], // CHECK-A32-SOFTFP-NEXT: store <4 x i32> [[VSHLL_N_I_I]], ptr [[__REINT1_150_I_I]], align 8 // CHECK-A32-SOFTFP-NEXT: [[TMP19:%.*]] = load <4 x float>, ptr [[__REINT1_150_I_I]], align 8 // CHECK-A32-SOFTFP-NEXT: ret <4 x float> [[TMP19]] // float32x4_t test_vcvtq_high_f32_bf16(bfloat16x8_t a) { return vcvtq_high_f32_bf16(a); } // CHECK-A64-LABEL: @test_vcvt_bf16_f32( // CHECK-A64-NEXT: entry: // CHECK-A64-NEXT: [[TMP0:%.*]] = bitcast <4 x float> [[A:%.*]] to <16 x i8> // CHECK-A64-NEXT: [[__A64_VCVTQ_LOW_BF16_V1_I:%.*]] = call <8 x bfloat> @llvm.aarch64.neon.bfcvtn(<4 x float> [[A]]) // CHECK-A64-NEXT: [[__A64_VCVTQ_LOW_BF16_V2_I:%.*]] = bitcast <8 x bfloat> [[__A64_VCVTQ_LOW_BF16_V1_I]] to <16 x i8> // CHECK-A64-NEXT: [[SHUFFLE_I:%.*]] = shufflevector <8 x bfloat> [[__A64_VCVTQ_LOW_BF16_V1_I]], <8 x bfloat> [[__A64_VCVTQ_LOW_BF16_V1_I]], <4 x i32> // CHECK-A64-NEXT: ret <4 x bfloat> [[SHUFFLE_I]] // // CHECK-A32-HARDFP-LABEL: @test_vcvt_bf16_f32( // CHECK-A32-HARDFP-NEXT: entry: // CHECK-A32-HARDFP-NEXT: [[TMP0:%.*]] = bitcast <4 x float> [[A:%.*]] to <16 x i8> // CHECK-A32-HARDFP-NEXT: [[VCVTFP2BF1_I:%.*]] = call <4 x bfloat> @llvm.arm.neon.vcvtfp2bf.v4bf16(<4 x float> [[A]]) // CHECK-A32-HARDFP-NEXT: ret <4 x bfloat> [[VCVTFP2BF1_I]] // // CHECK-A32-SOFTFP-LABEL: @test_vcvt_bf16_f32( // CHECK-A32-SOFTFP-NEXT: entry: // CHECK-A32-SOFTFP-NEXT: [[RETVAL_I1:%.*]] = alloca <4 x bfloat>, align 8 // CHECK-A32-SOFTFP-NEXT: [[RETVAL_I:%.*]] = alloca <4 x bfloat>, align 8 // CHECK-A32-SOFTFP-NEXT: [[COERCE_I:%.*]] = alloca <4 x bfloat>, align 8 // CHECK-A32-SOFTFP-NEXT: [[RETVAL:%.*]] = alloca <4 x bfloat>, align 8 // CHECK-A32-SOFTFP-NEXT: [[COERCE:%.*]] = alloca <4 x bfloat>, align 8 // CHECK-A32-SOFTFP-NEXT: [[TMP0:%.*]] = bitcast <4 x float> [[A:%.*]] to <16 x i8> // CHECK-A32-SOFTFP-NEXT: [[VCVTFP2BF1_I:%.*]] = call <4 x i16> @llvm.arm.neon.vcvtfp2bf.v4i16(<4 x float> [[A]]) // CHECK-A32-SOFTFP-NEXT: [[TMP1:%.*]] = bitcast <4 x i16> [[VCVTFP2BF1_I]] to <4 x bfloat> // CHECK-A32-SOFTFP-NEXT: store <4 x bfloat> [[TMP1]], ptr [[RETVAL_I1]], align 8 // CHECK-A32-SOFTFP-NEXT: [[TMP3:%.*]] = load <2 x i32>, ptr [[RETVAL_I1]], align 8 // CHECK-A32-SOFTFP-NEXT: store <2 x i32> [[TMP3]], ptr [[COERCE_I]], align 8 // CHECK-A32-SOFTFP-NEXT: [[TMP5:%.*]] = load <4 x bfloat>, ptr [[COERCE_I]], align 8 // CHECK-A32-SOFTFP-NEXT: store <4 x bfloat> [[TMP5]], ptr [[RETVAL_I]], align 8 // CHECK-A32-SOFTFP-NEXT: [[TMP7:%.*]] = load <2 x i32>, ptr [[RETVAL_I]], align 8 // CHECK-A32-SOFTFP-NEXT: store <2 x i32> [[TMP7]], ptr [[COERCE]], align 8 // CHECK-A32-SOFTFP-NEXT: [[TMP9:%.*]] = load <4 x bfloat>, ptr [[COERCE]], align 8 // CHECK-A32-SOFTFP-NEXT: store <4 x bfloat> [[TMP9]], ptr [[RETVAL]], align 8 // CHECK-A32-SOFTFP-NEXT: [[TMP11:%.*]] = load <2 x i32>, ptr [[RETVAL]], align 8 // CHECK-A32-SOFTFP-NEXT: ret <2 x i32> [[TMP11]] // bfloat16x4_t test_vcvt_bf16_f32(float32x4_t a) { return vcvt_bf16_f32(a); } // CHECK-A64-LABEL: @test_vcvtq_low_bf16_f32( // CHECK-A64-NEXT: entry: // CHECK-A64-NEXT: [[TMP0:%.*]] = bitcast <4 x float> [[A:%.*]] to <16 x i8> // CHECK-A64-NEXT: [[__A64_VCVTQ_LOW_BF16_V1_I:%.*]] = call <8 x bfloat> @llvm.aarch64.neon.bfcvtn(<4 x float> [[A]]) // CHECK-A64-NEXT: [[__A64_VCVTQ_LOW_BF16_V2_I:%.*]] = bitcast <8 x bfloat> [[__A64_VCVTQ_LOW_BF16_V1_I]] to <16 x i8> // CHECK-A64-NEXT: ret <8 x bfloat> [[__A64_VCVTQ_LOW_BF16_V1_I]] // // CHECK-A32-HARDFP-LABEL: @test_vcvtq_low_bf16_f32( // CHECK-A32-HARDFP-NEXT: entry: // CHECK-A32-HARDFP-NEXT: [[TMP0:%.*]] = bitcast <4 x float> [[A:%.*]] to <16 x i8> // CHECK-A32-HARDFP-NEXT: [[VCVTFP2BF1_I:%.*]] = call <4 x bfloat> @llvm.arm.neon.vcvtfp2bf.v4bf16(<4 x float> [[A]]) // CHECK-A32-HARDFP-NEXT: [[SHUFFLE_I:%.*]] = shufflevector <4 x bfloat> zeroinitializer, <4 x bfloat> [[VCVTFP2BF1_I]], <8 x i32> // CHECK-A32-HARDFP-NEXT: ret <8 x bfloat> [[SHUFFLE_I]] // // CHECK-A32-SOFTFP-LABEL: @test_vcvtq_low_bf16_f32( // CHECK-A32-SOFTFP-NEXT: entry: // CHECK-A32-SOFTFP-NEXT: [[RETVAL_I4:%.*]] = alloca <8 x bfloat>, align 8 // CHECK-A32-SOFTFP-NEXT: [[__P0_I:%.*]] = alloca <4 x bfloat>, align 8 // CHECK-A32-SOFTFP-NEXT: [[__P1_I:%.*]] = alloca <4 x bfloat>, align 8 // CHECK-A32-SOFTFP-NEXT: [[RETVAL_I1:%.*]] = alloca <4 x bfloat>, align 8 // CHECK-A32-SOFTFP-NEXT: [[RETVAL_I:%.*]] = alloca <8 x bfloat>, align 8 // CHECK-A32-SOFTFP-NEXT: [[COERCE_I:%.*]] = alloca <4 x bfloat>, align 8 // CHECK-A32-SOFTFP-NEXT: [[COERCE1_I:%.*]] = alloca <4 x bfloat>, align 8 // CHECK-A32-SOFTFP-NEXT: [[COERCE2_I:%.*]] = alloca <4 x bfloat>, align 8 // CHECK-A32-SOFTFP-NEXT: [[COERCE4_I:%.*]] = alloca <8 x bfloat>, align 8 // CHECK-A32-SOFTFP-NEXT: [[RETVAL:%.*]] = alloca <8 x bfloat>, align 8 // CHECK-A32-SOFTFP-NEXT: [[COERCE:%.*]] = alloca <8 x bfloat>, align 8 // CHECK-A32-SOFTFP-NEXT: [[TMP0:%.*]] = bitcast <4 x float> [[A:%.*]] to <16 x i8> // CHECK-A32-SOFTFP-NEXT: [[VCVTFP2BF1_I:%.*]] = call <4 x i16> @llvm.arm.neon.vcvtfp2bf.v4i16(<4 x float> [[A]]) // CHECK-A32-SOFTFP-NEXT: [[TMP1:%.*]] = bitcast <4 x i16> [[VCVTFP2BF1_I]] to <4 x bfloat> // CHECK-A32-SOFTFP-NEXT: store <4 x bfloat> [[TMP1]], ptr [[RETVAL_I1]], align 8 // CHECK-A32-SOFTFP-NEXT: [[TMP3:%.*]] = load <2 x i32>, ptr [[RETVAL_I1]], align 8 // CHECK-A32-SOFTFP-NEXT: store <2 x i32> [[TMP3]], ptr [[COERCE_I]], align 8 // CHECK-A32-SOFTFP-NEXT: [[TMP5:%.*]] = load <4 x bfloat>, ptr [[COERCE_I]], align 8 // CHECK-A32-SOFTFP-NEXT: store <4 x bfloat> zeroinitializer, ptr [[COERCE1_I]], align 8 // CHECK-A32-SOFTFP-NEXT: [[TMP7:%.*]] = load <2 x i32>, ptr [[COERCE1_I]], align 8 // CHECK-A32-SOFTFP-NEXT: store <4 x bfloat> [[TMP5]], ptr [[COERCE2_I]], align 8 // CHECK-A32-SOFTFP-NEXT: [[TMP9:%.*]] = load <2 x i32>, ptr [[COERCE2_I]], align 8 // CHECK-A32-SOFTFP-NEXT: store <2 x i32> [[TMP7]], ptr [[__P0_I]], align 8 // CHECK-A32-SOFTFP-NEXT: [[__P01_I:%.*]] = load <4 x bfloat>, ptr [[__P0_I]], align 8 // CHECK-A32-SOFTFP-NEXT: store <2 x i32> [[TMP9]], ptr [[__P1_I]], align 8 // CHECK-A32-SOFTFP-NEXT: [[__P12_I:%.*]] = load <4 x bfloat>, ptr [[__P1_I]], align 8 // CHECK-A32-SOFTFP-NEXT: [[SHUFFLE_I:%.*]] = shufflevector <4 x bfloat> [[__P01_I]], <4 x bfloat> [[__P12_I]], <8 x i32> // CHECK-A32-SOFTFP-NEXT: store <8 x bfloat> [[SHUFFLE_I]], ptr [[RETVAL_I4]], align 8 // CHECK-A32-SOFTFP-NEXT: [[TMP13:%.*]] = load <4 x i32>, ptr [[RETVAL_I4]], align 8 // CHECK-A32-SOFTFP-NEXT: store <4 x i32> [[TMP13]], ptr [[COERCE4_I]], align 8 // CHECK-A32-SOFTFP-NEXT: [[TMP15:%.*]] = load <8 x bfloat>, ptr [[COERCE4_I]], align 8 // CHECK-A32-SOFTFP-NEXT: store <8 x bfloat> [[TMP15]], ptr [[RETVAL_I]], align 8 // CHECK-A32-SOFTFP-NEXT: [[TMP17:%.*]] = load <4 x i32>, ptr [[RETVAL_I]], align 8 // CHECK-A32-SOFTFP-NEXT: store <4 x i32> [[TMP17]], ptr [[COERCE]], align 8 // CHECK-A32-SOFTFP-NEXT: [[TMP19:%.*]] = load <8 x bfloat>, ptr [[COERCE]], align 8 // CHECK-A32-SOFTFP-NEXT: store <8 x bfloat> [[TMP19]], ptr [[RETVAL]], align 8 // CHECK-A32-SOFTFP-NEXT: [[TMP21:%.*]] = load <4 x i32>, ptr [[RETVAL]], align 8 // CHECK-A32-SOFTFP-NEXT: ret <4 x i32> [[TMP21]] // bfloat16x8_t test_vcvtq_low_bf16_f32(float32x4_t a) { return vcvtq_low_bf16_f32(a); } // CHECK-A64-LABEL: @test_vcvtq_high_bf16_f32( // CHECK-A64-NEXT: entry: // CHECK-A64-NEXT: [[TMP0:%.*]] = bitcast <8 x bfloat> [[INACTIVE:%.*]] to <16 x i8> // CHECK-A64-NEXT: [[TMP1:%.*]] = bitcast <4 x float> [[A:%.*]] to <16 x i8> // CHECK-A64-NEXT: [[VCVTQ_HIGH_BF16_V2_I:%.*]] = call <8 x bfloat> @llvm.aarch64.neon.bfcvtn2(<8 x bfloat> [[INACTIVE]], <4 x float> [[A]]) // CHECK-A64-NEXT: [[VCVTQ_HIGH_BF16_V3_I:%.*]] = bitcast <8 x bfloat> [[VCVTQ_HIGH_BF16_V2_I]] to <16 x i8> // CHECK-A64-NEXT: ret <8 x bfloat> [[VCVTQ_HIGH_BF16_V2_I]] // // CHECK-A32-HARDFP-LABEL: @test_vcvtq_high_bf16_f32( // CHECK-A32-HARDFP-NEXT: entry: // CHECK-A32-HARDFP-NEXT: [[TMP0:%.*]] = bitcast <4 x float> [[A:%.*]] to <16 x i8> // CHECK-A32-HARDFP-NEXT: [[VCVTFP2BF1_I:%.*]] = call <4 x bfloat> @llvm.arm.neon.vcvtfp2bf.v4bf16(<4 x float> [[A]]) // CHECK-A32-HARDFP-NEXT: [[SHUFFLE_I:%.*]] = shufflevector <8 x bfloat> [[INACTIVE:%.*]], <8 x bfloat> [[INACTIVE]], <4 x i32> // CHECK-A32-HARDFP-NEXT: [[SHUFFLE_I8:%.*]] = shufflevector <4 x bfloat> [[VCVTFP2BF1_I]], <4 x bfloat> [[SHUFFLE_I]], <8 x i32> // CHECK-A32-HARDFP-NEXT: ret <8 x bfloat> [[SHUFFLE_I8]] // // CHECK-A32-SOFTFP-LABEL: @test_vcvtq_high_bf16_f32( // CHECK-A32-SOFTFP-NEXT: entry: // CHECK-A32-SOFTFP-NEXT: [[RETVAL_I11:%.*]] = alloca <8 x bfloat>, align 8 // CHECK-A32-SOFTFP-NEXT: [[__P0_I12:%.*]] = alloca <4 x bfloat>, align 8 // CHECK-A32-SOFTFP-NEXT: [[__P1_I:%.*]] = alloca <4 x bfloat>, align 8 // CHECK-A32-SOFTFP-NEXT: [[RETVAL_I8:%.*]] = alloca <4 x bfloat>, align 8 // CHECK-A32-SOFTFP-NEXT: [[RETVAL_I3:%.*]] = alloca <4 x bfloat>, align 8 // CHECK-A32-SOFTFP-NEXT: [[__P0_I4:%.*]] = alloca <8 x bfloat>, align 8 // CHECK-A32-SOFTFP-NEXT: [[RETVAL_I:%.*]] = alloca <8 x bfloat>, align 8 // CHECK-A32-SOFTFP-NEXT: [[__P0_I:%.*]] = alloca <8 x bfloat>, align 8 // CHECK-A32-SOFTFP-NEXT: [[COERCE_I:%.*]] = alloca <4 x bfloat>, align 8 // CHECK-A32-SOFTFP-NEXT: [[COERCE2_I:%.*]] = alloca <8 x bfloat>, align 8 // CHECK-A32-SOFTFP-NEXT: [[COERCE4_I:%.*]] = alloca <4 x bfloat>, align 8 // CHECK-A32-SOFTFP-NEXT: [[COERCE5_I:%.*]] = alloca <4 x bfloat>, align 8 // CHECK-A32-SOFTFP-NEXT: [[COERCE6_I:%.*]] = alloca <4 x bfloat>, align 8 // CHECK-A32-SOFTFP-NEXT: [[COERCE8_I:%.*]] = alloca <8 x bfloat>, align 8 // CHECK-A32-SOFTFP-NEXT: [[RETVAL:%.*]] = alloca <8 x bfloat>, align 8 // CHECK-A32-SOFTFP-NEXT: [[INACTIVE:%.*]] = alloca <8 x bfloat>, align 8 // CHECK-A32-SOFTFP-NEXT: [[COERCE:%.*]] = alloca <8 x bfloat>, align 8 // CHECK-A32-SOFTFP-NEXT: [[COERCE2:%.*]] = alloca <8 x bfloat>, align 8 // CHECK-A32-SOFTFP-NEXT: store <4 x i32> [[INACTIVE_COERCE:%.*]], ptr [[INACTIVE]], align 8 // CHECK-A32-SOFTFP-NEXT: [[INACTIVE1:%.*]] = load <8 x bfloat>, ptr [[INACTIVE]], align 8 // CHECK-A32-SOFTFP-NEXT: store <8 x bfloat> [[INACTIVE1]], ptr [[COERCE]], align 8 // CHECK-A32-SOFTFP-NEXT: [[TMP2:%.*]] = load <4 x i32>, ptr [[COERCE]], align 8 // CHECK-A32-SOFTFP-NEXT: store <4 x i32> [[TMP2]], ptr [[__P0_I]], align 8 // CHECK-A32-SOFTFP-NEXT: [[__P01_I:%.*]] = load <8 x bfloat>, ptr [[__P0_I]], align 8 // CHECK-A32-SOFTFP-NEXT: [[TMP4:%.*]] = bitcast <4 x float> [[A:%.*]] to <16 x i8> // CHECK-A32-SOFTFP-NEXT: [[VCVTFP2BF1_I:%.*]] = call <4 x i16> @llvm.arm.neon.vcvtfp2bf.v4i16(<4 x float> [[A]]) // CHECK-A32-SOFTFP-NEXT: [[TMP5:%.*]] = bitcast <4 x i16> [[VCVTFP2BF1_I]] to <4 x bfloat> // CHECK-A32-SOFTFP-NEXT: store <4 x bfloat> [[TMP5]], ptr [[RETVAL_I8]], align 8 // CHECK-A32-SOFTFP-NEXT: [[TMP7:%.*]] = load <2 x i32>, ptr [[RETVAL_I8]], align 8 // CHECK-A32-SOFTFP-NEXT: store <2 x i32> [[TMP7]], ptr [[COERCE_I]], align 8 // CHECK-A32-SOFTFP-NEXT: [[TMP9:%.*]] = load <4 x bfloat>, ptr [[COERCE_I]], align 8 // CHECK-A32-SOFTFP-NEXT: store <8 x bfloat> [[__P01_I]], ptr [[COERCE2_I]], align 8 // CHECK-A32-SOFTFP-NEXT: [[TMP11:%.*]] = load <4 x i32>, ptr [[COERCE2_I]], align 8 // CHECK-A32-SOFTFP-NEXT: store <4 x i32> [[TMP11]], ptr [[__P0_I4]], align 8 // CHECK-A32-SOFTFP-NEXT: [[__P01_I7:%.*]] = load <8 x bfloat>, ptr [[__P0_I4]], align 8 // CHECK-A32-SOFTFP-NEXT: [[SHUFFLE_I:%.*]] = shufflevector <8 x bfloat> [[__P01_I7]], <8 x bfloat> [[__P01_I7]], <4 x i32> // CHECK-A32-SOFTFP-NEXT: store <4 x bfloat> [[SHUFFLE_I]], ptr [[RETVAL_I3]], align 8 // CHECK-A32-SOFTFP-NEXT: [[TMP14:%.*]] = load <2 x i32>, ptr [[RETVAL_I3]], align 8 // CHECK-A32-SOFTFP-NEXT: store <2 x i32> [[TMP14]], ptr [[COERCE4_I]], align 8 // CHECK-A32-SOFTFP-NEXT: [[TMP16:%.*]] = load <4 x bfloat>, ptr [[COERCE4_I]], align 8 // CHECK-A32-SOFTFP-NEXT: store <4 x bfloat> [[TMP9]], ptr [[COERCE5_I]], align 8 // CHECK-A32-SOFTFP-NEXT: [[TMP18:%.*]] = load <2 x i32>, ptr [[COERCE5_I]], align 8 // CHECK-A32-SOFTFP-NEXT: store <4 x bfloat> [[TMP16]], ptr [[COERCE6_I]], align 8 // CHECK-A32-SOFTFP-NEXT: [[TMP20:%.*]] = load <2 x i32>, ptr [[COERCE6_I]], align 8 // CHECK-A32-SOFTFP-NEXT: store <2 x i32> [[TMP18]], ptr [[__P0_I12]], align 8 // CHECK-A32-SOFTFP-NEXT: [[__P01_I16:%.*]] = load <4 x bfloat>, ptr [[__P0_I12]], align 8 // CHECK-A32-SOFTFP-NEXT: store <2 x i32> [[TMP20]], ptr [[__P1_I]], align 8 // CHECK-A32-SOFTFP-NEXT: [[__P12_I:%.*]] = load <4 x bfloat>, ptr [[__P1_I]], align 8 // CHECK-A32-SOFTFP-NEXT: [[SHUFFLE_I17:%.*]] = shufflevector <4 x bfloat> [[__P01_I16]], <4 x bfloat> [[__P12_I]], <8 x i32> // CHECK-A32-SOFTFP-NEXT: store <8 x bfloat> [[SHUFFLE_I17]], ptr [[RETVAL_I11]], align 8 // CHECK-A32-SOFTFP-NEXT: [[TMP24:%.*]] = load <4 x i32>, ptr [[RETVAL_I11]], align 8 // CHECK-A32-SOFTFP-NEXT: store <4 x i32> [[TMP24]], ptr [[COERCE8_I]], align 8 // CHECK-A32-SOFTFP-NEXT: [[TMP26:%.*]] = load <8 x bfloat>, ptr [[COERCE8_I]], align 8 // CHECK-A32-SOFTFP-NEXT: store <8 x bfloat> [[TMP26]], ptr [[RETVAL_I]], align 8 // CHECK-A32-SOFTFP-NEXT: [[TMP28:%.*]] = load <4 x i32>, ptr [[RETVAL_I]], align 8 // CHECK-A32-SOFTFP-NEXT: store <4 x i32> [[TMP28]], ptr [[COERCE2]], align 8 // CHECK-A32-SOFTFP-NEXT: [[TMP30:%.*]] = load <8 x bfloat>, ptr [[COERCE2]], align 8 // CHECK-A32-SOFTFP-NEXT: store <8 x bfloat> [[TMP30]], ptr [[RETVAL]], align 8 // CHECK-A32-SOFTFP-NEXT: [[TMP32:%.*]] = load <4 x i32>, ptr [[RETVAL]], align 8 // CHECK-A32-SOFTFP-NEXT: ret <4 x i32> [[TMP32]] // bfloat16x8_t test_vcvtq_high_bf16_f32(bfloat16x8_t inactive, float32x4_t a) { return vcvtq_high_bf16_f32(inactive, a); } // CHECK-A64-LABEL: @test_vcvth_bf16_f32( // CHECK-A64-NEXT: entry: // CHECK-A64-NEXT: [[VCVTH_BF16_F32_I:%.*]] = call bfloat @llvm.aarch64.neon.bfcvt(float [[A:%.*]]) // CHECK-A64-NEXT: ret bfloat [[VCVTH_BF16_F32_I]] // // CHECK-A32-HARDFP-LABEL: @test_vcvth_bf16_f32( // CHECK-A32-HARDFP-NEXT: entry: // CHECK-A32-HARDFP-NEXT: [[VCVTBFP2BF_I:%.*]] = call bfloat @llvm.arm.neon.vcvtbfp2bf(float [[A:%.*]]) // CHECK-A32-HARDFP-NEXT: ret bfloat [[VCVTBFP2BF_I]] // // CHECK-A32-SOFTFP-LABEL: @test_vcvth_bf16_f32( // CHECK-A32-SOFTFP-NEXT: entry: // CHECK-A32-SOFTFP-NEXT: [[VCVTBFP2BF_I:%.*]] = call bfloat @llvm.arm.neon.vcvtbfp2bf(float [[A:%.*]]) // CHECK-A32-SOFTFP-NEXT: ret bfloat [[VCVTBFP2BF_I]] // bfloat16_t test_vcvth_bf16_f32(float32_t a) { return vcvth_bf16_f32(a); } // CHECK-LABEL: @test_vcvtah_f32_bf16( // CHECK-NEXT: entry: // CHECK-NEXT: [[__REINT_I:%.*]] = alloca bfloat, align 2 // CHECK-NEXT: [[__REINT1_I:%.*]] = alloca i32, align 4 // CHECK-NEXT: store bfloat [[A:%.*]], ptr [[__REINT_I]], align 2 // CHECK-NEXT: [[TMP1:%.*]] = load i32, ptr [[__REINT_I]], align 2 // CHECK-NEXT: [[SHL_I:%.*]] = shl i32 [[TMP1]], 16 // CHECK-NEXT: store i32 [[SHL_I]], ptr [[__REINT1_I]], align 4 // CHECK-NEXT: [[TMP3:%.*]] = load float, ptr [[__REINT1_I]], align 4 // CHECK-NEXT: ret float [[TMP3]] // float32_t test_vcvtah_f32_bf16(bfloat16_t a) { return vcvtah_f32_bf16(a); }