; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py ; RUN: llc -mattr=+sve -force-streaming-compatible-sve < %s | FileCheck %s target triple = "aarch64-unknown-linux-gnu" declare void @def(ptr) define void @alloc_v4i8(ptr %st_ptr) nounwind { ; CHECK-LABEL: alloc_v4i8: ; CHECK: // %bb.0: ; CHECK-NEXT: sub sp, sp, #48 ; CHECK-NEXT: stp x20, x19, [sp, #32] // 16-byte Folded Spill ; CHECK-NEXT: mov x19, x0 ; CHECK-NEXT: add x0, sp, #28 ; CHECK-NEXT: str x30, [sp, #16] // 8-byte Folded Spill ; CHECK-NEXT: add x20, sp, #28 ; CHECK-NEXT: bl def ; CHECK-NEXT: ptrue p0.b, vl2 ; CHECK-NEXT: ld2b { z0.b, z1.b }, p0/z, [x20] ; CHECK-NEXT: ptrue p0.s, vl2 ; CHECK-NEXT: ldr x30, [sp, #16] // 8-byte Folded Reload ; CHECK-NEXT: mov z2.b, z0.b[1] ; CHECK-NEXT: fmov w8, s0 ; CHECK-NEXT: fmov w9, s2 ; CHECK-NEXT: stp w8, w9, [sp, #8] ; CHECK-NEXT: ldr d0, [sp, #8] ; CHECK-NEXT: st1b { z0.s }, p0, [x19] ; CHECK-NEXT: ldp x20, x19, [sp, #32] // 16-byte Folded Reload ; CHECK-NEXT: add sp, sp, #48 ; CHECK-NEXT: ret %alloc = alloca [4 x i8] call void @def(ptr %alloc) %load = load <4 x i8>, ptr %alloc %strided.vec = shufflevector <4 x i8> %load, <4 x i8> poison, <2 x i32> store <2 x i8> %strided.vec, ptr %st_ptr ret void } define void @alloc_v6i8(ptr %st_ptr) nounwind { ; CHECK-LABEL: alloc_v6i8: ; CHECK: // %bb.0: ; CHECK-NEXT: sub sp, sp, #48 ; CHECK-NEXT: stp x20, x19, [sp, #32] // 16-byte Folded Spill ; CHECK-NEXT: mov x19, x0 ; CHECK-NEXT: add x0, sp, #24 ; CHECK-NEXT: str x30, [sp, #16] // 8-byte Folded Spill ; CHECK-NEXT: add x20, sp, #24 ; CHECK-NEXT: bl def ; CHECK-NEXT: ptrue p0.b, vl3 ; CHECK-NEXT: ld2b { z0.b, z1.b }, p0/z, [x20] ; CHECK-NEXT: ptrue p0.h, vl4 ; CHECK-NEXT: mov z2.b, z1.b[3] ; CHECK-NEXT: fmov w8, s1 ; CHECK-NEXT: mov z3.b, z1.b[2] ; CHECK-NEXT: mov z4.b, z1.b[1] ; CHECK-NEXT: strh w8, [sp] ; CHECK-NEXT: fmov w8, s2 ; CHECK-NEXT: fmov w9, s3 ; CHECK-NEXT: strh w8, [sp, #6] ; CHECK-NEXT: fmov w8, s4 ; CHECK-NEXT: strh w9, [sp, #4] ; CHECK-NEXT: strh w8, [sp, #2] ; CHECK-NEXT: add x8, sp, #12 ; CHECK-NEXT: ldr d0, [sp] ; CHECK-NEXT: st1b { z0.h }, p0, [x8] ; CHECK-NEXT: ldrh w8, [sp, #12] ; CHECK-NEXT: strb w9, [x19, #2] ; CHECK-NEXT: ldr x30, [sp, #16] // 8-byte Folded Reload ; CHECK-NEXT: strh w8, [x19] ; CHECK-NEXT: ldp x20, x19, [sp, #32] // 16-byte Folded Reload ; CHECK-NEXT: add sp, sp, #48 ; CHECK-NEXT: ret %alloc = alloca [6 x i8] call void @def(ptr %alloc) %load = load <6 x i8>, ptr %alloc %strided.vec = shufflevector <6 x i8> %load, <6 x i8> poison, <3 x i32> store <3 x i8> %strided.vec, ptr %st_ptr ret void } define void @alloc_v32i8(ptr %st_ptr) nounwind { ; CHECK-LABEL: alloc_v32i8: ; CHECK: // %bb.0: ; CHECK-NEXT: sub sp, sp, #48 ; CHECK-NEXT: stp x30, x19, [sp, #32] // 16-byte Folded Spill ; CHECK-NEXT: mov x19, x0 ; CHECK-NEXT: mov x0, sp ; CHECK-NEXT: bl def ; CHECK-NEXT: adrp x8, .LCPI2_0 ; CHECK-NEXT: ldr q0, [sp] ; CHECK-NEXT: ldr q1, [x8, :lo12:.LCPI2_0] ; CHECK-NEXT: tbl z0.b, { z0.b }, z1.b ; CHECK-NEXT: ldr q1, [sp, #16] ; CHECK-NEXT: fmov w8, s1 ; CHECK-NEXT: strb w8, [x19, #8] ; CHECK-NEXT: fmov x8, d0 ; CHECK-NEXT: str x8, [x19] ; CHECK-NEXT: ldp x30, x19, [sp, #32] // 16-byte Folded Reload ; CHECK-NEXT: add sp, sp, #48 ; CHECK-NEXT: ret %alloc = alloca [32 x i8] call void @def(ptr %alloc) %load = load <32 x i8>, ptr %alloc %strided.vec = shufflevector <32 x i8> %load, <32 x i8> poison, <9 x i32> store <9 x i8> %strided.vec, ptr %st_ptr ret void } define void @alloc_v8f64(ptr %st_ptr) nounwind { ; CHECK-LABEL: alloc_v8f64: ; CHECK: // %bb.0: ; CHECK-NEXT: sub sp, sp, #96 ; CHECK-NEXT: stp x20, x19, [sp, #80] // 16-byte Folded Spill ; CHECK-NEXT: mov x19, x0 ; CHECK-NEXT: mov x0, sp ; CHECK-NEXT: str x30, [sp, #64] // 8-byte Folded Spill ; CHECK-NEXT: mov x20, sp ; CHECK-NEXT: bl def ; CHECK-NEXT: ptrue p0.d, vl2 ; CHECK-NEXT: mov x8, #4 // =0x4 ; CHECK-NEXT: ld2d { z0.d, z1.d }, p0/z, [x20] ; CHECK-NEXT: ld2d { z2.d, z3.d }, p0/z, [x20, x8, lsl #3] ; CHECK-NEXT: ldr x30, [sp, #64] // 8-byte Folded Reload ; CHECK-NEXT: stp q0, q2, [x19] ; CHECK-NEXT: ldp x20, x19, [sp, #80] // 16-byte Folded Reload ; CHECK-NEXT: add sp, sp, #96 ; CHECK-NEXT: ret %alloc = alloca [8 x double] call void @def(ptr %alloc) %load = load <8 x double>, ptr %alloc %strided.vec = shufflevector <8 x double> %load, <8 x double> poison, <4 x i32> store <4 x double> %strided.vec, ptr %st_ptr ret void }