; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py ;RUN: llc < %s -mtriple=amdgcn -mcpu=verde -verify-machineinstrs | FileCheck --check-prefixes=GFX6 %s ;RUN: llc < %s -mtriple=amdgcn -mcpu=tonga -verify-machineinstrs | FileCheck --check-prefixes=GFX8PLUS %s ;RUN: llc < %s -mtriple=amdgcn -mcpu=gfx1100 -verify-machineinstrs | FileCheck --check-prefixes=GFX11 %s ;RUN: llc < %s -mtriple=amdgcn -mcpu=gfx1200 -verify-machineinstrs | FileCheck --check-prefixes=GFX12,GFX12-SDAG %s ;RUN: llc < %s -global-isel -mtriple=amdgcn -mcpu=gfx1200 -verify-machineinstrs | FileCheck --check-prefixes=GFX12,GFX12-GISEL %s define amdgpu_ps {<4 x float>, <4 x float>, <4 x float>} @buffer_load(<4 x i32> inreg) { ; GFX6-LABEL: buffer_load: ; GFX6: ; %bb.0: ; %main_body ; GFX6-NEXT: v_mov_b32_e32 v8, 0 ; GFX6-NEXT: buffer_load_format_xyzw v[0:3], v8, s[0:3], 0 idxen ; GFX6-NEXT: buffer_load_format_xyzw v[4:7], v8, s[0:3], 0 idxen glc ; GFX6-NEXT: buffer_load_format_xyzw v[8:11], v8, s[0:3], 0 idxen slc ; GFX6-NEXT: s_waitcnt vmcnt(0) ; GFX6-NEXT: ; return to shader part epilog ; ; GFX8PLUS-LABEL: buffer_load: ; GFX8PLUS: ; %bb.0: ; %main_body ; GFX8PLUS-NEXT: v_mov_b32_e32 v8, 0 ; GFX8PLUS-NEXT: buffer_load_format_xyzw v[0:3], v8, s[0:3], 0 idxen ; GFX8PLUS-NEXT: buffer_load_format_xyzw v[4:7], v8, s[0:3], 0 idxen glc ; GFX8PLUS-NEXT: buffer_load_format_xyzw v[8:11], v8, s[0:3], 0 idxen slc ; GFX8PLUS-NEXT: s_waitcnt vmcnt(0) ; GFX8PLUS-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: buffer_load: ; GFX11: ; %bb.0: ; %main_body ; GFX11-NEXT: v_mov_b32_e32 v8, 0 ; GFX11-NEXT: s_clause 0x2 ; GFX11-NEXT: buffer_load_format_xyzw v[0:3], v8, s[0:3], 0 idxen ; GFX11-NEXT: buffer_load_format_xyzw v[4:7], v8, s[0:3], 0 idxen glc ; GFX11-NEXT: buffer_load_format_xyzw v[8:11], v8, s[0:3], 0 idxen slc ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: ; return to shader part epilog ; ; GFX12-LABEL: buffer_load: ; GFX12: ; %bb.0: ; %main_body ; GFX12-NEXT: v_mov_b32_e32 v8, 0 ; GFX12-NEXT: s_clause 0x2 ; GFX12-NEXT: buffer_load_format_xyzw v[0:3], v8, s[0:3], null idxen ; GFX12-NEXT: buffer_load_format_xyzw v[4:7], v8, s[0:3], null idxen th:TH_LOAD_NT ; GFX12-NEXT: buffer_load_format_xyzw v[8:11], v8, s[0:3], null idxen th:TH_LOAD_HT ; GFX12-NEXT: s_wait_loadcnt 0x0 ; GFX12-NEXT: ; return to shader part epilog main_body: %data = call <4 x float> @llvm.amdgcn.struct.buffer.load.format.v4f32(<4 x i32> %0, i32 0, i32 0, i32 0, i32 0) %data_glc = call <4 x float> @llvm.amdgcn.struct.buffer.load.format.v4f32(<4 x i32> %0, i32 0, i32 0, i32 0, i32 1) %data_slc = call <4 x float> @llvm.amdgcn.struct.buffer.load.format.v4f32(<4 x i32> %0, i32 0, i32 0, i32 0, i32 2) %r0 = insertvalue {<4 x float>, <4 x float>, <4 x float>} undef, <4 x float> %data, 0 %r1 = insertvalue {<4 x float>, <4 x float>, <4 x float>} %r0, <4 x float> %data_glc, 1 %r2 = insertvalue {<4 x float>, <4 x float>, <4 x float>} %r1, <4 x float> %data_slc, 2 ret {<4 x float>, <4 x float>, <4 x float>} %r2 } define amdgpu_ps <4 x float> @buffer_load_immoffs(<4 x i32> inreg) { ; GFX6-LABEL: buffer_load_immoffs: ; GFX6: ; %bb.0: ; %main_body ; GFX6-NEXT: v_mov_b32_e32 v0, 0 ; GFX6-NEXT: buffer_load_format_xyzw v[0:3], v0, s[0:3], 0 idxen offset:42 ; GFX6-NEXT: s_waitcnt vmcnt(0) ; GFX6-NEXT: ; return to shader part epilog ; ; GFX8PLUS-LABEL: buffer_load_immoffs: ; GFX8PLUS: ; %bb.0: ; %main_body ; GFX8PLUS-NEXT: v_mov_b32_e32 v0, 0 ; GFX8PLUS-NEXT: buffer_load_format_xyzw v[0:3], v0, s[0:3], 0 idxen offset:42 ; GFX8PLUS-NEXT: s_waitcnt vmcnt(0) ; GFX8PLUS-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: buffer_load_immoffs: ; GFX11: ; %bb.0: ; %main_body ; GFX11-NEXT: v_mov_b32_e32 v0, 0 ; GFX11-NEXT: buffer_load_format_xyzw v[0:3], v0, s[0:3], 0 idxen offset:42 ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: ; return to shader part epilog ; ; GFX12-LABEL: buffer_load_immoffs: ; GFX12: ; %bb.0: ; %main_body ; GFX12-NEXT: v_mov_b32_e32 v0, 0 ; GFX12-NEXT: buffer_load_format_xyzw v[0:3], v0, s[0:3], null idxen offset:42 ; GFX12-NEXT: s_wait_loadcnt 0x0 ; GFX12-NEXT: ; return to shader part epilog main_body: %data = call <4 x float> @llvm.amdgcn.struct.buffer.load.format.v4f32(<4 x i32> %0, i32 0, i32 42, i32 0, i32 0) ret <4 x float> %data } define amdgpu_ps <4 x float> @buffer_load_immoffs_large(<4 x i32> inreg) { ; GFX6-LABEL: buffer_load_immoffs_large: ; GFX6: ; %bb.0: ; %main_body ; GFX6-NEXT: v_mov_b32_e32 v8, 0 ; GFX6-NEXT: s_movk_i32 s4, 0x7ffc ; GFX6-NEXT: buffer_load_format_xyzw v[0:3], v8, s[0:3], 60 idxen offset:4092 ; GFX6-NEXT: buffer_load_format_xyzw v[4:7], v8, s[0:3], s4 idxen offset:4092 ; GFX6-NEXT: s_mov_b32 s4, 0x8ffc ; GFX6-NEXT: buffer_load_format_xyzw v[8:11], v8, s[0:3], s4 idxen offset:4 ; GFX6-NEXT: s_waitcnt vmcnt(1) ; GFX6-NEXT: v_add_f32_e32 v3, v3, v7 ; GFX6-NEXT: v_add_f32_e32 v2, v2, v6 ; GFX6-NEXT: v_add_f32_e32 v1, v1, v5 ; GFX6-NEXT: v_add_f32_e32 v0, v0, v4 ; GFX6-NEXT: s_waitcnt vmcnt(0) ; GFX6-NEXT: v_add_f32_e32 v0, v8, v0 ; GFX6-NEXT: v_add_f32_e32 v1, v9, v1 ; GFX6-NEXT: v_add_f32_e32 v2, v10, v2 ; GFX6-NEXT: v_add_f32_e32 v3, v11, v3 ; GFX6-NEXT: ; return to shader part epilog ; ; GFX8PLUS-LABEL: buffer_load_immoffs_large: ; GFX8PLUS: ; %bb.0: ; %main_body ; GFX8PLUS-NEXT: v_mov_b32_e32 v8, 0 ; GFX8PLUS-NEXT: s_movk_i32 s4, 0x7ffc ; GFX8PLUS-NEXT: buffer_load_format_xyzw v[0:3], v8, s[0:3], 60 idxen offset:4092 ; GFX8PLUS-NEXT: buffer_load_format_xyzw v[4:7], v8, s[0:3], s4 idxen offset:4092 ; GFX8PLUS-NEXT: s_mov_b32 s4, 0x8ffc ; GFX8PLUS-NEXT: buffer_load_format_xyzw v[8:11], v8, s[0:3], s4 idxen offset:4 ; GFX8PLUS-NEXT: s_waitcnt vmcnt(1) ; GFX8PLUS-NEXT: v_add_f32_e32 v3, v3, v7 ; GFX8PLUS-NEXT: v_add_f32_e32 v2, v2, v6 ; GFX8PLUS-NEXT: v_add_f32_e32 v1, v1, v5 ; GFX8PLUS-NEXT: v_add_f32_e32 v0, v0, v4 ; GFX8PLUS-NEXT: s_waitcnt vmcnt(0) ; GFX8PLUS-NEXT: v_add_f32_e32 v0, v8, v0 ; GFX8PLUS-NEXT: v_add_f32_e32 v1, v9, v1 ; GFX8PLUS-NEXT: v_add_f32_e32 v2, v10, v2 ; GFX8PLUS-NEXT: v_add_f32_e32 v3, v11, v3 ; GFX8PLUS-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: buffer_load_immoffs_large: ; GFX11: ; %bb.0: ; %main_body ; GFX11-NEXT: v_mov_b32_e32 v8, 0 ; GFX11-NEXT: s_movk_i32 s4, 0x7ffc ; GFX11-NEXT: s_clause 0x1 ; GFX11-NEXT: buffer_load_format_xyzw v[0:3], v8, s[0:3], 60 idxen offset:4092 ; GFX11-NEXT: buffer_load_format_xyzw v[4:7], v8, s[0:3], s4 idxen offset:4092 ; GFX11-NEXT: s_mov_b32 s4, 0x8ffc ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: v_add_f32_e32 v1, v1, v5 ; GFX11-NEXT: buffer_load_format_xyzw v[8:11], v8, s[0:3], s4 idxen offset:4 ; GFX11-NEXT: v_dual_add_f32 v0, v0, v4 :: v_dual_add_f32 v3, v3, v7 ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: v_dual_add_f32 v2, v2, v6 :: v_dual_add_f32 v1, v9, v1 ; GFX11-NEXT: s_delay_alu instid0(VALU_DEP_2) | instskip(NEXT) | instid1(VALU_DEP_2) ; GFX11-NEXT: v_dual_add_f32 v0, v8, v0 :: v_dual_add_f32 v3, v11, v3 ; GFX11-NEXT: v_add_f32_e32 v2, v10, v2 ; GFX11-NEXT: ; return to shader part epilog ; ; GFX12-LABEL: buffer_load_immoffs_large: ; GFX12: ; %bb.0: ; %main_body ; GFX12-NEXT: v_mov_b32_e32 v8, 0 ; GFX12-NEXT: s_mov_b32 s4, 60 ; GFX12-NEXT: s_movk_i32 s5, 0x7ffc ; GFX12-NEXT: s_clause 0x1 ; GFX12-NEXT: buffer_load_format_xyzw v[0:3], v8, s[0:3], s4 idxen offset:4092 ; GFX12-NEXT: buffer_load_format_xyzw v[4:7], v8, s[0:3], s5 idxen offset:4092 ; GFX12-NEXT: s_mov_b32 s4, 0x8ffc ; GFX12-NEXT: s_wait_loadcnt 0x0 ; GFX12-NEXT: v_add_f32_e32 v1, v1, v5 ; GFX12-NEXT: buffer_load_format_xyzw v[8:11], v8, s[0:3], s4 idxen offset:4 ; GFX12-NEXT: v_dual_add_f32 v0, v0, v4 :: v_dual_add_f32 v3, v3, v7 ; GFX12-NEXT: s_wait_loadcnt 0x0 ; GFX12-NEXT: v_dual_add_f32 v2, v2, v6 :: v_dual_add_f32 v1, v9, v1 ; GFX12-NEXT: s_delay_alu instid0(VALU_DEP_2) | instskip(NEXT) | instid1(VALU_DEP_2) ; GFX12-NEXT: v_dual_add_f32 v0, v8, v0 :: v_dual_add_f32 v3, v11, v3 ; GFX12-NEXT: v_add_f32_e32 v2, v10, v2 ; GFX12-NEXT: ; return to shader part epilog main_body: %d.0 = call <4 x float> @llvm.amdgcn.struct.buffer.load.format.v4f32(<4 x i32> %0, i32 0, i32 4092, i32 60, i32 0) %d.1 = call <4 x float> @llvm.amdgcn.struct.buffer.load.format.v4f32(<4 x i32> %0, i32 0, i32 4092, i32 32764, i32 0) %d.2 = call <4 x float> @llvm.amdgcn.struct.buffer.load.format.v4f32(<4 x i32> %0, i32 0, i32 4, i32 36860, i32 0) %d.3 = fadd <4 x float> %d.0, %d.1 %data = fadd <4 x float> %d.2, %d.3 ret <4 x float> %data } define amdgpu_ps <4 x float> @buffer_load_voffset_large_12bit(<4 x i32> inreg) { ; GFX6-LABEL: buffer_load_voffset_large_12bit: ; GFX6: ; %bb.0: ; %main_body ; GFX6-NEXT: v_mov_b32_e32 v0, 0 ; GFX6-NEXT: buffer_load_format_xyzw v[0:3], v0, s[0:3], 0 idxen offset:4092 ; GFX6-NEXT: s_waitcnt vmcnt(0) ; GFX6-NEXT: ; return to shader part epilog ; ; GFX8PLUS-LABEL: buffer_load_voffset_large_12bit: ; GFX8PLUS: ; %bb.0: ; %main_body ; GFX8PLUS-NEXT: v_mov_b32_e32 v0, 0 ; GFX8PLUS-NEXT: buffer_load_format_xyzw v[0:3], v0, s[0:3], 0 idxen offset:4092 ; GFX8PLUS-NEXT: s_waitcnt vmcnt(0) ; GFX8PLUS-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: buffer_load_voffset_large_12bit: ; GFX11: ; %bb.0: ; %main_body ; GFX11-NEXT: v_mov_b32_e32 v0, 0 ; GFX11-NEXT: buffer_load_format_xyzw v[0:3], v0, s[0:3], 0 idxen offset:4092 ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: ; return to shader part epilog ; ; GFX12-LABEL: buffer_load_voffset_large_12bit: ; GFX12: ; %bb.0: ; %main_body ; GFX12-NEXT: v_mov_b32_e32 v0, 0 ; GFX12-NEXT: buffer_load_format_xyzw v[0:3], v0, s[0:3], null idxen offset:4092 ; GFX12-NEXT: s_wait_loadcnt 0x0 ; GFX12-NEXT: ; return to shader part epilog main_body: %data = call <4 x float> @llvm.amdgcn.struct.buffer.load.format.v4f32(<4 x i32> %0, i32 0, i32 4092, i32 0, i32 0) ret <4 x float> %data } define amdgpu_ps <4 x float> @buffer_load_voffset_large_13bit(<4 x i32> inreg) { ; GFX6-LABEL: buffer_load_voffset_large_13bit: ; GFX6: ; %bb.0: ; %main_body ; GFX6-NEXT: s_mov_b32 s4, 0 ; GFX6-NEXT: v_mov_b32_e32 v1, 0x1000 ; GFX6-NEXT: v_mov_b32_e32 v0, s4 ; GFX6-NEXT: buffer_load_format_xyzw v[0:3], v[0:1], s[0:3], 0 idxen offen offset:4092 ; GFX6-NEXT: s_waitcnt vmcnt(0) ; GFX6-NEXT: ; return to shader part epilog ; ; GFX8PLUS-LABEL: buffer_load_voffset_large_13bit: ; GFX8PLUS: ; %bb.0: ; %main_body ; GFX8PLUS-NEXT: s_mov_b32 s4, 0 ; GFX8PLUS-NEXT: v_mov_b32_e32 v1, 0x1000 ; GFX8PLUS-NEXT: v_mov_b32_e32 v0, s4 ; GFX8PLUS-NEXT: buffer_load_format_xyzw v[0:3], v[0:1], s[0:3], 0 idxen offen offset:4092 ; GFX8PLUS-NEXT: s_waitcnt vmcnt(0) ; GFX8PLUS-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: buffer_load_voffset_large_13bit: ; GFX11: ; %bb.0: ; %main_body ; GFX11-NEXT: s_mov_b32 s4, 0 ; GFX11-NEXT: s_delay_alu instid0(SALU_CYCLE_1) ; GFX11-NEXT: v_dual_mov_b32 v1, 0x1000 :: v_dual_mov_b32 v0, s4 ; GFX11-NEXT: buffer_load_format_xyzw v[0:3], v[0:1], s[0:3], 0 idxen offen offset:4092 ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: ; return to shader part epilog ; ; GFX12-LABEL: buffer_load_voffset_large_13bit: ; GFX12: ; %bb.0: ; %main_body ; GFX12-NEXT: v_mov_b32_e32 v0, 0 ; GFX12-NEXT: buffer_load_format_xyzw v[0:3], v0, s[0:3], null idxen offset:8188 ; GFX12-NEXT: s_wait_loadcnt 0x0 ; GFX12-NEXT: ; return to shader part epilog main_body: %data = call <4 x float> @llvm.amdgcn.struct.buffer.load.format.v4f32(<4 x i32> %0, i32 0, i32 8188, i32 0, i32 0) ret <4 x float> %data } define amdgpu_ps <4 x float> @buffer_load_voffset_large_16bit(<4 x i32> inreg) { ; GFX6-LABEL: buffer_load_voffset_large_16bit: ; GFX6: ; %bb.0: ; %main_body ; GFX6-NEXT: s_mov_b32 s4, 0 ; GFX6-NEXT: v_mov_b32_e32 v1, 0xf000 ; GFX6-NEXT: v_mov_b32_e32 v0, s4 ; GFX6-NEXT: buffer_load_format_xyzw v[0:3], v[0:1], s[0:3], 0 idxen offen offset:4092 ; GFX6-NEXT: s_waitcnt vmcnt(0) ; GFX6-NEXT: ; return to shader part epilog ; ; GFX8PLUS-LABEL: buffer_load_voffset_large_16bit: ; GFX8PLUS: ; %bb.0: ; %main_body ; GFX8PLUS-NEXT: s_mov_b32 s4, 0 ; GFX8PLUS-NEXT: v_mov_b32_e32 v1, 0xf000 ; GFX8PLUS-NEXT: v_mov_b32_e32 v0, s4 ; GFX8PLUS-NEXT: buffer_load_format_xyzw v[0:3], v[0:1], s[0:3], 0 idxen offen offset:4092 ; GFX8PLUS-NEXT: s_waitcnt vmcnt(0) ; GFX8PLUS-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: buffer_load_voffset_large_16bit: ; GFX11: ; %bb.0: ; %main_body ; GFX11-NEXT: s_mov_b32 s4, 0 ; GFX11-NEXT: s_delay_alu instid0(SALU_CYCLE_1) ; GFX11-NEXT: v_dual_mov_b32 v1, 0xf000 :: v_dual_mov_b32 v0, s4 ; GFX11-NEXT: buffer_load_format_xyzw v[0:3], v[0:1], s[0:3], 0 idxen offen offset:4092 ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: ; return to shader part epilog ; ; GFX12-LABEL: buffer_load_voffset_large_16bit: ; GFX12: ; %bb.0: ; %main_body ; GFX12-NEXT: v_mov_b32_e32 v0, 0 ; GFX12-NEXT: buffer_load_format_xyzw v[0:3], v0, s[0:3], null idxen offset:65532 ; GFX12-NEXT: s_wait_loadcnt 0x0 ; GFX12-NEXT: ; return to shader part epilog main_body: %data = call <4 x float> @llvm.amdgcn.struct.buffer.load.format.v4f32(<4 x i32> %0, i32 0, i32 65532, i32 0, i32 0) ret <4 x float> %data } define amdgpu_ps <4 x float> @buffer_load_voffset_large_23bit(<4 x i32> inreg) { ; GFX6-LABEL: buffer_load_voffset_large_23bit: ; GFX6: ; %bb.0: ; %main_body ; GFX6-NEXT: s_mov_b32 s4, 0 ; GFX6-NEXT: v_mov_b32_e32 v1, 0x7ff000 ; GFX6-NEXT: v_mov_b32_e32 v0, s4 ; GFX6-NEXT: buffer_load_format_xyzw v[0:3], v[0:1], s[0:3], 0 idxen offen offset:4092 ; GFX6-NEXT: s_waitcnt vmcnt(0) ; GFX6-NEXT: ; return to shader part epilog ; ; GFX8PLUS-LABEL: buffer_load_voffset_large_23bit: ; GFX8PLUS: ; %bb.0: ; %main_body ; GFX8PLUS-NEXT: s_mov_b32 s4, 0 ; GFX8PLUS-NEXT: v_mov_b32_e32 v1, 0x7ff000 ; GFX8PLUS-NEXT: v_mov_b32_e32 v0, s4 ; GFX8PLUS-NEXT: buffer_load_format_xyzw v[0:3], v[0:1], s[0:3], 0 idxen offen offset:4092 ; GFX8PLUS-NEXT: s_waitcnt vmcnt(0) ; GFX8PLUS-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: buffer_load_voffset_large_23bit: ; GFX11: ; %bb.0: ; %main_body ; GFX11-NEXT: s_mov_b32 s4, 0 ; GFX11-NEXT: s_delay_alu instid0(SALU_CYCLE_1) ; GFX11-NEXT: v_dual_mov_b32 v1, 0x7ff000 :: v_dual_mov_b32 v0, s4 ; GFX11-NEXT: buffer_load_format_xyzw v[0:3], v[0:1], s[0:3], 0 idxen offen offset:4092 ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: ; return to shader part epilog ; ; GFX12-LABEL: buffer_load_voffset_large_23bit: ; GFX12: ; %bb.0: ; %main_body ; GFX12-NEXT: v_mov_b32_e32 v0, 0 ; GFX12-NEXT: buffer_load_format_xyzw v[0:3], v0, s[0:3], null idxen offset:8388604 ; GFX12-NEXT: s_wait_loadcnt 0x0 ; GFX12-NEXT: ; return to shader part epilog main_body: %data = call <4 x float> @llvm.amdgcn.struct.buffer.load.format.v4f32(<4 x i32> %0, i32 0, i32 8388604, i32 0, i32 0) ret <4 x float> %data } define amdgpu_ps <4 x float> @buffer_load_voffset_large_24bit(<4 x i32> inreg) { ; GFX6-LABEL: buffer_load_voffset_large_24bit: ; GFX6: ; %bb.0: ; %main_body ; GFX6-NEXT: s_mov_b32 s4, 0 ; GFX6-NEXT: v_mov_b32_e32 v1, 0xfff000 ; GFX6-NEXT: v_mov_b32_e32 v0, s4 ; GFX6-NEXT: buffer_load_format_xyzw v[0:3], v[0:1], s[0:3], 0 idxen offen offset:4092 ; GFX6-NEXT: s_waitcnt vmcnt(0) ; GFX6-NEXT: ; return to shader part epilog ; ; GFX8PLUS-LABEL: buffer_load_voffset_large_24bit: ; GFX8PLUS: ; %bb.0: ; %main_body ; GFX8PLUS-NEXT: s_mov_b32 s4, 0 ; GFX8PLUS-NEXT: v_mov_b32_e32 v1, 0xfff000 ; GFX8PLUS-NEXT: v_mov_b32_e32 v0, s4 ; GFX8PLUS-NEXT: buffer_load_format_xyzw v[0:3], v[0:1], s[0:3], 0 idxen offen offset:4092 ; GFX8PLUS-NEXT: s_waitcnt vmcnt(0) ; GFX8PLUS-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: buffer_load_voffset_large_24bit: ; GFX11: ; %bb.0: ; %main_body ; GFX11-NEXT: s_mov_b32 s4, 0 ; GFX11-NEXT: s_delay_alu instid0(SALU_CYCLE_1) ; GFX11-NEXT: v_dual_mov_b32 v1, 0xfff000 :: v_dual_mov_b32 v0, s4 ; GFX11-NEXT: buffer_load_format_xyzw v[0:3], v[0:1], s[0:3], 0 idxen offen offset:4092 ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: ; return to shader part epilog ; ; GFX12-SDAG-LABEL: buffer_load_voffset_large_24bit: ; GFX12-SDAG: ; %bb.0: ; %main_body ; GFX12-SDAG-NEXT: v_dual_mov_b32 v1, 0x800000 :: v_dual_mov_b32 v0, 0 ; GFX12-SDAG-NEXT: buffer_load_format_xyzw v[0:3], v[0:1], s[0:3], null idxen offen offset:8388604 ; GFX12-SDAG-NEXT: s_wait_loadcnt 0x0 ; GFX12-SDAG-NEXT: ; return to shader part epilog ; ; GFX12-GISEL-LABEL: buffer_load_voffset_large_24bit: ; GFX12-GISEL: ; %bb.0: ; %main_body ; GFX12-GISEL-NEXT: v_dual_mov_b32 v0, 0 :: v_dual_mov_b32 v1, 0x800000 ; GFX12-GISEL-NEXT: buffer_load_format_xyzw v[0:3], v[0:1], s[0:3], null idxen offen offset:8388604 ; GFX12-GISEL-NEXT: s_wait_loadcnt 0x0 ; GFX12-GISEL-NEXT: ; return to shader part epilog main_body: %data = call <4 x float> @llvm.amdgcn.struct.buffer.load.format.v4f32(<4 x i32> %0, i32 0, i32 16777212, i32 0, i32 0) ret <4 x float> %data } define amdgpu_ps <4 x float> @buffer_load_idx(<4 x i32> inreg, i32) { ; GFX6-LABEL: buffer_load_idx: ; GFX6: ; %bb.0: ; %main_body ; GFX6-NEXT: buffer_load_format_xyzw v[0:3], v0, s[0:3], 0 idxen ; GFX6-NEXT: s_waitcnt vmcnt(0) ; GFX6-NEXT: ; return to shader part epilog ; ; GFX8PLUS-LABEL: buffer_load_idx: ; GFX8PLUS: ; %bb.0: ; %main_body ; GFX8PLUS-NEXT: buffer_load_format_xyzw v[0:3], v0, s[0:3], 0 idxen ; GFX8PLUS-NEXT: s_waitcnt vmcnt(0) ; GFX8PLUS-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: buffer_load_idx: ; GFX11: ; %bb.0: ; %main_body ; GFX11-NEXT: buffer_load_format_xyzw v[0:3], v0, s[0:3], 0 idxen ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: ; return to shader part epilog ; ; GFX12-LABEL: buffer_load_idx: ; GFX12: ; %bb.0: ; %main_body ; GFX12-NEXT: buffer_load_format_xyzw v[0:3], v0, s[0:3], null idxen ; GFX12-NEXT: s_wait_loadcnt 0x0 ; GFX12-NEXT: ; return to shader part epilog main_body: %data = call <4 x float> @llvm.amdgcn.struct.buffer.load.format.v4f32(<4 x i32> %0, i32 %1, i32 0, i32 0, i32 0) ret <4 x float> %data } define amdgpu_ps <4 x float> @buffer_load_ofs(<4 x i32> inreg, i32) { ; GFX6-LABEL: buffer_load_ofs: ; GFX6: ; %bb.0: ; %main_body ; GFX6-NEXT: s_mov_b32 s4, 0 ; GFX6-NEXT: v_mov_b32_e32 v1, v0 ; GFX6-NEXT: v_mov_b32_e32 v0, s4 ; GFX6-NEXT: buffer_load_format_xyzw v[0:3], v[0:1], s[0:3], 0 idxen offen ; GFX6-NEXT: s_waitcnt vmcnt(0) ; GFX6-NEXT: ; return to shader part epilog ; ; GFX8PLUS-LABEL: buffer_load_ofs: ; GFX8PLUS: ; %bb.0: ; %main_body ; GFX8PLUS-NEXT: s_mov_b32 s4, 0 ; GFX8PLUS-NEXT: v_mov_b32_e32 v1, v0 ; GFX8PLUS-NEXT: v_mov_b32_e32 v0, s4 ; GFX8PLUS-NEXT: buffer_load_format_xyzw v[0:3], v[0:1], s[0:3], 0 idxen offen ; GFX8PLUS-NEXT: s_waitcnt vmcnt(0) ; GFX8PLUS-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: buffer_load_ofs: ; GFX11: ; %bb.0: ; %main_body ; GFX11-NEXT: s_mov_b32 s4, 0 ; GFX11-NEXT: s_delay_alu instid0(SALU_CYCLE_1) ; GFX11-NEXT: v_dual_mov_b32 v1, v0 :: v_dual_mov_b32 v0, s4 ; GFX11-NEXT: buffer_load_format_xyzw v[0:3], v[0:1], s[0:3], 0 idxen offen ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: ; return to shader part epilog ; ; GFX12-LABEL: buffer_load_ofs: ; GFX12: ; %bb.0: ; %main_body ; GFX12-NEXT: v_dual_mov_b32 v1, v0 :: v_dual_mov_b32 v0, 0 ; GFX12-NEXT: buffer_load_format_xyzw v[0:3], v[0:1], s[0:3], null idxen offen ; GFX12-NEXT: s_wait_loadcnt 0x0 ; GFX12-NEXT: ; return to shader part epilog main_body: %data = call <4 x float> @llvm.amdgcn.struct.buffer.load.format.v4f32(<4 x i32> %0, i32 0, i32 %1, i32 0, i32 0) ret <4 x float> %data } define amdgpu_ps <4 x float> @buffer_load_ofs_imm(<4 x i32> inreg, i32) { ; GFX6-LABEL: buffer_load_ofs_imm: ; GFX6: ; %bb.0: ; %main_body ; GFX6-NEXT: s_mov_b32 s4, 0 ; GFX6-NEXT: v_mov_b32_e32 v1, v0 ; GFX6-NEXT: v_mov_b32_e32 v0, s4 ; GFX6-NEXT: buffer_load_format_xyzw v[0:3], v[0:1], s[0:3], 0 idxen offen offset:60 ; GFX6-NEXT: s_waitcnt vmcnt(0) ; GFX6-NEXT: ; return to shader part epilog ; ; GFX8PLUS-LABEL: buffer_load_ofs_imm: ; GFX8PLUS: ; %bb.0: ; %main_body ; GFX8PLUS-NEXT: s_mov_b32 s4, 0 ; GFX8PLUS-NEXT: v_mov_b32_e32 v1, v0 ; GFX8PLUS-NEXT: v_mov_b32_e32 v0, s4 ; GFX8PLUS-NEXT: buffer_load_format_xyzw v[0:3], v[0:1], s[0:3], 0 idxen offen offset:60 ; GFX8PLUS-NEXT: s_waitcnt vmcnt(0) ; GFX8PLUS-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: buffer_load_ofs_imm: ; GFX11: ; %bb.0: ; %main_body ; GFX11-NEXT: s_mov_b32 s4, 0 ; GFX11-NEXT: s_delay_alu instid0(SALU_CYCLE_1) ; GFX11-NEXT: v_dual_mov_b32 v1, v0 :: v_dual_mov_b32 v0, s4 ; GFX11-NEXT: buffer_load_format_xyzw v[0:3], v[0:1], s[0:3], 0 idxen offen offset:60 ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: ; return to shader part epilog ; ; GFX12-LABEL: buffer_load_ofs_imm: ; GFX12: ; %bb.0: ; %main_body ; GFX12-NEXT: v_dual_mov_b32 v1, v0 :: v_dual_mov_b32 v0, 0 ; GFX12-NEXT: buffer_load_format_xyzw v[0:3], v[0:1], s[0:3], null idxen offen offset:60 ; GFX12-NEXT: s_wait_loadcnt 0x0 ; GFX12-NEXT: ; return to shader part epilog main_body: %ofs = add i32 %1, 60 %data = call <4 x float> @llvm.amdgcn.struct.buffer.load.format.v4f32(<4 x i32> %0, i32 0, i32 %ofs, i32 0, i32 0) ret <4 x float> %data } define amdgpu_ps <4 x float> @buffer_load_both(<4 x i32> inreg, i32, i32) { ; GFX6-LABEL: buffer_load_both: ; GFX6: ; %bb.0: ; %main_body ; GFX6-NEXT: buffer_load_format_xyzw v[0:3], v[0:1], s[0:3], 0 idxen offen ; GFX6-NEXT: s_waitcnt vmcnt(0) ; GFX6-NEXT: ; return to shader part epilog ; ; GFX8PLUS-LABEL: buffer_load_both: ; GFX8PLUS: ; %bb.0: ; %main_body ; GFX8PLUS-NEXT: buffer_load_format_xyzw v[0:3], v[0:1], s[0:3], 0 idxen offen ; GFX8PLUS-NEXT: s_waitcnt vmcnt(0) ; GFX8PLUS-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: buffer_load_both: ; GFX11: ; %bb.0: ; %main_body ; GFX11-NEXT: buffer_load_format_xyzw v[0:3], v[0:1], s[0:3], 0 idxen offen ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: ; return to shader part epilog ; ; GFX12-LABEL: buffer_load_both: ; GFX12: ; %bb.0: ; %main_body ; GFX12-NEXT: buffer_load_format_xyzw v[0:3], v[0:1], s[0:3], null idxen offen ; GFX12-NEXT: s_wait_loadcnt 0x0 ; GFX12-NEXT: ; return to shader part epilog main_body: %data = call <4 x float> @llvm.amdgcn.struct.buffer.load.format.v4f32(<4 x i32> %0, i32 %1, i32 %2, i32 0, i32 0) ret <4 x float> %data } define amdgpu_ps <4 x float> @buffer_load_both_reversed(<4 x i32> inreg, i32, i32) { ; GFX6-LABEL: buffer_load_both_reversed: ; GFX6: ; %bb.0: ; %main_body ; GFX6-NEXT: v_mov_b32_e32 v2, v0 ; GFX6-NEXT: buffer_load_format_xyzw v[0:3], v[1:2], s[0:3], 0 idxen offen ; GFX6-NEXT: s_waitcnt vmcnt(0) ; GFX6-NEXT: ; return to shader part epilog ; ; GFX8PLUS-LABEL: buffer_load_both_reversed: ; GFX8PLUS: ; %bb.0: ; %main_body ; GFX8PLUS-NEXT: v_mov_b32_e32 v2, v0 ; GFX8PLUS-NEXT: buffer_load_format_xyzw v[0:3], v[1:2], s[0:3], 0 idxen offen ; GFX8PLUS-NEXT: s_waitcnt vmcnt(0) ; GFX8PLUS-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: buffer_load_both_reversed: ; GFX11: ; %bb.0: ; %main_body ; GFX11-NEXT: v_mov_b32_e32 v2, v0 ; GFX11-NEXT: buffer_load_format_xyzw v[0:3], v[1:2], s[0:3], 0 idxen offen ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: ; return to shader part epilog ; ; GFX12-LABEL: buffer_load_both_reversed: ; GFX12: ; %bb.0: ; %main_body ; GFX12-NEXT: v_mov_b32_e32 v2, v0 ; GFX12-NEXT: buffer_load_format_xyzw v[0:3], v[1:2], s[0:3], null idxen offen ; GFX12-NEXT: s_wait_loadcnt 0x0 ; GFX12-NEXT: ; return to shader part epilog main_body: %data = call <4 x float> @llvm.amdgcn.struct.buffer.load.format.v4f32(<4 x i32> %0, i32 %2, i32 %1, i32 0, i32 0) ret <4 x float> %data } define amdgpu_ps float @buffer_load_x(<4 x i32> inreg %rsrc) { ; GFX6-LABEL: buffer_load_x: ; GFX6: ; %bb.0: ; %main_body ; GFX6-NEXT: v_mov_b32_e32 v0, 0 ; GFX6-NEXT: buffer_load_format_x v0, v0, s[0:3], 0 idxen ; GFX6-NEXT: s_waitcnt vmcnt(0) ; GFX6-NEXT: ; return to shader part epilog ; ; GFX8PLUS-LABEL: buffer_load_x: ; GFX8PLUS: ; %bb.0: ; %main_body ; GFX8PLUS-NEXT: v_mov_b32_e32 v0, 0 ; GFX8PLUS-NEXT: buffer_load_format_x v0, v0, s[0:3], 0 idxen ; GFX8PLUS-NEXT: s_waitcnt vmcnt(0) ; GFX8PLUS-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: buffer_load_x: ; GFX11: ; %bb.0: ; %main_body ; GFX11-NEXT: v_mov_b32_e32 v0, 0 ; GFX11-NEXT: buffer_load_format_x v0, v0, s[0:3], 0 idxen ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: ; return to shader part epilog ; ; GFX12-LABEL: buffer_load_x: ; GFX12: ; %bb.0: ; %main_body ; GFX12-NEXT: v_mov_b32_e32 v0, 0 ; GFX12-NEXT: buffer_load_format_x v0, v0, s[0:3], null idxen ; GFX12-NEXT: s_wait_loadcnt 0x0 ; GFX12-NEXT: ; return to shader part epilog main_body: %data = call float @llvm.amdgcn.struct.buffer.load.format.f32(<4 x i32> %rsrc, i32 0, i32 0, i32 0, i32 0) ret float %data } define amdgpu_ps float @buffer_load_x_i32(<4 x i32> inreg %rsrc) { ; GFX6-LABEL: buffer_load_x_i32: ; GFX6: ; %bb.0: ; %main_body ; GFX6-NEXT: v_mov_b32_e32 v0, 0 ; GFX6-NEXT: buffer_load_format_x v0, v0, s[0:3], 0 idxen ; GFX6-NEXT: s_waitcnt vmcnt(0) ; GFX6-NEXT: ; return to shader part epilog ; ; GFX8PLUS-LABEL: buffer_load_x_i32: ; GFX8PLUS: ; %bb.0: ; %main_body ; GFX8PLUS-NEXT: v_mov_b32_e32 v0, 0 ; GFX8PLUS-NEXT: buffer_load_format_x v0, v0, s[0:3], 0 idxen ; GFX8PLUS-NEXT: s_waitcnt vmcnt(0) ; GFX8PLUS-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: buffer_load_x_i32: ; GFX11: ; %bb.0: ; %main_body ; GFX11-NEXT: v_mov_b32_e32 v0, 0 ; GFX11-NEXT: buffer_load_format_x v0, v0, s[0:3], 0 idxen ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: ; return to shader part epilog ; ; GFX12-LABEL: buffer_load_x_i32: ; GFX12: ; %bb.0: ; %main_body ; GFX12-NEXT: v_mov_b32_e32 v0, 0 ; GFX12-NEXT: buffer_load_format_x v0, v0, s[0:3], null idxen ; GFX12-NEXT: s_wait_loadcnt 0x0 ; GFX12-NEXT: ; return to shader part epilog main_body: %data = call i32 @llvm.amdgcn.struct.buffer.load.format.i32(<4 x i32> %rsrc, i32 0, i32 0, i32 0, i32 0) %fdata = bitcast i32 %data to float ret float %fdata } define amdgpu_ps <2 x float> @buffer_load_xy(<4 x i32> inreg %rsrc) { ; GFX6-LABEL: buffer_load_xy: ; GFX6: ; %bb.0: ; %main_body ; GFX6-NEXT: v_mov_b32_e32 v0, 0 ; GFX6-NEXT: buffer_load_format_xy v[0:1], v0, s[0:3], 0 idxen ; GFX6-NEXT: s_waitcnt vmcnt(0) ; GFX6-NEXT: ; return to shader part epilog ; ; GFX8PLUS-LABEL: buffer_load_xy: ; GFX8PLUS: ; %bb.0: ; %main_body ; GFX8PLUS-NEXT: v_mov_b32_e32 v0, 0 ; GFX8PLUS-NEXT: buffer_load_format_xy v[0:1], v0, s[0:3], 0 idxen ; GFX8PLUS-NEXT: s_waitcnt vmcnt(0) ; GFX8PLUS-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: buffer_load_xy: ; GFX11: ; %bb.0: ; %main_body ; GFX11-NEXT: v_mov_b32_e32 v0, 0 ; GFX11-NEXT: buffer_load_format_xy v[0:1], v0, s[0:3], 0 idxen ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: ; return to shader part epilog ; ; GFX12-LABEL: buffer_load_xy: ; GFX12: ; %bb.0: ; %main_body ; GFX12-NEXT: v_mov_b32_e32 v0, 0 ; GFX12-NEXT: buffer_load_format_xy v[0:1], v0, s[0:3], null idxen ; GFX12-NEXT: s_wait_loadcnt 0x0 ; GFX12-NEXT: ; return to shader part epilog main_body: %data = call <2 x float> @llvm.amdgcn.struct.buffer.load.format.v2f32(<4 x i32> %rsrc, i32 0, i32 0, i32 0, i32 0) ret <2 x float> %data } define amdgpu_cs float @buffer_load_v4i32_tfe(<4 x i32> inreg %rsrc, ptr addrspace(1) %out) { ; GFX6-LABEL: buffer_load_v4i32_tfe: ; GFX6: ; %bb.0: ; GFX6-NEXT: v_mov_b32_e32 v2, 0 ; GFX6-NEXT: buffer_load_format_xyzw v[2:6], v2, s[0:3], 0 idxen tfe ; GFX6-NEXT: s_mov_b32 s2, 0 ; GFX6-NEXT: s_mov_b32 s3, 0xf000 ; GFX6-NEXT: s_mov_b32 s0, s2 ; GFX6-NEXT: s_mov_b32 s1, s2 ; GFX6-NEXT: s_waitcnt vmcnt(0) ; GFX6-NEXT: buffer_store_dwordx4 v[2:5], v[0:1], s[0:3], 0 addr64 ; GFX6-NEXT: v_mov_b32_e32 v0, v6 ; GFX6-NEXT: s_waitcnt vmcnt(0) expcnt(0) ; GFX6-NEXT: ; return to shader part epilog ; ; GFX8PLUS-LABEL: buffer_load_v4i32_tfe: ; GFX8PLUS: ; %bb.0: ; GFX8PLUS-NEXT: v_mov_b32_e32 v2, 0 ; GFX8PLUS-NEXT: buffer_load_format_xyzw v[2:6], v2, s[0:3], 0 idxen tfe ; GFX8PLUS-NEXT: s_waitcnt vmcnt(0) ; GFX8PLUS-NEXT: flat_store_dwordx4 v[0:1], v[2:5] ; GFX8PLUS-NEXT: v_mov_b32_e32 v0, v6 ; GFX8PLUS-NEXT: s_waitcnt vmcnt(0) ; GFX8PLUS-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: buffer_load_v4i32_tfe: ; GFX11: ; %bb.0: ; GFX11-NEXT: v_mov_b32_e32 v2, 0 ; GFX11-NEXT: buffer_load_format_xyzw v[2:6], v2, s[0:3], 0 idxen tfe ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: global_store_b128 v[0:1], v[2:5], off ; GFX11-NEXT: v_mov_b32_e32 v0, v6 ; GFX11-NEXT: ; return to shader part epilog ; ; GFX12-LABEL: buffer_load_v4i32_tfe: ; GFX12: ; %bb.0: ; GFX12-NEXT: v_mov_b32_e32 v2, 0 ; GFX12-NEXT: buffer_load_format_xyzw v[2:6], v2, s[0:3], null idxen tfe ; GFX12-NEXT: s_wait_loadcnt 0x0 ; GFX12-NEXT: global_store_b128 v[0:1], v[2:5], off ; GFX12-NEXT: v_mov_b32_e32 v0, v6 ; GFX12-NEXT: ; return to shader part epilog %load = call { <4 x i32>, i32 } @llvm.amdgcn.struct.buffer.load.format.sl_v4i32i32s(<4 x i32> %rsrc, i32 0, i32 0, i32 0, i32 0) %data = extractvalue { <4 x i32>, i32 } %load, 0 store <4 x i32> %data, ptr addrspace(1) %out %status = extractvalue { <4 x i32>, i32 } %load, 1 %fstatus = bitcast i32 %status to float ret float %fstatus } define amdgpu_cs float @buffer_load_v4f32_tfe(<4 x i32> inreg %rsrc, ptr addrspace(1) %out) { ; GFX6-LABEL: buffer_load_v4f32_tfe: ; GFX6: ; %bb.0: ; GFX6-NEXT: v_mov_b32_e32 v2, 0 ; GFX6-NEXT: buffer_load_format_xyzw v[2:6], v2, s[0:3], 0 idxen tfe ; GFX6-NEXT: s_mov_b32 s2, 0 ; GFX6-NEXT: s_mov_b32 s3, 0xf000 ; GFX6-NEXT: s_mov_b32 s0, s2 ; GFX6-NEXT: s_mov_b32 s1, s2 ; GFX6-NEXT: s_waitcnt vmcnt(0) ; GFX6-NEXT: buffer_store_dwordx4 v[2:5], v[0:1], s[0:3], 0 addr64 ; GFX6-NEXT: v_mov_b32_e32 v0, v6 ; GFX6-NEXT: s_waitcnt vmcnt(0) expcnt(0) ; GFX6-NEXT: ; return to shader part epilog ; ; GFX8PLUS-LABEL: buffer_load_v4f32_tfe: ; GFX8PLUS: ; %bb.0: ; GFX8PLUS-NEXT: v_mov_b32_e32 v2, 0 ; GFX8PLUS-NEXT: buffer_load_format_xyzw v[2:6], v2, s[0:3], 0 idxen tfe ; GFX8PLUS-NEXT: s_waitcnt vmcnt(0) ; GFX8PLUS-NEXT: flat_store_dwordx4 v[0:1], v[2:5] ; GFX8PLUS-NEXT: v_mov_b32_e32 v0, v6 ; GFX8PLUS-NEXT: s_waitcnt vmcnt(0) ; GFX8PLUS-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: buffer_load_v4f32_tfe: ; GFX11: ; %bb.0: ; GFX11-NEXT: v_mov_b32_e32 v2, 0 ; GFX11-NEXT: buffer_load_format_xyzw v[2:6], v2, s[0:3], 0 idxen tfe ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: global_store_b128 v[0:1], v[2:5], off ; GFX11-NEXT: v_mov_b32_e32 v0, v6 ; GFX11-NEXT: ; return to shader part epilog ; ; GFX12-LABEL: buffer_load_v4f32_tfe: ; GFX12: ; %bb.0: ; GFX12-NEXT: v_mov_b32_e32 v2, 0 ; GFX12-NEXT: buffer_load_format_xyzw v[2:6], v2, s[0:3], null idxen tfe ; GFX12-NEXT: s_wait_loadcnt 0x0 ; GFX12-NEXT: global_store_b128 v[0:1], v[2:5], off ; GFX12-NEXT: v_mov_b32_e32 v0, v6 ; GFX12-NEXT: ; return to shader part epilog %load = call { <4 x float>, i32 } @llvm.amdgcn.struct.buffer.load.format.sl_v4f32i32s(<4 x i32> %rsrc, i32 0, i32 0, i32 0, i32 0) %data = extractvalue { <4 x float>, i32 } %load, 0 store <4 x float> %data, ptr addrspace(1) %out %status = extractvalue { <4 x float>, i32 } %load, 1 %fstatus = bitcast i32 %status to float ret float %fstatus } define amdgpu_cs float @buffer_load_v3i32_tfe(<4 x i32> inreg %rsrc, ptr addrspace(1) %out) { ; GFX6-LABEL: buffer_load_v3i32_tfe: ; GFX6: ; %bb.0: ; GFX6-NEXT: v_mov_b32_e32 v2, 0 ; GFX6-NEXT: buffer_load_format_xyz v[2:5], v2, s[0:3], 0 idxen tfe ; GFX6-NEXT: s_mov_b32 s2, 0 ; GFX6-NEXT: s_mov_b32 s3, 0xf000 ; GFX6-NEXT: s_mov_b32 s0, s2 ; GFX6-NEXT: s_mov_b32 s1, s2 ; GFX6-NEXT: s_waitcnt vmcnt(0) ; GFX6-NEXT: buffer_store_dword v4, v[0:1], s[0:3], 0 addr64 offset:8 ; GFX6-NEXT: buffer_store_dwordx2 v[2:3], v[0:1], s[0:3], 0 addr64 ; GFX6-NEXT: v_mov_b32_e32 v0, v5 ; GFX6-NEXT: s_waitcnt vmcnt(0) expcnt(0) ; GFX6-NEXT: ; return to shader part epilog ; ; GFX8PLUS-LABEL: buffer_load_v3i32_tfe: ; GFX8PLUS: ; %bb.0: ; GFX8PLUS-NEXT: v_mov_b32_e32 v2, 0 ; GFX8PLUS-NEXT: buffer_load_format_xyz v[2:5], v2, s[0:3], 0 idxen tfe ; GFX8PLUS-NEXT: s_waitcnt vmcnt(0) ; GFX8PLUS-NEXT: flat_store_dwordx3 v[0:1], v[2:4] ; GFX8PLUS-NEXT: v_mov_b32_e32 v0, v5 ; GFX8PLUS-NEXT: s_waitcnt vmcnt(0) ; GFX8PLUS-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: buffer_load_v3i32_tfe: ; GFX11: ; %bb.0: ; GFX11-NEXT: v_mov_b32_e32 v2, 0 ; GFX11-NEXT: buffer_load_format_xyz v[2:5], v2, s[0:3], 0 idxen tfe ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: global_store_b96 v[0:1], v[2:4], off ; GFX11-NEXT: v_mov_b32_e32 v0, v5 ; GFX11-NEXT: ; return to shader part epilog ; ; GFX12-LABEL: buffer_load_v3i32_tfe: ; GFX12: ; %bb.0: ; GFX12-NEXT: v_mov_b32_e32 v2, 0 ; GFX12-NEXT: buffer_load_format_xyz v[2:5], v2, s[0:3], null idxen tfe ; GFX12-NEXT: s_wait_loadcnt 0x0 ; GFX12-NEXT: global_store_b96 v[0:1], v[2:4], off ; GFX12-NEXT: v_mov_b32_e32 v0, v5 ; GFX12-NEXT: ; return to shader part epilog %load = call { <3 x i32>, i32 } @llvm.amdgcn.struct.buffer.load.format.sl_v3i32i32s(<4 x i32> %rsrc, i32 0, i32 0, i32 0, i32 0) %data = extractvalue { <3 x i32>, i32 } %load, 0 store <3 x i32> %data, ptr addrspace(1) %out %status = extractvalue { <3 x i32>, i32 } %load, 1 %fstatus = bitcast i32 %status to float ret float %fstatus } define amdgpu_cs float @buffer_load_v3f32_tfe(<4 x i32> inreg %rsrc, ptr addrspace(1) %out) { ; GFX6-LABEL: buffer_load_v3f32_tfe: ; GFX6: ; %bb.0: ; GFX6-NEXT: v_mov_b32_e32 v2, 0 ; GFX6-NEXT: buffer_load_format_xyz v[2:5], v2, s[0:3], 0 idxen tfe ; GFX6-NEXT: s_mov_b32 s2, 0 ; GFX6-NEXT: s_mov_b32 s3, 0xf000 ; GFX6-NEXT: s_mov_b32 s0, s2 ; GFX6-NEXT: s_mov_b32 s1, s2 ; GFX6-NEXT: s_waitcnt vmcnt(0) ; GFX6-NEXT: buffer_store_dword v4, v[0:1], s[0:3], 0 addr64 offset:8 ; GFX6-NEXT: buffer_store_dwordx2 v[2:3], v[0:1], s[0:3], 0 addr64 ; GFX6-NEXT: v_mov_b32_e32 v0, v5 ; GFX6-NEXT: s_waitcnt vmcnt(0) expcnt(0) ; GFX6-NEXT: ; return to shader part epilog ; ; GFX8PLUS-LABEL: buffer_load_v3f32_tfe: ; GFX8PLUS: ; %bb.0: ; GFX8PLUS-NEXT: v_mov_b32_e32 v2, 0 ; GFX8PLUS-NEXT: buffer_load_format_xyz v[2:5], v2, s[0:3], 0 idxen tfe ; GFX8PLUS-NEXT: s_waitcnt vmcnt(0) ; GFX8PLUS-NEXT: flat_store_dwordx3 v[0:1], v[2:4] ; GFX8PLUS-NEXT: v_mov_b32_e32 v0, v5 ; GFX8PLUS-NEXT: s_waitcnt vmcnt(0) ; GFX8PLUS-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: buffer_load_v3f32_tfe: ; GFX11: ; %bb.0: ; GFX11-NEXT: v_mov_b32_e32 v2, 0 ; GFX11-NEXT: buffer_load_format_xyz v[2:5], v2, s[0:3], 0 idxen tfe ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: global_store_b96 v[0:1], v[2:4], off ; GFX11-NEXT: v_mov_b32_e32 v0, v5 ; GFX11-NEXT: ; return to shader part epilog ; ; GFX12-LABEL: buffer_load_v3f32_tfe: ; GFX12: ; %bb.0: ; GFX12-NEXT: v_mov_b32_e32 v2, 0 ; GFX12-NEXT: buffer_load_format_xyz v[2:5], v2, s[0:3], null idxen tfe ; GFX12-NEXT: s_wait_loadcnt 0x0 ; GFX12-NEXT: global_store_b96 v[0:1], v[2:4], off ; GFX12-NEXT: v_mov_b32_e32 v0, v5 ; GFX12-NEXT: ; return to shader part epilog %load = call { <3 x float>, i32 } @llvm.amdgcn.struct.buffer.load.format.sl_v3f32i32s(<4 x i32> %rsrc, i32 0, i32 0, i32 0, i32 0) %data = extractvalue { <3 x float>, i32 } %load, 0 store <3 x float> %data, ptr addrspace(1) %out %status = extractvalue { <3 x float>, i32 } %load, 1 %fstatus = bitcast i32 %status to float ret float %fstatus } define amdgpu_cs float @buffer_load_v2i32_tfe(<4 x i32> inreg %rsrc, ptr addrspace(1) %out) { ; GFX6-LABEL: buffer_load_v2i32_tfe: ; GFX6: ; %bb.0: ; GFX6-NEXT: v_mov_b32_e32 v2, 0 ; GFX6-NEXT: buffer_load_format_xyz v[2:5], v2, s[0:3], 0 idxen tfe ; GFX6-NEXT: s_mov_b32 s2, 0 ; GFX6-NEXT: s_mov_b32 s3, 0xf000 ; GFX6-NEXT: s_mov_b32 s0, s2 ; GFX6-NEXT: s_mov_b32 s1, s2 ; GFX6-NEXT: s_waitcnt vmcnt(0) ; GFX6-NEXT: buffer_store_dwordx2 v[2:3], v[0:1], s[0:3], 0 addr64 ; GFX6-NEXT: v_mov_b32_e32 v0, v4 ; GFX6-NEXT: s_waitcnt vmcnt(0) expcnt(0) ; GFX6-NEXT: ; return to shader part epilog ; ; GFX8PLUS-LABEL: buffer_load_v2i32_tfe: ; GFX8PLUS: ; %bb.0: ; GFX8PLUS-NEXT: v_mov_b32_e32 v2, 0 ; GFX8PLUS-NEXT: buffer_load_format_xy v[2:4], v2, s[0:3], 0 idxen tfe ; GFX8PLUS-NEXT: s_waitcnt vmcnt(0) ; GFX8PLUS-NEXT: flat_store_dwordx2 v[0:1], v[2:3] ; GFX8PLUS-NEXT: v_mov_b32_e32 v0, v4 ; GFX8PLUS-NEXT: s_waitcnt vmcnt(0) ; GFX8PLUS-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: buffer_load_v2i32_tfe: ; GFX11: ; %bb.0: ; GFX11-NEXT: v_mov_b32_e32 v2, 0 ; GFX11-NEXT: buffer_load_format_xy v[2:4], v2, s[0:3], 0 idxen tfe ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: global_store_b64 v[0:1], v[2:3], off ; GFX11-NEXT: v_mov_b32_e32 v0, v4 ; GFX11-NEXT: ; return to shader part epilog ; ; GFX12-LABEL: buffer_load_v2i32_tfe: ; GFX12: ; %bb.0: ; GFX12-NEXT: v_mov_b32_e32 v2, 0 ; GFX12-NEXT: buffer_load_format_xy v[2:4], v2, s[0:3], null idxen tfe ; GFX12-NEXT: s_wait_loadcnt 0x0 ; GFX12-NEXT: global_store_b64 v[0:1], v[2:3], off ; GFX12-NEXT: v_mov_b32_e32 v0, v4 ; GFX12-NEXT: ; return to shader part epilog %load = call { <2 x i32>, i32 } @llvm.amdgcn.struct.buffer.load.format.sl_v2i32i32s(<4 x i32> %rsrc, i32 0, i32 0, i32 0, i32 0) %data = extractvalue { <2 x i32>, i32 } %load, 0 store <2 x i32> %data, ptr addrspace(1) %out %status = extractvalue { <2 x i32>, i32 } %load, 1 %fstatus = bitcast i32 %status to float ret float %fstatus } define amdgpu_cs float @buffer_load_v2f32_tfe(<4 x i32> inreg %rsrc, ptr addrspace(1) %out) { ; GFX6-LABEL: buffer_load_v2f32_tfe: ; GFX6: ; %bb.0: ; GFX6-NEXT: v_mov_b32_e32 v2, 0 ; GFX6-NEXT: buffer_load_format_xyz v[2:5], v2, s[0:3], 0 idxen tfe ; GFX6-NEXT: s_mov_b32 s2, 0 ; GFX6-NEXT: s_mov_b32 s3, 0xf000 ; GFX6-NEXT: s_mov_b32 s0, s2 ; GFX6-NEXT: s_mov_b32 s1, s2 ; GFX6-NEXT: s_waitcnt vmcnt(0) ; GFX6-NEXT: buffer_store_dwordx2 v[2:3], v[0:1], s[0:3], 0 addr64 ; GFX6-NEXT: v_mov_b32_e32 v0, v4 ; GFX6-NEXT: s_waitcnt vmcnt(0) expcnt(0) ; GFX6-NEXT: ; return to shader part epilog ; ; GFX8PLUS-LABEL: buffer_load_v2f32_tfe: ; GFX8PLUS: ; %bb.0: ; GFX8PLUS-NEXT: v_mov_b32_e32 v2, 0 ; GFX8PLUS-NEXT: buffer_load_format_xy v[2:4], v2, s[0:3], 0 idxen tfe ; GFX8PLUS-NEXT: s_waitcnt vmcnt(0) ; GFX8PLUS-NEXT: flat_store_dwordx2 v[0:1], v[2:3] ; GFX8PLUS-NEXT: v_mov_b32_e32 v0, v4 ; GFX8PLUS-NEXT: s_waitcnt vmcnt(0) ; GFX8PLUS-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: buffer_load_v2f32_tfe: ; GFX11: ; %bb.0: ; GFX11-NEXT: v_mov_b32_e32 v2, 0 ; GFX11-NEXT: buffer_load_format_xy v[2:4], v2, s[0:3], 0 idxen tfe ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: global_store_b64 v[0:1], v[2:3], off ; GFX11-NEXT: v_mov_b32_e32 v0, v4 ; GFX11-NEXT: ; return to shader part epilog ; ; GFX12-LABEL: buffer_load_v2f32_tfe: ; GFX12: ; %bb.0: ; GFX12-NEXT: v_mov_b32_e32 v2, 0 ; GFX12-NEXT: buffer_load_format_xy v[2:4], v2, s[0:3], null idxen tfe ; GFX12-NEXT: s_wait_loadcnt 0x0 ; GFX12-NEXT: global_store_b64 v[0:1], v[2:3], off ; GFX12-NEXT: v_mov_b32_e32 v0, v4 ; GFX12-NEXT: ; return to shader part epilog %load = call { <2 x float>, i32 } @llvm.amdgcn.struct.buffer.load.format.sl_v2f32i32s(<4 x i32> %rsrc, i32 0, i32 0, i32 0, i32 0) %data = extractvalue { <2 x float>, i32 } %load, 0 store <2 x float> %data, ptr addrspace(1) %out %status = extractvalue { <2 x float>, i32 } %load, 1 %fstatus = bitcast i32 %status to float ret float %fstatus } define amdgpu_cs float @buffer_load_i32_tfe(<4 x i32> inreg %rsrc, ptr addrspace(1) %out) { ; GFX6-LABEL: buffer_load_i32_tfe: ; GFX6: ; %bb.0: ; GFX6-NEXT: v_mov_b32_e32 v2, 0 ; GFX6-NEXT: buffer_load_format_x v[2:3], v2, s[0:3], 0 idxen tfe ; GFX6-NEXT: s_mov_b32 s2, 0 ; GFX6-NEXT: s_mov_b32 s3, 0xf000 ; GFX6-NEXT: s_mov_b32 s0, s2 ; GFX6-NEXT: s_mov_b32 s1, s2 ; GFX6-NEXT: s_waitcnt vmcnt(0) ; GFX6-NEXT: buffer_store_dword v2, v[0:1], s[0:3], 0 addr64 ; GFX6-NEXT: v_mov_b32_e32 v0, v3 ; GFX6-NEXT: s_waitcnt vmcnt(0) expcnt(0) ; GFX6-NEXT: ; return to shader part epilog ; ; GFX8PLUS-LABEL: buffer_load_i32_tfe: ; GFX8PLUS: ; %bb.0: ; GFX8PLUS-NEXT: v_mov_b32_e32 v2, 0 ; GFX8PLUS-NEXT: buffer_load_format_x v[2:3], v2, s[0:3], 0 idxen tfe ; GFX8PLUS-NEXT: s_waitcnt vmcnt(0) ; GFX8PLUS-NEXT: flat_store_dword v[0:1], v2 ; GFX8PLUS-NEXT: v_mov_b32_e32 v0, v3 ; GFX8PLUS-NEXT: s_waitcnt vmcnt(0) ; GFX8PLUS-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: buffer_load_i32_tfe: ; GFX11: ; %bb.0: ; GFX11-NEXT: v_mov_b32_e32 v2, 0 ; GFX11-NEXT: buffer_load_format_x v[2:3], v2, s[0:3], 0 idxen tfe ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: global_store_b32 v[0:1], v2, off ; GFX11-NEXT: v_mov_b32_e32 v0, v3 ; GFX11-NEXT: ; return to shader part epilog ; ; GFX12-LABEL: buffer_load_i32_tfe: ; GFX12: ; %bb.0: ; GFX12-NEXT: v_mov_b32_e32 v2, 0 ; GFX12-NEXT: buffer_load_format_x v[2:3], v2, s[0:3], null idxen tfe ; GFX12-NEXT: s_wait_loadcnt 0x0 ; GFX12-NEXT: global_store_b32 v[0:1], v2, off ; GFX12-NEXT: v_mov_b32_e32 v0, v3 ; GFX12-NEXT: ; return to shader part epilog %load = call { i32, i32 } @llvm.amdgcn.struct.buffer.load.format.sl_i32i32s(<4 x i32> %rsrc, i32 0, i32 0, i32 0, i32 0) %data = extractvalue { i32, i32 } %load, 0 store i32 %data, ptr addrspace(1) %out %status = extractvalue { i32, i32 } %load, 1 %fstatus = bitcast i32 %status to float ret float %fstatus } define amdgpu_cs float @buffer_load_f32_tfe(<4 x i32> inreg %rsrc, ptr addrspace(1) %out) { ; GFX6-LABEL: buffer_load_f32_tfe: ; GFX6: ; %bb.0: ; GFX6-NEXT: v_mov_b32_e32 v2, 0 ; GFX6-NEXT: buffer_load_format_x v[2:3], v2, s[0:3], 0 idxen tfe ; GFX6-NEXT: s_mov_b32 s2, 0 ; GFX6-NEXT: s_mov_b32 s3, 0xf000 ; GFX6-NEXT: s_mov_b32 s0, s2 ; GFX6-NEXT: s_mov_b32 s1, s2 ; GFX6-NEXT: s_waitcnt vmcnt(0) ; GFX6-NEXT: buffer_store_dword v2, v[0:1], s[0:3], 0 addr64 ; GFX6-NEXT: v_mov_b32_e32 v0, v3 ; GFX6-NEXT: s_waitcnt vmcnt(0) expcnt(0) ; GFX6-NEXT: ; return to shader part epilog ; ; GFX8PLUS-LABEL: buffer_load_f32_tfe: ; GFX8PLUS: ; %bb.0: ; GFX8PLUS-NEXT: v_mov_b32_e32 v2, 0 ; GFX8PLUS-NEXT: buffer_load_format_x v[2:3], v2, s[0:3], 0 idxen tfe ; GFX8PLUS-NEXT: s_waitcnt vmcnt(0) ; GFX8PLUS-NEXT: flat_store_dword v[0:1], v2 ; GFX8PLUS-NEXT: v_mov_b32_e32 v0, v3 ; GFX8PLUS-NEXT: s_waitcnt vmcnt(0) ; GFX8PLUS-NEXT: ; return to shader part epilog ; ; GFX11-LABEL: buffer_load_f32_tfe: ; GFX11: ; %bb.0: ; GFX11-NEXT: v_mov_b32_e32 v2, 0 ; GFX11-NEXT: buffer_load_format_x v[2:3], v2, s[0:3], 0 idxen tfe ; GFX11-NEXT: s_waitcnt vmcnt(0) ; GFX11-NEXT: global_store_b32 v[0:1], v2, off ; GFX11-NEXT: v_mov_b32_e32 v0, v3 ; GFX11-NEXT: ; return to shader part epilog ; ; GFX12-LABEL: buffer_load_f32_tfe: ; GFX12: ; %bb.0: ; GFX12-NEXT: v_mov_b32_e32 v2, 0 ; GFX12-NEXT: buffer_load_format_x v[2:3], v2, s[0:3], null idxen tfe ; GFX12-NEXT: s_wait_loadcnt 0x0 ; GFX12-NEXT: global_store_b32 v[0:1], v2, off ; GFX12-NEXT: v_mov_b32_e32 v0, v3 ; GFX12-NEXT: ; return to shader part epilog %load = call { float, i32 } @llvm.amdgcn.struct.buffer.load.format.sl_f32i32s(<4 x i32> %rsrc, i32 0, i32 0, i32 0, i32 0) %data = extractvalue { float, i32 } %load, 0 store float %data, ptr addrspace(1) %out %status = extractvalue { float, i32 } %load, 1 %fstatus = bitcast i32 %status to float ret float %fstatus } declare float @llvm.amdgcn.struct.buffer.load.format.f32(<4 x i32>, i32, i32, i32, i32) #0 declare <2 x float> @llvm.amdgcn.struct.buffer.load.format.v2f32(<4 x i32>, i32, i32, i32, i32) #0 declare <4 x float> @llvm.amdgcn.struct.buffer.load.format.v4f32(<4 x i32>, i32, i32, i32, i32) #0 declare i32 @llvm.amdgcn.struct.buffer.load.format.i32(<4 x i32>, i32, i32, i32, i32) #0 declare { <4 x i32>, i32 } @llvm.amdgcn.struct.buffer.load.format.sl_v4i32i32s(<4 x i32>, i32, i32, i32, i32 immarg) #0 declare { <4 x float>, i32 } @llvm.amdgcn.struct.buffer.load.format.sl_v4f32i32s(<4 x i32>, i32, i32, i32, i32 immarg) #0 declare { <3 x i32>, i32 } @llvm.amdgcn.struct.buffer.load.format.sl_v3i32i32s(<4 x i32>, i32, i32, i32, i32 immarg) #0 declare { <3 x float>, i32 } @llvm.amdgcn.struct.buffer.load.format.sl_v3f32i32s(<4 x i32>, i32, i32, i32, i32 immarg) #0 declare { <2 x i32>, i32 } @llvm.amdgcn.struct.buffer.load.format.sl_v2i32i32s(<4 x i32>, i32, i32, i32, i32 immarg) #0 declare { <2 x float>, i32 } @llvm.amdgcn.struct.buffer.load.format.sl_v2f32i32s(<4 x i32>, i32, i32, i32, i32 immarg) #0 declare { i32, i32 } @llvm.amdgcn.struct.buffer.load.format.sl_i32i32s(<4 x i32>, i32, i32, i32, i32 immarg) #0 declare { float, i32 } @llvm.amdgcn.struct.buffer.load.format.sl_f32i32s(<4 x i32>, i32, i32, i32, i32 immarg) #0 attributes #0 = { nounwind readonly }