; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py ; RUN: llc < %s -mtriple=amdgcn -mcpu=tahiti -verify-machineinstrs | FileCheck %s -check-prefixes=GFX678910,GFX6789,GFX678,GFX67,GFX6 ; RUN: llc < %s -mtriple=amdgcn -mcpu=hawaii -verify-machineinstrs | FileCheck %s -check-prefixes=GFX678910,GFX6789,GFX78910,GFX678,GFX789,GFX67,GFX78,GFX7 ; RUN: llc < %s -mtriple=amdgcn -mcpu=tonga -verify-machineinstrs | FileCheck %s -check-prefixes=GFX678910,GFX6789,GFX78910,GFX678,GFX789,GFX8910,GFX78,GFX89,GFX8 ; RUN: llc < %s -mtriple=amdgcn -mcpu=gfx900 -verify-machineinstrs | FileCheck %s -check-prefixes=GFX678910,GFX6789,GFX78910,GFX789,GFX8910,GFX89,GFX910,GFX9 ; RUN: llc < %s -mtriple=amdgcn -mcpu=gfx1010 -verify-machineinstrs | FileCheck %s -check-prefixes=GFX678910,GFX78910,GFX8910,GFX910,GFX10 ; RUN: llc < %s -mtriple=amdgcn -mcpu=gfx1100 -amdgpu-enable-vopd=0 -verify-machineinstrs | FileCheck %s -check-prefixes=GFX11 ; RUN: llc < %s -mtriple=amdgcn -mcpu=gfx1200 -amdgpu-enable-vopd=0 -verify-machineinstrs | FileCheck %s -check-prefixes=GFX12 define amdgpu_ps void @s_buffer_load_imm(<4 x i32> inreg %desc) { ; GFX67-LABEL: s_buffer_load_imm: ; GFX67: ; %bb.0: ; %main_body ; GFX67-NEXT: s_buffer_load_dword s0, s[0:3], 0x1 ; GFX67-NEXT: s_waitcnt lgkmcnt(0) ; GFX67-NEXT: v_mov_b32_e32 v0, s0 ; GFX67-NEXT: exp mrt0 v0, v0, v0, v0 done vm ; GFX67-NEXT: s_endpgm ; ; GFX8910-LABEL: s_buffer_load_imm: ; GFX8910: ; %bb.0: ; %main_body ; GFX8910-NEXT: s_buffer_load_dword s0, s[0:3], 0x4 ; GFX8910-NEXT: s_waitcnt lgkmcnt(0) ; GFX8910-NEXT: v_mov_b32_e32 v0, s0 ; GFX8910-NEXT: exp mrt0 v0, v0, v0, v0 done vm ; GFX8910-NEXT: s_endpgm ; ; GFX11-LABEL: s_buffer_load_imm: ; GFX11: ; %bb.0: ; %main_body ; GFX11-NEXT: s_buffer_load_b32 s0, s[0:3], 0x4 ; GFX11-NEXT: s_waitcnt lgkmcnt(0) ; GFX11-NEXT: v_mov_b32_e32 v0, s0 ; GFX11-NEXT: exp mrt0 v0, v0, v0, v0 done ; GFX11-NEXT: s_endpgm ; ; GFX12-LABEL: s_buffer_load_imm: ; GFX12: ; %bb.0: ; %main_body ; GFX12-NEXT: s_buffer_load_b32 s0, s[0:3], 0x4 ; GFX12-NEXT: s_wait_kmcnt 0x0 ; GFX12-NEXT: v_mov_b32_e32 v0, s0 ; GFX12-NEXT: export mrt0 v0, v0, v0, v0 done ; GFX12-NEXT: s_endpgm main_body: %load = call i32 @llvm.amdgcn.s.buffer.load.i32(<4 x i32> %desc, i32 4, i32 0) %bitcast = bitcast i32 %load to float call void @llvm.amdgcn.exp.f32(i32 0, i32 15, float %bitcast, float undef, float undef, float undef, i1 true, i1 true) ret void } define amdgpu_ps void @s_buffer_load_index(<4 x i32> inreg %desc, i32 inreg %index) { ; GFX678-LABEL: s_buffer_load_index: ; GFX678: ; %bb.0: ; %main_body ; GFX678-NEXT: s_buffer_load_dword s0, s[0:3], s4 ; GFX678-NEXT: s_waitcnt lgkmcnt(0) ; GFX678-NEXT: v_mov_b32_e32 v0, s0 ; GFX678-NEXT: exp mrt0 v0, v0, v0, v0 done vm ; GFX678-NEXT: s_endpgm ; ; GFX910-LABEL: s_buffer_load_index: ; GFX910: ; %bb.0: ; %main_body ; GFX910-NEXT: s_buffer_load_dword s0, s[0:3], s4 offset:0x0 ; GFX910-NEXT: s_waitcnt lgkmcnt(0) ; GFX910-NEXT: v_mov_b32_e32 v0, s0 ; GFX910-NEXT: exp mrt0 v0, v0, v0, v0 done vm ; GFX910-NEXT: s_endpgm ; ; GFX11-LABEL: s_buffer_load_index: ; GFX11: ; %bb.0: ; %main_body ; GFX11-NEXT: s_buffer_load_b32 s0, s[0:3], s4 offset:0x0 ; GFX11-NEXT: s_waitcnt lgkmcnt(0) ; GFX11-NEXT: v_mov_b32_e32 v0, s0 ; GFX11-NEXT: exp mrt0 v0, v0, v0, v0 done ; GFX11-NEXT: s_endpgm ; ; GFX12-LABEL: s_buffer_load_index: ; GFX12: ; %bb.0: ; %main_body ; GFX12-NEXT: s_buffer_load_b32 s0, s[0:3], s4 offset:0x0 ; GFX12-NEXT: s_wait_kmcnt 0x0 ; GFX12-NEXT: v_mov_b32_e32 v0, s0 ; GFX12-NEXT: export mrt0 v0, v0, v0, v0 done ; GFX12-NEXT: s_endpgm main_body: %load = call i32 @llvm.amdgcn.s.buffer.load.i32(<4 x i32> %desc, i32 %index, i32 0) %bitcast = bitcast i32 %load to float call void @llvm.amdgcn.exp.f32(i32 0, i32 15, float %bitcast, float undef, float undef, float undef, i1 true, i1 true) ret void } define amdgpu_ps void @s_buffer_load_index_divergent(<4 x i32> inreg %desc, i32 %index) { ; GFX678910-LABEL: s_buffer_load_index_divergent: ; GFX678910: ; %bb.0: ; %main_body ; GFX678910-NEXT: buffer_load_dword v0, v0, s[0:3], 0 offen ; GFX678910-NEXT: s_waitcnt vmcnt(0) ; GFX678910-NEXT: exp mrt0 v0, v0, v0, v0 done vm ; GFX678910-NEXT: s_endpgm ; ; GFX11-LABEL: s_buffer_load_index_divergent: ; GFX11: ; %bb.0: ; %main_body ; GFX11-NEXT: buffer_load_b32 v0, v0, s[0:3], 0 offen ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: exp mrt0 v0, v0, v0, v0 done ; GFX11-NEXT: s_endpgm ; ; GFX12-LABEL: s_buffer_load_index_divergent: ; GFX12: ; %bb.0: ; %main_body ; GFX12-NEXT: buffer_load_b32 v0, v0, s[0:3], null offen ; GFX12-NEXT: s_wait_loadcnt 0x0 ; GFX12-NEXT: export mrt0 v0, v0, v0, v0 done ; GFX12-NEXT: s_endpgm main_body: %load = call i32 @llvm.amdgcn.s.buffer.load.i32(<4 x i32> %desc, i32 %index, i32 0) %bitcast = bitcast i32 %load to float call void @llvm.amdgcn.exp.f32(i32 0, i32 15, float %bitcast, float undef, float undef, float undef, i1 true, i1 true) ret void } define amdgpu_ps void @s_buffer_loadx2_imm(<4 x i32> inreg %desc) { ; GFX67-LABEL: s_buffer_loadx2_imm: ; GFX67: ; %bb.0: ; %main_body ; GFX67-NEXT: s_buffer_load_dwordx2 s[0:1], s[0:3], 0x10 ; GFX67-NEXT: s_waitcnt lgkmcnt(0) ; GFX67-NEXT: v_mov_b32_e32 v0, s0 ; GFX67-NEXT: v_mov_b32_e32 v1, s1 ; GFX67-NEXT: exp mrt0 v0, v1, v0, v0 done vm ; GFX67-NEXT: s_endpgm ; ; GFX8910-LABEL: s_buffer_loadx2_imm: ; GFX8910: ; %bb.0: ; %main_body ; GFX8910-NEXT: s_buffer_load_dwordx2 s[0:1], s[0:3], 0x40 ; GFX8910-NEXT: s_waitcnt lgkmcnt(0) ; GFX8910-NEXT: v_mov_b32_e32 v0, s0 ; GFX8910-NEXT: v_mov_b32_e32 v1, s1 ; GFX8910-NEXT: exp mrt0 v0, v1, v0, v0 done vm ; GFX8910-NEXT: s_endpgm ; ; GFX11-LABEL: s_buffer_loadx2_imm: ; GFX11: ; %bb.0: ; %main_body ; GFX11-NEXT: s_buffer_load_b64 s[0:1], s[0:3], 0x40 ; GFX11-NEXT: s_waitcnt lgkmcnt(0) ; GFX11-NEXT: v_mov_b32_e32 v0, s0 ; GFX11-NEXT: v_mov_b32_e32 v1, s1 ; GFX11-NEXT: exp mrt0 v0, v1, v0, v0 done ; GFX11-NEXT: s_endpgm ; ; GFX12-LABEL: s_buffer_loadx2_imm: ; GFX12: ; %bb.0: ; %main_body ; GFX12-NEXT: s_buffer_load_b64 s[0:1], s[0:3], 0x40 ; GFX12-NEXT: s_wait_kmcnt 0x0 ; GFX12-NEXT: v_mov_b32_e32 v0, s0 ; GFX12-NEXT: v_mov_b32_e32 v1, s1 ; GFX12-NEXT: export mrt0 v0, v1, v0, v0 done ; GFX12-NEXT: s_endpgm main_body: %load = call <2 x i32> @llvm.amdgcn.s.buffer.load.v2i32(<4 x i32> %desc, i32 64, i32 0) %bitcast = bitcast <2 x i32> %load to <2 x float> %x = extractelement <2 x float> %bitcast, i32 0 %y = extractelement <2 x float> %bitcast, i32 1 call void @llvm.amdgcn.exp.f32(i32 0, i32 15, float %x, float %y, float undef, float undef, i1 true, i1 true) ret void } define amdgpu_ps void @s_buffer_loadx2_index(<4 x i32> inreg %desc, i32 inreg %index) { ; GFX678-LABEL: s_buffer_loadx2_index: ; GFX678: ; %bb.0: ; %main_body ; GFX678-NEXT: s_buffer_load_dwordx2 s[0:1], s[0:3], s4 ; GFX678-NEXT: s_waitcnt lgkmcnt(0) ; GFX678-NEXT: v_mov_b32_e32 v0, s0 ; GFX678-NEXT: v_mov_b32_e32 v1, s1 ; GFX678-NEXT: exp mrt0 v0, v1, v0, v0 done vm ; GFX678-NEXT: s_endpgm ; ; GFX910-LABEL: s_buffer_loadx2_index: ; GFX910: ; %bb.0: ; %main_body ; GFX910-NEXT: s_buffer_load_dwordx2 s[0:1], s[0:3], s4 offset:0x0 ; GFX910-NEXT: s_waitcnt lgkmcnt(0) ; GFX910-NEXT: v_mov_b32_e32 v0, s0 ; GFX910-NEXT: v_mov_b32_e32 v1, s1 ; GFX910-NEXT: exp mrt0 v0, v1, v0, v0 done vm ; GFX910-NEXT: s_endpgm ; ; GFX11-LABEL: s_buffer_loadx2_index: ; GFX11: ; %bb.0: ; %main_body ; GFX11-NEXT: s_buffer_load_b64 s[0:1], s[0:3], s4 offset:0x0 ; GFX11-NEXT: s_waitcnt lgkmcnt(0) ; GFX11-NEXT: v_mov_b32_e32 v0, s0 ; GFX11-NEXT: v_mov_b32_e32 v1, s1 ; GFX11-NEXT: exp mrt0 v0, v1, v0, v0 done ; GFX11-NEXT: s_endpgm ; ; GFX12-LABEL: s_buffer_loadx2_index: ; GFX12: ; %bb.0: ; %main_body ; GFX12-NEXT: s_buffer_load_b64 s[0:1], s[0:3], s4 offset:0x0 ; GFX12-NEXT: s_wait_kmcnt 0x0 ; GFX12-NEXT: v_mov_b32_e32 v0, s0 ; GFX12-NEXT: v_mov_b32_e32 v1, s1 ; GFX12-NEXT: export mrt0 v0, v1, v0, v0 done ; GFX12-NEXT: s_endpgm main_body: %load = call <2 x i32> @llvm.amdgcn.s.buffer.load.v2i32(<4 x i32> %desc, i32 %index, i32 0) %bitcast = bitcast <2 x i32> %load to <2 x float> %x = extractelement <2 x float> %bitcast, i32 0 %y = extractelement <2 x float> %bitcast, i32 1 call void @llvm.amdgcn.exp.f32(i32 0, i32 15, float %x, float %y, float undef, float undef, i1 true, i1 true) ret void } define amdgpu_ps void @s_buffer_loadx2_index_divergent(<4 x i32> inreg %desc, i32 %index) { ; GFX678910-LABEL: s_buffer_loadx2_index_divergent: ; GFX678910: ; %bb.0: ; %main_body ; GFX678910-NEXT: buffer_load_dwordx2 v[0:1], v0, s[0:3], 0 offen ; GFX678910-NEXT: s_waitcnt vmcnt(0) ; GFX678910-NEXT: exp mrt0 v0, v1, v0, v0 done vm ; GFX678910-NEXT: s_endpgm ; ; GFX11-LABEL: s_buffer_loadx2_index_divergent: ; GFX11: ; %bb.0: ; %main_body ; GFX11-NEXT: buffer_load_b64 v[0:1], v0, s[0:3], 0 offen ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: exp mrt0 v0, v1, v0, v0 done ; GFX11-NEXT: s_endpgm ; ; GFX12-LABEL: s_buffer_loadx2_index_divergent: ; GFX12: ; %bb.0: ; %main_body ; GFX12-NEXT: buffer_load_b64 v[0:1], v0, s[0:3], null offen ; GFX12-NEXT: s_wait_loadcnt 0x0 ; GFX12-NEXT: export mrt0 v0, v1, v0, v0 done ; GFX12-NEXT: s_endpgm main_body: %load = call <2 x i32> @llvm.amdgcn.s.buffer.load.v2i32(<4 x i32> %desc, i32 %index, i32 0) %bitcast = bitcast <2 x i32> %load to <2 x float> %x = extractelement <2 x float> %bitcast, i32 0 %y = extractelement <2 x float> %bitcast, i32 1 call void @llvm.amdgcn.exp.f32(i32 0, i32 15, float %x, float %y, float undef, float undef, i1 true, i1 true) ret void } define amdgpu_ps void @s_buffer_loadx3_imm(<4 x i32> inreg %desc) { ; GFX67-LABEL: s_buffer_loadx3_imm: ; GFX67: ; %bb.0: ; %main_body ; GFX67-NEXT: s_buffer_load_dwordx4 s[0:3], s[0:3], 0x10 ; GFX67-NEXT: s_waitcnt lgkmcnt(0) ; GFX67-NEXT: v_mov_b32_e32 v0, s0 ; GFX67-NEXT: v_mov_b32_e32 v1, s1 ; GFX67-NEXT: v_mov_b32_e32 v2, s2 ; GFX67-NEXT: exp mrt0 v0, v1, v2, v0 done vm ; GFX67-NEXT: s_endpgm ; ; GFX8910-LABEL: s_buffer_loadx3_imm: ; GFX8910: ; %bb.0: ; %main_body ; GFX8910-NEXT: s_buffer_load_dwordx4 s[0:3], s[0:3], 0x40 ; GFX8910-NEXT: s_waitcnt lgkmcnt(0) ; GFX8910-NEXT: v_mov_b32_e32 v0, s0 ; GFX8910-NEXT: v_mov_b32_e32 v1, s1 ; GFX8910-NEXT: v_mov_b32_e32 v2, s2 ; GFX8910-NEXT: exp mrt0 v0, v1, v2, v0 done vm ; GFX8910-NEXT: s_endpgm ; ; GFX11-LABEL: s_buffer_loadx3_imm: ; GFX11: ; %bb.0: ; %main_body ; GFX11-NEXT: s_buffer_load_b128 s[0:3], s[0:3], 0x40 ; GFX11-NEXT: s_waitcnt lgkmcnt(0) ; GFX11-NEXT: v_mov_b32_e32 v0, s0 ; GFX11-NEXT: v_mov_b32_e32 v1, s1 ; GFX11-NEXT: v_mov_b32_e32 v2, s2 ; GFX11-NEXT: exp mrt0 v0, v1, v2, v0 done ; GFX11-NEXT: s_endpgm ; ; GFX12-LABEL: s_buffer_loadx3_imm: ; GFX12: ; %bb.0: ; %main_body ; GFX12-NEXT: s_buffer_load_b96 s[0:2], s[0:3], 0x40 ; GFX12-NEXT: s_wait_kmcnt 0x0 ; GFX12-NEXT: v_mov_b32_e32 v0, s0 ; GFX12-NEXT: v_mov_b32_e32 v1, s1 ; GFX12-NEXT: v_mov_b32_e32 v2, s2 ; GFX12-NEXT: export mrt0 v0, v1, v2, v0 done ; GFX12-NEXT: s_endpgm main_body: %load = call <3 x i32> @llvm.amdgcn.s.buffer.load.v3i32(<4 x i32> %desc, i32 64, i32 0) %bitcast = bitcast <3 x i32> %load to <3 x float> %x = extractelement <3 x float> %bitcast, i32 0 %y = extractelement <3 x float> %bitcast, i32 1 %z = extractelement <3 x float> %bitcast, i32 2 call void @llvm.amdgcn.exp.f32(i32 0, i32 15, float %x, float %y, float %z, float undef, i1 true, i1 true) ret void } define amdgpu_ps void @s_buffer_loadx3_index(<4 x i32> inreg %desc, i32 inreg %index) { ; GFX678-LABEL: s_buffer_loadx3_index: ; GFX678: ; %bb.0: ; %main_body ; GFX678-NEXT: s_buffer_load_dwordx4 s[0:3], s[0:3], s4 ; GFX678-NEXT: s_waitcnt lgkmcnt(0) ; GFX678-NEXT: v_mov_b32_e32 v0, s0 ; GFX678-NEXT: v_mov_b32_e32 v1, s1 ; GFX678-NEXT: v_mov_b32_e32 v2, s2 ; GFX678-NEXT: exp mrt0 v0, v1, v2, v0 done vm ; GFX678-NEXT: s_endpgm ; ; GFX910-LABEL: s_buffer_loadx3_index: ; GFX910: ; %bb.0: ; %main_body ; GFX910-NEXT: s_buffer_load_dwordx4 s[0:3], s[0:3], s4 offset:0x0 ; GFX910-NEXT: s_waitcnt lgkmcnt(0) ; GFX910-NEXT: v_mov_b32_e32 v0, s0 ; GFX910-NEXT: v_mov_b32_e32 v1, s1 ; GFX910-NEXT: v_mov_b32_e32 v2, s2 ; GFX910-NEXT: exp mrt0 v0, v1, v2, v0 done vm ; GFX910-NEXT: s_endpgm ; ; GFX11-LABEL: s_buffer_loadx3_index: ; GFX11: ; %bb.0: ; %main_body ; GFX11-NEXT: s_buffer_load_b128 s[0:3], s[0:3], s4 offset:0x0 ; GFX11-NEXT: s_waitcnt lgkmcnt(0) ; GFX11-NEXT: v_mov_b32_e32 v0, s0 ; GFX11-NEXT: v_mov_b32_e32 v1, s1 ; GFX11-NEXT: v_mov_b32_e32 v2, s2 ; GFX11-NEXT: exp mrt0 v0, v1, v2, v0 done ; GFX11-NEXT: s_endpgm ; ; GFX12-LABEL: s_buffer_loadx3_index: ; GFX12: ; %bb.0: ; %main_body ; GFX12-NEXT: s_buffer_load_b96 s[0:2], s[0:3], s4 offset:0x0 ; GFX12-NEXT: s_wait_kmcnt 0x0 ; GFX12-NEXT: v_mov_b32_e32 v0, s0 ; GFX12-NEXT: v_mov_b32_e32 v1, s1 ; GFX12-NEXT: v_mov_b32_e32 v2, s2 ; GFX12-NEXT: export mrt0 v0, v1, v2, v0 done ; GFX12-NEXT: s_endpgm main_body: %load = call <3 x i32> @llvm.amdgcn.s.buffer.load.v3i32(<4 x i32> %desc, i32 %index, i32 0) %bitcast = bitcast <3 x i32> %load to <3 x float> %x = extractelement <3 x float> %bitcast, i32 0 %y = extractelement <3 x float> %bitcast, i32 1 %z = extractelement <3 x float> %bitcast, i32 2 call void @llvm.amdgcn.exp.f32(i32 0, i32 15, float %x, float %y, float %z, float undef, i1 true, i1 true) ret void } define amdgpu_ps void @s_buffer_loadx3_index_divergent(<4 x i32> inreg %desc, i32 %index) { ; GFX6-LABEL: s_buffer_loadx3_index_divergent: ; GFX6: ; %bb.0: ; %main_body ; GFX6-NEXT: buffer_load_dwordx4 v[0:3], v0, s[0:3], 0 offen ; GFX6-NEXT: s_waitcnt vmcnt(0) ; GFX6-NEXT: exp mrt0 v0, v1, v2, v0 done vm ; GFX6-NEXT: s_endpgm ; ; GFX78910-LABEL: s_buffer_loadx3_index_divergent: ; GFX78910: ; %bb.0: ; %main_body ; GFX78910-NEXT: buffer_load_dwordx3 v[0:2], v0, s[0:3], 0 offen ; GFX78910-NEXT: s_waitcnt vmcnt(0) ; GFX78910-NEXT: exp mrt0 v0, v1, v2, v0 done vm ; GFX78910-NEXT: s_endpgm ; ; GFX11-LABEL: s_buffer_loadx3_index_divergent: ; GFX11: ; %bb.0: ; %main_body ; GFX11-NEXT: buffer_load_b96 v[0:2], v0, s[0:3], 0 offen ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: exp mrt0 v0, v1, v2, v0 done ; GFX11-NEXT: s_endpgm ; ; GFX12-LABEL: s_buffer_loadx3_index_divergent: ; GFX12: ; %bb.0: ; %main_body ; GFX12-NEXT: buffer_load_b96 v[0:2], v0, s[0:3], null offen ; GFX12-NEXT: s_wait_loadcnt 0x0 ; GFX12-NEXT: export mrt0 v0, v1, v2, v0 done ; GFX12-NEXT: s_endpgm main_body: %load = call <3 x i32> @llvm.amdgcn.s.buffer.load.v3i32(<4 x i32> %desc, i32 %index, i32 0) %bitcast = bitcast <3 x i32> %load to <3 x float> %x = extractelement <3 x float> %bitcast, i32 0 %y = extractelement <3 x float> %bitcast, i32 1 %z = extractelement <3 x float> %bitcast, i32 2 call void @llvm.amdgcn.exp.f32(i32 0, i32 15, float %x, float %y, float %z, float undef, i1 true, i1 true) ret void } define amdgpu_ps void @s_buffer_loadx4_imm(<4 x i32> inreg %desc) { ; GFX67-LABEL: s_buffer_loadx4_imm: ; GFX67: ; %bb.0: ; %main_body ; GFX67-NEXT: s_buffer_load_dwordx4 s[0:3], s[0:3], 0x32 ; GFX67-NEXT: s_waitcnt lgkmcnt(0) ; GFX67-NEXT: v_mov_b32_e32 v0, s0 ; GFX67-NEXT: v_mov_b32_e32 v1, s1 ; GFX67-NEXT: v_mov_b32_e32 v2, s2 ; GFX67-NEXT: v_mov_b32_e32 v3, s3 ; GFX67-NEXT: exp mrt0 v0, v1, v2, v3 done vm ; GFX67-NEXT: s_endpgm ; ; GFX8910-LABEL: s_buffer_loadx4_imm: ; GFX8910: ; %bb.0: ; %main_body ; GFX8910-NEXT: s_buffer_load_dwordx4 s[0:3], s[0:3], 0xc8 ; GFX8910-NEXT: s_waitcnt lgkmcnt(0) ; GFX8910-NEXT: v_mov_b32_e32 v0, s0 ; GFX8910-NEXT: v_mov_b32_e32 v1, s1 ; GFX8910-NEXT: v_mov_b32_e32 v2, s2 ; GFX8910-NEXT: v_mov_b32_e32 v3, s3 ; GFX8910-NEXT: exp mrt0 v0, v1, v2, v3 done vm ; GFX8910-NEXT: s_endpgm ; ; GFX11-LABEL: s_buffer_loadx4_imm: ; GFX11: ; %bb.0: ; %main_body ; GFX11-NEXT: s_buffer_load_b128 s[0:3], s[0:3], 0xc8 ; GFX11-NEXT: s_waitcnt lgkmcnt(0) ; GFX11-NEXT: v_mov_b32_e32 v0, s0 ; GFX11-NEXT: v_mov_b32_e32 v1, s1 ; GFX11-NEXT: v_mov_b32_e32 v2, s2 ; GFX11-NEXT: v_mov_b32_e32 v3, s3 ; GFX11-NEXT: exp mrt0 v0, v1, v2, v3 done ; GFX11-NEXT: s_endpgm ; ; GFX12-LABEL: s_buffer_loadx4_imm: ; GFX12: ; %bb.0: ; %main_body ; GFX12-NEXT: s_buffer_load_b128 s[0:3], s[0:3], 0xc8 ; GFX12-NEXT: s_wait_kmcnt 0x0 ; GFX12-NEXT: v_mov_b32_e32 v0, s0 ; GFX12-NEXT: v_mov_b32_e32 v1, s1 ; GFX12-NEXT: v_mov_b32_e32 v2, s2 ; GFX12-NEXT: v_mov_b32_e32 v3, s3 ; GFX12-NEXT: export mrt0 v0, v1, v2, v3 done ; GFX12-NEXT: s_endpgm main_body: %load = call <4 x i32> @llvm.amdgcn.s.buffer.load.v4i32(<4 x i32> %desc, i32 200, i32 0) %bitcast = bitcast <4 x i32> %load to <4 x float> %x = extractelement <4 x float> %bitcast, i32 0 %y = extractelement <4 x float> %bitcast, i32 1 %z = extractelement <4 x float> %bitcast, i32 2 %w = extractelement <4 x float> %bitcast, i32 3 call void @llvm.amdgcn.exp.f32(i32 0, i32 15, float %x, float %y, float %z, float %w, i1 true, i1 true) ret void } define amdgpu_ps void @s_buffer_loadx4_index(<4 x i32> inreg %desc, i32 inreg %index) { ; GFX678-LABEL: s_buffer_loadx4_index: ; GFX678: ; %bb.0: ; %main_body ; GFX678-NEXT: s_buffer_load_dwordx4 s[0:3], s[0:3], s4 ; GFX678-NEXT: s_waitcnt lgkmcnt(0) ; GFX678-NEXT: v_mov_b32_e32 v0, s0 ; GFX678-NEXT: v_mov_b32_e32 v1, s1 ; GFX678-NEXT: v_mov_b32_e32 v2, s2 ; GFX678-NEXT: v_mov_b32_e32 v3, s3 ; GFX678-NEXT: exp mrt0 v0, v1, v2, v3 done vm ; GFX678-NEXT: s_endpgm ; ; GFX910-LABEL: s_buffer_loadx4_index: ; GFX910: ; %bb.0: ; %main_body ; GFX910-NEXT: s_buffer_load_dwordx4 s[0:3], s[0:3], s4 offset:0x0 ; GFX910-NEXT: s_waitcnt lgkmcnt(0) ; GFX910-NEXT: v_mov_b32_e32 v0, s0 ; GFX910-NEXT: v_mov_b32_e32 v1, s1 ; GFX910-NEXT: v_mov_b32_e32 v2, s2 ; GFX910-NEXT: v_mov_b32_e32 v3, s3 ; GFX910-NEXT: exp mrt0 v0, v1, v2, v3 done vm ; GFX910-NEXT: s_endpgm ; ; GFX11-LABEL: s_buffer_loadx4_index: ; GFX11: ; %bb.0: ; %main_body ; GFX11-NEXT: s_buffer_load_b128 s[0:3], s[0:3], s4 offset:0x0 ; GFX11-NEXT: s_waitcnt lgkmcnt(0) ; GFX11-NEXT: v_mov_b32_e32 v0, s0 ; GFX11-NEXT: v_mov_b32_e32 v1, s1 ; GFX11-NEXT: v_mov_b32_e32 v2, s2 ; GFX11-NEXT: v_mov_b32_e32 v3, s3 ; GFX11-NEXT: exp mrt0 v0, v1, v2, v3 done ; GFX11-NEXT: s_endpgm ; ; GFX12-LABEL: s_buffer_loadx4_index: ; GFX12: ; %bb.0: ; %main_body ; GFX12-NEXT: s_buffer_load_b128 s[0:3], s[0:3], s4 offset:0x0 ; GFX12-NEXT: s_wait_kmcnt 0x0 ; GFX12-NEXT: v_mov_b32_e32 v0, s0 ; GFX12-NEXT: v_mov_b32_e32 v1, s1 ; GFX12-NEXT: v_mov_b32_e32 v2, s2 ; GFX12-NEXT: v_mov_b32_e32 v3, s3 ; GFX12-NEXT: export mrt0 v0, v1, v2, v3 done ; GFX12-NEXT: s_endpgm main_body: %load = call <4 x i32> @llvm.amdgcn.s.buffer.load.v4i32(<4 x i32> %desc, i32 %index, i32 0) %bitcast = bitcast <4 x i32> %load to <4 x float> %x = extractelement <4 x float> %bitcast, i32 0 %y = extractelement <4 x float> %bitcast, i32 1 %z = extractelement <4 x float> %bitcast, i32 2 %w = extractelement <4 x float> %bitcast, i32 3 call void @llvm.amdgcn.exp.f32(i32 0, i32 15, float %x, float %y, float %z, float %w, i1 true, i1 true) ret void } define amdgpu_ps void @s_buffer_loadx4_index_divergent(<4 x i32> inreg %desc, i32 %index) { ; GFX678910-LABEL: s_buffer_loadx4_index_divergent: ; GFX678910: ; %bb.0: ; %main_body ; GFX678910-NEXT: buffer_load_dwordx4 v[0:3], v0, s[0:3], 0 offen ; GFX678910-NEXT: s_waitcnt vmcnt(0) ; GFX678910-NEXT: exp mrt0 v0, v1, v2, v3 done vm ; GFX678910-NEXT: s_endpgm ; ; GFX11-LABEL: s_buffer_loadx4_index_divergent: ; GFX11: ; %bb.0: ; %main_body ; GFX11-NEXT: buffer_load_b128 v[0:3], v0, s[0:3], 0 offen ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: exp mrt0 v0, v1, v2, v3 done ; GFX11-NEXT: s_endpgm ; ; GFX12-LABEL: s_buffer_loadx4_index_divergent: ; GFX12: ; %bb.0: ; %main_body ; GFX12-NEXT: buffer_load_b128 v[0:3], v0, s[0:3], null offen ; GFX12-NEXT: s_wait_loadcnt 0x0 ; GFX12-NEXT: export mrt0 v0, v1, v2, v3 done ; GFX12-NEXT: s_endpgm main_body: %load = call <4 x i32> @llvm.amdgcn.s.buffer.load.v4i32(<4 x i32> %desc, i32 %index, i32 0) %bitcast = bitcast <4 x i32> %load to <4 x float> %x = extractelement <4 x float> %bitcast, i32 0 %y = extractelement <4 x float> %bitcast, i32 1 %z = extractelement <4 x float> %bitcast, i32 2 %w = extractelement <4 x float> %bitcast, i32 3 call void @llvm.amdgcn.exp.f32(i32 0, i32 15, float %x, float %y, float %z, float %w, i1 true, i1 true) ret void } define amdgpu_ps void @s_buffer_load_imm_mergex2(<4 x i32> inreg %desc) { ; GFX67-LABEL: s_buffer_load_imm_mergex2: ; GFX67: ; %bb.0: ; %main_body ; GFX67-NEXT: s_buffer_load_dwordx2 s[0:1], s[0:3], 0x1 ; GFX67-NEXT: s_waitcnt lgkmcnt(0) ; GFX67-NEXT: v_mov_b32_e32 v0, s0 ; GFX67-NEXT: v_mov_b32_e32 v1, s1 ; GFX67-NEXT: exp mrt0 v0, v1, v0, v0 done vm ; GFX67-NEXT: s_endpgm ; ; GFX8910-LABEL: s_buffer_load_imm_mergex2: ; GFX8910: ; %bb.0: ; %main_body ; GFX8910-NEXT: s_buffer_load_dwordx2 s[0:1], s[0:3], 0x4 ; GFX8910-NEXT: s_waitcnt lgkmcnt(0) ; GFX8910-NEXT: v_mov_b32_e32 v0, s0 ; GFX8910-NEXT: v_mov_b32_e32 v1, s1 ; GFX8910-NEXT: exp mrt0 v0, v1, v0, v0 done vm ; GFX8910-NEXT: s_endpgm ; ; GFX11-LABEL: s_buffer_load_imm_mergex2: ; GFX11: ; %bb.0: ; %main_body ; GFX11-NEXT: s_buffer_load_b64 s[0:1], s[0:3], 0x4 ; GFX11-NEXT: s_waitcnt lgkmcnt(0) ; GFX11-NEXT: v_mov_b32_e32 v0, s0 ; GFX11-NEXT: v_mov_b32_e32 v1, s1 ; GFX11-NEXT: exp mrt0 v0, v1, v0, v0 done ; GFX11-NEXT: s_endpgm ; ; GFX12-LABEL: s_buffer_load_imm_mergex2: ; GFX12: ; %bb.0: ; %main_body ; GFX12-NEXT: s_buffer_load_b64 s[0:1], s[0:3], 0x4 ; GFX12-NEXT: s_wait_kmcnt 0x0 ; GFX12-NEXT: v_mov_b32_e32 v0, s0 ; GFX12-NEXT: v_mov_b32_e32 v1, s1 ; GFX12-NEXT: export mrt0 v0, v1, v0, v0 done ; GFX12-NEXT: s_endpgm main_body: %load0 = call i32 @llvm.amdgcn.s.buffer.load.i32(<4 x i32> %desc, i32 4, i32 0) %load1 = call i32 @llvm.amdgcn.s.buffer.load.i32(<4 x i32> %desc, i32 8, i32 0) %x = bitcast i32 %load0 to float %y = bitcast i32 %load1 to float call void @llvm.amdgcn.exp.f32(i32 0, i32 15, float %x, float %y, float undef, float undef, i1 true, i1 true) ret void } define amdgpu_ps void @s_buffer_load_imm_mergex4(<4 x i32> inreg %desc) { ; GFX67-LABEL: s_buffer_load_imm_mergex4: ; GFX67: ; %bb.0: ; %main_body ; GFX67-NEXT: s_buffer_load_dwordx4 s[0:3], s[0:3], 0x2 ; GFX67-NEXT: s_waitcnt lgkmcnt(0) ; GFX67-NEXT: v_mov_b32_e32 v0, s0 ; GFX67-NEXT: v_mov_b32_e32 v1, s1 ; GFX67-NEXT: v_mov_b32_e32 v2, s2 ; GFX67-NEXT: v_mov_b32_e32 v3, s3 ; GFX67-NEXT: exp mrt0 v0, v1, v2, v3 done vm ; GFX67-NEXT: s_endpgm ; ; GFX8910-LABEL: s_buffer_load_imm_mergex4: ; GFX8910: ; %bb.0: ; %main_body ; GFX8910-NEXT: s_buffer_load_dwordx4 s[0:3], s[0:3], 0x8 ; GFX8910-NEXT: s_waitcnt lgkmcnt(0) ; GFX8910-NEXT: v_mov_b32_e32 v0, s0 ; GFX8910-NEXT: v_mov_b32_e32 v1, s1 ; GFX8910-NEXT: v_mov_b32_e32 v2, s2 ; GFX8910-NEXT: v_mov_b32_e32 v3, s3 ; GFX8910-NEXT: exp mrt0 v0, v1, v2, v3 done vm ; GFX8910-NEXT: s_endpgm ; ; GFX11-LABEL: s_buffer_load_imm_mergex4: ; GFX11: ; %bb.0: ; %main_body ; GFX11-NEXT: s_buffer_load_b128 s[0:3], s[0:3], 0x8 ; GFX11-NEXT: s_waitcnt lgkmcnt(0) ; GFX11-NEXT: v_mov_b32_e32 v0, s0 ; GFX11-NEXT: v_mov_b32_e32 v1, s1 ; GFX11-NEXT: v_mov_b32_e32 v2, s2 ; GFX11-NEXT: v_mov_b32_e32 v3, s3 ; GFX11-NEXT: exp mrt0 v0, v1, v2, v3 done ; GFX11-NEXT: s_endpgm ; ; GFX12-LABEL: s_buffer_load_imm_mergex4: ; GFX12: ; %bb.0: ; %main_body ; GFX12-NEXT: s_buffer_load_b128 s[0:3], s[0:3], 0x8 ; GFX12-NEXT: s_wait_kmcnt 0x0 ; GFX12-NEXT: v_mov_b32_e32 v0, s0 ; GFX12-NEXT: v_mov_b32_e32 v1, s1 ; GFX12-NEXT: v_mov_b32_e32 v2, s2 ; GFX12-NEXT: v_mov_b32_e32 v3, s3 ; GFX12-NEXT: export mrt0 v0, v1, v2, v3 done ; GFX12-NEXT: s_endpgm main_body: %load0 = call i32 @llvm.amdgcn.s.buffer.load.i32(<4 x i32> %desc, i32 8, i32 0) %load1 = call i32 @llvm.amdgcn.s.buffer.load.i32(<4 x i32> %desc, i32 12, i32 0) %load2 = call i32 @llvm.amdgcn.s.buffer.load.i32(<4 x i32> %desc, i32 16, i32 0) %load3 = call i32 @llvm.amdgcn.s.buffer.load.i32(<4 x i32> %desc, i32 20, i32 0) %x = bitcast i32 %load0 to float %y = bitcast i32 %load1 to float %z = bitcast i32 %load2 to float %w = bitcast i32 %load3 to float call void @llvm.amdgcn.exp.f32(i32 0, i32 15, float %x, float %y, float %z, float %w, i1 true, i1 true) ret void } @gv = external addrspace(1) global i32 define amdgpu_ps void @s_buffer_load_index_across_bb(<4 x i32> inreg %desc, i32 %index) { ; GFX6-LABEL: s_buffer_load_index_across_bb: ; GFX6: ; %bb.0: ; %main_body ; GFX6-NEXT: s_getpc_b64 s[4:5] ; GFX6-NEXT: s_add_u32 s4, s4, gv@gotpcrel32@lo+4 ; GFX6-NEXT: s_addc_u32 s5, s5, gv@gotpcrel32@hi+12 ; GFX6-NEXT: s_load_dwordx2 s[4:5], s[4:5], 0x0 ; GFX6-NEXT: v_lshlrev_b32_e32 v0, 4, v0 ; GFX6-NEXT: s_mov_b32 s7, 0xf000 ; GFX6-NEXT: s_mov_b32 s6, -1 ; GFX6-NEXT: s_waitcnt lgkmcnt(0) ; GFX6-NEXT: buffer_store_dword v0, off, s[4:7], 0 ; GFX6-NEXT: s_waitcnt expcnt(0) ; GFX6-NEXT: v_or_b32_e32 v0, 8, v0 ; GFX6-NEXT: buffer_load_dword v0, v0, s[0:3], 0 offen ; GFX6-NEXT: s_waitcnt vmcnt(0) ; GFX6-NEXT: exp mrt0 v0, v0, v0, v0 done vm ; GFX6-NEXT: s_endpgm ; ; GFX7-LABEL: s_buffer_load_index_across_bb: ; GFX7: ; %bb.0: ; %main_body ; GFX7-NEXT: s_getpc_b64 s[4:5] ; GFX7-NEXT: s_add_u32 s4, s4, gv@gotpcrel32@lo+4 ; GFX7-NEXT: s_addc_u32 s5, s5, gv@gotpcrel32@hi+12 ; GFX7-NEXT: s_load_dwordx2 s[4:5], s[4:5], 0x0 ; GFX7-NEXT: v_lshlrev_b32_e32 v0, 4, v0 ; GFX7-NEXT: s_mov_b32 s7, 0xf000 ; GFX7-NEXT: s_mov_b32 s6, -1 ; GFX7-NEXT: s_waitcnt lgkmcnt(0) ; GFX7-NEXT: buffer_store_dword v0, off, s[4:7], 0 ; GFX7-NEXT: v_or_b32_e32 v0, 8, v0 ; GFX7-NEXT: buffer_load_dword v0, v0, s[0:3], 0 offen ; GFX7-NEXT: s_waitcnt vmcnt(0) ; GFX7-NEXT: exp mrt0 v0, v0, v0, v0 done vm ; GFX7-NEXT: s_endpgm ; ; GFX8-LABEL: s_buffer_load_index_across_bb: ; GFX8: ; %bb.0: ; %main_body ; GFX8-NEXT: s_getpc_b64 s[4:5] ; GFX8-NEXT: s_add_u32 s4, s4, gv@gotpcrel32@lo+4 ; GFX8-NEXT: s_addc_u32 s5, s5, gv@gotpcrel32@hi+12 ; GFX8-NEXT: s_load_dwordx2 s[4:5], s[4:5], 0x0 ; GFX8-NEXT: v_lshlrev_b32_e32 v0, 4, v0 ; GFX8-NEXT: s_waitcnt lgkmcnt(0) ; GFX8-NEXT: v_mov_b32_e32 v1, s4 ; GFX8-NEXT: v_mov_b32_e32 v2, s5 ; GFX8-NEXT: flat_store_dword v[1:2], v0 ; GFX8-NEXT: v_or_b32_e32 v0, 8, v0 ; GFX8-NEXT: buffer_load_dword v0, v0, s[0:3], 0 offen ; GFX8-NEXT: s_waitcnt vmcnt(0) ; GFX8-NEXT: exp mrt0 v0, v0, v0, v0 done vm ; GFX8-NEXT: s_endpgm ; ; GFX9-LABEL: s_buffer_load_index_across_bb: ; GFX9: ; %bb.0: ; %main_body ; GFX9-NEXT: s_getpc_b64 s[4:5] ; GFX9-NEXT: s_add_u32 s4, s4, gv@gotpcrel32@lo+4 ; GFX9-NEXT: s_addc_u32 s5, s5, gv@gotpcrel32@hi+12 ; GFX9-NEXT: s_load_dwordx2 s[4:5], s[4:5], 0x0 ; GFX9-NEXT: v_lshlrev_b32_e32 v0, 4, v0 ; GFX9-NEXT: v_mov_b32_e32 v1, 0 ; GFX9-NEXT: s_waitcnt lgkmcnt(0) ; GFX9-NEXT: global_store_dword v1, v0, s[4:5] ; GFX9-NEXT: v_or_b32_e32 v0, 8, v0 ; GFX9-NEXT: buffer_load_dword v0, v0, s[0:3], 0 offen ; GFX9-NEXT: s_waitcnt vmcnt(0) ; GFX9-NEXT: exp mrt0 v0, v0, v0, v0 done vm ; GFX9-NEXT: s_endpgm ; ; GFX10-LABEL: s_buffer_load_index_across_bb: ; GFX10: ; %bb.0: ; %main_body ; GFX10-NEXT: s_getpc_b64 s[4:5] ; GFX10-NEXT: s_add_u32 s4, s4, gv@gotpcrel32@lo+4 ; GFX10-NEXT: s_addc_u32 s5, s5, gv@gotpcrel32@hi+12 ; GFX10-NEXT: v_lshlrev_b32_e32 v0, 4, v0 ; GFX10-NEXT: s_load_dwordx2 s[4:5], s[4:5], 0x0 ; GFX10-NEXT: v_mov_b32_e32 v1, 0 ; GFX10-NEXT: s_waitcnt lgkmcnt(0) ; GFX10-NEXT: global_store_dword v1, v0, s[4:5] ; GFX10-NEXT: v_or_b32_e32 v0, 8, v0 ; GFX10-NEXT: buffer_load_dword v0, v0, s[0:3], 0 offen ; GFX10-NEXT: s_waitcnt vmcnt(0) ; GFX10-NEXT: exp mrt0 v0, v0, v0, v0 done vm ; GFX10-NEXT: s_endpgm ; ; GFX11-LABEL: s_buffer_load_index_across_bb: ; GFX11: ; %bb.0: ; %main_body ; GFX11-NEXT: s_getpc_b64 s[4:5] ; GFX11-NEXT: s_add_u32 s4, s4, gv@gotpcrel32@lo+4 ; GFX11-NEXT: s_addc_u32 s5, s5, gv@gotpcrel32@hi+12 ; GFX11-NEXT: v_lshlrev_b32_e32 v0, 4, v0 ; GFX11-NEXT: s_load_b64 s[4:5], s[4:5], 0x0 ; GFX11-NEXT: v_mov_b32_e32 v1, 0 ; GFX11-NEXT: s_waitcnt lgkmcnt(0) ; GFX11-NEXT: global_store_b32 v1, v0, s[4:5] ; GFX11-NEXT: v_or_b32_e32 v0, 8, v0 ; GFX11-NEXT: buffer_load_b32 v0, v0, s[0:3], 0 offen ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: exp mrt0 v0, v0, v0, v0 done ; GFX11-NEXT: s_nop 0 ; GFX11-NEXT: s_sendmsg sendmsg(MSG_DEALLOC_VGPRS) ; GFX11-NEXT: s_endpgm ; ; GFX12-LABEL: s_buffer_load_index_across_bb: ; GFX12: ; %bb.0: ; %main_body ; GFX12-NEXT: s_getpc_b64 s[4:5] ; GFX12-NEXT: s_sext_i32_i16 s5, s5 ; GFX12-NEXT: s_add_co_u32 s4, s4, gv@gotpcrel32@lo+8 ; GFX12-NEXT: s_add_co_ci_u32 s5, s5, gv@gotpcrel32@hi+16 ; GFX12-NEXT: v_lshlrev_b32_e32 v0, 4, v0 ; GFX12-NEXT: s_load_b64 s[4:5], s[4:5], 0x0 ; GFX12-NEXT: v_mov_b32_e32 v1, 0 ; GFX12-NEXT: s_wait_kmcnt 0x0 ; GFX12-NEXT: global_store_b32 v1, v0, s[4:5] ; GFX12-NEXT: v_or_b32_e32 v0, 8, v0 ; GFX12-NEXT: buffer_load_b32 v0, v0, s[0:3], null offen ; GFX12-NEXT: s_wait_loadcnt 0x0 ; GFX12-NEXT: export mrt0 v0, v0, v0, v0 done ; GFX12-NEXT: s_nop 0 ; GFX12-NEXT: s_sendmsg sendmsg(MSG_DEALLOC_VGPRS) ; GFX12-NEXT: s_endpgm main_body: %tmp = shl i32 %index, 4 store i32 %tmp, ptr addrspace(1) @gv br label %bb1 bb1: ; preds = %main_body %tmp1 = or i32 %tmp, 8 %load = call i32 @llvm.amdgcn.s.buffer.load.i32(<4 x i32> %desc, i32 %tmp1, i32 0) %bitcast = bitcast i32 %load to float call void @llvm.amdgcn.exp.f32(i32 0, i32 15, float %bitcast, float undef, float undef, float undef, i1 true, i1 true) ret void } define amdgpu_ps void @s_buffer_load_index_across_bb_merged(<4 x i32> inreg %desc, i32 %index) { ; GFX678910-LABEL: s_buffer_load_index_across_bb_merged: ; GFX678910: ; %bb.0: ; %main_body ; GFX678910-NEXT: v_lshlrev_b32_e32 v0, 4, v0 ; GFX678910-NEXT: buffer_load_dwordx2 v[0:1], v0, s[0:3], 0 offen offset:8 ; GFX678910-NEXT: s_waitcnt vmcnt(0) ; GFX678910-NEXT: exp mrt0 v0, v1, v0, v0 done vm ; GFX678910-NEXT: s_endpgm ; ; GFX11-LABEL: s_buffer_load_index_across_bb_merged: ; GFX11: ; %bb.0: ; %main_body ; GFX11-NEXT: v_lshlrev_b32_e32 v0, 4, v0 ; GFX11-NEXT: buffer_load_b64 v[0:1], v0, s[0:3], 0 offen offset:8 ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: exp mrt0 v0, v1, v0, v0 done ; GFX11-NEXT: s_endpgm ; ; GFX12-LABEL: s_buffer_load_index_across_bb_merged: ; GFX12: ; %bb.0: ; %main_body ; GFX12-NEXT: v_lshlrev_b32_e32 v0, 4, v0 ; GFX12-NEXT: buffer_load_b64 v[0:1], v0, s[0:3], null offen offset:8 ; GFX12-NEXT: s_wait_loadcnt 0x0 ; GFX12-NEXT: export mrt0 v0, v1, v0, v0 done ; GFX12-NEXT: s_endpgm main_body: %tmp = shl i32 %index, 4 br label %bb1 bb1: ; preds = %main_body %tmp1 = or i32 %tmp, 8 %load = call i32 @llvm.amdgcn.s.buffer.load.i32(<4 x i32> %desc, i32 %tmp1, i32 0) %tmp2 = or i32 %tmp1, 4 %load2 = tail call i32 @llvm.amdgcn.s.buffer.load.i32(<4 x i32> %desc, i32 %tmp2, i32 0) %bitcast = bitcast i32 %load to float %bitcast2 = bitcast i32 %load2 to float call void @llvm.amdgcn.exp.f32(i32 0, i32 15, float %bitcast, float %bitcast2, float undef, float undef, i1 true, i1 true) ret void } define amdgpu_ps i32 @s_buffer_load_imm_neg1(<4 x i32> inreg %desc) { ; GFX6-LABEL: s_buffer_load_imm_neg1: ; GFX6: ; %bb.0: ; GFX6-NEXT: s_mov_b32 s4, -1 ; GFX6-NEXT: s_nop 3 ; GFX6-NEXT: s_buffer_load_dword s0, s[0:3], s4 ; GFX6-NEXT: s_waitcnt lgkmcnt(0) ; GFX6-NEXT: ; return to shader part epilog ; ; GFX78-LABEL: s_buffer_load_imm_neg1: ; GFX78: ; %bb.0: ; GFX78-NEXT: s_mov_b32 s4, -1 ; GFX78-NEXT: s_buffer_load_dword s0, s[0:3], s4 ; GFX78-NEXT: s_waitcnt lgkmcnt(0) ; GFX78-NEXT: ; return to shader part epilog ; ; GFX910-LABEL: s_buffer_load_imm_neg1: ; GFX910: ; %bb.0: ; GFX910-NEXT: s_mov_b32 s4, -1 ; GFX910-NEXT: s_buffer_load_dword s0, s[0:3], s4 offset:0x0 ; GFX910-NEXT: s_waitcnt lgkmcnt(0) ; GFX910-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: s_buffer_load_imm_neg1: ; GFX11: ; %bb.0: ; GFX11-NEXT: s_mov_b32 s4, -1 ; GFX11-NEXT: s_buffer_load_b32 s0, s[0:3], s4 offset:0x0 ; GFX11-NEXT: s_waitcnt lgkmcnt(0) ; GFX11-NEXT: ; return to shader part epilog ; ; GFX12-LABEL: s_buffer_load_imm_neg1: ; GFX12: ; %bb.0: ; GFX12-NEXT: s_mov_b32 s4, -1 ; GFX12-NEXT: s_buffer_load_b32 s0, s[0:3], s4 offset:0x0 ; GFX12-NEXT: s_wait_kmcnt 0x0 ; GFX12-NEXT: ; return to shader part epilog %load = call i32 @llvm.amdgcn.s.buffer.load.i32(<4 x i32> %desc, i32 -1, i32 0) ret i32 %load } define amdgpu_ps i32 @s_buffer_load_imm_neg4(<4 x i32> inreg %desc) { ; GFX6-LABEL: s_buffer_load_imm_neg4: ; GFX6: ; %bb.0: ; GFX6-NEXT: s_mov_b32 s4, -4 ; GFX6-NEXT: s_nop 3 ; GFX6-NEXT: s_buffer_load_dword s0, s[0:3], s4 ; GFX6-NEXT: s_waitcnt lgkmcnt(0) ; GFX6-NEXT: ; return to shader part epilog ; ; GFX7-LABEL: s_buffer_load_imm_neg4: ; GFX7: ; %bb.0: ; GFX7-NEXT: s_buffer_load_dword s0, s[0:3], 0x3fffffff ; GFX7-NEXT: s_waitcnt lgkmcnt(0) ; GFX7-NEXT: ; return to shader part epilog ; ; GFX8-LABEL: s_buffer_load_imm_neg4: ; GFX8: ; %bb.0: ; GFX8-NEXT: s_mov_b32 s4, -4 ; GFX8-NEXT: s_buffer_load_dword s0, s[0:3], s4 ; GFX8-NEXT: s_waitcnt lgkmcnt(0) ; GFX8-NEXT: ; return to shader part epilog ; ; GFX910-LABEL: s_buffer_load_imm_neg4: ; GFX910: ; %bb.0: ; GFX910-NEXT: s_mov_b32 s4, -4 ; GFX910-NEXT: s_buffer_load_dword s0, s[0:3], s4 offset:0x0 ; GFX910-NEXT: s_waitcnt lgkmcnt(0) ; GFX910-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: s_buffer_load_imm_neg4: ; GFX11: ; %bb.0: ; GFX11-NEXT: s_mov_b32 s4, -4 ; GFX11-NEXT: s_buffer_load_b32 s0, s[0:3], s4 offset:0x0 ; GFX11-NEXT: s_waitcnt lgkmcnt(0) ; GFX11-NEXT: ; return to shader part epilog ; ; GFX12-LABEL: s_buffer_load_imm_neg4: ; GFX12: ; %bb.0: ; GFX12-NEXT: s_mov_b32 s4, -4 ; GFX12-NEXT: s_buffer_load_b32 s0, s[0:3], s4 offset:0x0 ; GFX12-NEXT: s_wait_kmcnt 0x0 ; GFX12-NEXT: ; return to shader part epilog %load = call i32 @llvm.amdgcn.s.buffer.load.i32(<4 x i32> %desc, i32 -4, i32 0) ret i32 %load } define amdgpu_ps i32 @s_buffer_load_imm_neg8(<4 x i32> inreg %desc) { ; GFX6-LABEL: s_buffer_load_imm_neg8: ; GFX6: ; %bb.0: ; GFX6-NEXT: s_mov_b32 s4, -8 ; GFX6-NEXT: s_nop 3 ; GFX6-NEXT: s_buffer_load_dword s0, s[0:3], s4 ; GFX6-NEXT: s_waitcnt lgkmcnt(0) ; GFX6-NEXT: ; return to shader part epilog ; ; GFX7-LABEL: s_buffer_load_imm_neg8: ; GFX7: ; %bb.0: ; GFX7-NEXT: s_buffer_load_dword s0, s[0:3], 0x3ffffffe ; GFX7-NEXT: s_waitcnt lgkmcnt(0) ; GFX7-NEXT: ; return to shader part epilog ; ; GFX8-LABEL: s_buffer_load_imm_neg8: ; GFX8: ; %bb.0: ; GFX8-NEXT: s_mov_b32 s4, -8 ; GFX8-NEXT: s_buffer_load_dword s0, s[0:3], s4 ; GFX8-NEXT: s_waitcnt lgkmcnt(0) ; GFX8-NEXT: ; return to shader part epilog ; ; GFX910-LABEL: s_buffer_load_imm_neg8: ; GFX910: ; %bb.0: ; GFX910-NEXT: s_mov_b32 s4, -8 ; GFX910-NEXT: s_buffer_load_dword s0, s[0:3], s4 offset:0x0 ; GFX910-NEXT: s_waitcnt lgkmcnt(0) ; GFX910-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: s_buffer_load_imm_neg8: ; GFX11: ; %bb.0: ; GFX11-NEXT: s_mov_b32 s4, -8 ; GFX11-NEXT: s_buffer_load_b32 s0, s[0:3], s4 offset:0x0 ; GFX11-NEXT: s_waitcnt lgkmcnt(0) ; GFX11-NEXT: ; return to shader part epilog ; ; GFX12-LABEL: s_buffer_load_imm_neg8: ; GFX12: ; %bb.0: ; GFX12-NEXT: s_mov_b32 s4, -8 ; GFX12-NEXT: s_buffer_load_b32 s0, s[0:3], s4 offset:0x0 ; GFX12-NEXT: s_wait_kmcnt 0x0 ; GFX12-NEXT: ; return to shader part epilog %load = call i32 @llvm.amdgcn.s.buffer.load.i32(<4 x i32> %desc, i32 -8, i32 0) ret i32 %load } define amdgpu_ps i32 @s_buffer_load_imm_bit31(<4 x i32> inreg %desc) { ; GFX6-LABEL: s_buffer_load_imm_bit31: ; GFX6: ; %bb.0: ; GFX6-NEXT: s_brev_b32 s4, 1 ; GFX6-NEXT: s_nop 3 ; GFX6-NEXT: s_buffer_load_dword s0, s[0:3], s4 ; GFX6-NEXT: s_waitcnt lgkmcnt(0) ; GFX6-NEXT: ; return to shader part epilog ; ; GFX7-LABEL: s_buffer_load_imm_bit31: ; GFX7: ; %bb.0: ; GFX7-NEXT: s_buffer_load_dword s0, s[0:3], 0x20000000 ; GFX7-NEXT: s_waitcnt lgkmcnt(0) ; GFX7-NEXT: ; return to shader part epilog ; ; GFX8-LABEL: s_buffer_load_imm_bit31: ; GFX8: ; %bb.0: ; GFX8-NEXT: s_brev_b32 s4, 1 ; GFX8-NEXT: s_buffer_load_dword s0, s[0:3], s4 ; GFX8-NEXT: s_waitcnt lgkmcnt(0) ; GFX8-NEXT: ; return to shader part epilog ; ; GFX910-LABEL: s_buffer_load_imm_bit31: ; GFX910: ; %bb.0: ; GFX910-NEXT: s_brev_b32 s4, 1 ; GFX910-NEXT: s_buffer_load_dword s0, s[0:3], s4 offset:0x0 ; GFX910-NEXT: s_waitcnt lgkmcnt(0) ; GFX910-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: s_buffer_load_imm_bit31: ; GFX11: ; %bb.0: ; GFX11-NEXT: s_brev_b32 s4, 1 ; GFX11-NEXT: s_buffer_load_b32 s0, s[0:3], s4 offset:0x0 ; GFX11-NEXT: s_waitcnt lgkmcnt(0) ; GFX11-NEXT: ; return to shader part epilog ; ; GFX12-LABEL: s_buffer_load_imm_bit31: ; GFX12: ; %bb.0: ; GFX12-NEXT: s_brev_b32 s4, 1 ; GFX12-NEXT: s_buffer_load_b32 s0, s[0:3], s4 offset:0x0 ; GFX12-NEXT: s_wait_kmcnt 0x0 ; GFX12-NEXT: ; return to shader part epilog %load = call i32 @llvm.amdgcn.s.buffer.load.i32(<4 x i32> %desc, i32 -2147483648, i32 0) ret i32 %load } define amdgpu_ps i32 @s_buffer_load_imm_bit30(<4 x i32> inreg %desc) { ; GFX6-LABEL: s_buffer_load_imm_bit30: ; GFX6: ; %bb.0: ; GFX6-NEXT: s_mov_b32 s4, 2.0 ; GFX6-NEXT: s_nop 3 ; GFX6-NEXT: s_buffer_load_dword s0, s[0:3], s4 ; GFX6-NEXT: s_waitcnt lgkmcnt(0) ; GFX6-NEXT: ; return to shader part epilog ; ; GFX7-LABEL: s_buffer_load_imm_bit30: ; GFX7: ; %bb.0: ; GFX7-NEXT: s_buffer_load_dword s0, s[0:3], 0x10000000 ; GFX7-NEXT: s_waitcnt lgkmcnt(0) ; GFX7-NEXT: ; return to shader part epilog ; ; GFX8-LABEL: s_buffer_load_imm_bit30: ; GFX8: ; %bb.0: ; GFX8-NEXT: s_mov_b32 s4, 2.0 ; GFX8-NEXT: s_buffer_load_dword s0, s[0:3], s4 ; GFX8-NEXT: s_waitcnt lgkmcnt(0) ; GFX8-NEXT: ; return to shader part epilog ; ; GFX910-LABEL: s_buffer_load_imm_bit30: ; GFX910: ; %bb.0: ; GFX910-NEXT: s_mov_b32 s4, 2.0 ; GFX910-NEXT: s_buffer_load_dword s0, s[0:3], s4 offset:0x0 ; GFX910-NEXT: s_waitcnt lgkmcnt(0) ; GFX910-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: s_buffer_load_imm_bit30: ; GFX11: ; %bb.0: ; GFX11-NEXT: s_mov_b32 s4, 2.0 ; GFX11-NEXT: s_buffer_load_b32 s0, s[0:3], s4 offset:0x0 ; GFX11-NEXT: s_waitcnt lgkmcnt(0) ; GFX11-NEXT: ; return to shader part epilog ; ; GFX12-LABEL: s_buffer_load_imm_bit30: ; GFX12: ; %bb.0: ; GFX12-NEXT: s_mov_b32 s4, 2.0 ; GFX12-NEXT: s_buffer_load_b32 s0, s[0:3], s4 offset:0x0 ; GFX12-NEXT: s_wait_kmcnt 0x0 ; GFX12-NEXT: ; return to shader part epilog %load = call i32 @llvm.amdgcn.s.buffer.load.i32(<4 x i32> %desc, i32 1073741824, i32 0) ret i32 %load } define amdgpu_ps i32 @s_buffer_load_imm_bit29(<4 x i32> inreg %desc) { ; GFX6-LABEL: s_buffer_load_imm_bit29: ; GFX6: ; %bb.0: ; GFX6-NEXT: s_brev_b32 s4, 4 ; GFX6-NEXT: s_nop 3 ; GFX6-NEXT: s_buffer_load_dword s0, s[0:3], s4 ; GFX6-NEXT: s_waitcnt lgkmcnt(0) ; GFX6-NEXT: ; return to shader part epilog ; ; GFX7-LABEL: s_buffer_load_imm_bit29: ; GFX7: ; %bb.0: ; GFX7-NEXT: s_buffer_load_dword s0, s[0:3], 0x8000000 ; GFX7-NEXT: s_waitcnt lgkmcnt(0) ; GFX7-NEXT: ; return to shader part epilog ; ; GFX8-LABEL: s_buffer_load_imm_bit29: ; GFX8: ; %bb.0: ; GFX8-NEXT: s_brev_b32 s4, 4 ; GFX8-NEXT: s_buffer_load_dword s0, s[0:3], s4 ; GFX8-NEXT: s_waitcnt lgkmcnt(0) ; GFX8-NEXT: ; return to shader part epilog ; ; GFX910-LABEL: s_buffer_load_imm_bit29: ; GFX910: ; %bb.0: ; GFX910-NEXT: s_brev_b32 s4, 4 ; GFX910-NEXT: s_buffer_load_dword s0, s[0:3], s4 offset:0x0 ; GFX910-NEXT: s_waitcnt lgkmcnt(0) ; GFX910-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: s_buffer_load_imm_bit29: ; GFX11: ; %bb.0: ; GFX11-NEXT: s_brev_b32 s4, 4 ; GFX11-NEXT: s_buffer_load_b32 s0, s[0:3], s4 offset:0x0 ; GFX11-NEXT: s_waitcnt lgkmcnt(0) ; GFX11-NEXT: ; return to shader part epilog ; ; GFX12-LABEL: s_buffer_load_imm_bit29: ; GFX12: ; %bb.0: ; GFX12-NEXT: s_brev_b32 s4, 4 ; GFX12-NEXT: s_buffer_load_b32 s0, s[0:3], s4 offset:0x0 ; GFX12-NEXT: s_wait_kmcnt 0x0 ; GFX12-NEXT: ; return to shader part epilog %load = call i32 @llvm.amdgcn.s.buffer.load.i32(<4 x i32> %desc, i32 536870912, i32 0) ret i32 %load } define amdgpu_ps i32 @s_buffer_load_imm_bit21(<4 x i32> inreg %desc) { ; GFX6-LABEL: s_buffer_load_imm_bit21: ; GFX6: ; %bb.0: ; GFX6-NEXT: s_mov_b32 s4, 0x200000 ; GFX6-NEXT: s_nop 3 ; GFX6-NEXT: s_buffer_load_dword s0, s[0:3], s4 ; GFX6-NEXT: s_waitcnt lgkmcnt(0) ; GFX6-NEXT: ; return to shader part epilog ; ; GFX7-LABEL: s_buffer_load_imm_bit21: ; GFX7: ; %bb.0: ; GFX7-NEXT: s_buffer_load_dword s0, s[0:3], 0x80000 ; GFX7-NEXT: s_waitcnt lgkmcnt(0) ; GFX7-NEXT: ; return to shader part epilog ; ; GFX8-LABEL: s_buffer_load_imm_bit21: ; GFX8: ; %bb.0: ; GFX8-NEXT: s_mov_b32 s4, 0x200000 ; GFX8-NEXT: s_buffer_load_dword s0, s[0:3], s4 ; GFX8-NEXT: s_waitcnt lgkmcnt(0) ; GFX8-NEXT: ; return to shader part epilog ; ; GFX910-LABEL: s_buffer_load_imm_bit21: ; GFX910: ; %bb.0: ; GFX910-NEXT: s_mov_b32 s4, 0x200000 ; GFX910-NEXT: s_buffer_load_dword s0, s[0:3], s4 offset:0x0 ; GFX910-NEXT: s_waitcnt lgkmcnt(0) ; GFX910-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: s_buffer_load_imm_bit21: ; GFX11: ; %bb.0: ; GFX11-NEXT: s_mov_b32 s4, 0x200000 ; GFX11-NEXT: s_buffer_load_b32 s0, s[0:3], s4 offset:0x0 ; GFX11-NEXT: s_waitcnt lgkmcnt(0) ; GFX11-NEXT: ; return to shader part epilog ; ; GFX12-LABEL: s_buffer_load_imm_bit21: ; GFX12: ; %bb.0: ; GFX12-NEXT: s_buffer_load_b32 s0, s[0:3], 0x200000 ; GFX12-NEXT: s_wait_kmcnt 0x0 ; GFX12-NEXT: ; return to shader part epilog %load = call i32 @llvm.amdgcn.s.buffer.load.i32(<4 x i32> %desc, i32 2097152, i32 0) ret i32 %load } define amdgpu_ps i32 @s_buffer_load_imm_bit20(<4 x i32> inreg %desc) { ; GFX6-LABEL: s_buffer_load_imm_bit20: ; GFX6: ; %bb.0: ; GFX6-NEXT: s_mov_b32 s4, 0x100000 ; GFX6-NEXT: s_nop 3 ; GFX6-NEXT: s_buffer_load_dword s0, s[0:3], s4 ; GFX6-NEXT: s_waitcnt lgkmcnt(0) ; GFX6-NEXT: ; return to shader part epilog ; ; GFX7-LABEL: s_buffer_load_imm_bit20: ; GFX7: ; %bb.0: ; GFX7-NEXT: s_buffer_load_dword s0, s[0:3], 0x40000 ; GFX7-NEXT: s_waitcnt lgkmcnt(0) ; GFX7-NEXT: ; return to shader part epilog ; ; GFX8-LABEL: s_buffer_load_imm_bit20: ; GFX8: ; %bb.0: ; GFX8-NEXT: s_mov_b32 s4, 0x100000 ; GFX8-NEXT: s_buffer_load_dword s0, s[0:3], s4 ; GFX8-NEXT: s_waitcnt lgkmcnt(0) ; GFX8-NEXT: ; return to shader part epilog ; ; GFX910-LABEL: s_buffer_load_imm_bit20: ; GFX910: ; %bb.0: ; GFX910-NEXT: s_mov_b32 s4, 0x100000 ; GFX910-NEXT: s_buffer_load_dword s0, s[0:3], s4 offset:0x0 ; GFX910-NEXT: s_waitcnt lgkmcnt(0) ; GFX910-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: s_buffer_load_imm_bit20: ; GFX11: ; %bb.0: ; GFX11-NEXT: s_mov_b32 s4, 0x100000 ; GFX11-NEXT: s_buffer_load_b32 s0, s[0:3], s4 offset:0x0 ; GFX11-NEXT: s_waitcnt lgkmcnt(0) ; GFX11-NEXT: ; return to shader part epilog ; ; GFX12-LABEL: s_buffer_load_imm_bit20: ; GFX12: ; %bb.0: ; GFX12-NEXT: s_buffer_load_b32 s0, s[0:3], 0x100000 ; GFX12-NEXT: s_wait_kmcnt 0x0 ; GFX12-NEXT: ; return to shader part epilog %load = call i32 @llvm.amdgcn.s.buffer.load.i32(<4 x i32> %desc, i32 1048576, i32 0) ret i32 %load } define amdgpu_ps i32 @s_buffer_load_imm_neg_bit20(<4 x i32> inreg %desc) { ; GFX6-LABEL: s_buffer_load_imm_neg_bit20: ; GFX6: ; %bb.0: ; GFX6-NEXT: s_mov_b32 s4, 0xfff00000 ; GFX6-NEXT: s_nop 3 ; GFX6-NEXT: s_buffer_load_dword s0, s[0:3], s4 ; GFX6-NEXT: s_waitcnt lgkmcnt(0) ; GFX6-NEXT: ; return to shader part epilog ; ; GFX7-LABEL: s_buffer_load_imm_neg_bit20: ; GFX7: ; %bb.0: ; GFX7-NEXT: s_buffer_load_dword s0, s[0:3], 0x3ffc0000 ; GFX7-NEXT: s_waitcnt lgkmcnt(0) ; GFX7-NEXT: ; return to shader part epilog ; ; GFX8-LABEL: s_buffer_load_imm_neg_bit20: ; GFX8: ; %bb.0: ; GFX8-NEXT: s_mov_b32 s4, 0xfff00000 ; GFX8-NEXT: s_buffer_load_dword s0, s[0:3], s4 ; GFX8-NEXT: s_waitcnt lgkmcnt(0) ; GFX8-NEXT: ; return to shader part epilog ; ; GFX910-LABEL: s_buffer_load_imm_neg_bit20: ; GFX910: ; %bb.0: ; GFX910-NEXT: s_mov_b32 s4, 0xfff00000 ; GFX910-NEXT: s_buffer_load_dword s0, s[0:3], s4 offset:0x0 ; GFX910-NEXT: s_waitcnt lgkmcnt(0) ; GFX910-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: s_buffer_load_imm_neg_bit20: ; GFX11: ; %bb.0: ; GFX11-NEXT: s_mov_b32 s4, 0xfff00000 ; GFX11-NEXT: s_buffer_load_b32 s0, s[0:3], s4 offset:0x0 ; GFX11-NEXT: s_waitcnt lgkmcnt(0) ; GFX11-NEXT: ; return to shader part epilog ; ; GFX12-LABEL: s_buffer_load_imm_neg_bit20: ; GFX12: ; %bb.0: ; GFX12-NEXT: s_mov_b32 s4, 0xfff00000 ; GFX12-NEXT: s_buffer_load_b32 s0, s[0:3], s4 offset:0x0 ; GFX12-NEXT: s_wait_kmcnt 0x0 ; GFX12-NEXT: ; return to shader part epilog %load = call i32 @llvm.amdgcn.s.buffer.load.i32(<4 x i32> %desc, i32 -1048576, i32 0) ret i32 %load } define amdgpu_ps i32 @s_buffer_load_imm_bit19(<4 x i32> inreg %desc) { ; GFX6-LABEL: s_buffer_load_imm_bit19: ; GFX6: ; %bb.0: ; GFX6-NEXT: s_mov_b32 s4, 0x80000 ; GFX6-NEXT: s_nop 3 ; GFX6-NEXT: s_buffer_load_dword s0, s[0:3], s4 ; GFX6-NEXT: s_waitcnt lgkmcnt(0) ; GFX6-NEXT: ; return to shader part epilog ; ; GFX7-LABEL: s_buffer_load_imm_bit19: ; GFX7: ; %bb.0: ; GFX7-NEXT: s_buffer_load_dword s0, s[0:3], 0x20000 ; GFX7-NEXT: s_waitcnt lgkmcnt(0) ; GFX7-NEXT: ; return to shader part epilog ; ; GFX8910-LABEL: s_buffer_load_imm_bit19: ; GFX8910: ; %bb.0: ; GFX8910-NEXT: s_buffer_load_dword s0, s[0:3], 0x80000 ; GFX8910-NEXT: s_waitcnt lgkmcnt(0) ; GFX8910-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: s_buffer_load_imm_bit19: ; GFX11: ; %bb.0: ; GFX11-NEXT: s_buffer_load_b32 s0, s[0:3], 0x80000 ; GFX11-NEXT: s_waitcnt lgkmcnt(0) ; GFX11-NEXT: ; return to shader part epilog ; ; GFX12-LABEL: s_buffer_load_imm_bit19: ; GFX12: ; %bb.0: ; GFX12-NEXT: s_buffer_load_b32 s0, s[0:3], 0x80000 ; GFX12-NEXT: s_wait_kmcnt 0x0 ; GFX12-NEXT: ; return to shader part epilog %load = call i32 @llvm.amdgcn.s.buffer.load.i32(<4 x i32> %desc, i32 524288, i32 0) ret i32 %load } define amdgpu_ps i32 @s_buffer_load_imm_neg_bit19(<4 x i32> inreg %desc) { ; GFX6-LABEL: s_buffer_load_imm_neg_bit19: ; GFX6: ; %bb.0: ; GFX6-NEXT: s_mov_b32 s4, 0xfff80000 ; GFX6-NEXT: s_nop 3 ; GFX6-NEXT: s_buffer_load_dword s0, s[0:3], s4 ; GFX6-NEXT: s_waitcnt lgkmcnt(0) ; GFX6-NEXT: ; return to shader part epilog ; ; GFX7-LABEL: s_buffer_load_imm_neg_bit19: ; GFX7: ; %bb.0: ; GFX7-NEXT: s_buffer_load_dword s0, s[0:3], 0x3ffe0000 ; GFX7-NEXT: s_waitcnt lgkmcnt(0) ; GFX7-NEXT: ; return to shader part epilog ; ; GFX8-LABEL: s_buffer_load_imm_neg_bit19: ; GFX8: ; %bb.0: ; GFX8-NEXT: s_mov_b32 s4, 0xfff80000 ; GFX8-NEXT: s_buffer_load_dword s0, s[0:3], s4 ; GFX8-NEXT: s_waitcnt lgkmcnt(0) ; GFX8-NEXT: ; return to shader part epilog ; ; GFX910-LABEL: s_buffer_load_imm_neg_bit19: ; GFX910: ; %bb.0: ; GFX910-NEXT: s_mov_b32 s4, 0xfff80000 ; GFX910-NEXT: s_buffer_load_dword s0, s[0:3], s4 offset:0x0 ; GFX910-NEXT: s_waitcnt lgkmcnt(0) ; GFX910-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: s_buffer_load_imm_neg_bit19: ; GFX11: ; %bb.0: ; GFX11-NEXT: s_mov_b32 s4, 0xfff80000 ; GFX11-NEXT: s_buffer_load_b32 s0, s[0:3], s4 offset:0x0 ; GFX11-NEXT: s_waitcnt lgkmcnt(0) ; GFX11-NEXT: ; return to shader part epilog ; ; GFX12-LABEL: s_buffer_load_imm_neg_bit19: ; GFX12: ; %bb.0: ; GFX12-NEXT: s_mov_b32 s4, 0xfff80000 ; GFX12-NEXT: s_buffer_load_b32 s0, s[0:3], s4 offset:0x0 ; GFX12-NEXT: s_wait_kmcnt 0x0 ; GFX12-NEXT: ; return to shader part epilog %load = call i32 @llvm.amdgcn.s.buffer.load.i32(<4 x i32> %desc, i32 -524288, i32 0) ret i32 %load } define amdgpu_ps i32 @s_buffer_load_imm_255(<4 x i32> inreg %desc) { ; GFX6-LABEL: s_buffer_load_imm_255: ; GFX6: ; %bb.0: ; GFX6-NEXT: s_movk_i32 s4, 0xff ; GFX6-NEXT: s_nop 3 ; GFX6-NEXT: s_buffer_load_dword s0, s[0:3], s4 ; GFX6-NEXT: s_waitcnt lgkmcnt(0) ; GFX6-NEXT: ; return to shader part epilog ; ; GFX7-LABEL: s_buffer_load_imm_255: ; GFX7: ; %bb.0: ; GFX7-NEXT: s_movk_i32 s4, 0xff ; GFX7-NEXT: s_buffer_load_dword s0, s[0:3], s4 ; GFX7-NEXT: s_waitcnt lgkmcnt(0) ; GFX7-NEXT: ; return to shader part epilog ; ; GFX8910-LABEL: s_buffer_load_imm_255: ; GFX8910: ; %bb.0: ; GFX8910-NEXT: s_buffer_load_dword s0, s[0:3], 0xff ; GFX8910-NEXT: s_waitcnt lgkmcnt(0) ; GFX8910-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: s_buffer_load_imm_255: ; GFX11: ; %bb.0: ; GFX11-NEXT: s_buffer_load_b32 s0, s[0:3], 0xff ; GFX11-NEXT: s_waitcnt lgkmcnt(0) ; GFX11-NEXT: ; return to shader part epilog ; ; GFX12-LABEL: s_buffer_load_imm_255: ; GFX12: ; %bb.0: ; GFX12-NEXT: s_buffer_load_b32 s0, s[0:3], 0xff ; GFX12-NEXT: s_wait_kmcnt 0x0 ; GFX12-NEXT: ; return to shader part epilog %load = call i32 @llvm.amdgcn.s.buffer.load.i32(<4 x i32> %desc, i32 255, i32 0) ret i32 %load } define amdgpu_ps i32 @s_buffer_load_imm_256(<4 x i32> inreg %desc) { ; GFX67-LABEL: s_buffer_load_imm_256: ; GFX67: ; %bb.0: ; GFX67-NEXT: s_buffer_load_dword s0, s[0:3], 0x40 ; GFX67-NEXT: s_waitcnt lgkmcnt(0) ; GFX67-NEXT: ; return to shader part epilog ; ; GFX8910-LABEL: s_buffer_load_imm_256: ; GFX8910: ; %bb.0: ; GFX8910-NEXT: s_buffer_load_dword s0, s[0:3], 0x100 ; GFX8910-NEXT: s_waitcnt lgkmcnt(0) ; GFX8910-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: s_buffer_load_imm_256: ; GFX11: ; %bb.0: ; GFX11-NEXT: s_buffer_load_b32 s0, s[0:3], 0x100 ; GFX11-NEXT: s_waitcnt lgkmcnt(0) ; GFX11-NEXT: ; return to shader part epilog ; ; GFX12-LABEL: s_buffer_load_imm_256: ; GFX12: ; %bb.0: ; GFX12-NEXT: s_buffer_load_b32 s0, s[0:3], 0x100 ; GFX12-NEXT: s_wait_kmcnt 0x0 ; GFX12-NEXT: ; return to shader part epilog %load = call i32 @llvm.amdgcn.s.buffer.load.i32(<4 x i32> %desc, i32 256, i32 0) ret i32 %load } define amdgpu_ps i32 @s_buffer_load_imm_1016(<4 x i32> inreg %desc) { ; GFX67-LABEL: s_buffer_load_imm_1016: ; GFX67: ; %bb.0: ; GFX67-NEXT: s_buffer_load_dword s0, s[0:3], 0xfe ; GFX67-NEXT: s_waitcnt lgkmcnt(0) ; GFX67-NEXT: ; return to shader part epilog ; ; GFX8910-LABEL: s_buffer_load_imm_1016: ; GFX8910: ; %bb.0: ; GFX8910-NEXT: s_buffer_load_dword s0, s[0:3], 0x3f8 ; GFX8910-NEXT: s_waitcnt lgkmcnt(0) ; GFX8910-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: s_buffer_load_imm_1016: ; GFX11: ; %bb.0: ; GFX11-NEXT: s_buffer_load_b32 s0, s[0:3], 0x3f8 ; GFX11-NEXT: s_waitcnt lgkmcnt(0) ; GFX11-NEXT: ; return to shader part epilog ; ; GFX12-LABEL: s_buffer_load_imm_1016: ; GFX12: ; %bb.0: ; GFX12-NEXT: s_buffer_load_b32 s0, s[0:3], 0x3f8 ; GFX12-NEXT: s_wait_kmcnt 0x0 ; GFX12-NEXT: ; return to shader part epilog %load = call i32 @llvm.amdgcn.s.buffer.load.i32(<4 x i32> %desc, i32 1016, i32 0) ret i32 %load } define amdgpu_ps i32 @s_buffer_load_imm_1020(<4 x i32> inreg %desc) { ; GFX67-LABEL: s_buffer_load_imm_1020: ; GFX67: ; %bb.0: ; GFX67-NEXT: s_buffer_load_dword s0, s[0:3], 0xff ; GFX67-NEXT: s_waitcnt lgkmcnt(0) ; GFX67-NEXT: ; return to shader part epilog ; ; GFX8910-LABEL: s_buffer_load_imm_1020: ; GFX8910: ; %bb.0: ; GFX8910-NEXT: s_buffer_load_dword s0, s[0:3], 0x3fc ; GFX8910-NEXT: s_waitcnt lgkmcnt(0) ; GFX8910-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: s_buffer_load_imm_1020: ; GFX11: ; %bb.0: ; GFX11-NEXT: s_buffer_load_b32 s0, s[0:3], 0x3fc ; GFX11-NEXT: s_waitcnt lgkmcnt(0) ; GFX11-NEXT: ; return to shader part epilog ; ; GFX12-LABEL: s_buffer_load_imm_1020: ; GFX12: ; %bb.0: ; GFX12-NEXT: s_buffer_load_b32 s0, s[0:3], 0x3fc ; GFX12-NEXT: s_wait_kmcnt 0x0 ; GFX12-NEXT: ; return to shader part epilog %load = call i32 @llvm.amdgcn.s.buffer.load.i32(<4 x i32> %desc, i32 1020, i32 0) ret i32 %load } define amdgpu_ps i32 @s_buffer_load_imm_1021(<4 x i32> inreg %desc) { ; GFX6-LABEL: s_buffer_load_imm_1021: ; GFX6: ; %bb.0: ; GFX6-NEXT: s_movk_i32 s4, 0x3fd ; GFX6-NEXT: s_nop 3 ; GFX6-NEXT: s_buffer_load_dword s0, s[0:3], s4 ; GFX6-NEXT: s_waitcnt lgkmcnt(0) ; GFX6-NEXT: ; return to shader part epilog ; ; GFX7-LABEL: s_buffer_load_imm_1021: ; GFX7: ; %bb.0: ; GFX7-NEXT: s_movk_i32 s4, 0x3fd ; GFX7-NEXT: s_buffer_load_dword s0, s[0:3], s4 ; GFX7-NEXT: s_waitcnt lgkmcnt(0) ; GFX7-NEXT: ; return to shader part epilog ; ; GFX8910-LABEL: s_buffer_load_imm_1021: ; GFX8910: ; %bb.0: ; GFX8910-NEXT: s_buffer_load_dword s0, s[0:3], 0x3fd ; GFX8910-NEXT: s_waitcnt lgkmcnt(0) ; GFX8910-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: s_buffer_load_imm_1021: ; GFX11: ; %bb.0: ; GFX11-NEXT: s_buffer_load_b32 s0, s[0:3], 0x3fd ; GFX11-NEXT: s_waitcnt lgkmcnt(0) ; GFX11-NEXT: ; return to shader part epilog ; ; GFX12-LABEL: s_buffer_load_imm_1021: ; GFX12: ; %bb.0: ; GFX12-NEXT: s_buffer_load_b32 s0, s[0:3], 0x3fd ; GFX12-NEXT: s_wait_kmcnt 0x0 ; GFX12-NEXT: ; return to shader part epilog %load = call i32 @llvm.amdgcn.s.buffer.load.i32(<4 x i32> %desc, i32 1021, i32 0) ret i32 %load } define amdgpu_ps i32 @s_buffer_load_imm_1024(<4 x i32> inreg %desc) { ; GFX6-LABEL: s_buffer_load_imm_1024: ; GFX6: ; %bb.0: ; GFX6-NEXT: s_movk_i32 s4, 0x400 ; GFX6-NEXT: s_nop 3 ; GFX6-NEXT: s_buffer_load_dword s0, s[0:3], s4 ; GFX6-NEXT: s_waitcnt lgkmcnt(0) ; GFX6-NEXT: ; return to shader part epilog ; ; GFX7-LABEL: s_buffer_load_imm_1024: ; GFX7: ; %bb.0: ; GFX7-NEXT: s_buffer_load_dword s0, s[0:3], 0x100 ; GFX7-NEXT: s_waitcnt lgkmcnt(0) ; GFX7-NEXT: ; return to shader part epilog ; ; GFX8910-LABEL: s_buffer_load_imm_1024: ; GFX8910: ; %bb.0: ; GFX8910-NEXT: s_buffer_load_dword s0, s[0:3], 0x400 ; GFX8910-NEXT: s_waitcnt lgkmcnt(0) ; GFX8910-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: s_buffer_load_imm_1024: ; GFX11: ; %bb.0: ; GFX11-NEXT: s_buffer_load_b32 s0, s[0:3], 0x400 ; GFX11-NEXT: s_waitcnt lgkmcnt(0) ; GFX11-NEXT: ; return to shader part epilog ; ; GFX12-LABEL: s_buffer_load_imm_1024: ; GFX12: ; %bb.0: ; GFX12-NEXT: s_buffer_load_b32 s0, s[0:3], 0x400 ; GFX12-NEXT: s_wait_kmcnt 0x0 ; GFX12-NEXT: ; return to shader part epilog %load = call i32 @llvm.amdgcn.s.buffer.load.i32(<4 x i32> %desc, i32 1024, i32 0) ret i32 %load } define amdgpu_ps i32 @s_buffer_load_imm_1025(<4 x i32> inreg %desc) { ; GFX6-LABEL: s_buffer_load_imm_1025: ; GFX6: ; %bb.0: ; GFX6-NEXT: s_movk_i32 s4, 0x401 ; GFX6-NEXT: s_nop 3 ; GFX6-NEXT: s_buffer_load_dword s0, s[0:3], s4 ; GFX6-NEXT: s_waitcnt lgkmcnt(0) ; GFX6-NEXT: ; return to shader part epilog ; ; GFX7-LABEL: s_buffer_load_imm_1025: ; GFX7: ; %bb.0: ; GFX7-NEXT: s_movk_i32 s4, 0x401 ; GFX7-NEXT: s_buffer_load_dword s0, s[0:3], s4 ; GFX7-NEXT: s_waitcnt lgkmcnt(0) ; GFX7-NEXT: ; return to shader part epilog ; ; GFX8910-LABEL: s_buffer_load_imm_1025: ; GFX8910: ; %bb.0: ; GFX8910-NEXT: s_buffer_load_dword s0, s[0:3], 0x401 ; GFX8910-NEXT: s_waitcnt lgkmcnt(0) ; GFX8910-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: s_buffer_load_imm_1025: ; GFX11: ; %bb.0: ; GFX11-NEXT: s_buffer_load_b32 s0, s[0:3], 0x401 ; GFX11-NEXT: s_waitcnt lgkmcnt(0) ; GFX11-NEXT: ; return to shader part epilog ; ; GFX12-LABEL: s_buffer_load_imm_1025: ; GFX12: ; %bb.0: ; GFX12-NEXT: s_buffer_load_b32 s0, s[0:3], 0x401 ; GFX12-NEXT: s_wait_kmcnt 0x0 ; GFX12-NEXT: ; return to shader part epilog %load = call i32 @llvm.amdgcn.s.buffer.load.i32(<4 x i32> %desc, i32 1025, i32 0) ret i32 %load } define amdgpu_ps i32 @s_buffer_load_imm_1028(<4 x i32> inreg %desc) { ; GFX6-LABEL: s_buffer_load_imm_1028: ; GFX6: ; %bb.0: ; GFX6-NEXT: s_movk_i32 s4, 0x400 ; GFX6-NEXT: s_nop 3 ; GFX6-NEXT: s_buffer_load_dword s0, s[0:3], s4 ; GFX6-NEXT: s_waitcnt lgkmcnt(0) ; GFX6-NEXT: ; return to shader part epilog ; ; GFX7-LABEL: s_buffer_load_imm_1028: ; GFX7: ; %bb.0: ; GFX7-NEXT: s_buffer_load_dword s0, s[0:3], 0x100 ; GFX7-NEXT: s_waitcnt lgkmcnt(0) ; GFX7-NEXT: ; return to shader part epilog ; ; GFX8910-LABEL: s_buffer_load_imm_1028: ; GFX8910: ; %bb.0: ; GFX8910-NEXT: s_buffer_load_dword s0, s[0:3], 0x400 ; GFX8910-NEXT: s_waitcnt lgkmcnt(0) ; GFX8910-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: s_buffer_load_imm_1028: ; GFX11: ; %bb.0: ; GFX11-NEXT: s_buffer_load_b32 s0, s[0:3], 0x400 ; GFX11-NEXT: s_waitcnt lgkmcnt(0) ; GFX11-NEXT: ; return to shader part epilog ; ; GFX12-LABEL: s_buffer_load_imm_1028: ; GFX12: ; %bb.0: ; GFX12-NEXT: s_buffer_load_b32 s0, s[0:3], 0x400 ; GFX12-NEXT: s_wait_kmcnt 0x0 ; GFX12-NEXT: ; return to shader part epilog %load = call i32 @llvm.amdgcn.s.buffer.load.i32(<4 x i32> %desc, i32 1024, i32 0) ret i32 %load } declare void @llvm.amdgcn.exp.f32(i32, i32, float, float, float, float, i1, i1) declare i32 @llvm.amdgcn.s.buffer.load.i32(<4 x i32>, i32, i32) declare <2 x i32> @llvm.amdgcn.s.buffer.load.v2i32(<4 x i32>, i32, i32) declare <3 x i32> @llvm.amdgcn.s.buffer.load.v3i32(<4 x i32>, i32, i32) declare <4 x i32> @llvm.amdgcn.s.buffer.load.v4i32(<4 x i32>, i32, i32) ;; NOTE: These prefixes are unused and the list is autogenerated. Do not add tests below this line: ; GFX6789: {{.*}} ; GFX789: {{.*}} ; GFX89: {{.*}}