// RUN: %clang_cc1 -triple dxil-pc-shadermodel6.0-compute -x hlsl -emit-llvm -disable-llvm-passes -o - -hlsl-entry main %s [numthreads(1,1,1)] void main(unsigned GI : SV_GroupIndex) { main(GI - 1); } // For HLSL entry functions, we are generating a C-export function that wraps // the C++-mangled entry function. The wrapper function can be used to populate // semantic parameters and provides the expected void(void) signature that // drivers expect for entry points. //CHECK: define void @main() #[[ENTRY_ATTR:#]]{ //CHECK-NEXT: entry: //CHECK-NEXT: %0 = call i32 @llvm.dx.flattened.thread.id.in.group() //CHECK-NEXT: call void @"?main@@YAXI@Z"(i32 %0) //CHECK-NEXT: ret void //CHECK-NEXT: } // Verify that the entry had the expected dx.shader attribute //CHECK: attributes #[[ENTRY_ATTR]] = { {{.*}}"dx.shader"="compute"{{.*}} }