; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py ; RUN: llc -mtriple=amdgcn -mcpu=gfx1100 -verify-machineinstrs < %s | FileCheck -check-prefix=ATTRIB %s ; RUN: llc -mtriple=amdgcn -mcpu=gfx1100 -amdgpu-nsa-threshold=2 -verify-machineinstrs < %s | FileCheck -check-prefix=FORCE-2 %s ; RUN: llc -mtriple=amdgcn -mcpu=gfx1100 -amdgpu-nsa-threshold=3 -verify-machineinstrs < %s | FileCheck -check-prefix=FORCE-3 %s ; RUN: llc -mtriple=amdgcn -mcpu=gfx1100 -amdgpu-nsa-threshold=4 -verify-machineinstrs < %s | FileCheck -check-prefix=FORCE-4 %s ; Note: command line argument should override function attribute. define amdgpu_ps <4 x float> @sample_2d_nsa2(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, float %t, float %s) #2 { ; ATTRIB-LABEL: sample_2d_nsa2: ; ATTRIB: ; %bb.0: ; %main_body ; ATTRIB-NEXT: s_mov_b32 s12, exec_lo ; ATTRIB-NEXT: s_wqm_b32 exec_lo, exec_lo ; ATTRIB-NEXT: s_delay_alu instid0(SALU_CYCLE_1) ; ATTRIB-NEXT: s_and_b32 exec_lo, exec_lo, s12 ; ATTRIB-NEXT: image_sample v[0:3], [v1, v0], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_2D ; ATTRIB-NEXT: s_waitcnt vmcnt(0) ; ATTRIB-NEXT: ; return to shader part epilog ; ; FORCE-2-LABEL: sample_2d_nsa2: ; FORCE-2: ; %bb.0: ; %main_body ; FORCE-2-NEXT: s_mov_b32 s12, exec_lo ; FORCE-2-NEXT: s_wqm_b32 exec_lo, exec_lo ; FORCE-2-NEXT: s_delay_alu instid0(SALU_CYCLE_1) ; FORCE-2-NEXT: s_and_b32 exec_lo, exec_lo, s12 ; FORCE-2-NEXT: image_sample v[0:3], [v1, v0], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_2D ; FORCE-2-NEXT: s_waitcnt vmcnt(0) ; FORCE-2-NEXT: ; return to shader part epilog ; ; FORCE-3-LABEL: sample_2d_nsa2: ; FORCE-3: ; %bb.0: ; %main_body ; FORCE-3-NEXT: s_mov_b32 s12, exec_lo ; FORCE-3-NEXT: s_wqm_b32 exec_lo, exec_lo ; FORCE-3-NEXT: v_mov_b32_e32 v2, v0 ; FORCE-3-NEXT: s_and_b32 exec_lo, exec_lo, s12 ; FORCE-3-NEXT: image_sample v[0:3], v[1:2], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_2D ; FORCE-3-NEXT: s_waitcnt vmcnt(0) ; FORCE-3-NEXT: ; return to shader part epilog ; ; FORCE-4-LABEL: sample_2d_nsa2: ; FORCE-4: ; %bb.0: ; %main_body ; FORCE-4-NEXT: s_mov_b32 s12, exec_lo ; FORCE-4-NEXT: s_wqm_b32 exec_lo, exec_lo ; FORCE-4-NEXT: v_mov_b32_e32 v2, v0 ; FORCE-4-NEXT: s_and_b32 exec_lo, exec_lo, s12 ; FORCE-4-NEXT: image_sample v[0:3], v[1:2], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_2D ; FORCE-4-NEXT: s_waitcnt vmcnt(0) ; FORCE-4-NEXT: ; return to shader part epilog main_body: %v = call <4 x float> @llvm.amdgcn.image.sample.2d.v4f32.f32(i32 15, float %s, float %t, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0) ret <4 x float> %v } define amdgpu_ps <4 x float> @sample_3d_nsa2(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, float %r, float %s, float %t) #2 { ; ATTRIB-LABEL: sample_3d_nsa2: ; ATTRIB: ; %bb.0: ; %main_body ; ATTRIB-NEXT: s_mov_b32 s12, exec_lo ; ATTRIB-NEXT: s_wqm_b32 exec_lo, exec_lo ; ATTRIB-NEXT: s_delay_alu instid0(SALU_CYCLE_1) ; ATTRIB-NEXT: s_and_b32 exec_lo, exec_lo, s12 ; ATTRIB-NEXT: image_sample v[0:3], [v1, v2, v0], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_3D ; ATTRIB-NEXT: s_waitcnt vmcnt(0) ; ATTRIB-NEXT: ; return to shader part epilog ; ; FORCE-2-LABEL: sample_3d_nsa2: ; FORCE-2: ; %bb.0: ; %main_body ; FORCE-2-NEXT: s_mov_b32 s12, exec_lo ; FORCE-2-NEXT: s_wqm_b32 exec_lo, exec_lo ; FORCE-2-NEXT: s_delay_alu instid0(SALU_CYCLE_1) ; FORCE-2-NEXT: s_and_b32 exec_lo, exec_lo, s12 ; FORCE-2-NEXT: image_sample v[0:3], [v1, v2, v0], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_3D ; FORCE-2-NEXT: s_waitcnt vmcnt(0) ; FORCE-2-NEXT: ; return to shader part epilog ; ; FORCE-3-LABEL: sample_3d_nsa2: ; FORCE-3: ; %bb.0: ; %main_body ; FORCE-3-NEXT: s_mov_b32 s12, exec_lo ; FORCE-3-NEXT: s_wqm_b32 exec_lo, exec_lo ; FORCE-3-NEXT: s_delay_alu instid0(SALU_CYCLE_1) ; FORCE-3-NEXT: s_and_b32 exec_lo, exec_lo, s12 ; FORCE-3-NEXT: image_sample v[0:3], [v1, v2, v0], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_3D ; FORCE-3-NEXT: s_waitcnt vmcnt(0) ; FORCE-3-NEXT: ; return to shader part epilog ; ; FORCE-4-LABEL: sample_3d_nsa2: ; FORCE-4: ; %bb.0: ; %main_body ; FORCE-4-NEXT: s_mov_b32 s12, exec_lo ; FORCE-4-NEXT: s_wqm_b32 exec_lo, exec_lo ; FORCE-4-NEXT: v_mov_b32_e32 v3, v0 ; FORCE-4-NEXT: s_and_b32 exec_lo, exec_lo, s12 ; FORCE-4-NEXT: image_sample v[0:3], v[1:3], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_3D ; FORCE-4-NEXT: s_waitcnt vmcnt(0) ; FORCE-4-NEXT: ; return to shader part epilog main_body: %v = call <4 x float> @llvm.amdgcn.image.sample.3d.v4f32.f32(i32 15, float %s, float %t, float %r, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0) ret <4 x float> %v } define amdgpu_ps <4 x float> @sample_2d_nsa3(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, float %t, float %s) #3 { ; ATTRIB-LABEL: sample_2d_nsa3: ; ATTRIB: ; %bb.0: ; %main_body ; ATTRIB-NEXT: s_mov_b32 s12, exec_lo ; ATTRIB-NEXT: s_wqm_b32 exec_lo, exec_lo ; ATTRIB-NEXT: v_mov_b32_e32 v2, v0 ; ATTRIB-NEXT: s_and_b32 exec_lo, exec_lo, s12 ; ATTRIB-NEXT: image_sample v[0:3], v[1:2], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_2D ; ATTRIB-NEXT: s_waitcnt vmcnt(0) ; ATTRIB-NEXT: ; return to shader part epilog ; ; FORCE-2-LABEL: sample_2d_nsa3: ; FORCE-2: ; %bb.0: ; %main_body ; FORCE-2-NEXT: s_mov_b32 s12, exec_lo ; FORCE-2-NEXT: s_wqm_b32 exec_lo, exec_lo ; FORCE-2-NEXT: s_delay_alu instid0(SALU_CYCLE_1) ; FORCE-2-NEXT: s_and_b32 exec_lo, exec_lo, s12 ; FORCE-2-NEXT: image_sample v[0:3], [v1, v0], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_2D ; FORCE-2-NEXT: s_waitcnt vmcnt(0) ; FORCE-2-NEXT: ; return to shader part epilog ; ; FORCE-3-LABEL: sample_2d_nsa3: ; FORCE-3: ; %bb.0: ; %main_body ; FORCE-3-NEXT: s_mov_b32 s12, exec_lo ; FORCE-3-NEXT: s_wqm_b32 exec_lo, exec_lo ; FORCE-3-NEXT: v_mov_b32_e32 v2, v0 ; FORCE-3-NEXT: s_and_b32 exec_lo, exec_lo, s12 ; FORCE-3-NEXT: image_sample v[0:3], v[1:2], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_2D ; FORCE-3-NEXT: s_waitcnt vmcnt(0) ; FORCE-3-NEXT: ; return to shader part epilog ; ; FORCE-4-LABEL: sample_2d_nsa3: ; FORCE-4: ; %bb.0: ; %main_body ; FORCE-4-NEXT: s_mov_b32 s12, exec_lo ; FORCE-4-NEXT: s_wqm_b32 exec_lo, exec_lo ; FORCE-4-NEXT: v_mov_b32_e32 v2, v0 ; FORCE-4-NEXT: s_and_b32 exec_lo, exec_lo, s12 ; FORCE-4-NEXT: image_sample v[0:3], v[1:2], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_2D ; FORCE-4-NEXT: s_waitcnt vmcnt(0) ; FORCE-4-NEXT: ; return to shader part epilog main_body: %v = call <4 x float> @llvm.amdgcn.image.sample.2d.v4f32.f32(i32 15, float %s, float %t, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0) ret <4 x float> %v } define amdgpu_ps <4 x float> @sample_3d_nsa3(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, float %r, float %s, float %t) #3 { ; ATTRIB-LABEL: sample_3d_nsa3: ; ATTRIB: ; %bb.0: ; %main_body ; ATTRIB-NEXT: s_mov_b32 s12, exec_lo ; ATTRIB-NEXT: s_wqm_b32 exec_lo, exec_lo ; ATTRIB-NEXT: s_delay_alu instid0(SALU_CYCLE_1) ; ATTRIB-NEXT: s_and_b32 exec_lo, exec_lo, s12 ; ATTRIB-NEXT: image_sample v[0:3], [v1, v2, v0], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_3D ; ATTRIB-NEXT: s_waitcnt vmcnt(0) ; ATTRIB-NEXT: ; return to shader part epilog ; ; FORCE-2-LABEL: sample_3d_nsa3: ; FORCE-2: ; %bb.0: ; %main_body ; FORCE-2-NEXT: s_mov_b32 s12, exec_lo ; FORCE-2-NEXT: s_wqm_b32 exec_lo, exec_lo ; FORCE-2-NEXT: s_delay_alu instid0(SALU_CYCLE_1) ; FORCE-2-NEXT: s_and_b32 exec_lo, exec_lo, s12 ; FORCE-2-NEXT: image_sample v[0:3], [v1, v2, v0], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_3D ; FORCE-2-NEXT: s_waitcnt vmcnt(0) ; FORCE-2-NEXT: ; return to shader part epilog ; ; FORCE-3-LABEL: sample_3d_nsa3: ; FORCE-3: ; %bb.0: ; %main_body ; FORCE-3-NEXT: s_mov_b32 s12, exec_lo ; FORCE-3-NEXT: s_wqm_b32 exec_lo, exec_lo ; FORCE-3-NEXT: s_delay_alu instid0(SALU_CYCLE_1) ; FORCE-3-NEXT: s_and_b32 exec_lo, exec_lo, s12 ; FORCE-3-NEXT: image_sample v[0:3], [v1, v2, v0], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_3D ; FORCE-3-NEXT: s_waitcnt vmcnt(0) ; FORCE-3-NEXT: ; return to shader part epilog ; ; FORCE-4-LABEL: sample_3d_nsa3: ; FORCE-4: ; %bb.0: ; %main_body ; FORCE-4-NEXT: s_mov_b32 s12, exec_lo ; FORCE-4-NEXT: s_wqm_b32 exec_lo, exec_lo ; FORCE-4-NEXT: v_mov_b32_e32 v3, v0 ; FORCE-4-NEXT: s_and_b32 exec_lo, exec_lo, s12 ; FORCE-4-NEXT: image_sample v[0:3], v[1:3], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_3D ; FORCE-4-NEXT: s_waitcnt vmcnt(0) ; FORCE-4-NEXT: ; return to shader part epilog main_body: %v = call <4 x float> @llvm.amdgcn.image.sample.3d.v4f32.f32(i32 15, float %s, float %t, float %r, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0) ret <4 x float> %v } define amdgpu_ps <4 x float> @sample_2d_nsa4(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, float %t, float %s) #4 { ; ATTRIB-LABEL: sample_2d_nsa4: ; ATTRIB: ; %bb.0: ; %main_body ; ATTRIB-NEXT: s_mov_b32 s12, exec_lo ; ATTRIB-NEXT: s_wqm_b32 exec_lo, exec_lo ; ATTRIB-NEXT: v_mov_b32_e32 v2, v0 ; ATTRIB-NEXT: s_and_b32 exec_lo, exec_lo, s12 ; ATTRIB-NEXT: image_sample v[0:3], v[1:2], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_2D ; ATTRIB-NEXT: s_waitcnt vmcnt(0) ; ATTRIB-NEXT: ; return to shader part epilog ; ; FORCE-2-LABEL: sample_2d_nsa4: ; FORCE-2: ; %bb.0: ; %main_body ; FORCE-2-NEXT: s_mov_b32 s12, exec_lo ; FORCE-2-NEXT: s_wqm_b32 exec_lo, exec_lo ; FORCE-2-NEXT: s_delay_alu instid0(SALU_CYCLE_1) ; FORCE-2-NEXT: s_and_b32 exec_lo, exec_lo, s12 ; FORCE-2-NEXT: image_sample v[0:3], [v1, v0], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_2D ; FORCE-2-NEXT: s_waitcnt vmcnt(0) ; FORCE-2-NEXT: ; return to shader part epilog ; ; FORCE-3-LABEL: sample_2d_nsa4: ; FORCE-3: ; %bb.0: ; %main_body ; FORCE-3-NEXT: s_mov_b32 s12, exec_lo ; FORCE-3-NEXT: s_wqm_b32 exec_lo, exec_lo ; FORCE-3-NEXT: v_mov_b32_e32 v2, v0 ; FORCE-3-NEXT: s_and_b32 exec_lo, exec_lo, s12 ; FORCE-3-NEXT: image_sample v[0:3], v[1:2], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_2D ; FORCE-3-NEXT: s_waitcnt vmcnt(0) ; FORCE-3-NEXT: ; return to shader part epilog ; ; FORCE-4-LABEL: sample_2d_nsa4: ; FORCE-4: ; %bb.0: ; %main_body ; FORCE-4-NEXT: s_mov_b32 s12, exec_lo ; FORCE-4-NEXT: s_wqm_b32 exec_lo, exec_lo ; FORCE-4-NEXT: v_mov_b32_e32 v2, v0 ; FORCE-4-NEXT: s_and_b32 exec_lo, exec_lo, s12 ; FORCE-4-NEXT: image_sample v[0:3], v[1:2], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_2D ; FORCE-4-NEXT: s_waitcnt vmcnt(0) ; FORCE-4-NEXT: ; return to shader part epilog main_body: %v = call <4 x float> @llvm.amdgcn.image.sample.2d.v4f32.f32(i32 15, float %s, float %t, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0) ret <4 x float> %v } define amdgpu_ps <4 x float> @sample_3d_nsa4(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, float %r, float %s, float %t) #4 { ; ATTRIB-LABEL: sample_3d_nsa4: ; ATTRIB: ; %bb.0: ; %main_body ; ATTRIB-NEXT: s_mov_b32 s12, exec_lo ; ATTRIB-NEXT: s_wqm_b32 exec_lo, exec_lo ; ATTRIB-NEXT: v_mov_b32_e32 v3, v0 ; ATTRIB-NEXT: s_and_b32 exec_lo, exec_lo, s12 ; ATTRIB-NEXT: image_sample v[0:3], v[1:3], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_3D ; ATTRIB-NEXT: s_waitcnt vmcnt(0) ; ATTRIB-NEXT: ; return to shader part epilog ; ; FORCE-2-LABEL: sample_3d_nsa4: ; FORCE-2: ; %bb.0: ; %main_body ; FORCE-2-NEXT: s_mov_b32 s12, exec_lo ; FORCE-2-NEXT: s_wqm_b32 exec_lo, exec_lo ; FORCE-2-NEXT: s_delay_alu instid0(SALU_CYCLE_1) ; FORCE-2-NEXT: s_and_b32 exec_lo, exec_lo, s12 ; FORCE-2-NEXT: image_sample v[0:3], [v1, v2, v0], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_3D ; FORCE-2-NEXT: s_waitcnt vmcnt(0) ; FORCE-2-NEXT: ; return to shader part epilog ; ; FORCE-3-LABEL: sample_3d_nsa4: ; FORCE-3: ; %bb.0: ; %main_body ; FORCE-3-NEXT: s_mov_b32 s12, exec_lo ; FORCE-3-NEXT: s_wqm_b32 exec_lo, exec_lo ; FORCE-3-NEXT: s_delay_alu instid0(SALU_CYCLE_1) ; FORCE-3-NEXT: s_and_b32 exec_lo, exec_lo, s12 ; FORCE-3-NEXT: image_sample v[0:3], [v1, v2, v0], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_3D ; FORCE-3-NEXT: s_waitcnt vmcnt(0) ; FORCE-3-NEXT: ; return to shader part epilog ; ; FORCE-4-LABEL: sample_3d_nsa4: ; FORCE-4: ; %bb.0: ; %main_body ; FORCE-4-NEXT: s_mov_b32 s12, exec_lo ; FORCE-4-NEXT: s_wqm_b32 exec_lo, exec_lo ; FORCE-4-NEXT: v_mov_b32_e32 v3, v0 ; FORCE-4-NEXT: s_and_b32 exec_lo, exec_lo, s12 ; FORCE-4-NEXT: image_sample v[0:3], v[1:3], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_3D ; FORCE-4-NEXT: s_waitcnt vmcnt(0) ; FORCE-4-NEXT: ; return to shader part epilog main_body: %v = call <4 x float> @llvm.amdgcn.image.sample.3d.v4f32.f32(i32 15, float %s, float %t, float %r, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0) ret <4 x float> %v } declare <4 x float> @llvm.amdgcn.image.sample.2d.v4f32.f32(i32, float, float, <8 x i32>, <4 x i32>, i1, i32, i32) #1 declare <4 x float> @llvm.amdgcn.image.sample.3d.v4f32.f32(i32, float, float, float, <8 x i32>, <4 x i32>, i1, i32, i32) #1 attributes #1 = { nounwind readonly } attributes #2 = { nounwind readonly "amdgpu-nsa-threshold"="2" } attributes #3 = { nounwind readonly "amdgpu-nsa-threshold"="3" } attributes #4 = { nounwind readonly "amdgpu-nsa-threshold"="4" }