#include "foo.h" #include #include static int static_int = 42; int non_static_int = 43; int a_function(int var) { return var; // breakpoint 3 } struct my_struct { int foo; }; int main(int argc, char const *argv[]) { my_struct struct1 = {15}; my_struct *struct2 = new my_struct{16}; my_struct *struct3 = nullptr; int var1 = 20; int var2 = 21; int var3 = static_int; // breakpoint 1 { int non_static_int = 10; int var2 = 2; int var3 = non_static_int; // breakpoint 2 } a_function(var3); foo_func(); std::vector my_vec; my_vec.push_back(1); my_vec.push_back(2); my_vec.push_back(3); // breakpoint 4 std::map my_map; my_map[1] = 2; my_map[2] = 3; my_map[3] = 4; // breakpoint 5 std::vector my_bool_vec; my_bool_vec.push_back(true); my_bool_vec.push_back(false); // breakpoint 6 my_bool_vec.push_back(true); // breakpoint 7 return 0; }