/// PS4 and PS5 use the same SDK layout, so use the same tree for both. // RUN: env SCE_ORBIS_SDK_DIR=%S/Inputs/scei-ps4_tree %clang -target x86_64-scei-ps4 --sysroot="" -E -v %s 2>&1 | FileCheck %s --check-prefix=ENVPS4 // RUN: env SCE_PROSPERO_SDK_DIR=%S/Inputs/scei-ps4_tree %clang -target x86_64-sie-ps5 --sysroot="" -E -v %s 2>&1 | FileCheck %s --check-prefix=ENVPS4 // ENVPS4: Inputs/scei-ps4_tree/target/include // ENVPS4: Inputs/scei-ps4_tree/target/include_common // ENVPS4-NOT: /usr/include // RUN: %clang -isysroot %S/Inputs/scei-ps4_tree -target x86_64-scei-ps4 -E -v %s 2>&1 | FileCheck %s --check-prefix=SYSROOTPS4 // RUN: %clang -isysroot %S/Inputs/scei-ps4_tree -target x86_64-sie-ps5 -E -v %s 2>&1 | FileCheck %s --check-prefix=SYSROOTPS4 // SYSROOTPS4: "{{[^"]*}}clang{{[^"]*}}" // SYSROOTPS4: Inputs/scei-ps4_tree/target/include // SYSROOTPS4: Inputs/scei-ps4_tree/target/include_common // SYSROOTPS4-NOT: /usr/include