; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py ; RUN: llc < %s -mtriple aarch64-linux-gnu -mattr=+sve | FileCheck %s target datalayout = "e-m:e-i8:8:32-i16:16:32-i64:64-i128:128-n32:64-S128" target triple = "aarch64-unknown-linux-gnu" ; Make sure callers set up the arguments correctly - tests AArch64ISelLowering::LowerCALL define float @foo1(ptr %x0, ptr %x1, ptr %x2) nounwind { ; CHECK-LABEL: foo1: ; CHECK: // %bb.0: // %entry ; CHECK-NEXT: stp x29, x30, [sp, #-16]! // 16-byte Folded Spill ; CHECK-NEXT: addvl sp, sp, #-4 ; CHECK-NEXT: ptrue p0.b ; CHECK-NEXT: fmov s0, #1.00000000 ; CHECK-NEXT: ld4d { z1.d - z4.d }, p0/z, [x0] ; CHECK-NEXT: mov x0, sp ; CHECK-NEXT: ld4d { z16.d - z19.d }, p0/z, [x1] ; CHECK-NEXT: ld1d { z5.d }, p0/z, [x2] ; CHECK-NEXT: ptrue p0.d ; CHECK-NEXT: st1d { z19.d }, p0, [sp, #3, mul vl] ; CHECK-NEXT: st1d { z18.d }, p0, [sp, #2, mul vl] ; CHECK-NEXT: st1d { z17.d }, p0, [sp, #1, mul vl] ; CHECK-NEXT: st1d { z16.d }, p0, [sp] ; CHECK-NEXT: bl callee1 ; CHECK-NEXT: addvl sp, sp, #4 ; CHECK-NEXT: ldp x29, x30, [sp], #16 // 16-byte Folded Reload ; CHECK-NEXT: ret entry: %0 = call @llvm.aarch64.sve.ptrue.nxv16i1(i32 31) %1 = call @llvm.aarch64.sve.convert.from.svbool.nxv2i1( %0) %2 = call {, , , } @llvm.aarch64.sve.ld4.sret.nxv2f64( %1, ptr %x0) %3 = call {, , , } @llvm.aarch64.sve.ld4.sret.nxv2f64( %1, ptr %x1) %4 = call @llvm.aarch64.sve.ld1.nxv2f64( %1, ptr %x2) %5 = extractvalue { , , , } %2, 0 %6 = extractvalue { , , , } %2, 1 %7 = extractvalue { , , , } %2, 2 %8 = extractvalue { , , , } %2, 3 %9 = call @llvm.vector.insert.nxv8f64.nx2f64( poison, %5, i64 0) %10 = call @llvm.vector.insert.nxv8f64.nx2f64( %9, %6, i64 2) %11 = call @llvm.vector.insert.nxv8f64.nx2f64( %10, %7, i64 4) %12 = call @llvm.vector.insert.nxv8f64.nx2f64( %11, %8, i64 6) %13 = extractvalue { , , , } %3, 0 %14 = extractvalue { , , , } %3, 1 %15 = extractvalue { , , , } %3, 2 %16 = extractvalue { , , , } %3, 3 %17 = call @llvm.vector.insert.nxv8f64.nx2f64( undef, %13, i64 0) %18 = call @llvm.vector.insert.nxv8f64.nx2f64( %17, %14, i64 2) %19 = call @llvm.vector.insert.nxv8f64.nx2f64( %18, %15, i64 4) %20 = call @llvm.vector.insert.nxv8f64.nx2f64( %19, %16, i64 6) %call = call float @callee1(float 1.000000e+00, %12, %20, %4) ret float %call } define float @foo2(ptr %x0, ptr %x1) nounwind { ; CHECK-LABEL: foo2: ; CHECK: // %bb.0: // %entry ; CHECK-NEXT: stp x29, x30, [sp, #-16]! // 16-byte Folded Spill ; CHECK-NEXT: sub sp, sp, #16 ; CHECK-NEXT: addvl sp, sp, #-4 ; CHECK-NEXT: ptrue p0.b ; CHECK-NEXT: fmov s0, #1.00000000 ; CHECK-NEXT: add x8, sp, #16 ; CHECK-NEXT: add x9, sp, #16 ; CHECK-NEXT: mov w2, #2 // =0x2 ; CHECK-NEXT: mov w3, #3 // =0x3 ; CHECK-NEXT: mov w4, #4 // =0x4 ; CHECK-NEXT: mov w5, #5 // =0x5 ; CHECK-NEXT: mov w6, #6 // =0x6 ; CHECK-NEXT: mov w7, #7 // =0x7 ; CHECK-NEXT: ld4d { z1.d - z4.d }, p0/z, [x0] ; CHECK-NEXT: mov w0, wzr ; CHECK-NEXT: ld4d { z16.d - z19.d }, p0/z, [x1] ; CHECK-NEXT: ptrue p0.d ; CHECK-NEXT: mov w1, #1 // =0x1 ; CHECK-NEXT: st1d { z19.d }, p0, [x8, #3, mul vl] ; CHECK-NEXT: st1d { z18.d }, p0, [x8, #2, mul vl] ; CHECK-NEXT: st1d { z17.d }, p0, [x8, #1, mul vl] ; CHECK-NEXT: st1d { z16.d }, p0, [x9] ; CHECK-NEXT: str x8, [sp] ; CHECK-NEXT: bl callee2 ; CHECK-NEXT: addvl sp, sp, #4 ; CHECK-NEXT: add sp, sp, #16 ; CHECK-NEXT: ldp x29, x30, [sp], #16 // 16-byte Folded Reload ; CHECK-NEXT: ret entry: %0 = call @llvm.aarch64.sve.ptrue.nxv16i1(i32 31) %1 = call @llvm.aarch64.sve.convert.from.svbool.nxv2i1( %0) %2 = call {, , , } @llvm.aarch64.sve.ld4.sret.nxv2f64( %1, ptr %x0) %3 = call {, , , } @llvm.aarch64.sve.ld4.sret.nxv2f64( %1, ptr %x1) %4 = extractvalue { , , , } %2, 0 %5 = extractvalue { , , , } %2, 1 %6 = extractvalue { , , , } %2, 2 %7 = extractvalue { , , , } %2, 3 %8 = call @llvm.vector.insert.nxv8f64.nx2f64( poison, %4, i64 0) %9 = call @llvm.vector.insert.nxv8f64.nx2f64( %8, %5, i64 2) %10 = call @llvm.vector.insert.nxv8f64.nx2f64( %9, %6, i64 4) %11 = call @llvm.vector.insert.nxv8f64.nx2f64( %10, %7, i64 6) %12 = extractvalue { , , , } %3, 0 %13 = extractvalue { , , , } %3, 1 %14 = extractvalue { , , , } %3, 2 %15 = extractvalue { , , , } %3, 3 %16 = call @llvm.vector.insert.nxv8f64.nx2f64( poison, %12, i64 0) %17 = call @llvm.vector.insert.nxv8f64.nx2f64( %16, %13, i64 2) %18 = call @llvm.vector.insert.nxv8f64.nx2f64( %17, %14, i64 4) %19 = call @llvm.vector.insert.nxv8f64.nx2f64( %18, %15, i64 6) %call = call float @callee2(i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, float 1.000000e+00, %11, %19) ret float %call } define float @foo3(ptr %x0, ptr %x1, ptr %x2) nounwind { ; CHECK-LABEL: foo3: ; CHECK: // %bb.0: // %entry ; CHECK-NEXT: stp x29, x30, [sp, #-16]! // 16-byte Folded Spill ; CHECK-NEXT: addvl sp, sp, #-3 ; CHECK-NEXT: ptrue p0.b ; CHECK-NEXT: fmov s0, #1.00000000 ; CHECK-NEXT: fmov s1, #2.00000000 ; CHECK-NEXT: ld4d { z2.d - z5.d }, p0/z, [x0] ; CHECK-NEXT: mov x0, sp ; CHECK-NEXT: ld3d { z16.d - z18.d }, p0/z, [x1] ; CHECK-NEXT: ld1d { z6.d }, p0/z, [x2] ; CHECK-NEXT: ptrue p0.d ; CHECK-NEXT: st1d { z18.d }, p0, [sp, #2, mul vl] ; CHECK-NEXT: st1d { z17.d }, p0, [sp, #1, mul vl] ; CHECK-NEXT: st1d { z16.d }, p0, [sp] ; CHECK-NEXT: bl callee3 ; CHECK-NEXT: addvl sp, sp, #3 ; CHECK-NEXT: ldp x29, x30, [sp], #16 // 16-byte Folded Reload ; CHECK-NEXT: ret entry: %0 = call @llvm.aarch64.sve.ptrue.nxv16i1(i32 31) %1 = call @llvm.aarch64.sve.convert.from.svbool.nxv2i1( %0) %2 = call {, , , } @llvm.aarch64.sve.ld4.sret.nxv2f64( %1, ptr %x0) %3 = call {, , } @llvm.aarch64.sve.ld3.sret.nxv2f64( %1, ptr %x1) %4 = call @llvm.aarch64.sve.ld1.nxv2f64( %1, ptr %x2) %5 = extractvalue { , , , } %2, 0 %6 = extractvalue { , , , } %2, 1 %7 = extractvalue { , , , } %2, 2 %8 = extractvalue { , , , } %2, 3 %9 = call @llvm.vector.insert.nxv8f64.nx2f64( poison, %5, i64 0) %10 = call @llvm.vector.insert.nxv8f64.nx2f64( %9, %6, i64 2) %11 = call @llvm.vector.insert.nxv8f64.nx2f64( %10, %7, i64 4) %12 = call @llvm.vector.insert.nxv8f64.nx2f64( %11, %8, i64 6) %13 = extractvalue { , , } %3, 0 %14 = extractvalue { , , } %3, 1 %15 = extractvalue { , , } %3, 2 %16 = call @llvm.vector.insert.nxv6f64.nx2f64( poison, %13, i64 0) %17 = call @llvm.vector.insert.nxv6f64.nx2f64( %16 , %14, i64 2) %18 = call @llvm.vector.insert.nxv6f64.nx2f64( %17 , %15, i64 4) %call = call float @callee3(float 1.000000e+00, float 2.000000e+00, %12, %18, %4) ret float %call } ; Make sure callees read the arguments correctly - tests AArch64ISelLowering::LowerFormalArguments define double @foo4(double %x0, ptr %ptr1, ptr %ptr2, ptr %ptr3, %x1, %x2, %x3) nounwind { ; CHECK-LABEL: foo4: ; CHECK: // %bb.0: // %entry ; CHECK-NEXT: ptrue p0.d ; CHECK-NEXT: ld1d { z6.d }, p0/z, [x3, #1, mul vl] ; CHECK-NEXT: ld1d { z7.d }, p0/z, [x3] ; CHECK-NEXT: ld1d { z24.d }, p0/z, [x3, #3, mul vl] ; CHECK-NEXT: ld1d { z25.d }, p0/z, [x3, #2, mul vl] ; CHECK-NEXT: st1d { z4.d }, p0, [x0, #3, mul vl] ; CHECK-NEXT: st1d { z3.d }, p0, [x0, #2, mul vl] ; CHECK-NEXT: st1d { z2.d }, p0, [x0, #1, mul vl] ; CHECK-NEXT: st1d { z1.d }, p0, [x0] ; CHECK-NEXT: st1d { z25.d }, p0, [x1, #2, mul vl] ; CHECK-NEXT: st1d { z24.d }, p0, [x1, #3, mul vl] ; CHECK-NEXT: st1d { z7.d }, p0, [x1] ; CHECK-NEXT: st1d { z6.d }, p0, [x1, #1, mul vl] ; CHECK-NEXT: st1d { z5.d }, p0, [x2] ; CHECK-NEXT: ret entry: store volatile %x1, * %ptr1 store volatile %x2, * %ptr2 store volatile %x3, * %ptr3 ret double %x0 } define double @foo5(i32 %i0, i32 %i1, i32 %i2, i32 %i3, i32 %i4, i32 %i5, ptr %ptr1, ptr %ptr2, double %x0, %x1, %x2) nounwind { ; CHECK-LABEL: foo5: ; CHECK: // %bb.0: // %entry ; CHECK-NEXT: ptrue p0.d ; CHECK-NEXT: ldr x8, [sp] ; CHECK-NEXT: ld1d { z5.d }, p0/z, [x8, #1, mul vl] ; CHECK-NEXT: ld1d { z6.d }, p0/z, [x8] ; CHECK-NEXT: ld1d { z7.d }, p0/z, [x8, #3, mul vl] ; CHECK-NEXT: ld1d { z24.d }, p0/z, [x8, #2, mul vl] ; CHECK-NEXT: st1d { z4.d }, p0, [x6, #3, mul vl] ; CHECK-NEXT: st1d { z3.d }, p0, [x6, #2, mul vl] ; CHECK-NEXT: st1d { z2.d }, p0, [x6, #1, mul vl] ; CHECK-NEXT: st1d { z1.d }, p0, [x6] ; CHECK-NEXT: st1d { z24.d }, p0, [x7, #2, mul vl] ; CHECK-NEXT: st1d { z7.d }, p0, [x7, #3, mul vl] ; CHECK-NEXT: st1d { z6.d }, p0, [x7] ; CHECK-NEXT: st1d { z5.d }, p0, [x7, #1, mul vl] ; CHECK-NEXT: ret entry: store volatile %x1, * %ptr1 store volatile %x2, * %ptr2 ret double %x0 } define double @foo6(double %x0, double %x1, ptr %ptr1, ptr %ptr2, %x2, %x3) nounwind { ; CHECK-LABEL: foo6: ; CHECK: // %bb.0: // %entry ; CHECK-NEXT: ptrue p0.d ; CHECK-NEXT: ld1d { z1.d }, p0/z, [x2] ; CHECK-NEXT: ld1d { z6.d }, p0/z, [x2, #2, mul vl] ; CHECK-NEXT: ld1d { z7.d }, p0/z, [x2, #1, mul vl] ; CHECK-NEXT: st1d { z5.d }, p0, [x0, #3, mul vl] ; CHECK-NEXT: st1d { z4.d }, p0, [x0, #2, mul vl] ; CHECK-NEXT: st1d { z3.d }, p0, [x0, #1, mul vl] ; CHECK-NEXT: st1d { z2.d }, p0, [x0] ; CHECK-NEXT: st1d { z7.d }, p0, [x1, #1, mul vl] ; CHECK-NEXT: st1d { z6.d }, p0, [x1, #2, mul vl] ; CHECK-NEXT: st1d { z1.d }, p0, [x1] ; CHECK-NEXT: ret entry: store volatile %x2, * %ptr1 store volatile %x3, * %ptr2 ret double %x0 } ; Use AAVPCS, SVE register in z0 - z7 used define void @aavpcs1(i32 %s0, i32 %s1, i32 %s2, i32 %s3, i32 %s4, i32 %s5, i32 %s6, %s7, %s8, %s9, %s10, %s11, %s12, %s13, %s14, %s15, %s16, ptr %ptr) nounwind { ; CHECK-LABEL: aavpcs1: ; CHECK: // %bb.0: // %entry ; CHECK-NEXT: ptrue p0.s ; CHECK-NEXT: ldp x8, x9, [sp] ; CHECK-NEXT: ld1w { z3.s }, p0/z, [x8] ; CHECK-NEXT: ld1w { z24.s }, p0/z, [x7] ; CHECK-NEXT: st1w { z0.s }, p0, [x9] ; CHECK-NEXT: st1w { z1.s }, p0, [x9] ; CHECK-NEXT: st1w { z2.s }, p0, [x9] ; CHECK-NEXT: st1w { z4.s }, p0, [x9] ; CHECK-NEXT: st1w { z5.s }, p0, [x9] ; CHECK-NEXT: st1w { z6.s }, p0, [x9] ; CHECK-NEXT: st1w { z7.s }, p0, [x9] ; CHECK-NEXT: st1w { z24.s }, p0, [x9] ; CHECK-NEXT: st1w { z3.s }, p0, [x9] ; CHECK-NEXT: ret entry: store volatile %s7, * %ptr store volatile %s8, * %ptr store volatile %s9, * %ptr store volatile %s11, * %ptr store volatile %s12, * %ptr store volatile %s13, * %ptr store volatile %s14, * %ptr store volatile %s15, * %ptr store volatile %s16, * %ptr ret void } ; Use AAVPCS, SVE register in z0 - z7 used define void @aavpcs2(float %s0, float %s1, float %s2, float %s3, float %s4, float %s5, float %s6, %s7, %s8, %s9, %s10, %s11, %s12, %s13, %s14, %s15, %s16,ptr %ptr) nounwind { ; CHECK-LABEL: aavpcs2: ; CHECK: // %bb.0: // %entry ; CHECK-NEXT: ptrue p0.s ; CHECK-NEXT: ldp x8, x9, [sp] ; CHECK-NEXT: ld1w { z0.s }, p0/z, [x8] ; CHECK-NEXT: ld1w { z1.s }, p0/z, [x7] ; CHECK-NEXT: ld1w { z2.s }, p0/z, [x0] ; CHECK-NEXT: ld1w { z3.s }, p0/z, [x6] ; CHECK-NEXT: ld1w { z4.s }, p0/z, [x5] ; CHECK-NEXT: ld1w { z5.s }, p0/z, [x1] ; CHECK-NEXT: ld1w { z6.s }, p0/z, [x4] ; CHECK-NEXT: ld1w { z24.s }, p0/z, [x3] ; CHECK-NEXT: st1w { z7.s }, p0, [x9] ; CHECK-NEXT: st1w { z2.s }, p0, [x9] ; CHECK-NEXT: st1w { z5.s }, p0, [x9] ; CHECK-NEXT: st1w { z24.s }, p0, [x9] ; CHECK-NEXT: st1w { z6.s }, p0, [x9] ; CHECK-NEXT: st1w { z4.s }, p0, [x9] ; CHECK-NEXT: st1w { z3.s }, p0, [x9] ; CHECK-NEXT: st1w { z1.s }, p0, [x9] ; CHECK-NEXT: st1w { z0.s }, p0, [x9] ; CHECK-NEXT: ret entry: store volatile %s7, * %ptr store volatile %s8, * %ptr store volatile %s9, * %ptr store volatile %s11, * %ptr store volatile %s12, * %ptr store volatile %s13, * %ptr store volatile %s14, * %ptr store volatile %s15, * %ptr store volatile %s16, * %ptr ret void } ; Use AAVPCS, no SVE register in z0 - z7 used (floats occupy z0 - z7) but predicate arg is used define void @aavpcs3(float %s0, float %s1, float %s2, float %s3, float %s4, float %s5, float %s6, float %s7, %s8, %s9, %s10, %s11, %s12, %s13, %s14, %s15, %s16, %s17, %p0, ptr %ptr) nounwind { ; CHECK-LABEL: aavpcs3: ; CHECK: // %bb.0: // %entry ; CHECK-NEXT: ptrue p0.s ; CHECK-NEXT: ldr x8, [sp] ; CHECK-NEXT: ldr x9, [sp, #16] ; CHECK-NEXT: ld1w { z0.s }, p0/z, [x0] ; CHECK-NEXT: ld1w { z1.s }, p0/z, [x8] ; CHECK-NEXT: ld1w { z2.s }, p0/z, [x7] ; CHECK-NEXT: ld1w { z3.s }, p0/z, [x1] ; CHECK-NEXT: ld1w { z4.s }, p0/z, [x6] ; CHECK-NEXT: ld1w { z5.s }, p0/z, [x5] ; CHECK-NEXT: ld1w { z6.s }, p0/z, [x2] ; CHECK-NEXT: ld1w { z7.s }, p0/z, [x4] ; CHECK-NEXT: ld1w { z24.s }, p0/z, [x3] ; CHECK-NEXT: st1w { z0.s }, p0, [x9] ; CHECK-NEXT: st1w { z3.s }, p0, [x9] ; CHECK-NEXT: st1w { z6.s }, p0, [x9] ; CHECK-NEXT: st1w { z24.s }, p0, [x9] ; CHECK-NEXT: st1w { z7.s }, p0, [x9] ; CHECK-NEXT: st1w { z5.s }, p0, [x9] ; CHECK-NEXT: st1w { z4.s }, p0, [x9] ; CHECK-NEXT: st1w { z2.s }, p0, [x9] ; CHECK-NEXT: st1w { z1.s }, p0, [x9] ; CHECK-NEXT: ret entry: store volatile %s8, * %ptr store volatile %s9, * %ptr store volatile %s10, * %ptr store volatile %s11, * %ptr store volatile %s12, * %ptr store volatile %s13, * %ptr store volatile %s14, * %ptr store volatile %s15, * %ptr store volatile %s16, * %ptr ret void } ; use AAVPCS, SVE register in z0 - z7 used (i32s dont occupy z0 - z7) define void @aavpcs4(i32 %s0, i32 %s1, i32 %s2, i32 %s3, i32 %s4, i32 %s5, i32 %s6, i32 %s7, %s8, %s9, %s10, %s11, %s12, %s13, %s14, %s15, %s16, %s17, ptr %ptr) nounwind { ; CHECK-LABEL: aavpcs4: ; CHECK: // %bb.0: // %entry ; CHECK-NEXT: ptrue p0.s ; CHECK-NEXT: ldr x8, [sp] ; CHECK-NEXT: ldr x9, [sp, #16] ; CHECK-NEXT: ld1w { z24.s }, p0/z, [x8] ; CHECK-NEXT: st1w { z0.s }, p0, [x9] ; CHECK-NEXT: st1w { z1.s }, p0, [x9] ; CHECK-NEXT: st1w { z2.s }, p0, [x9] ; CHECK-NEXT: st1w { z3.s }, p0, [x9] ; CHECK-NEXT: st1w { z4.s }, p0, [x9] ; CHECK-NEXT: st1w { z5.s }, p0, [x9] ; CHECK-NEXT: st1w { z6.s }, p0, [x9] ; CHECK-NEXT: st1w { z7.s }, p0, [x9] ; CHECK-NEXT: st1w { z24.s }, p0, [x9] ; CHECK-NEXT: ret entry: store volatile %s8, * %ptr store volatile %s9, * %ptr store volatile %s10, * %ptr store volatile %s11, * %ptr store volatile %s12, * %ptr store volatile %s13, * %ptr store volatile %s14, * %ptr store volatile %s15, * %ptr store volatile %s16, * %ptr ret void } ; Use AAVPCS, SVE register used in return define @aavpcs5(float %s0, float %s1, float %s2, float %s3, float %s4, float %s5, float %s6, float %s7, %s8, %s9, %s10, %s11, %s12, %s13, %s14, %s15, %s16, %s17, ptr %ptr) nounwind { ; CHECK-LABEL: aavpcs5: ; CHECK: // %bb.0: // %entry ; CHECK-NEXT: ptrue p0.s ; CHECK-NEXT: ldr x8, [sp] ; CHECK-NEXT: ldr x9, [sp, #16] ; CHECK-NEXT: ld1w { z0.s }, p0/z, [x0] ; CHECK-NEXT: ld1w { z1.s }, p0/z, [x8] ; CHECK-NEXT: ld1w { z2.s }, p0/z, [x7] ; CHECK-NEXT: ld1w { z3.s }, p0/z, [x1] ; CHECK-NEXT: ld1w { z4.s }, p0/z, [x6] ; CHECK-NEXT: ld1w { z5.s }, p0/z, [x5] ; CHECK-NEXT: ld1w { z6.s }, p0/z, [x2] ; CHECK-NEXT: ld1w { z7.s }, p0/z, [x4] ; CHECK-NEXT: ld1w { z24.s }, p0/z, [x3] ; CHECK-NEXT: st1w { z0.s }, p0, [x9] ; CHECK-NEXT: st1w { z3.s }, p0, [x9] ; CHECK-NEXT: st1w { z6.s }, p0, [x9] ; CHECK-NEXT: st1w { z24.s }, p0, [x9] ; CHECK-NEXT: st1w { z7.s }, p0, [x9] ; CHECK-NEXT: st1w { z5.s }, p0, [x9] ; CHECK-NEXT: st1w { z4.s }, p0, [x9] ; CHECK-NEXT: st1w { z2.s }, p0, [x9] ; CHECK-NEXT: st1w { z1.s }, p0, [x9] ; CHECK-NEXT: ret entry: store volatile %s8, * %ptr store volatile %s9, * %ptr store volatile %s10, * %ptr store volatile %s11, * %ptr store volatile %s12, * %ptr store volatile %s13, * %ptr store volatile %s14, * %ptr store volatile %s15, * %ptr store volatile %s16, * %ptr ret %s8 } define void @aapcs1(float %s0, float %s1, float %s2, float %s3, float %s4, float %s5, float %s6, float %s7, %s8, %s9, %s10, %s11, %s12, %s13, %s14, %s15, %s16, %s17, ptr %ptr) nounwind { ; CHECK-LABEL: aapcs1: ; CHECK: // %bb.0: // %entry ; CHECK-NEXT: ptrue p0.s ; CHECK-NEXT: ldr x8, [sp] ; CHECK-NEXT: ldr x9, [sp, #16] ; CHECK-NEXT: ld1w { z0.s }, p0/z, [x0] ; CHECK-NEXT: ld1w { z1.s }, p0/z, [x8] ; CHECK-NEXT: ld1w { z2.s }, p0/z, [x7] ; CHECK-NEXT: ld1w { z3.s }, p0/z, [x1] ; CHECK-NEXT: ld1w { z4.s }, p0/z, [x6] ; CHECK-NEXT: ld1w { z5.s }, p0/z, [x5] ; CHECK-NEXT: ld1w { z6.s }, p0/z, [x2] ; CHECK-NEXT: ld1w { z7.s }, p0/z, [x4] ; CHECK-NEXT: ld1w { z16.s }, p0/z, [x3] ; CHECK-NEXT: st1w { z0.s }, p0, [x9] ; CHECK-NEXT: st1w { z3.s }, p0, [x9] ; CHECK-NEXT: st1w { z6.s }, p0, [x9] ; CHECK-NEXT: st1w { z16.s }, p0, [x9] ; CHECK-NEXT: st1w { z7.s }, p0, [x9] ; CHECK-NEXT: st1w { z5.s }, p0, [x9] ; CHECK-NEXT: st1w { z4.s }, p0, [x9] ; CHECK-NEXT: st1w { z2.s }, p0, [x9] ; CHECK-NEXT: st1w { z1.s }, p0, [x9] ; CHECK-NEXT: ret entry: store volatile %s8, * %ptr store volatile %s9, * %ptr store volatile %s10, * %ptr store volatile %s11, * %ptr store volatile %s12, * %ptr store volatile %s13, * %ptr store volatile %s14, * %ptr store volatile %s15, * %ptr store volatile %s16, * %ptr ret void } declare void @non_sve_callee_high_range(float %f0, float %f1, float %f2, float %f3, float %f4, float %f5, float %f6, float %f7, %v0, %v1) define void @non_sve_caller_non_sve_callee_high_range() { ; CHECK-LABEL: non_sve_caller_non_sve_callee_high_range: ; CHECK: // %bb.0: ; CHECK-NEXT: stp x29, x30, [sp, #-16]! // 16-byte Folded Spill ; CHECK-NEXT: addvl sp, sp, #-2 ; CHECK-NEXT: .cfi_escape 0x0f, 0x0c, 0x8f, 0x00, 0x11, 0x10, 0x22, 0x11, 0x10, 0x92, 0x2e, 0x00, 0x1e, 0x22 // sp + 16 + 16 * VG ; CHECK-NEXT: .cfi_offset w30, -8 ; CHECK-NEXT: .cfi_offset w29, -16 ; CHECK-NEXT: movi d0, #0000000000000000 ; CHECK-NEXT: fmov s1, #1.00000000 ; CHECK-NEXT: addvl x0, sp, #1 ; CHECK-NEXT: fmov s2, #2.00000000 ; CHECK-NEXT: fmov s3, #3.00000000 ; CHECK-NEXT: mov x1, sp ; CHECK-NEXT: fmov s4, #4.00000000 ; CHECK-NEXT: fmov s5, #5.00000000 ; CHECK-NEXT: fmov s6, #6.00000000 ; CHECK-NEXT: fmov s7, #7.00000000 ; CHECK-NEXT: bl non_sve_callee_high_range ; CHECK-NEXT: addvl sp, sp, #2 ; CHECK-NEXT: ldp x29, x30, [sp], #16 // 16-byte Folded Reload ; CHECK-NEXT: ret call void @non_sve_callee_high_range(float 0.0, float 1.0, float 2.0, float 3.0, float 4.0, float 5.0, float 6.0, float 7.0, undef, undef) ret void } define void @non_sve_caller_high_range_non_sve_callee_high_range(float %f0, float %f1, float %f2, float %f3, float %f4, float %f5, float %f6, float %f7, %v0, %v1) { ; CHECK-LABEL: non_sve_caller_high_range_non_sve_callee_high_range: ; CHECK: // %bb.0: ; CHECK-NEXT: stp x29, x30, [sp, #-16]! // 16-byte Folded Spill ; CHECK-NEXT: addvl sp, sp, #-2 ; CHECK-NEXT: .cfi_escape 0x0f, 0x0c, 0x8f, 0x00, 0x11, 0x10, 0x22, 0x11, 0x10, 0x92, 0x2e, 0x00, 0x1e, 0x22 // sp + 16 + 16 * VG ; CHECK-NEXT: .cfi_offset w30, -8 ; CHECK-NEXT: .cfi_offset w29, -16 ; CHECK-NEXT: ptrue p0.s ; CHECK-NEXT: movi d0, #0000000000000000 ; CHECK-NEXT: fmov s1, #1.00000000 ; CHECK-NEXT: fmov s2, #2.00000000 ; CHECK-NEXT: fmov s3, #3.00000000 ; CHECK-NEXT: fmov s4, #4.00000000 ; CHECK-NEXT: fmov s5, #5.00000000 ; CHECK-NEXT: fmov s6, #6.00000000 ; CHECK-NEXT: fmov s7, #7.00000000 ; CHECK-NEXT: ld1w { z16.s }, p0/z, [x0] ; CHECK-NEXT: ld1w { z17.s }, p0/z, [x1] ; CHECK-NEXT: addvl x0, sp, #1 ; CHECK-NEXT: mov x1, sp ; CHECK-NEXT: st1w { z17.s }, p0, [sp] ; CHECK-NEXT: st1w { z16.s }, p0, [sp, #1, mul vl] ; CHECK-NEXT: bl non_sve_callee_high_range ; CHECK-NEXT: addvl sp, sp, #2 ; CHECK-NEXT: ldp x29, x30, [sp], #16 // 16-byte Folded Reload ; CHECK-NEXT: ret call void @non_sve_callee_high_range(float 0.0, float 1.0, float 2.0, float 3.0, float 4.0, float 5.0, float 6.0, float 7.0, %v0, %v1) ret void } define @sve_caller_non_sve_callee_high_range( %v0, %v1) { ; CHECK-LABEL: sve_caller_non_sve_callee_high_range: ; CHECK: // %bb.0: ; CHECK-NEXT: stp x29, x30, [sp, #-16]! // 16-byte Folded Spill ; CHECK-NEXT: addvl sp, sp, #-18 ; CHECK-NEXT: str p15, [sp, #4, mul vl] // 2-byte Folded Spill ; CHECK-NEXT: str p14, [sp, #5, mul vl] // 2-byte Folded Spill ; CHECK-NEXT: str p13, [sp, #6, mul vl] // 2-byte Folded Spill ; CHECK-NEXT: str p12, [sp, #7, mul vl] // 2-byte Folded Spill ; CHECK-NEXT: str p11, [sp, #8, mul vl] // 2-byte Folded Spill ; CHECK-NEXT: str p10, [sp, #9, mul vl] // 2-byte Folded Spill ; CHECK-NEXT: str p9, [sp, #10, mul vl] // 2-byte Folded Spill ; CHECK-NEXT: str p8, [sp, #11, mul vl] // 2-byte Folded Spill ; CHECK-NEXT: str p7, [sp, #12, mul vl] // 2-byte Folded Spill ; CHECK-NEXT: str p6, [sp, #13, mul vl] // 2-byte Folded Spill ; CHECK-NEXT: str p5, [sp, #14, mul vl] // 2-byte Folded Spill ; CHECK-NEXT: str p4, [sp, #15, mul vl] // 2-byte Folded Spill ; CHECK-NEXT: str z23, [sp, #2, mul vl] // 16-byte Folded Spill ; CHECK-NEXT: str z22, [sp, #3, mul vl] // 16-byte Folded Spill ; CHECK-NEXT: str z21, [sp, #4, mul vl] // 16-byte Folded Spill ; CHECK-NEXT: str z20, [sp, #5, mul vl] // 16-byte Folded Spill ; CHECK-NEXT: str z19, [sp, #6, mul vl] // 16-byte Folded Spill ; CHECK-NEXT: str z18, [sp, #7, mul vl] // 16-byte Folded Spill ; CHECK-NEXT: str z17, [sp, #8, mul vl] // 16-byte Folded Spill ; CHECK-NEXT: str z16, [sp, #9, mul vl] // 16-byte Folded Spill ; CHECK-NEXT: str z15, [sp, #10, mul vl] // 16-byte Folded Spill ; CHECK-NEXT: str z14, [sp, #11, mul vl] // 16-byte Folded Spill ; CHECK-NEXT: str z13, [sp, #12, mul vl] // 16-byte Folded Spill ; CHECK-NEXT: str z12, [sp, #13, mul vl] // 16-byte Folded Spill ; CHECK-NEXT: str z11, [sp, #14, mul vl] // 16-byte Folded Spill ; CHECK-NEXT: str z10, [sp, #15, mul vl] // 16-byte Folded Spill ; CHECK-NEXT: str z9, [sp, #16, mul vl] // 16-byte Folded Spill ; CHECK-NEXT: str z8, [sp, #17, mul vl] // 16-byte Folded Spill ; CHECK-NEXT: addvl sp, sp, #-3 ; CHECK-NEXT: .cfi_escape 0x0f, 0x0d, 0x8f, 0x00, 0x11, 0x10, 0x22, 0x11, 0xa8, 0x01, 0x92, 0x2e, 0x00, 0x1e, 0x22 // sp + 16 + 168 * VG ; CHECK-NEXT: .cfi_offset w30, -8 ; CHECK-NEXT: .cfi_offset w29, -16 ; CHECK-NEXT: .cfi_escape 0x10, 0x48, 0x0a, 0x11, 0x70, 0x22, 0x11, 0x78, 0x92, 0x2e, 0x00, 0x1e, 0x22 // $d8 @ cfa - 16 - 8 * VG ; CHECK-NEXT: .cfi_escape 0x10, 0x49, 0x0a, 0x11, 0x70, 0x22, 0x11, 0x70, 0x92, 0x2e, 0x00, 0x1e, 0x22 // $d9 @ cfa - 16 - 16 * VG ; CHECK-NEXT: .cfi_escape 0x10, 0x4a, 0x0a, 0x11, 0x70, 0x22, 0x11, 0x68, 0x92, 0x2e, 0x00, 0x1e, 0x22 // $d10 @ cfa - 16 - 24 * VG ; CHECK-NEXT: .cfi_escape 0x10, 0x4b, 0x0a, 0x11, 0x70, 0x22, 0x11, 0x60, 0x92, 0x2e, 0x00, 0x1e, 0x22 // $d11 @ cfa - 16 - 32 * VG ; CHECK-NEXT: .cfi_escape 0x10, 0x4c, 0x0a, 0x11, 0x70, 0x22, 0x11, 0x58, 0x92, 0x2e, 0x00, 0x1e, 0x22 // $d12 @ cfa - 16 - 40 * VG ; CHECK-NEXT: .cfi_escape 0x10, 0x4d, 0x0a, 0x11, 0x70, 0x22, 0x11, 0x50, 0x92, 0x2e, 0x00, 0x1e, 0x22 // $d13 @ cfa - 16 - 48 * VG ; CHECK-NEXT: .cfi_escape 0x10, 0x4e, 0x0a, 0x11, 0x70, 0x22, 0x11, 0x48, 0x92, 0x2e, 0x00, 0x1e, 0x22 // $d14 @ cfa - 16 - 56 * VG ; CHECK-NEXT: .cfi_escape 0x10, 0x4f, 0x0a, 0x11, 0x70, 0x22, 0x11, 0x40, 0x92, 0x2e, 0x00, 0x1e, 0x22 // $d15 @ cfa - 16 - 64 * VG ; CHECK-NEXT: ptrue p0.s ; CHECK-NEXT: mov z25.d, z0.d ; CHECK-NEXT: str z0, [sp] // 16-byte Folded Spill ; CHECK-NEXT: movi d0, #0000000000000000 ; CHECK-NEXT: mov z24.d, z1.d ; CHECK-NEXT: addvl x0, sp, #2 ; CHECK-NEXT: fmov s1, #1.00000000 ; CHECK-NEXT: fmov s2, #2.00000000 ; CHECK-NEXT: addvl x1, sp, #1 ; CHECK-NEXT: fmov s3, #3.00000000 ; CHECK-NEXT: fmov s4, #4.00000000 ; CHECK-NEXT: fmov s5, #5.00000000 ; CHECK-NEXT: fmov s6, #6.00000000 ; CHECK-NEXT: fmov s7, #7.00000000 ; CHECK-NEXT: st1w { z24.s }, p0, [sp, #1, mul vl] ; CHECK-NEXT: st1w { z25.s }, p0, [sp, #2, mul vl] ; CHECK-NEXT: bl non_sve_callee_high_range ; CHECK-NEXT: ldr z0, [sp] // 16-byte Folded Reload ; CHECK-NEXT: addvl sp, sp, #3 ; CHECK-NEXT: ldr p15, [sp, #4, mul vl] // 2-byte Folded Reload ; CHECK-NEXT: ldr z23, [sp, #2, mul vl] // 16-byte Folded Reload ; CHECK-NEXT: ldr z22, [sp, #3, mul vl] // 16-byte Folded Reload ; CHECK-NEXT: ldr p14, [sp, #5, mul vl] // 2-byte Folded Reload ; CHECK-NEXT: ldr z21, [sp, #4, mul vl] // 16-byte Folded Reload ; CHECK-NEXT: ldr z20, [sp, #5, mul vl] // 16-byte Folded Reload ; CHECK-NEXT: ldr p13, [sp, #6, mul vl] // 2-byte Folded Reload ; CHECK-NEXT: ldr z19, [sp, #6, mul vl] // 16-byte Folded Reload ; CHECK-NEXT: ldr z18, [sp, #7, mul vl] // 16-byte Folded Reload ; CHECK-NEXT: ldr p12, [sp, #7, mul vl] // 2-byte Folded Reload ; CHECK-NEXT: ldr z17, [sp, #8, mul vl] // 16-byte Folded Reload ; CHECK-NEXT: ldr z16, [sp, #9, mul vl] // 16-byte Folded Reload ; CHECK-NEXT: ldr p11, [sp, #8, mul vl] // 2-byte Folded Reload ; CHECK-NEXT: ldr z15, [sp, #10, mul vl] // 16-byte Folded Reload ; CHECK-NEXT: ldr z14, [sp, #11, mul vl] // 16-byte Folded Reload ; CHECK-NEXT: ldr p10, [sp, #9, mul vl] // 2-byte Folded Reload ; CHECK-NEXT: ldr z13, [sp, #12, mul vl] // 16-byte Folded Reload ; CHECK-NEXT: ldr z12, [sp, #13, mul vl] // 16-byte Folded Reload ; CHECK-NEXT: ldr p9, [sp, #10, mul vl] // 2-byte Folded Reload ; CHECK-NEXT: ldr z11, [sp, #14, mul vl] // 16-byte Folded Reload ; CHECK-NEXT: ldr z10, [sp, #15, mul vl] // 16-byte Folded Reload ; CHECK-NEXT: ldr p8, [sp, #11, mul vl] // 2-byte Folded Reload ; CHECK-NEXT: ldr z9, [sp, #16, mul vl] // 16-byte Folded Reload ; CHECK-NEXT: ldr z8, [sp, #17, mul vl] // 16-byte Folded Reload ; CHECK-NEXT: ldr p7, [sp, #12, mul vl] // 2-byte Folded Reload ; CHECK-NEXT: ldr p6, [sp, #13, mul vl] // 2-byte Folded Reload ; CHECK-NEXT: ldr p5, [sp, #14, mul vl] // 2-byte Folded Reload ; CHECK-NEXT: ldr p4, [sp, #15, mul vl] // 2-byte Folded Reload ; CHECK-NEXT: addvl sp, sp, #18 ; CHECK-NEXT: ldp x29, x30, [sp], #16 // 16-byte Folded Reload ; CHECK-NEXT: ret call void @non_sve_callee_high_range(float 0.0, float 1.0, float 2.0, float 3.0, float 4.0, float 5.0, float 6.0, float 7.0, %v0, %v1) ret %v0 } define @sve_ret_caller_non_sve_callee_high_range() { ; CHECK-LABEL: sve_ret_caller_non_sve_callee_high_range: ; CHECK: // %bb.0: ; CHECK-NEXT: stp x29, x30, [sp, #-16]! // 16-byte Folded Spill ; CHECK-NEXT: addvl sp, sp, #-18 ; CHECK-NEXT: str p15, [sp, #4, mul vl] // 2-byte Folded Spill ; CHECK-NEXT: str p14, [sp, #5, mul vl] // 2-byte Folded Spill ; CHECK-NEXT: str p13, [sp, #6, mul vl] // 2-byte Folded Spill ; CHECK-NEXT: str p12, [sp, #7, mul vl] // 2-byte Folded Spill ; CHECK-NEXT: str p11, [sp, #8, mul vl] // 2-byte Folded Spill ; CHECK-NEXT: str p10, [sp, #9, mul vl] // 2-byte Folded Spill ; CHECK-NEXT: str p9, [sp, #10, mul vl] // 2-byte Folded Spill ; CHECK-NEXT: str p8, [sp, #11, mul vl] // 2-byte Folded Spill ; CHECK-NEXT: str p7, [sp, #12, mul vl] // 2-byte Folded Spill ; CHECK-NEXT: str p6, [sp, #13, mul vl] // 2-byte Folded Spill ; CHECK-NEXT: str p5, [sp, #14, mul vl] // 2-byte Folded Spill ; CHECK-NEXT: str p4, [sp, #15, mul vl] // 2-byte Folded Spill ; CHECK-NEXT: str z23, [sp, #2, mul vl] // 16-byte Folded Spill ; CHECK-NEXT: str z22, [sp, #3, mul vl] // 16-byte Folded Spill ; CHECK-NEXT: str z21, [sp, #4, mul vl] // 16-byte Folded Spill ; CHECK-NEXT: str z20, [sp, #5, mul vl] // 16-byte Folded Spill ; CHECK-NEXT: str z19, [sp, #6, mul vl] // 16-byte Folded Spill ; CHECK-NEXT: str z18, [sp, #7, mul vl] // 16-byte Folded Spill ; CHECK-NEXT: str z17, [sp, #8, mul vl] // 16-byte Folded Spill ; CHECK-NEXT: str z16, [sp, #9, mul vl] // 16-byte Folded Spill ; CHECK-NEXT: str z15, [sp, #10, mul vl] // 16-byte Folded Spill ; CHECK-NEXT: str z14, [sp, #11, mul vl] // 16-byte Folded Spill ; CHECK-NEXT: str z13, [sp, #12, mul vl] // 16-byte Folded Spill ; CHECK-NEXT: str z12, [sp, #13, mul vl] // 16-byte Folded Spill ; CHECK-NEXT: str z11, [sp, #14, mul vl] // 16-byte Folded Spill ; CHECK-NEXT: str z10, [sp, #15, mul vl] // 16-byte Folded Spill ; CHECK-NEXT: str z9, [sp, #16, mul vl] // 16-byte Folded Spill ; CHECK-NEXT: str z8, [sp, #17, mul vl] // 16-byte Folded Spill ; CHECK-NEXT: addvl sp, sp, #-2 ; CHECK-NEXT: .cfi_escape 0x0f, 0x0d, 0x8f, 0x00, 0x11, 0x10, 0x22, 0x11, 0xa0, 0x01, 0x92, 0x2e, 0x00, 0x1e, 0x22 // sp + 16 + 160 * VG ; CHECK-NEXT: .cfi_offset w30, -8 ; CHECK-NEXT: .cfi_offset w29, -16 ; CHECK-NEXT: .cfi_escape 0x10, 0x48, 0x0a, 0x11, 0x70, 0x22, 0x11, 0x78, 0x92, 0x2e, 0x00, 0x1e, 0x22 // $d8 @ cfa - 16 - 8 * VG ; CHECK-NEXT: .cfi_escape 0x10, 0x49, 0x0a, 0x11, 0x70, 0x22, 0x11, 0x70, 0x92, 0x2e, 0x00, 0x1e, 0x22 // $d9 @ cfa - 16 - 16 * VG ; CHECK-NEXT: .cfi_escape 0x10, 0x4a, 0x0a, 0x11, 0x70, 0x22, 0x11, 0x68, 0x92, 0x2e, 0x00, 0x1e, 0x22 // $d10 @ cfa - 16 - 24 * VG ; CHECK-NEXT: .cfi_escape 0x10, 0x4b, 0x0a, 0x11, 0x70, 0x22, 0x11, 0x60, 0x92, 0x2e, 0x00, 0x1e, 0x22 // $d11 @ cfa - 16 - 32 * VG ; CHECK-NEXT: .cfi_escape 0x10, 0x4c, 0x0a, 0x11, 0x70, 0x22, 0x11, 0x58, 0x92, 0x2e, 0x00, 0x1e, 0x22 // $d12 @ cfa - 16 - 40 * VG ; CHECK-NEXT: .cfi_escape 0x10, 0x4d, 0x0a, 0x11, 0x70, 0x22, 0x11, 0x50, 0x92, 0x2e, 0x00, 0x1e, 0x22 // $d13 @ cfa - 16 - 48 * VG ; CHECK-NEXT: .cfi_escape 0x10, 0x4e, 0x0a, 0x11, 0x70, 0x22, 0x11, 0x48, 0x92, 0x2e, 0x00, 0x1e, 0x22 // $d14 @ cfa - 16 - 56 * VG ; CHECK-NEXT: .cfi_escape 0x10, 0x4f, 0x0a, 0x11, 0x70, 0x22, 0x11, 0x40, 0x92, 0x2e, 0x00, 0x1e, 0x22 // $d15 @ cfa - 16 - 64 * VG ; CHECK-NEXT: movi d0, #0000000000000000 ; CHECK-NEXT: fmov s1, #1.00000000 ; CHECK-NEXT: addvl x0, sp, #1 ; CHECK-NEXT: fmov s2, #2.00000000 ; CHECK-NEXT: fmov s3, #3.00000000 ; CHECK-NEXT: mov x1, sp ; CHECK-NEXT: fmov s4, #4.00000000 ; CHECK-NEXT: fmov s5, #5.00000000 ; CHECK-NEXT: fmov s6, #6.00000000 ; CHECK-NEXT: fmov s7, #7.00000000 ; CHECK-NEXT: bl non_sve_callee_high_range ; CHECK-NEXT: addvl sp, sp, #2 ; CHECK-NEXT: ldr p15, [sp, #4, mul vl] // 2-byte Folded Reload ; CHECK-NEXT: ldr z23, [sp, #2, mul vl] // 16-byte Folded Reload ; CHECK-NEXT: ldr z22, [sp, #3, mul vl] // 16-byte Folded Reload ; CHECK-NEXT: ldr p14, [sp, #5, mul vl] // 2-byte Folded Reload ; CHECK-NEXT: ldr z21, [sp, #4, mul vl] // 16-byte Folded Reload ; CHECK-NEXT: ldr z20, [sp, #5, mul vl] // 16-byte Folded Reload ; CHECK-NEXT: ldr p13, [sp, #6, mul vl] // 2-byte Folded Reload ; CHECK-NEXT: ldr z19, [sp, #6, mul vl] // 16-byte Folded Reload ; CHECK-NEXT: ldr z18, [sp, #7, mul vl] // 16-byte Folded Reload ; CHECK-NEXT: ldr p12, [sp, #7, mul vl] // 2-byte Folded Reload ; CHECK-NEXT: ldr z17, [sp, #8, mul vl] // 16-byte Folded Reload ; CHECK-NEXT: ldr z16, [sp, #9, mul vl] // 16-byte Folded Reload ; CHECK-NEXT: ldr p11, [sp, #8, mul vl] // 2-byte Folded Reload ; CHECK-NEXT: ldr z15, [sp, #10, mul vl] // 16-byte Folded Reload ; CHECK-NEXT: ldr z14, [sp, #11, mul vl] // 16-byte Folded Reload ; CHECK-NEXT: ldr p10, [sp, #9, mul vl] // 2-byte Folded Reload ; CHECK-NEXT: ldr z13, [sp, #12, mul vl] // 16-byte Folded Reload ; CHECK-NEXT: ldr z12, [sp, #13, mul vl] // 16-byte Folded Reload ; CHECK-NEXT: ldr p9, [sp, #10, mul vl] // 2-byte Folded Reload ; CHECK-NEXT: ldr z11, [sp, #14, mul vl] // 16-byte Folded Reload ; CHECK-NEXT: ldr z10, [sp, #15, mul vl] // 16-byte Folded Reload ; CHECK-NEXT: ldr p8, [sp, #11, mul vl] // 2-byte Folded Reload ; CHECK-NEXT: ldr z9, [sp, #16, mul vl] // 16-byte Folded Reload ; CHECK-NEXT: ldr z8, [sp, #17, mul vl] // 16-byte Folded Reload ; CHECK-NEXT: ldr p7, [sp, #12, mul vl] // 2-byte Folded Reload ; CHECK-NEXT: ldr p6, [sp, #13, mul vl] // 2-byte Folded Reload ; CHECK-NEXT: ldr p5, [sp, #14, mul vl] // 2-byte Folded Reload ; CHECK-NEXT: ldr p4, [sp, #15, mul vl] // 2-byte Folded Reload ; CHECK-NEXT: addvl sp, sp, #18 ; CHECK-NEXT: ldp x29, x30, [sp], #16 // 16-byte Folded Reload ; CHECK-NEXT: ret call void @non_sve_callee_high_range(float 0.0, float 1.0, float 2.0, float 3.0, float 4.0, float 5.0, float 6.0, float 7.0, undef, undef) ret undef } declare void @func_f8_and_v0_passed_via_memory(float %f0, float %f1, float %f2, float %f3, float %f4, float %f5, float %f6, float %f7, float %f8, %v0) define void @verify_all_operands_are_initialised() { ; CHECK-LABEL: verify_all_operands_are_initialised: ; CHECK: // %bb.0: ; CHECK-NEXT: stp x29, x30, [sp, #-16]! // 16-byte Folded Spill ; CHECK-NEXT: sub sp, sp, #16 ; CHECK-NEXT: addvl sp, sp, #-1 ; CHECK-NEXT: .cfi_escape 0x0f, 0x0c, 0x8f, 0x00, 0x11, 0x20, 0x22, 0x11, 0x08, 0x92, 0x2e, 0x00, 0x1e, 0x22 // sp + 32 + 8 * VG ; CHECK-NEXT: .cfi_offset w30, -8 ; CHECK-NEXT: .cfi_offset w29, -16 ; CHECK-NEXT: ptrue p0.s ; CHECK-NEXT: movi d0, #0000000000000000 ; CHECK-NEXT: fmov s1, #1.00000000 ; CHECK-NEXT: fmov z16.s, #9.00000000 ; CHECK-NEXT: mov w8, #1090519040 // =0x41000000 ; CHECK-NEXT: add x0, sp, #16 ; CHECK-NEXT: fmov s2, #2.00000000 ; CHECK-NEXT: fmov s3, #3.00000000 ; CHECK-NEXT: add x9, sp, #16 ; CHECK-NEXT: fmov s4, #4.00000000 ; CHECK-NEXT: fmov s5, #5.00000000 ; CHECK-NEXT: fmov s6, #6.00000000 ; CHECK-NEXT: fmov s7, #7.00000000 ; CHECK-NEXT: st1w { z16.s }, p0, [x9] ; CHECK-NEXT: str w8, [sp] ; CHECK-NEXT: bl func_f8_and_v0_passed_via_memory ; CHECK-NEXT: addvl sp, sp, #1 ; CHECK-NEXT: add sp, sp, #16 ; CHECK-NEXT: ldp x29, x30, [sp], #16 // 16-byte Folded Reload ; CHECK-NEXT: ret call void @func_f8_and_v0_passed_via_memory(float 0.0, float 1.0, float 2.0, float 3.0, float 4.0, float 5.0, float 6.0, float 7.0, float 8.0, shufflevector ( insertelement ( poison, float 9.000000e+00, i64 0), poison, zeroinitializer)) ret void } declare float @callee1(float, , , ) declare float @callee2(i32, i32, i32, i32, i32, i32, i32, i32, float, , ) declare float @callee3(float, float, , , ) declare @llvm.aarch64.sve.ptrue.nxv16i1(i32 immarg) declare @llvm.aarch64.sve.convert.from.svbool.nxv2i1() declare {, , , } @llvm.aarch64.sve.ld4.sret.nxv2f64(, ptr) declare {, , } @llvm.aarch64.sve.ld3.sret.nxv2f64(, ptr) declare @llvm.aarch64.sve.ld1.nxv2f64(, ptr) declare double @llvm.aarch64.sve.faddv.nxv2f64(, ) declare @llvm.vector.insert.nxv8f64.nx2f64(, , i64) declare @llvm.vector.insert.nxv6f64.nx2f64(, , i64)