; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py ;RUN: llc < %s -mtriple=amdgcn -mcpu=verde -verify-machineinstrs | FileCheck %s --check-prefixes=PREGFX10 ;RUN: llc < %s -mtriple=amdgcn -mcpu=tonga -verify-machineinstrs | FileCheck %s --check-prefixes=PREGFX10 ;RUN: llc < %s -mtriple=amdgcn -mcpu=gfx1010 -verify-machineinstrs | FileCheck %s --check-prefixes=GFX10 ;RUN: llc < %s -mtriple=amdgcn -mcpu=gfx1100 -amdgpu-enable-delay-alu=0 -verify-machineinstrs | FileCheck %s --check-prefixes=GFX11 ;RUN: llc < %s -mtriple=amdgcn -mcpu=gfx1200 -amdgpu-enable-delay-alu=0 -verify-machineinstrs | FileCheck %s --check-prefixes=GFX12,GFX12-SDAG ;RUN: llc < %s -global-isel -mtriple=amdgcn -mcpu=gfx1200 -amdgpu-enable-delay-alu=0 -verify-machineinstrs | FileCheck %s --check-prefixes=GFX12,GFX12-GISEL define amdgpu_ps {<4 x float>, <4 x float>, <4 x float>} @buffer_load(<4 x i32> inreg) { ; PREGFX10-LABEL: buffer_load: ; PREGFX10: ; %bb.0: ; %main_body ; PREGFX10-NEXT: buffer_load_dwordx4 v[0:3], off, s[0:3], 0 ; PREGFX10-NEXT: buffer_load_dwordx4 v[4:7], off, s[0:3], 0 glc ; PREGFX10-NEXT: buffer_load_dwordx4 v[8:11], off, s[0:3], 0 slc ; PREGFX10-NEXT: s_waitcnt vmcnt(0) ; PREGFX10-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: buffer_load: ; GFX10: ; %bb.0: ; %main_body ; GFX10-NEXT: s_clause 0x2 ; GFX10-NEXT: buffer_load_dwordx4 v[0:3], off, s[0:3], 0 ; GFX10-NEXT: buffer_load_dwordx4 v[4:7], off, s[0:3], 0 glc ; GFX10-NEXT: buffer_load_dwordx4 v[8:11], off, s[0:3], 0 slc ; GFX10-NEXT: s_waitcnt vmcnt(0) ; GFX10-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: buffer_load: ; GFX11: ; %bb.0: ; %main_body ; GFX11-NEXT: s_clause 0x2 ; GFX11-NEXT: buffer_load_b128 v[0:3], off, s[0:3], 0 ; GFX11-NEXT: buffer_load_b128 v[4:7], off, s[0:3], 0 glc ; GFX11-NEXT: buffer_load_b128 v[8:11], off, s[0:3], 0 slc ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: ; return to shader part epilog ; ; GFX12-LABEL: buffer_load: ; GFX12: ; %bb.0: ; %main_body ; GFX12-NEXT: s_clause 0x2 ; GFX12-NEXT: buffer_load_b128 v[0:3], off, s[0:3], null ; GFX12-NEXT: buffer_load_b128 v[4:7], off, s[0:3], null th:TH_LOAD_NT ; GFX12-NEXT: buffer_load_b128 v[8:11], off, s[0:3], null th:TH_LOAD_HT ; GFX12-NEXT: s_wait_loadcnt 0x0 ; GFX12-NEXT: ; return to shader part epilog main_body: %data = call <4 x float> @llvm.amdgcn.raw.buffer.load.v4f32(<4 x i32> %0, i32 0, i32 0, i32 0) %data_glc = call <4 x float> @llvm.amdgcn.raw.buffer.load.v4f32(<4 x i32> %0, i32 0, i32 0, i32 1) %data_slc = call <4 x float> @llvm.amdgcn.raw.buffer.load.v4f32(<4 x i32> %0, i32 0, i32 0, i32 2) %r0 = insertvalue {<4 x float>, <4 x float>, <4 x float>} undef, <4 x float> %data, 0 %r1 = insertvalue {<4 x float>, <4 x float>, <4 x float>} %r0, <4 x float> %data_glc, 1 %r2 = insertvalue {<4 x float>, <4 x float>, <4 x float>} %r1, <4 x float> %data_slc, 2 ret {<4 x float>, <4 x float>, <4 x float>} %r2 } define amdgpu_ps {<4 x float>, <4 x float>, <4 x float>} @buffer_load_dlc(<4 x i32> inreg) { ; PREGFX10-LABEL: buffer_load_dlc: ; PREGFX10: ; %bb.0: ; %main_body ; PREGFX10-NEXT: buffer_load_dwordx4 v[0:3], off, s[0:3], 0 ; PREGFX10-NEXT: buffer_load_dwordx4 v[4:7], off, s[0:3], 0 glc ; PREGFX10-NEXT: buffer_load_dwordx4 v[8:11], off, s[0:3], 0 slc ; PREGFX10-NEXT: s_waitcnt vmcnt(0) ; PREGFX10-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: buffer_load_dlc: ; GFX10: ; %bb.0: ; %main_body ; GFX10-NEXT: s_clause 0x2 ; GFX10-NEXT: buffer_load_dwordx4 v[0:3], off, s[0:3], 0 dlc ; GFX10-NEXT: buffer_load_dwordx4 v[4:7], off, s[0:3], 0 glc dlc ; GFX10-NEXT: buffer_load_dwordx4 v[8:11], off, s[0:3], 0 slc dlc ; GFX10-NEXT: s_waitcnt vmcnt(0) ; GFX10-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: buffer_load_dlc: ; GFX11: ; %bb.0: ; %main_body ; GFX11-NEXT: s_clause 0x2 ; GFX11-NEXT: buffer_load_b128 v[0:3], off, s[0:3], 0 dlc ; GFX11-NEXT: buffer_load_b128 v[4:7], off, s[0:3], 0 glc dlc ; GFX11-NEXT: buffer_load_b128 v[8:11], off, s[0:3], 0 slc dlc ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: ; return to shader part epilog ; ; GFX12-LABEL: buffer_load_dlc: ; GFX12: ; %bb.0: ; %main_body ; GFX12-NEXT: s_clause 0x2 ; GFX12-NEXT: buffer_load_b128 v[0:3], off, s[0:3], null th:TH_LOAD_NT_RT ; GFX12-NEXT: buffer_load_b128 v[4:7], off, s[0:3], null th:TH_LOAD_RT_NT ; GFX12-NEXT: buffer_load_b128 v[8:11], off, s[0:3], null th:TH_LOAD_NT_HT ; GFX12-NEXT: s_wait_loadcnt 0x0 ; GFX12-NEXT: ; return to shader part epilog main_body: %data = call <4 x float> @llvm.amdgcn.raw.buffer.load.v4f32(<4 x i32> %0, i32 0, i32 0, i32 4) %data_glc = call <4 x float> @llvm.amdgcn.raw.buffer.load.v4f32(<4 x i32> %0, i32 0, i32 0, i32 5) %data_slc = call <4 x float> @llvm.amdgcn.raw.buffer.load.v4f32(<4 x i32> %0, i32 0, i32 0, i32 6) %r0 = insertvalue {<4 x float>, <4 x float>, <4 x float>} undef, <4 x float> %data, 0 %r1 = insertvalue {<4 x float>, <4 x float>, <4 x float>} %r0, <4 x float> %data_glc, 1 %r2 = insertvalue {<4 x float>, <4 x float>, <4 x float>} %r1, <4 x float> %data_slc, 2 ret {<4 x float>, <4 x float>, <4 x float>} %r2 } define amdgpu_ps <4 x float> @buffer_load_immoffs(<4 x i32> inreg) { ; PREGFX10-LABEL: buffer_load_immoffs: ; PREGFX10: ; %bb.0: ; %main_body ; PREGFX10-NEXT: buffer_load_dwordx4 v[0:3], off, s[0:3], 0 offset:40 ; PREGFX10-NEXT: s_waitcnt vmcnt(0) ; PREGFX10-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: buffer_load_immoffs: ; GFX10: ; %bb.0: ; %main_body ; GFX10-NEXT: buffer_load_dwordx4 v[0:3], off, s[0:3], 0 offset:40 ; GFX10-NEXT: s_waitcnt vmcnt(0) ; GFX10-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: buffer_load_immoffs: ; GFX11: ; %bb.0: ; %main_body ; GFX11-NEXT: buffer_load_b128 v[0:3], off, s[0:3], 0 offset:40 ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: ; return to shader part epilog ; ; GFX12-LABEL: buffer_load_immoffs: ; GFX12: ; %bb.0: ; %main_body ; GFX12-NEXT: buffer_load_b128 v[0:3], off, s[0:3], null offset:40 ; GFX12-NEXT: s_wait_loadcnt 0x0 ; GFX12-NEXT: ; return to shader part epilog main_body: %data = call <4 x float> @llvm.amdgcn.raw.buffer.load.v4f32(<4 x i32> %0, i32 40, i32 0, i32 0) ret <4 x float> %data } define amdgpu_ps <4 x float> @buffer_load_immoffs_large(<4 x i32> inreg) { ; PREGFX10-LABEL: buffer_load_immoffs_large: ; PREGFX10: ; %bb.0: ; %main_body ; PREGFX10-NEXT: s_movk_i32 s4, 0x1ffc ; PREGFX10-NEXT: buffer_load_dwordx4 v[0:3], off, s[0:3], s4 offset:4 ; PREGFX10-NEXT: s_waitcnt vmcnt(0) ; PREGFX10-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: buffer_load_immoffs_large: ; GFX10: ; %bb.0: ; %main_body ; GFX10-NEXT: s_movk_i32 s4, 0x1ffc ; GFX10-NEXT: buffer_load_dwordx4 v[0:3], off, s[0:3], s4 offset:4 ; GFX10-NEXT: s_waitcnt vmcnt(0) ; GFX10-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: buffer_load_immoffs_large: ; GFX11: ; %bb.0: ; %main_body ; GFX11-NEXT: s_movk_i32 s4, 0x1ffc ; GFX11-NEXT: buffer_load_b128 v[0:3], off, s[0:3], s4 offset:4 ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: ; return to shader part epilog ; ; GFX12-LABEL: buffer_load_immoffs_large: ; GFX12: ; %bb.0: ; %main_body ; GFX12-NEXT: s_movk_i32 s4, 0x1ffc ; GFX12-NEXT: buffer_load_b128 v[0:3], off, s[0:3], s4 offset:4 ; GFX12-NEXT: s_wait_loadcnt 0x0 ; GFX12-NEXT: ; return to shader part epilog main_body: %data = call <4 x float> @llvm.amdgcn.raw.buffer.load.v4f32(<4 x i32> %0, i32 4, i32 8188, i32 0) ret <4 x float> %data } define amdgpu_ps <4 x float> @buffer_load_ofs(<4 x i32> inreg, i32) { ; PREGFX10-LABEL: buffer_load_ofs: ; PREGFX10: ; %bb.0: ; %main_body ; PREGFX10-NEXT: buffer_load_dwordx4 v[0:3], v0, s[0:3], 0 offen ; PREGFX10-NEXT: s_waitcnt vmcnt(0) ; PREGFX10-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: buffer_load_ofs: ; GFX10: ; %bb.0: ; %main_body ; GFX10-NEXT: buffer_load_dwordx4 v[0:3], v0, s[0:3], 0 offen ; GFX10-NEXT: s_waitcnt vmcnt(0) ; GFX10-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: buffer_load_ofs: ; GFX11: ; %bb.0: ; %main_body ; GFX11-NEXT: buffer_load_b128 v[0:3], v0, s[0:3], 0 offen ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: ; return to shader part epilog ; ; GFX12-LABEL: buffer_load_ofs: ; GFX12: ; %bb.0: ; %main_body ; GFX12-NEXT: buffer_load_b128 v[0:3], v0, s[0:3], null offen ; GFX12-NEXT: s_wait_loadcnt 0x0 ; GFX12-NEXT: ; return to shader part epilog main_body: %data = call <4 x float> @llvm.amdgcn.raw.buffer.load.v4f32(<4 x i32> %0, i32 %1, i32 0, i32 0) ret <4 x float> %data } define amdgpu_ps <4 x float> @buffer_load_ofs_imm(<4 x i32> inreg, i32) { ; PREGFX10-LABEL: buffer_load_ofs_imm: ; PREGFX10: ; %bb.0: ; %main_body ; PREGFX10-NEXT: buffer_load_dwordx4 v[0:3], v0, s[0:3], 0 offen offset:60 ; PREGFX10-NEXT: s_waitcnt vmcnt(0) ; PREGFX10-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: buffer_load_ofs_imm: ; GFX10: ; %bb.0: ; %main_body ; GFX10-NEXT: buffer_load_dwordx4 v[0:3], v0, s[0:3], 0 offen offset:60 ; GFX10-NEXT: s_waitcnt vmcnt(0) ; GFX10-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: buffer_load_ofs_imm: ; GFX11: ; %bb.0: ; %main_body ; GFX11-NEXT: buffer_load_b128 v[0:3], v0, s[0:3], 0 offen offset:60 ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: ; return to shader part epilog ; ; GFX12-LABEL: buffer_load_ofs_imm: ; GFX12: ; %bb.0: ; %main_body ; GFX12-NEXT: buffer_load_b128 v[0:3], v0, s[0:3], null offen offset:60 ; GFX12-NEXT: s_wait_loadcnt 0x0 ; GFX12-NEXT: ; return to shader part epilog main_body: %ofs = add i32 %1, 60 %data = call <4 x float> @llvm.amdgcn.raw.buffer.load.v4f32(<4 x i32> %0, i32 %ofs, i32 0, i32 0) ret <4 x float> %data } define amdgpu_ps <4 x float> @buffer_load_voffset_large_12bit(<4 x i32> inreg) { ; PREGFX10-LABEL: buffer_load_voffset_large_12bit: ; PREGFX10: ; %bb.0: ; %main_body ; PREGFX10-NEXT: buffer_load_dwordx4 v[0:3], off, s[0:3], 0 offset:4092 ; PREGFX10-NEXT: s_waitcnt vmcnt(0) ; PREGFX10-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: buffer_load_voffset_large_12bit: ; GFX10: ; %bb.0: ; %main_body ; GFX10-NEXT: buffer_load_dwordx4 v[0:3], off, s[0:3], 0 offset:4092 ; GFX10-NEXT: s_waitcnt vmcnt(0) ; GFX10-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: buffer_load_voffset_large_12bit: ; GFX11: ; %bb.0: ; %main_body ; GFX11-NEXT: buffer_load_b128 v[0:3], off, s[0:3], 0 offset:4092 ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: ; return to shader part epilog ; ; GFX12-LABEL: buffer_load_voffset_large_12bit: ; GFX12: ; %bb.0: ; %main_body ; GFX12-NEXT: buffer_load_b128 v[0:3], off, s[0:3], null offset:4092 ; GFX12-NEXT: s_wait_loadcnt 0x0 ; GFX12-NEXT: ; return to shader part epilog main_body: %data = call <4 x float> @llvm.amdgcn.raw.buffer.load.v4f32(<4 x i32> %0, i32 4092, i32 0, i32 0) ret <4 x float> %data } define amdgpu_ps <4 x float> @buffer_load_voffset_large_13bit(<4 x i32> inreg) { ; PREGFX10-LABEL: buffer_load_voffset_large_13bit: ; PREGFX10: ; %bb.0: ; %main_body ; PREGFX10-NEXT: v_mov_b32_e32 v0, 0x1000 ; PREGFX10-NEXT: buffer_load_dwordx4 v[0:3], v0, s[0:3], 0 offen offset:4092 ; PREGFX10-NEXT: s_waitcnt vmcnt(0) ; PREGFX10-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: buffer_load_voffset_large_13bit: ; GFX10: ; %bb.0: ; %main_body ; GFX10-NEXT: v_mov_b32_e32 v0, 0x1000 ; GFX10-NEXT: buffer_load_dwordx4 v[0:3], v0, s[0:3], 0 offen offset:4092 ; GFX10-NEXT: s_waitcnt vmcnt(0) ; GFX10-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: buffer_load_voffset_large_13bit: ; GFX11: ; %bb.0: ; %main_body ; GFX11-NEXT: v_mov_b32_e32 v0, 0x1000 ; GFX11-NEXT: buffer_load_b128 v[0:3], v0, s[0:3], 0 offen offset:4092 ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: ; return to shader part epilog ; ; GFX12-LABEL: buffer_load_voffset_large_13bit: ; GFX12: ; %bb.0: ; %main_body ; GFX12-NEXT: buffer_load_b128 v[0:3], off, s[0:3], null offset:8188 ; GFX12-NEXT: s_wait_loadcnt 0x0 ; GFX12-NEXT: ; return to shader part epilog main_body: %data = call <4 x float> @llvm.amdgcn.raw.buffer.load.v4f32(<4 x i32> %0, i32 8188, i32 0, i32 0) ret <4 x float> %data } define amdgpu_ps <4 x float> @buffer_load_voffset_large_16bit(<4 x i32> inreg) { ; PREGFX10-LABEL: buffer_load_voffset_large_16bit: ; PREGFX10: ; %bb.0: ; %main_body ; PREGFX10-NEXT: v_mov_b32_e32 v0, 0xf000 ; PREGFX10-NEXT: buffer_load_dwordx4 v[0:3], v0, s[0:3], 0 offen offset:4092 ; PREGFX10-NEXT: s_waitcnt vmcnt(0) ; PREGFX10-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: buffer_load_voffset_large_16bit: ; GFX10: ; %bb.0: ; %main_body ; GFX10-NEXT: v_mov_b32_e32 v0, 0xf000 ; GFX10-NEXT: buffer_load_dwordx4 v[0:3], v0, s[0:3], 0 offen offset:4092 ; GFX10-NEXT: s_waitcnt vmcnt(0) ; GFX10-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: buffer_load_voffset_large_16bit: ; GFX11: ; %bb.0: ; %main_body ; GFX11-NEXT: v_mov_b32_e32 v0, 0xf000 ; GFX11-NEXT: buffer_load_b128 v[0:3], v0, s[0:3], 0 offen offset:4092 ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: ; return to shader part epilog ; ; GFX12-LABEL: buffer_load_voffset_large_16bit: ; GFX12: ; %bb.0: ; %main_body ; GFX12-NEXT: buffer_load_b128 v[0:3], off, s[0:3], null offset:65532 ; GFX12-NEXT: s_wait_loadcnt 0x0 ; GFX12-NEXT: ; return to shader part epilog main_body: %data = call <4 x float> @llvm.amdgcn.raw.buffer.load.v4f32(<4 x i32> %0, i32 65532, i32 0, i32 0) ret <4 x float> %data } define amdgpu_ps <4 x float> @buffer_load_voffset_large_23bit(<4 x i32> inreg) { ; PREGFX10-LABEL: buffer_load_voffset_large_23bit: ; PREGFX10: ; %bb.0: ; %main_body ; PREGFX10-NEXT: v_mov_b32_e32 v0, 0x7ff000 ; PREGFX10-NEXT: buffer_load_dwordx4 v[0:3], v0, s[0:3], 0 offen offset:4092 ; PREGFX10-NEXT: s_waitcnt vmcnt(0) ; PREGFX10-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: buffer_load_voffset_large_23bit: ; GFX10: ; %bb.0: ; %main_body ; GFX10-NEXT: v_mov_b32_e32 v0, 0x7ff000 ; GFX10-NEXT: buffer_load_dwordx4 v[0:3], v0, s[0:3], 0 offen offset:4092 ; GFX10-NEXT: s_waitcnt vmcnt(0) ; GFX10-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: buffer_load_voffset_large_23bit: ; GFX11: ; %bb.0: ; %main_body ; GFX11-NEXT: v_mov_b32_e32 v0, 0x7ff000 ; GFX11-NEXT: buffer_load_b128 v[0:3], v0, s[0:3], 0 offen offset:4092 ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: ; return to shader part epilog ; ; GFX12-LABEL: buffer_load_voffset_large_23bit: ; GFX12: ; %bb.0: ; %main_body ; GFX12-NEXT: buffer_load_b128 v[0:3], off, s[0:3], null offset:8388604 ; GFX12-NEXT: s_wait_loadcnt 0x0 ; GFX12-NEXT: ; return to shader part epilog main_body: %data = call <4 x float> @llvm.amdgcn.raw.buffer.load.v4f32(<4 x i32> %0, i32 8388604, i32 0, i32 0) ret <4 x float> %data } define amdgpu_ps <4 x float> @buffer_load_voffset_large_24bit(<4 x i32> inreg) { ; PREGFX10-LABEL: buffer_load_voffset_large_24bit: ; PREGFX10: ; %bb.0: ; %main_body ; PREGFX10-NEXT: v_mov_b32_e32 v0, 0xfff000 ; PREGFX10-NEXT: buffer_load_dwordx4 v[0:3], v0, s[0:3], 0 offen offset:4092 ; PREGFX10-NEXT: s_waitcnt vmcnt(0) ; PREGFX10-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: buffer_load_voffset_large_24bit: ; GFX10: ; %bb.0: ; %main_body ; GFX10-NEXT: v_mov_b32_e32 v0, 0xfff000 ; GFX10-NEXT: buffer_load_dwordx4 v[0:3], v0, s[0:3], 0 offen offset:4092 ; GFX10-NEXT: s_waitcnt vmcnt(0) ; GFX10-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: buffer_load_voffset_large_24bit: ; GFX11: ; %bb.0: ; %main_body ; GFX11-NEXT: v_mov_b32_e32 v0, 0xfff000 ; GFX11-NEXT: buffer_load_b128 v[0:3], v0, s[0:3], 0 offen offset:4092 ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: ; return to shader part epilog ; ; GFX12-LABEL: buffer_load_voffset_large_24bit: ; GFX12: ; %bb.0: ; %main_body ; GFX12-NEXT: v_mov_b32_e32 v0, 0x800000 ; GFX12-NEXT: buffer_load_b128 v[0:3], v0, s[0:3], null offen offset:8388604 ; GFX12-NEXT: s_wait_loadcnt 0x0 ; GFX12-NEXT: ; return to shader part epilog main_body: %data = call <4 x float> @llvm.amdgcn.raw.buffer.load.v4f32(<4 x i32> %0, i32 16777212, i32 0, i32 0) ret <4 x float> %data } define amdgpu_ps float @buffer_load_x1(<4 x i32> inreg %rsrc, i32 %ofs) { ; PREGFX10-LABEL: buffer_load_x1: ; PREGFX10: ; %bb.0: ; %main_body ; PREGFX10-NEXT: buffer_load_dword v0, v0, s[0:3], 0 offen ; PREGFX10-NEXT: s_waitcnt vmcnt(0) ; PREGFX10-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: buffer_load_x1: ; GFX10: ; %bb.0: ; %main_body ; GFX10-NEXT: buffer_load_dword v0, v0, s[0:3], 0 offen ; GFX10-NEXT: s_waitcnt vmcnt(0) ; GFX10-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: buffer_load_x1: ; GFX11: ; %bb.0: ; %main_body ; GFX11-NEXT: buffer_load_b32 v0, v0, s[0:3], 0 offen ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: ; return to shader part epilog ; ; GFX12-LABEL: buffer_load_x1: ; GFX12: ; %bb.0: ; %main_body ; GFX12-NEXT: buffer_load_b32 v0, v0, s[0:3], null offen ; GFX12-NEXT: s_wait_loadcnt 0x0 ; GFX12-NEXT: ; return to shader part epilog main_body: %data = call float @llvm.amdgcn.raw.buffer.load.f32(<4 x i32> %rsrc, i32 %ofs, i32 0, i32 0) ret float %data } define amdgpu_ps <2 x float> @buffer_load_x2(<4 x i32> inreg %rsrc, i32 %ofs) { ; PREGFX10-LABEL: buffer_load_x2: ; PREGFX10: ; %bb.0: ; %main_body ; PREGFX10-NEXT: buffer_load_dwordx2 v[0:1], v0, s[0:3], 0 offen ; PREGFX10-NEXT: s_waitcnt vmcnt(0) ; PREGFX10-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: buffer_load_x2: ; GFX10: ; %bb.0: ; %main_body ; GFX10-NEXT: buffer_load_dwordx2 v[0:1], v0, s[0:3], 0 offen ; GFX10-NEXT: s_waitcnt vmcnt(0) ; GFX10-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: buffer_load_x2: ; GFX11: ; %bb.0: ; %main_body ; GFX11-NEXT: buffer_load_b64 v[0:1], v0, s[0:3], 0 offen ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: ; return to shader part epilog ; ; GFX12-LABEL: buffer_load_x2: ; GFX12: ; %bb.0: ; %main_body ; GFX12-NEXT: buffer_load_b64 v[0:1], v0, s[0:3], null offen ; GFX12-NEXT: s_wait_loadcnt 0x0 ; GFX12-NEXT: ; return to shader part epilog main_body: %data = call <2 x float> @llvm.amdgcn.raw.buffer.load.v2f32(<4 x i32> %rsrc, i32 %ofs, i32 0, i32 0) ret <2 x float> %data } define amdgpu_ps <4 x float> @buffer_load_negative_offset(<4 x i32> inreg, i32 %ofs) { ; GFX10-LABEL: buffer_load_negative_offset: ; GFX10: ; %bb.0: ; %main_body ; GFX10-NEXT: v_add_nc_u32_e32 v0, -16, v0 ; GFX10-NEXT: buffer_load_dwordx4 v[0:3], v0, s[0:3], 0 offen ; GFX10-NEXT: s_waitcnt vmcnt(0) ; GFX10-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: buffer_load_negative_offset: ; GFX11: ; %bb.0: ; %main_body ; GFX11-NEXT: v_add_nc_u32_e32 v0, -16, v0 ; GFX11-NEXT: buffer_load_b128 v[0:3], v0, s[0:3], 0 offen ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: ; return to shader part epilog ; ; GFX12-LABEL: buffer_load_negative_offset: ; GFX12: ; %bb.0: ; %main_body ; GFX12-NEXT: v_add_nc_u32_e32 v0, -16, v0 ; GFX12-NEXT: buffer_load_b128 v[0:3], v0, s[0:3], null offen ; GFX12-NEXT: s_wait_loadcnt 0x0 ; GFX12-NEXT: ; return to shader part epilog main_body: %ofs.1 = add i32 %ofs, -16 %data = call <4 x float> @llvm.amdgcn.raw.buffer.load.v4f32(<4 x i32> %0, i32 %ofs.1, i32 0, i32 0) ret <4 x float> %data } define amdgpu_ps float @buffer_load_mmo(<4 x i32> inreg %rsrc, ptr addrspace(3) %lds) { ; GFX10-LABEL: buffer_load_mmo: ; GFX10: ; %bb.0: ; %entry ; GFX10-NEXT: buffer_load_dword v1, off, s[0:3], 0 ; GFX10-NEXT: v_mov_b32_e32 v2, 0 ; GFX10-NEXT: ds_write2_b32 v0, v2, v2 offset1:4 ; GFX10-NEXT: s_waitcnt vmcnt(0) ; GFX10-NEXT: v_mov_b32_e32 v0, v1 ; GFX10-NEXT: s_waitcnt lgkmcnt(0) ; GFX10-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: buffer_load_mmo: ; GFX11: ; %bb.0: ; %entry ; GFX11-NEXT: buffer_load_b32 v1, off, s[0:3], 0 ; GFX11-NEXT: v_mov_b32_e32 v2, 0 ; GFX11-NEXT: ds_store_2addr_b32 v0, v2, v2 offset1:4 ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: v_mov_b32_e32 v0, v1 ; GFX11-NEXT: s_waitcnt lgkmcnt(0) ; GFX11-NEXT: ; return to shader part epilog ; ; GFX12-LABEL: buffer_load_mmo: ; GFX12: ; %bb.0: ; %entry ; GFX12-NEXT: buffer_load_b32 v1, off, s[0:3], null ; GFX12-NEXT: v_mov_b32_e32 v2, 0 ; GFX12-NEXT: ds_store_2addr_b32 v0, v2, v2 offset1:4 ; GFX12-NEXT: s_wait_loadcnt 0x0 ; GFX12-NEXT: v_mov_b32_e32 v0, v1 ; GFX12-NEXT: s_wait_dscnt 0x0 ; GFX12-NEXT: ; return to shader part epilog entry: store float 0.0, ptr addrspace(3) %lds %val = call float @llvm.amdgcn.raw.buffer.load.f32(<4 x i32> %rsrc, i32 0, i32 0, i32 0) %tmp2 = getelementptr float, ptr addrspace(3) %lds, i32 4 store float 0.0, ptr addrspace(3) %tmp2 ret float %val } define amdgpu_ps void @buffer_load_x1_offen_merged_and(<4 x i32> inreg %rsrc, i32 %a) { ; PREGFX10-LABEL: buffer_load_x1_offen_merged_and: ; PREGFX10: ; %bb.0: ; %main_body ; PREGFX10-NEXT: buffer_load_dwordx4 v[1:4], v0, s[0:3], 0 offen offset:4 ; PREGFX10-NEXT: buffer_load_dwordx2 v[5:6], v0, s[0:3], 0 offen offset:28 ; PREGFX10-NEXT: s_waitcnt vmcnt(1) ; PREGFX10-NEXT: exp mrt0 v1, v2, v3, v4 done vm ; PREGFX10-NEXT: s_waitcnt vmcnt(0) ; PREGFX10-NEXT: exp mrt0 v5, v6, v0, v0 done vm ; PREGFX10-NEXT: s_endpgm ; ; GFX10-LABEL: buffer_load_x1_offen_merged_and: ; GFX10: ; %bb.0: ; %main_body ; GFX10-NEXT: s_clause 0x1 ; GFX10-NEXT: buffer_load_dwordx4 v[1:4], v0, s[0:3], 0 offen offset:4 ; GFX10-NEXT: buffer_load_dwordx2 v[5:6], v0, s[0:3], 0 offen offset:28 ; GFX10-NEXT: s_waitcnt vmcnt(1) ; GFX10-NEXT: exp mrt0 v1, v2, v3, v4 done vm ; GFX10-NEXT: s_waitcnt vmcnt(0) ; GFX10-NEXT: exp mrt0 v5, v6, v0, v0 done vm ; GFX10-NEXT: s_endpgm ; ; GFX11-LABEL: buffer_load_x1_offen_merged_and: ; GFX11: ; %bb.0: ; %main_body ; GFX11-NEXT: s_clause 0x1 ; GFX11-NEXT: buffer_load_b128 v[1:4], v0, s[0:3], 0 offen offset:4 ; GFX11-NEXT: buffer_load_b64 v[5:6], v0, s[0:3], 0 offen offset:28 ; GFX11-NEXT: s_waitcnt vmcnt(1) ; GFX11-NEXT: exp mrt0 v1, v2, v3, v4 done ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: exp mrt0 v5, v6, v0, v0 done ; GFX11-NEXT: s_endpgm ; ; GFX12-LABEL: buffer_load_x1_offen_merged_and: ; GFX12: ; %bb.0: ; %main_body ; GFX12-NEXT: s_clause 0x1 ; GFX12-NEXT: buffer_load_b128 v[1:4], v0, s[0:3], null offen offset:4 ; GFX12-NEXT: buffer_load_b64 v[5:6], v0, s[0:3], null offen offset:28 ; GFX12-NEXT: s_wait_loadcnt 0x1 ; GFX12-NEXT: export mrt0 v1, v2, v3, v4 done ; GFX12-NEXT: s_wait_loadcnt 0x0 ; GFX12-NEXT: export mrt0 v5, v6, v0, v0 done ; GFX12-NEXT: s_endpgm main_body: %a1 = add i32 %a, 4 %a2 = add i32 %a, 8 %a3 = add i32 %a, 12 %a4 = add i32 %a, 16 %a5 = add i32 %a, 28 %a6 = add i32 %a, 32 %r1 = call float @llvm.amdgcn.raw.buffer.load.f32(<4 x i32> %rsrc, i32 %a1, i32 0, i32 0) %r2 = call float @llvm.amdgcn.raw.buffer.load.f32(<4 x i32> %rsrc, i32 %a2, i32 0, i32 0) %r3 = call float @llvm.amdgcn.raw.buffer.load.f32(<4 x i32> %rsrc, i32 %a3, i32 0, i32 0) %r4 = call float @llvm.amdgcn.raw.buffer.load.f32(<4 x i32> %rsrc, i32 %a4, i32 0, i32 0) %r5 = call float @llvm.amdgcn.raw.buffer.load.f32(<4 x i32> %rsrc, i32 %a5, i32 0, i32 0) %r6 = call float @llvm.amdgcn.raw.buffer.load.f32(<4 x i32> %rsrc, i32 %a6, i32 0, i32 0) call void @llvm.amdgcn.exp.f32(i32 0, i32 15, float %r1, float %r2, float %r3, float %r4, i1 true, i1 true) call void @llvm.amdgcn.exp.f32(i32 0, i32 15, float %r5, float %r6, float undef, float undef, i1 true, i1 true) ret void } define amdgpu_ps void @buffer_load_x1_offen_merged_or(<4 x i32> inreg %rsrc, i32 %inp) { ; PREGFX10-LABEL: buffer_load_x1_offen_merged_or: ; PREGFX10: ; %bb.0: ; %main_body ; PREGFX10-NEXT: v_lshlrev_b32_e32 v4, 6, v0 ; PREGFX10-NEXT: buffer_load_dwordx4 v[0:3], v4, s[0:3], 0 offen offset:4 ; PREGFX10-NEXT: buffer_load_dwordx2 v[4:5], v4, s[0:3], 0 offen offset:28 ; PREGFX10-NEXT: s_waitcnt vmcnt(1) ; PREGFX10-NEXT: exp mrt0 v0, v1, v2, v3 done vm ; PREGFX10-NEXT: s_waitcnt vmcnt(0) ; PREGFX10-NEXT: exp mrt0 v4, v5, v0, v0 done vm ; PREGFX10-NEXT: s_endpgm ; ; GFX10-LABEL: buffer_load_x1_offen_merged_or: ; GFX10: ; %bb.0: ; %main_body ; GFX10-NEXT: v_lshlrev_b32_e32 v6, 6, v0 ; GFX10-NEXT: s_clause 0x1 ; GFX10-NEXT: buffer_load_dwordx4 v[0:3], v6, s[0:3], 0 offen offset:4 ; GFX10-NEXT: buffer_load_dwordx2 v[4:5], v6, s[0:3], 0 offen offset:28 ; GFX10-NEXT: s_waitcnt vmcnt(1) ; GFX10-NEXT: exp mrt0 v0, v1, v2, v3 done vm ; GFX10-NEXT: s_waitcnt vmcnt(0) ; GFX10-NEXT: exp mrt0 v4, v5, v0, v0 done vm ; GFX10-NEXT: s_endpgm ; ; GFX11-LABEL: buffer_load_x1_offen_merged_or: ; GFX11: ; %bb.0: ; %main_body ; GFX11-NEXT: v_lshlrev_b32_e32 v4, 6, v0 ; GFX11-NEXT: s_clause 0x1 ; GFX11-NEXT: buffer_load_b128 v[0:3], v4, s[0:3], 0 offen offset:4 ; GFX11-NEXT: buffer_load_b64 v[4:5], v4, s[0:3], 0 offen offset:28 ; GFX11-NEXT: s_waitcnt vmcnt(1) ; GFX11-NEXT: exp mrt0 v0, v1, v2, v3 done ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: exp mrt0 v4, v5, v0, v0 done ; GFX11-NEXT: s_endpgm ; ; GFX12-SDAG-LABEL: buffer_load_x1_offen_merged_or: ; GFX12-SDAG: ; %bb.0: ; %main_body ; GFX12-SDAG-NEXT: v_lshlrev_b32_e32 v4, 6, v0 ; GFX12-SDAG-NEXT: s_clause 0x1 ; GFX12-SDAG-NEXT: buffer_load_b128 v[0:3], v4, s[0:3], null offen offset:4 ; GFX12-SDAG-NEXT: buffer_load_b64 v[4:5], v4, s[0:3], null offen offset:28 ; GFX12-SDAG-NEXT: s_wait_loadcnt 0x1 ; GFX12-SDAG-NEXT: export mrt0 v0, v1, v2, v3 done ; GFX12-SDAG-NEXT: s_wait_loadcnt 0x0 ; GFX12-SDAG-NEXT: export mrt0 v4, v5, v0, v0 done ; GFX12-SDAG-NEXT: s_endpgm ; ; GFX12-GISEL-LABEL: buffer_load_x1_offen_merged_or: ; GFX12-GISEL: ; %bb.0: ; %main_body ; GFX12-GISEL-NEXT: v_lshlrev_b32_e32 v0, 6, v0 ; GFX12-GISEL-NEXT: v_or_b32_e32 v1, 4, v0 ; GFX12-GISEL-NEXT: v_or_b32_e32 v2, 8, v0 ; GFX12-GISEL-NEXT: v_or_b32_e32 v3, 12, v0 ; GFX12-GISEL-NEXT: v_or_b32_e32 v4, 16, v0 ; GFX12-GISEL-NEXT: v_or_b32_e32 v5, 28, v0 ; GFX12-GISEL-NEXT: v_or_b32_e32 v0, 32, v0 ; GFX12-GISEL-NEXT: s_clause 0x5 ; GFX12-GISEL-NEXT: buffer_load_b32 v1, v1, s[0:3], null offen ; GFX12-GISEL-NEXT: buffer_load_b32 v2, v2, s[0:3], null offen ; GFX12-GISEL-NEXT: buffer_load_b32 v3, v3, s[0:3], null offen ; GFX12-GISEL-NEXT: buffer_load_b32 v4, v4, s[0:3], null offen ; GFX12-GISEL-NEXT: buffer_load_b32 v5, v5, s[0:3], null offen ; GFX12-GISEL-NEXT: buffer_load_b32 v0, v0, s[0:3], null offen ; GFX12-GISEL-NEXT: s_wait_loadcnt 0x2 ; GFX12-GISEL-NEXT: export mrt0 v1, v2, v3, v4 done ; GFX12-GISEL-NEXT: s_wait_loadcnt 0x0 ; GFX12-GISEL-NEXT: export mrt0 v5, v0, v0, v0 done ; GFX12-GISEL-NEXT: s_endpgm main_body: %a = shl i32 %inp, 6 %a1 = or i32 %a, 4 %a2 = or i32 %a, 8 %a3 = or i32 %a, 12 %a4 = or i32 %a, 16 %a5 = or i32 %a, 28 %a6 = or i32 %a, 32 %r1 = call float @llvm.amdgcn.raw.buffer.load.f32(<4 x i32> %rsrc, i32 %a1, i32 0, i32 0) %r2 = call float @llvm.amdgcn.raw.buffer.load.f32(<4 x i32> %rsrc, i32 %a2, i32 0, i32 0) %r3 = call float @llvm.amdgcn.raw.buffer.load.f32(<4 x i32> %rsrc, i32 %a3, i32 0, i32 0) %r4 = call float @llvm.amdgcn.raw.buffer.load.f32(<4 x i32> %rsrc, i32 %a4, i32 0, i32 0) %r5 = call float @llvm.amdgcn.raw.buffer.load.f32(<4 x i32> %rsrc, i32 %a5, i32 0, i32 0) %r6 = call float @llvm.amdgcn.raw.buffer.load.f32(<4 x i32> %rsrc, i32 %a6, i32 0, i32 0) call void @llvm.amdgcn.exp.f32(i32 0, i32 15, float %r1, float %r2, float %r3, float %r4, i1 true, i1 true) call void @llvm.amdgcn.exp.f32(i32 0, i32 15, float %r5, float %r6, float undef, float undef, i1 true, i1 true) ret void } define amdgpu_ps void @buffer_load_x1_offen_merged_glc_slc(<4 x i32> inreg %rsrc, i32 %a) { ; PREGFX10-LABEL: buffer_load_x1_offen_merged_glc_slc: ; PREGFX10: ; %bb.0: ; %main_body ; PREGFX10-NEXT: buffer_load_dwordx2 v[1:2], v0, s[0:3], 0 offen offset:4 ; PREGFX10-NEXT: buffer_load_dwordx2 v[3:4], v0, s[0:3], 0 offen offset:12 glc ; PREGFX10-NEXT: buffer_load_dwordx2 v[5:6], v0, s[0:3], 0 offen offset:28 glc slc ; PREGFX10-NEXT: s_waitcnt vmcnt(1) ; PREGFX10-NEXT: exp mrt0 v1, v2, v3, v4 done vm ; PREGFX10-NEXT: s_waitcnt vmcnt(0) ; PREGFX10-NEXT: exp mrt0 v5, v6, v0, v0 done vm ; PREGFX10-NEXT: s_endpgm ; ; GFX10-LABEL: buffer_load_x1_offen_merged_glc_slc: ; GFX10: ; %bb.0: ; %main_body ; GFX10-NEXT: s_clause 0x2 ; GFX10-NEXT: buffer_load_dwordx2 v[1:2], v0, s[0:3], 0 offen offset:4 ; GFX10-NEXT: buffer_load_dwordx2 v[3:4], v0, s[0:3], 0 offen offset:12 glc ; GFX10-NEXT: buffer_load_dwordx2 v[5:6], v0, s[0:3], 0 offen offset:28 glc slc ; GFX10-NEXT: s_waitcnt vmcnt(1) ; GFX10-NEXT: exp mrt0 v1, v2, v3, v4 done vm ; GFX10-NEXT: s_waitcnt vmcnt(0) ; GFX10-NEXT: exp mrt0 v5, v6, v0, v0 done vm ; GFX10-NEXT: s_endpgm ; ; GFX11-LABEL: buffer_load_x1_offen_merged_glc_slc: ; GFX11: ; %bb.0: ; %main_body ; GFX11-NEXT: s_clause 0x2 ; GFX11-NEXT: buffer_load_b64 v[1:2], v0, s[0:3], 0 offen offset:4 ; GFX11-NEXT: buffer_load_b64 v[3:4], v0, s[0:3], 0 offen offset:12 glc ; GFX11-NEXT: buffer_load_b64 v[5:6], v0, s[0:3], 0 offen offset:28 glc slc ; GFX11-NEXT: s_waitcnt vmcnt(1) ; GFX11-NEXT: exp mrt0 v1, v2, v3, v4 done ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: exp mrt0 v5, v6, v0, v0 done ; GFX11-NEXT: s_endpgm ; ; GFX12-LABEL: buffer_load_x1_offen_merged_glc_slc: ; GFX12: ; %bb.0: ; %main_body ; GFX12-NEXT: s_clause 0x2 ; GFX12-NEXT: buffer_load_b64 v[1:2], v0, s[0:3], null offen offset:4 ; GFX12-NEXT: buffer_load_b64 v[3:4], v0, s[0:3], null offen offset:12 th:TH_LOAD_NT ; GFX12-NEXT: buffer_load_b64 v[5:6], v0, s[0:3], null offen offset:28 th:TH_LOAD_LU ; GFX12-NEXT: s_wait_loadcnt 0x1 ; GFX12-NEXT: export mrt0 v1, v2, v3, v4 done ; GFX12-NEXT: s_wait_loadcnt 0x0 ; GFX12-NEXT: export mrt0 v5, v6, v0, v0 done ; GFX12-NEXT: s_endpgm main_body: %a1 = add i32 %a, 4 %a2 = add i32 %a, 8 %a3 = add i32 %a, 12 %a4 = add i32 %a, 16 %a5 = add i32 %a, 28 %a6 = add i32 %a, 32 %r1 = call float @llvm.amdgcn.raw.buffer.load.f32(<4 x i32> %rsrc, i32 %a1, i32 0, i32 0) %r2 = call float @llvm.amdgcn.raw.buffer.load.f32(<4 x i32> %rsrc, i32 %a2, i32 0, i32 0) %r3 = call float @llvm.amdgcn.raw.buffer.load.f32(<4 x i32> %rsrc, i32 %a3, i32 0, i32 1) %r4 = call float @llvm.amdgcn.raw.buffer.load.f32(<4 x i32> %rsrc, i32 %a4, i32 0, i32 1) %r5 = call float @llvm.amdgcn.raw.buffer.load.f32(<4 x i32> %rsrc, i32 %a5, i32 0, i32 3) %r6 = call float @llvm.amdgcn.raw.buffer.load.f32(<4 x i32> %rsrc, i32 %a6, i32 0, i32 3) call void @llvm.amdgcn.exp.f32(i32 0, i32 15, float %r1, float %r2, float %r3, float %r4, i1 true, i1 true) call void @llvm.amdgcn.exp.f32(i32 0, i32 15, float %r5, float %r6, float undef, float undef, i1 true, i1 true) ret void } define amdgpu_ps void @buffer_load_x2_offen_merged_and(<4 x i32> inreg %rsrc, i32 %a) { ; PREGFX10-LABEL: buffer_load_x2_offen_merged_and: ; PREGFX10: ; %bb.0: ; %main_body ; PREGFX10-NEXT: buffer_load_dwordx4 v[0:3], v0, s[0:3], 0 offen offset:4 ; PREGFX10-NEXT: s_waitcnt vmcnt(0) ; PREGFX10-NEXT: exp mrt0 v0, v1, v2, v3 done vm ; PREGFX10-NEXT: s_endpgm ; ; GFX10-LABEL: buffer_load_x2_offen_merged_and: ; GFX10: ; %bb.0: ; %main_body ; GFX10-NEXT: buffer_load_dwordx4 v[0:3], v0, s[0:3], 0 offen offset:4 ; GFX10-NEXT: s_waitcnt vmcnt(0) ; GFX10-NEXT: exp mrt0 v0, v1, v2, v3 done vm ; GFX10-NEXT: s_endpgm ; ; GFX11-LABEL: buffer_load_x2_offen_merged_and: ; GFX11: ; %bb.0: ; %main_body ; GFX11-NEXT: buffer_load_b128 v[0:3], v0, s[0:3], 0 offen offset:4 ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: exp mrt0 v0, v1, v2, v3 done ; GFX11-NEXT: s_endpgm ; ; GFX12-LABEL: buffer_load_x2_offen_merged_and: ; GFX12: ; %bb.0: ; %main_body ; GFX12-NEXT: buffer_load_b128 v[0:3], v0, s[0:3], null offen offset:4 ; GFX12-NEXT: s_wait_loadcnt 0x0 ; GFX12-NEXT: export mrt0 v0, v1, v2, v3 done ; GFX12-NEXT: s_endpgm main_body: %a1 = add i32 %a, 4 %a2 = add i32 %a, 12 %vr1 = call <2 x float> @llvm.amdgcn.raw.buffer.load.v2f32(<4 x i32> %rsrc, i32 %a1, i32 0, i32 0) %vr2 = call <2 x float> @llvm.amdgcn.raw.buffer.load.v2f32(<4 x i32> %rsrc, i32 %a2, i32 0, i32 0) %r1 = extractelement <2 x float> %vr1, i32 0 %r2 = extractelement <2 x float> %vr1, i32 1 %r3 = extractelement <2 x float> %vr2, i32 0 %r4 = extractelement <2 x float> %vr2, i32 1 call void @llvm.amdgcn.exp.f32(i32 0, i32 15, float %r1, float %r2, float %r3, float %r4, i1 true, i1 true) ret void } define amdgpu_ps void @buffer_load_x2_offen_merged_or(<4 x i32> inreg %rsrc, i32 %inp) { ; PREGFX10-LABEL: buffer_load_x2_offen_merged_or: ; PREGFX10: ; %bb.0: ; %main_body ; PREGFX10-NEXT: v_lshlrev_b32_e32 v0, 4, v0 ; PREGFX10-NEXT: buffer_load_dwordx4 v[0:3], v0, s[0:3], 0 offen offset:4 ; PREGFX10-NEXT: s_waitcnt vmcnt(0) ; PREGFX10-NEXT: exp mrt0 v0, v1, v2, v3 done vm ; PREGFX10-NEXT: s_endpgm ; ; GFX10-LABEL: buffer_load_x2_offen_merged_or: ; GFX10: ; %bb.0: ; %main_body ; GFX10-NEXT: v_lshlrev_b32_e32 v0, 4, v0 ; GFX10-NEXT: buffer_load_dwordx4 v[0:3], v0, s[0:3], 0 offen offset:4 ; GFX10-NEXT: s_waitcnt vmcnt(0) ; GFX10-NEXT: exp mrt0 v0, v1, v2, v3 done vm ; GFX10-NEXT: s_endpgm ; ; GFX11-LABEL: buffer_load_x2_offen_merged_or: ; GFX11: ; %bb.0: ; %main_body ; GFX11-NEXT: v_lshlrev_b32_e32 v0, 4, v0 ; GFX11-NEXT: buffer_load_b128 v[0:3], v0, s[0:3], 0 offen offset:4 ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: exp mrt0 v0, v1, v2, v3 done ; GFX11-NEXT: s_endpgm ; ; GFX12-LABEL: buffer_load_x2_offen_merged_or: ; GFX12: ; %bb.0: ; %main_body ; GFX12-NEXT: v_lshlrev_b32_e32 v0, 4, v0 ; GFX12-NEXT: buffer_load_b128 v[0:3], v0, s[0:3], null offen offset:4 ; GFX12-NEXT: s_wait_loadcnt 0x0 ; GFX12-NEXT: export mrt0 v0, v1, v2, v3 done ; GFX12-NEXT: s_endpgm main_body: %a = shl i32 %inp, 4 %a1 = add i32 %a, 4 %a2 = add i32 %a, 12 %vr1 = call <2 x float> @llvm.amdgcn.raw.buffer.load.v2f32(<4 x i32> %rsrc, i32 %a1, i32 0, i32 0) %vr2 = call <2 x float> @llvm.amdgcn.raw.buffer.load.v2f32(<4 x i32> %rsrc, i32 %a2, i32 0, i32 0) %r1 = extractelement <2 x float> %vr1, i32 0 %r2 = extractelement <2 x float> %vr1, i32 1 %r3 = extractelement <2 x float> %vr2, i32 0 %r4 = extractelement <2 x float> %vr2, i32 1 call void @llvm.amdgcn.exp.f32(i32 0, i32 15, float %r1, float %r2, float %r3, float %r4, i1 true, i1 true) ret void } define amdgpu_ps void @buffer_load_x1_offset_merged(<4 x i32> inreg %rsrc) { ; PREGFX10-LABEL: buffer_load_x1_offset_merged: ; PREGFX10: ; %bb.0: ; %main_body ; PREGFX10-NEXT: buffer_load_dwordx4 v[0:3], off, s[0:3], 0 offset:4 ; PREGFX10-NEXT: buffer_load_dwordx2 v[4:5], off, s[0:3], 0 offset:28 ; PREGFX10-NEXT: s_waitcnt vmcnt(1) ; PREGFX10-NEXT: exp mrt0 v0, v1, v2, v3 done vm ; PREGFX10-NEXT: s_waitcnt vmcnt(0) ; PREGFX10-NEXT: exp mrt0 v4, v5, v0, v0 done vm ; PREGFX10-NEXT: s_endpgm ; ; GFX10-LABEL: buffer_load_x1_offset_merged: ; GFX10: ; %bb.0: ; %main_body ; GFX10-NEXT: s_clause 0x1 ; GFX10-NEXT: buffer_load_dwordx4 v[0:3], off, s[0:3], 0 offset:4 ; GFX10-NEXT: buffer_load_dwordx2 v[4:5], off, s[0:3], 0 offset:28 ; GFX10-NEXT: s_waitcnt vmcnt(1) ; GFX10-NEXT: exp mrt0 v0, v1, v2, v3 done vm ; GFX10-NEXT: s_waitcnt vmcnt(0) ; GFX10-NEXT: exp mrt0 v4, v5, v0, v0 done vm ; GFX10-NEXT: s_endpgm ; ; GFX11-LABEL: buffer_load_x1_offset_merged: ; GFX11: ; %bb.0: ; %main_body ; GFX11-NEXT: s_clause 0x1 ; GFX11-NEXT: buffer_load_b128 v[0:3], off, s[0:3], 0 offset:4 ; GFX11-NEXT: buffer_load_b64 v[4:5], off, s[0:3], 0 offset:28 ; GFX11-NEXT: s_waitcnt vmcnt(1) ; GFX11-NEXT: exp mrt0 v0, v1, v2, v3 done ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: exp mrt0 v4, v5, v0, v0 done ; GFX11-NEXT: s_endpgm ; ; GFX12-LABEL: buffer_load_x1_offset_merged: ; GFX12: ; %bb.0: ; %main_body ; GFX12-NEXT: s_clause 0x1 ; GFX12-NEXT: buffer_load_b128 v[0:3], off, s[0:3], null offset:4 ; GFX12-NEXT: buffer_load_b64 v[4:5], off, s[0:3], null offset:28 ; GFX12-NEXT: s_wait_loadcnt 0x1 ; GFX12-NEXT: export mrt0 v0, v1, v2, v3 done ; GFX12-NEXT: s_wait_loadcnt 0x0 ; GFX12-NEXT: export mrt0 v4, v5, v0, v0 done ; GFX12-NEXT: s_endpgm main_body: %r1 = call float @llvm.amdgcn.raw.buffer.load.f32(<4 x i32> %rsrc, i32 4, i32 0, i32 0) %r2 = call float @llvm.amdgcn.raw.buffer.load.f32(<4 x i32> %rsrc, i32 8, i32 0, i32 0) %r3 = call float @llvm.amdgcn.raw.buffer.load.f32(<4 x i32> %rsrc, i32 12, i32 0, i32 0) %r4 = call float @llvm.amdgcn.raw.buffer.load.f32(<4 x i32> %rsrc, i32 16, i32 0, i32 0) %r5 = call float @llvm.amdgcn.raw.buffer.load.f32(<4 x i32> %rsrc, i32 28, i32 0, i32 0) %r6 = call float @llvm.amdgcn.raw.buffer.load.f32(<4 x i32> %rsrc, i32 32, i32 0, i32 0) call void @llvm.amdgcn.exp.f32(i32 0, i32 15, float %r1, float %r2, float %r3, float %r4, i1 true, i1 true) call void @llvm.amdgcn.exp.f32(i32 0, i32 15, float %r5, float %r6, float undef, float undef, i1 true, i1 true) ret void } define amdgpu_ps void @buffer_load_x2_offset_merged(<4 x i32> inreg %rsrc) { ; PREGFX10-LABEL: buffer_load_x2_offset_merged: ; PREGFX10: ; %bb.0: ; %main_body ; PREGFX10-NEXT: buffer_load_dwordx4 v[0:3], off, s[0:3], 0 offset:4 ; PREGFX10-NEXT: s_waitcnt vmcnt(0) ; PREGFX10-NEXT: exp mrt0 v0, v1, v2, v3 done vm ; PREGFX10-NEXT: s_endpgm ; ; GFX10-LABEL: buffer_load_x2_offset_merged: ; GFX10: ; %bb.0: ; %main_body ; GFX10-NEXT: buffer_load_dwordx4 v[0:3], off, s[0:3], 0 offset:4 ; GFX10-NEXT: s_waitcnt vmcnt(0) ; GFX10-NEXT: exp mrt0 v0, v1, v2, v3 done vm ; GFX10-NEXT: s_endpgm ; ; GFX11-LABEL: buffer_load_x2_offset_merged: ; GFX11: ; %bb.0: ; %main_body ; GFX11-NEXT: buffer_load_b128 v[0:3], off, s[0:3], 0 offset:4 ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: exp mrt0 v0, v1, v2, v3 done ; GFX11-NEXT: s_endpgm ; ; GFX12-LABEL: buffer_load_x2_offset_merged: ; GFX12: ; %bb.0: ; %main_body ; GFX12-NEXT: buffer_load_b128 v[0:3], off, s[0:3], null offset:4 ; GFX12-NEXT: s_wait_loadcnt 0x0 ; GFX12-NEXT: export mrt0 v0, v1, v2, v3 done ; GFX12-NEXT: s_endpgm main_body: %vr1 = call <2 x float> @llvm.amdgcn.raw.buffer.load.v2f32(<4 x i32> %rsrc, i32 4, i32 0, i32 0) %vr2 = call <2 x float> @llvm.amdgcn.raw.buffer.load.v2f32(<4 x i32> %rsrc, i32 12, i32 0, i32 0) %r1 = extractelement <2 x float> %vr1, i32 0 %r2 = extractelement <2 x float> %vr1, i32 1 %r3 = extractelement <2 x float> %vr2, i32 0 %r4 = extractelement <2 x float> %vr2, i32 1 call void @llvm.amdgcn.exp.f32(i32 0, i32 15, float %r1, float %r2, float %r3, float %r4, i1 true, i1 true) ret void } define amdgpu_ps {<4 x float>, <2 x float>, float} @buffer_load_int(<4 x i32> inreg) { ; PREGFX10-LABEL: buffer_load_int: ; PREGFX10: ; %bb.0: ; %main_body ; PREGFX10-NEXT: buffer_load_dwordx4 v[0:3], off, s[0:3], 0 ; PREGFX10-NEXT: buffer_load_dwordx2 v[4:5], off, s[0:3], 0 glc ; PREGFX10-NEXT: buffer_load_dword v6, off, s[0:3], 0 slc ; PREGFX10-NEXT: s_waitcnt vmcnt(0) ; PREGFX10-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: buffer_load_int: ; GFX10: ; %bb.0: ; %main_body ; GFX10-NEXT: s_clause 0x2 ; GFX10-NEXT: buffer_load_dwordx4 v[0:3], off, s[0:3], 0 ; GFX10-NEXT: buffer_load_dwordx2 v[4:5], off, s[0:3], 0 glc ; GFX10-NEXT: buffer_load_dword v6, off, s[0:3], 0 slc ; GFX10-NEXT: s_waitcnt vmcnt(0) ; GFX10-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: buffer_load_int: ; GFX11: ; %bb.0: ; %main_body ; GFX11-NEXT: s_clause 0x2 ; GFX11-NEXT: buffer_load_b128 v[0:3], off, s[0:3], 0 ; GFX11-NEXT: buffer_load_b64 v[4:5], off, s[0:3], 0 glc ; GFX11-NEXT: buffer_load_b32 v6, off, s[0:3], 0 slc ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: ; return to shader part epilog ; ; GFX12-LABEL: buffer_load_int: ; GFX12: ; %bb.0: ; %main_body ; GFX12-NEXT: s_clause 0x2 ; GFX12-NEXT: buffer_load_b128 v[0:3], off, s[0:3], null ; GFX12-NEXT: buffer_load_b64 v[4:5], off, s[0:3], null th:TH_LOAD_NT ; GFX12-NEXT: buffer_load_b32 v6, off, s[0:3], null th:TH_LOAD_HT ; GFX12-NEXT: s_wait_loadcnt 0x0 ; GFX12-NEXT: ; return to shader part epilog main_body: %data = call <4 x i32> @llvm.amdgcn.raw.buffer.load.v4i32(<4 x i32> %0, i32 0, i32 0, i32 0) %data_glc = call <2 x i32> @llvm.amdgcn.raw.buffer.load.v2i32(<4 x i32> %0, i32 0, i32 0, i32 1) %data_slc = call i32 @llvm.amdgcn.raw.buffer.load.i32(<4 x i32> %0, i32 0, i32 0, i32 2) %fdata = bitcast <4 x i32> %data to <4 x float> %fdata_glc = bitcast <2 x i32> %data_glc to <2 x float> %fdata_slc = bitcast i32 %data_slc to float %r0 = insertvalue {<4 x float>, <2 x float>, float} undef, <4 x float> %fdata, 0 %r1 = insertvalue {<4 x float>, <2 x float>, float} %r0, <2 x float> %fdata_glc, 1 %r2 = insertvalue {<4 x float>, <2 x float>, float} %r1, float %fdata_slc, 2 ret {<4 x float>, <2 x float>, float} %r2 } define amdgpu_ps float @raw_buffer_load_ubyte(<4 x i32> inreg %rsrc) { ; PREGFX10-LABEL: raw_buffer_load_ubyte: ; PREGFX10: ; %bb.0: ; %main_body ; PREGFX10-NEXT: buffer_load_ubyte v0, off, s[0:3], 0 ; PREGFX10-NEXT: s_waitcnt vmcnt(0) ; PREGFX10-NEXT: v_cvt_f32_ubyte0_e32 v0, v0 ; PREGFX10-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: raw_buffer_load_ubyte: ; GFX10: ; %bb.0: ; %main_body ; GFX10-NEXT: buffer_load_ubyte v0, off, s[0:3], 0 ; GFX10-NEXT: s_waitcnt vmcnt(0) ; GFX10-NEXT: v_cvt_f32_ubyte0_e32 v0, v0 ; GFX10-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: raw_buffer_load_ubyte: ; GFX11: ; %bb.0: ; %main_body ; GFX11-NEXT: buffer_load_u8 v0, off, s[0:3], 0 ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: v_cvt_f32_ubyte0_e32 v0, v0 ; GFX11-NEXT: ; return to shader part epilog ; ; GFX12-LABEL: raw_buffer_load_ubyte: ; GFX12: ; %bb.0: ; %main_body ; GFX12-NEXT: buffer_load_u8 v0, off, s[0:3], null ; GFX12-NEXT: s_wait_loadcnt 0x0 ; GFX12-NEXT: v_cvt_f32_ubyte0_e32 v0, v0 ; GFX12-NEXT: ; return to shader part epilog main_body: %tmp = call i8 @llvm.amdgcn.raw.buffer.load.i8(<4 x i32> %rsrc, i32 0, i32 0, i32 0) %tmp2 = zext i8 %tmp to i32 %val = uitofp i32 %tmp2 to float ret float %val } define amdgpu_ps float @raw_buffer_load_i16(<4 x i32> inreg %rsrc) { ; PREGFX10-LABEL: raw_buffer_load_i16: ; PREGFX10: ; %bb.0: ; %main_body ; PREGFX10-NEXT: buffer_load_ushort v0, off, s[0:3], 0 ; PREGFX10-NEXT: s_waitcnt vmcnt(0) ; PREGFX10-NEXT: v_cvt_f32_u32_e32 v0, v0 ; PREGFX10-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: raw_buffer_load_i16: ; GFX10: ; %bb.0: ; %main_body ; GFX10-NEXT: buffer_load_ushort v0, off, s[0:3], 0 ; GFX10-NEXT: s_waitcnt vmcnt(0) ; GFX10-NEXT: v_cvt_f32_u32_e32 v0, v0 ; GFX10-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: raw_buffer_load_i16: ; GFX11: ; %bb.0: ; %main_body ; GFX11-NEXT: buffer_load_u16 v0, off, s[0:3], 0 ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: v_cvt_f32_u32_e32 v0, v0 ; GFX11-NEXT: ; return to shader part epilog ; ; GFX12-LABEL: raw_buffer_load_i16: ; GFX12: ; %bb.0: ; %main_body ; GFX12-NEXT: buffer_load_u16 v0, off, s[0:3], null ; GFX12-NEXT: s_wait_loadcnt 0x0 ; GFX12-NEXT: v_cvt_f32_u32_e32 v0, v0 ; GFX12-NEXT: ; return to shader part epilog main_body: %tmp = call i16 @llvm.amdgcn.raw.buffer.load.i16(<4 x i32> %rsrc, i32 0, i32 0, i32 0) %tmp2 = zext i16 %tmp to i32 %val = uitofp i32 %tmp2 to float ret float %val } define amdgpu_ps float @raw_buffer_load_sbyte(<4 x i32> inreg %rsrc) { ; PREGFX10-LABEL: raw_buffer_load_sbyte: ; PREGFX10: ; %bb.0: ; %main_body ; PREGFX10-NEXT: buffer_load_sbyte v0, off, s[0:3], 0 ; PREGFX10-NEXT: s_waitcnt vmcnt(0) ; PREGFX10-NEXT: v_cvt_f32_i32_e32 v0, v0 ; PREGFX10-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: raw_buffer_load_sbyte: ; GFX10: ; %bb.0: ; %main_body ; GFX10-NEXT: buffer_load_sbyte v0, off, s[0:3], 0 ; GFX10-NEXT: s_waitcnt vmcnt(0) ; GFX10-NEXT: v_cvt_f32_i32_e32 v0, v0 ; GFX10-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: raw_buffer_load_sbyte: ; GFX11: ; %bb.0: ; %main_body ; GFX11-NEXT: buffer_load_i8 v0, off, s[0:3], 0 ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: v_cvt_f32_i32_e32 v0, v0 ; GFX11-NEXT: ; return to shader part epilog ; ; GFX12-LABEL: raw_buffer_load_sbyte: ; GFX12: ; %bb.0: ; %main_body ; GFX12-NEXT: buffer_load_i8 v0, off, s[0:3], null ; GFX12-NEXT: s_wait_loadcnt 0x0 ; GFX12-NEXT: v_cvt_f32_i32_e32 v0, v0 ; GFX12-NEXT: ; return to shader part epilog main_body: %tmp = call i8 @llvm.amdgcn.raw.buffer.load.i8(<4 x i32> %rsrc, i32 0, i32 0, i32 0) %tmp2 = sext i8 %tmp to i32 %val = sitofp i32 %tmp2 to float ret float %val } define amdgpu_ps float @raw_buffer_load_sshort(<4 x i32> inreg %rsrc) { ; PREGFX10-LABEL: raw_buffer_load_sshort: ; PREGFX10: ; %bb.0: ; %main_body ; PREGFX10-NEXT: buffer_load_sshort v0, off, s[0:3], 0 ; PREGFX10-NEXT: s_waitcnt vmcnt(0) ; PREGFX10-NEXT: v_cvt_f32_i32_e32 v0, v0 ; PREGFX10-NEXT: ; return to shader part epilog ; ; GFX10-LABEL: raw_buffer_load_sshort: ; GFX10: ; %bb.0: ; %main_body ; GFX10-NEXT: buffer_load_sshort v0, off, s[0:3], 0 ; GFX10-NEXT: s_waitcnt vmcnt(0) ; GFX10-NEXT: v_cvt_f32_i32_e32 v0, v0 ; GFX10-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: raw_buffer_load_sshort: ; GFX11: ; %bb.0: ; %main_body ; GFX11-NEXT: buffer_load_i16 v0, off, s[0:3], 0 ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: v_cvt_f32_i32_e32 v0, v0 ; GFX11-NEXT: ; return to shader part epilog ; ; GFX12-LABEL: raw_buffer_load_sshort: ; GFX12: ; %bb.0: ; %main_body ; GFX12-NEXT: buffer_load_i16 v0, off, s[0:3], null ; GFX12-NEXT: s_wait_loadcnt 0x0 ; GFX12-NEXT: v_cvt_f32_i32_e32 v0, v0 ; GFX12-NEXT: ; return to shader part epilog main_body: %tmp = call i16 @llvm.amdgcn.raw.buffer.load.i16(<4 x i32> %rsrc, i32 0, i32 0, i32 0) %tmp2 = sext i16 %tmp to i32 %val = sitofp i32 %tmp2 to float ret float %val } define amdgpu_ps void @raw_buffer_load_f16(<4 x i32> inreg %rsrc, ptr addrspace(3) %ptr) { ; PREGFX10-LABEL: raw_buffer_load_f16: ; PREGFX10: ; %bb.0: ; %main_body ; PREGFX10-NEXT: buffer_load_ushort v1, off, s[0:3], 0 ; PREGFX10-NEXT: s_mov_b32 m0, -1 ; PREGFX10-NEXT: s_waitcnt vmcnt(0) ; PREGFX10-NEXT: ds_write_b16 v0, v1 ; PREGFX10-NEXT: s_endpgm ; ; GFX10-LABEL: raw_buffer_load_f16: ; GFX10: ; %bb.0: ; %main_body ; GFX10-NEXT: buffer_load_ushort v1, off, s[0:3], 0 ; GFX10-NEXT: s_waitcnt vmcnt(0) ; GFX10-NEXT: ds_write_b16 v0, v1 ; GFX10-NEXT: s_endpgm ; ; GFX11-LABEL: raw_buffer_load_f16: ; GFX11: ; %bb.0: ; %main_body ; GFX11-NEXT: buffer_load_u16 v1, off, s[0:3], 0 ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: ds_store_b16 v0, v1 ; GFX11-NEXT: s_endpgm ; ; GFX12-LABEL: raw_buffer_load_f16: ; GFX12: ; %bb.0: ; %main_body ; GFX12-NEXT: buffer_load_u16 v1, off, s[0:3], null ; GFX12-NEXT: s_wait_loadcnt 0x0 ; GFX12-NEXT: ds_store_b16 v0, v1 ; GFX12-NEXT: s_endpgm main_body: %val = call half @llvm.amdgcn.raw.buffer.load.f16(<4 x i32> %rsrc, i32 0, i32 0, i32 0) store half %val, ptr addrspace(3) %ptr ret void } define amdgpu_ps void @raw_buffer_load_v2f16(<4 x i32> inreg %rsrc, ptr addrspace(3) %ptr) { ; PREGFX10-LABEL: raw_buffer_load_v2f16: ; PREGFX10: ; %bb.0: ; %main_body ; PREGFX10-NEXT: buffer_load_dword v1, off, s[0:3], 0 ; PREGFX10-NEXT: s_mov_b32 m0, -1 ; PREGFX10-NEXT: s_waitcnt vmcnt(0) ; PREGFX10-NEXT: ds_write_b32 v0, v1 ; PREGFX10-NEXT: s_endpgm ; ; GFX10-LABEL: raw_buffer_load_v2f16: ; GFX10: ; %bb.0: ; %main_body ; GFX10-NEXT: buffer_load_dword v1, off, s[0:3], 0 ; GFX10-NEXT: s_waitcnt vmcnt(0) ; GFX10-NEXT: ds_write_b32 v0, v1 ; GFX10-NEXT: s_endpgm ; ; GFX11-LABEL: raw_buffer_load_v2f16: ; GFX11: ; %bb.0: ; %main_body ; GFX11-NEXT: buffer_load_b32 v1, off, s[0:3], 0 ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: ds_store_b32 v0, v1 ; GFX11-NEXT: s_endpgm ; ; GFX12-LABEL: raw_buffer_load_v2f16: ; GFX12: ; %bb.0: ; %main_body ; GFX12-NEXT: buffer_load_b32 v1, off, s[0:3], null ; GFX12-NEXT: s_wait_loadcnt 0x0 ; GFX12-NEXT: ds_store_b32 v0, v1 ; GFX12-NEXT: s_endpgm main_body: %val = call <2 x half> @llvm.amdgcn.raw.buffer.load.v2f16(<4 x i32> %rsrc, i32 0, i32 0, i32 0) store <2 x half> %val, ptr addrspace(3) %ptr ret void } define amdgpu_ps void @raw_buffer_load_v4f16(<4 x i32> inreg %rsrc, ptr addrspace(3) %ptr) { ; PREGFX10-LABEL: raw_buffer_load_v4f16: ; PREGFX10: ; %bb.0: ; %main_body ; PREGFX10-NEXT: buffer_load_dwordx2 v[1:2], off, s[0:3], 0 ; PREGFX10-NEXT: s_mov_b32 m0, -1 ; PREGFX10-NEXT: s_waitcnt vmcnt(0) ; PREGFX10-NEXT: ds_write_b64 v0, v[1:2] ; PREGFX10-NEXT: s_endpgm ; ; GFX10-LABEL: raw_buffer_load_v4f16: ; GFX10: ; %bb.0: ; %main_body ; GFX10-NEXT: buffer_load_dwordx2 v[1:2], off, s[0:3], 0 ; GFX10-NEXT: s_waitcnt vmcnt(0) ; GFX10-NEXT: ds_write_b64 v0, v[1:2] ; GFX10-NEXT: s_endpgm ; ; GFX11-LABEL: raw_buffer_load_v4f16: ; GFX11: ; %bb.0: ; %main_body ; GFX11-NEXT: buffer_load_b64 v[1:2], off, s[0:3], 0 ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: ds_store_b64 v0, v[1:2] ; GFX11-NEXT: s_endpgm ; ; GFX12-LABEL: raw_buffer_load_v4f16: ; GFX12: ; %bb.0: ; %main_body ; GFX12-NEXT: buffer_load_b64 v[1:2], off, s[0:3], null ; GFX12-NEXT: s_wait_loadcnt 0x0 ; GFX12-NEXT: ds_store_b64 v0, v[1:2] ; GFX12-NEXT: s_endpgm main_body: %val = call <4 x half> @llvm.amdgcn.raw.buffer.load.v4f16(<4 x i32> %rsrc, i32 0, i32 0, i32 0) store <4 x half> %val, ptr addrspace(3) %ptr ret void } define amdgpu_ps void @raw_buffer_load_v2i16(<4 x i32> inreg %rsrc, ptr addrspace(3) %ptr) { ; PREGFX10-LABEL: raw_buffer_load_v2i16: ; PREGFX10: ; %bb.0: ; %main_body ; PREGFX10-NEXT: buffer_load_dword v1, off, s[0:3], 0 ; PREGFX10-NEXT: s_mov_b32 m0, -1 ; PREGFX10-NEXT: s_waitcnt vmcnt(0) ; PREGFX10-NEXT: ds_write_b32 v0, v1 ; PREGFX10-NEXT: s_endpgm ; ; GFX10-LABEL: raw_buffer_load_v2i16: ; GFX10: ; %bb.0: ; %main_body ; GFX10-NEXT: buffer_load_dword v1, off, s[0:3], 0 ; GFX10-NEXT: s_waitcnt vmcnt(0) ; GFX10-NEXT: ds_write_b32 v0, v1 ; GFX10-NEXT: s_endpgm ; ; GFX11-LABEL: raw_buffer_load_v2i16: ; GFX11: ; %bb.0: ; %main_body ; GFX11-NEXT: buffer_load_b32 v1, off, s[0:3], 0 ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: ds_store_b32 v0, v1 ; GFX11-NEXT: s_endpgm ; ; GFX12-LABEL: raw_buffer_load_v2i16: ; GFX12: ; %bb.0: ; %main_body ; GFX12-NEXT: buffer_load_b32 v1, off, s[0:3], null ; GFX12-NEXT: s_wait_loadcnt 0x0 ; GFX12-NEXT: ds_store_b32 v0, v1 ; GFX12-NEXT: s_endpgm main_body: %val = call <2 x i16> @llvm.amdgcn.raw.buffer.load.v2i16(<4 x i32> %rsrc, i32 0, i32 0, i32 0) store <2 x i16> %val, ptr addrspace(3) %ptr ret void } define amdgpu_ps void @raw_buffer_load_v4i16(<4 x i32> inreg %rsrc, ptr addrspace(3) %ptr) { ; PREGFX10-LABEL: raw_buffer_load_v4i16: ; PREGFX10: ; %bb.0: ; %main_body ; PREGFX10-NEXT: buffer_load_dwordx2 v[1:2], off, s[0:3], 0 ; PREGFX10-NEXT: s_mov_b32 m0, -1 ; PREGFX10-NEXT: s_waitcnt vmcnt(0) ; PREGFX10-NEXT: ds_write_b64 v0, v[1:2] ; PREGFX10-NEXT: s_endpgm ; ; GFX10-LABEL: raw_buffer_load_v4i16: ; GFX10: ; %bb.0: ; %main_body ; GFX10-NEXT: buffer_load_dwordx2 v[1:2], off, s[0:3], 0 ; GFX10-NEXT: s_waitcnt vmcnt(0) ; GFX10-NEXT: ds_write_b64 v0, v[1:2] ; GFX10-NEXT: s_endpgm ; ; GFX11-LABEL: raw_buffer_load_v4i16: ; GFX11: ; %bb.0: ; %main_body ; GFX11-NEXT: buffer_load_b64 v[1:2], off, s[0:3], 0 ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: ds_store_b64 v0, v[1:2] ; GFX11-NEXT: s_endpgm ; ; GFX12-LABEL: raw_buffer_load_v4i16: ; GFX12: ; %bb.0: ; %main_body ; GFX12-NEXT: buffer_load_b64 v[1:2], off, s[0:3], null ; GFX12-NEXT: s_wait_loadcnt 0x0 ; GFX12-NEXT: ds_store_b64 v0, v[1:2] ; GFX12-NEXT: s_endpgm main_body: %val = call <4 x i16> @llvm.amdgcn.raw.buffer.load.v4i16(<4 x i32> %rsrc, i32 0, i32 0, i32 0) store <4 x i16> %val, ptr addrspace(3) %ptr ret void } define amdgpu_ps void @raw_buffer_load_x1_offset_merged(<4 x i32> inreg %rsrc) { ; PREGFX10-LABEL: raw_buffer_load_x1_offset_merged: ; PREGFX10: ; %bb.0: ; %main_body ; PREGFX10-NEXT: buffer_load_dwordx4 v[0:3], off, s[0:3], 0 offset:4 ; PREGFX10-NEXT: buffer_load_dwordx2 v[4:5], off, s[0:3], 0 offset:28 ; PREGFX10-NEXT: s_waitcnt vmcnt(1) ; PREGFX10-NEXT: exp mrt0 v0, v1, v2, v3 done vm ; PREGFX10-NEXT: s_waitcnt vmcnt(0) ; PREGFX10-NEXT: exp mrt0 v4, v5, v0, v0 done vm ; PREGFX10-NEXT: s_endpgm ; ; GFX10-LABEL: raw_buffer_load_x1_offset_merged: ; GFX10: ; %bb.0: ; %main_body ; GFX10-NEXT: s_clause 0x1 ; GFX10-NEXT: buffer_load_dwordx4 v[0:3], off, s[0:3], 0 offset:4 ; GFX10-NEXT: buffer_load_dwordx2 v[4:5], off, s[0:3], 0 offset:28 ; GFX10-NEXT: s_waitcnt vmcnt(1) ; GFX10-NEXT: exp mrt0 v0, v1, v2, v3 done vm ; GFX10-NEXT: s_waitcnt vmcnt(0) ; GFX10-NEXT: exp mrt0 v4, v5, v0, v0 done vm ; GFX10-NEXT: s_endpgm ; ; GFX11-LABEL: raw_buffer_load_x1_offset_merged: ; GFX11: ; %bb.0: ; %main_body ; GFX11-NEXT: s_clause 0x1 ; GFX11-NEXT: buffer_load_b128 v[0:3], off, s[0:3], 0 offset:4 ; GFX11-NEXT: buffer_load_b64 v[4:5], off, s[0:3], 0 offset:28 ; GFX11-NEXT: s_waitcnt vmcnt(1) ; GFX11-NEXT: exp mrt0 v0, v1, v2, v3 done ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: exp mrt0 v4, v5, v0, v0 done ; GFX11-NEXT: s_endpgm ; ; GFX12-LABEL: raw_buffer_load_x1_offset_merged: ; GFX12: ; %bb.0: ; %main_body ; GFX12-NEXT: s_clause 0x1 ; GFX12-NEXT: buffer_load_b128 v[0:3], off, s[0:3], null offset:4 ; GFX12-NEXT: buffer_load_b64 v[4:5], off, s[0:3], null offset:28 ; GFX12-NEXT: s_wait_loadcnt 0x1 ; GFX12-NEXT: export mrt0 v0, v1, v2, v3 done ; GFX12-NEXT: s_wait_loadcnt 0x0 ; GFX12-NEXT: export mrt0 v4, v5, v0, v0 done ; GFX12-NEXT: s_endpgm main_body: %r1 = call float @llvm.amdgcn.raw.buffer.load.f32(<4 x i32> %rsrc, i32 4, i32 0, i32 0) %r2 = call float @llvm.amdgcn.raw.buffer.load.f32(<4 x i32> %rsrc, i32 8, i32 0, i32 0) %r3 = call float @llvm.amdgcn.raw.buffer.load.f32(<4 x i32> %rsrc, i32 12, i32 0, i32 0) %r4 = call float @llvm.amdgcn.raw.buffer.load.f32(<4 x i32> %rsrc, i32 16, i32 0, i32 0) %r5 = call float @llvm.amdgcn.raw.buffer.load.f32(<4 x i32> %rsrc, i32 28, i32 0, i32 0) %r6 = call float @llvm.amdgcn.raw.buffer.load.f32(<4 x i32> %rsrc, i32 32, i32 0, i32 0) call void @llvm.amdgcn.exp.f32(i32 0, i32 15, float %r1, float %r2, float %r3, float %r4, i1 true, i1 true) call void @llvm.amdgcn.exp.f32(i32 0, i32 15, float %r5, float %r6, float undef, float undef, i1 true, i1 true) ret void } define amdgpu_ps void @raw_buffer_load_x1_offset_swizzled_not_merged(<4 x i32> inreg %rsrc) { ; PREGFX10-LABEL: raw_buffer_load_x1_offset_swizzled_not_merged: ; PREGFX10: ; %bb.0: ; %main_body ; PREGFX10-NEXT: buffer_load_dword v0, off, s[0:3], 0 offset:4 ; PREGFX10-NEXT: buffer_load_dword v1, off, s[0:3], 0 offset:8 ; PREGFX10-NEXT: buffer_load_dword v2, off, s[0:3], 0 offset:12 ; PREGFX10-NEXT: buffer_load_dword v3, off, s[0:3], 0 offset:16 ; PREGFX10-NEXT: buffer_load_dword v4, off, s[0:3], 0 offset:28 ; PREGFX10-NEXT: buffer_load_dword v5, off, s[0:3], 0 offset:32 ; PREGFX10-NEXT: s_waitcnt vmcnt(2) ; PREGFX10-NEXT: exp mrt0 v0, v1, v2, v3 done vm ; PREGFX10-NEXT: s_waitcnt vmcnt(0) ; PREGFX10-NEXT: exp mrt0 v4, v5, v0, v0 done vm ; PREGFX10-NEXT: s_endpgm ; ; GFX10-LABEL: raw_buffer_load_x1_offset_swizzled_not_merged: ; GFX10: ; %bb.0: ; %main_body ; GFX10-NEXT: s_clause 0x5 ; GFX10-NEXT: buffer_load_dword v0, off, s[0:3], 0 offset:4 ; GFX10-NEXT: buffer_load_dword v1, off, s[0:3], 0 offset:8 ; GFX10-NEXT: buffer_load_dword v2, off, s[0:3], 0 offset:12 ; GFX10-NEXT: buffer_load_dword v3, off, s[0:3], 0 offset:16 ; GFX10-NEXT: buffer_load_dword v4, off, s[0:3], 0 offset:28 ; GFX10-NEXT: buffer_load_dword v5, off, s[0:3], 0 offset:32 ; GFX10-NEXT: s_waitcnt vmcnt(2) ; GFX10-NEXT: exp mrt0 v0, v1, v2, v3 done vm ; GFX10-NEXT: s_waitcnt vmcnt(0) ; GFX10-NEXT: exp mrt0 v4, v5, v0, v0 done vm ; GFX10-NEXT: s_endpgm ; ; GFX11-LABEL: raw_buffer_load_x1_offset_swizzled_not_merged: ; GFX11: ; %bb.0: ; %main_body ; GFX11-NEXT: s_clause 0x5 ; GFX11-NEXT: buffer_load_b32 v0, off, s[0:3], 0 offset:4 ; GFX11-NEXT: buffer_load_b32 v1, off, s[0:3], 0 offset:8 ; GFX11-NEXT: buffer_load_b32 v2, off, s[0:3], 0 offset:12 ; GFX11-NEXT: buffer_load_b32 v3, off, s[0:3], 0 offset:16 ; GFX11-NEXT: buffer_load_b32 v4, off, s[0:3], 0 offset:28 ; GFX11-NEXT: buffer_load_b32 v5, off, s[0:3], 0 offset:32 ; GFX11-NEXT: s_waitcnt vmcnt(2) ; GFX11-NEXT: exp mrt0 v0, v1, v2, v3 done ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: exp mrt0 v4, v5, v0, v0 done ; GFX11-NEXT: s_endpgm ; ; GFX12-LABEL: raw_buffer_load_x1_offset_swizzled_not_merged: ; GFX12: ; %bb.0: ; %main_body ; GFX12-NEXT: s_clause 0x1 ; GFX12-NEXT: buffer_load_b128 v[0:3], off, s[0:3], null offset:4 scope:SCOPE_SE ; GFX12-NEXT: buffer_load_b64 v[4:5], off, s[0:3], null offset:28 scope:SCOPE_SE ; GFX12-NEXT: s_wait_loadcnt 0x1 ; GFX12-NEXT: export mrt0 v0, v1, v2, v3 done ; GFX12-NEXT: s_wait_loadcnt 0x0 ; GFX12-NEXT: export mrt0 v4, v5, v0, v0 done ; GFX12-NEXT: s_endpgm main_body: %r1 = call float @llvm.amdgcn.raw.buffer.load.f32(<4 x i32> %rsrc, i32 4, i32 0, i32 8) %r2 = call float @llvm.amdgcn.raw.buffer.load.f32(<4 x i32> %rsrc, i32 8, i32 0, i32 8) %r3 = call float @llvm.amdgcn.raw.buffer.load.f32(<4 x i32> %rsrc, i32 12, i32 0, i32 8) %r4 = call float @llvm.amdgcn.raw.buffer.load.f32(<4 x i32> %rsrc, i32 16, i32 0, i32 8) %r5 = call float @llvm.amdgcn.raw.buffer.load.f32(<4 x i32> %rsrc, i32 28, i32 0, i32 8) %r6 = call float @llvm.amdgcn.raw.buffer.load.f32(<4 x i32> %rsrc, i32 32, i32 0, i32 8) call void @llvm.amdgcn.exp.f32(i32 0, i32 15, float %r1, float %r2, float %r3, float %r4, i1 true, i1 true) call void @llvm.amdgcn.exp.f32(i32 0, i32 15, float %r5, float %r6, float undef, float undef, i1 true, i1 true) ret void } declare float @llvm.amdgcn.raw.buffer.load.f32(<4 x i32>, i32, i32, i32) #0 declare <2 x float> @llvm.amdgcn.raw.buffer.load.v2f32(<4 x i32>, i32, i32, i32) #0 declare <4 x float> @llvm.amdgcn.raw.buffer.load.v4f32(<4 x i32>, i32, i32, i32) #0 declare i32 @llvm.amdgcn.raw.buffer.load.i32(<4 x i32>, i32, i32, i32) #0 declare <2 x i32> @llvm.amdgcn.raw.buffer.load.v2i32(<4 x i32>, i32, i32, i32) #0 declare <4 x i32> @llvm.amdgcn.raw.buffer.load.v4i32(<4 x i32>, i32, i32, i32) #0 declare void @llvm.amdgcn.exp.f32(i32, i32, float, float, float, float, i1, i1) #0 declare i8 @llvm.amdgcn.raw.buffer.load.i8(<4 x i32>, i32, i32, i32) #0 declare i16 @llvm.amdgcn.raw.buffer.load.i16(<4 x i32>, i32, i32, i32) #0 declare <2 x i16> @llvm.amdgcn.raw.buffer.load.v2i16(<4 x i32>, i32, i32, i32) #0 declare <4 x i16> @llvm.amdgcn.raw.buffer.load.v4i16(<4 x i32>, i32, i32, i32) #0 declare half @llvm.amdgcn.raw.buffer.load.f16(<4 x i32>, i32, i32, i32) #0 declare <2 x half> @llvm.amdgcn.raw.buffer.load.v2f16(<4 x i32>, i32, i32, i32) #0 declare <4 x half> @llvm.amdgcn.raw.buffer.load.v4f16(<4 x i32>, i32, i32, i32) #0 attributes #0 = { nounwind readonly }