; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py ; RUN: llc < %s -mtriple=arm -mattr=+neon | FileCheck %s ;Check the (default) alignment. define void @vst1lanei8(ptr %A, ptr %B) nounwind { ; CHECK-LABEL: vst1lanei8: ; CHECK: @ %bb.0: ; CHECK-NEXT: vldr d16, [r1] ; CHECK-NEXT: vst1.8 {d16[3]}, [r0] ; CHECK-NEXT: mov pc, lr %tmp1 = load <8 x i8>, ptr %B %tmp2 = extractelement <8 x i8> %tmp1, i32 3 store i8 %tmp2, ptr %A, align 8 ret void } ;Check for a post-increment updating store. define void @vst1lanei8_update(ptr %ptr, ptr %B) nounwind { ; CHECK-LABEL: vst1lanei8_update: ; CHECK: @ %bb.0: ; CHECK-NEXT: ldr r2, [r0] ; CHECK-NEXT: vldr d16, [r1] ; CHECK-NEXT: vst1.8 {d16[3]}, [r2]! ; CHECK-NEXT: str r2, [r0] ; CHECK-NEXT: mov pc, lr %A = load ptr, ptr %ptr %tmp1 = load <8 x i8>, ptr %B %tmp2 = extractelement <8 x i8> %tmp1, i32 3 store i8 %tmp2, ptr %A, align 8 %tmp3 = getelementptr i8, ptr %A, i32 1 store ptr %tmp3, ptr %ptr ret void } ;Check the alignment value. Max for this instruction is 16 bits: define void @vst1lanei16(ptr %A, ptr %B) nounwind { ; CHECK-LABEL: vst1lanei16: ; CHECK: @ %bb.0: ; CHECK-NEXT: vldr d16, [r1] ; CHECK-NEXT: vst1.16 {d16[2]}, [r0:16] ; CHECK-NEXT: mov pc, lr %tmp1 = load <4 x i16>, ptr %B %tmp2 = extractelement <4 x i16> %tmp1, i32 2 store i16 %tmp2, ptr %A, align 8 ret void } ;Check the alignment value. Max for this instruction is 32 bits: define void @vst1lanei32(ptr %A, ptr %B) nounwind { ; CHECK-LABEL: vst1lanei32: ; CHECK: @ %bb.0: ; CHECK-NEXT: vldr d16, [r1] ; CHECK-NEXT: vst1.32 {d16[1]}, [r0:32] ; CHECK-NEXT: mov pc, lr %tmp1 = load <2 x i32>, ptr %B %tmp2 = extractelement <2 x i32> %tmp1, i32 1 store i32 %tmp2, ptr %A, align 8 ret void } define void @vst1lanef(ptr %A, ptr %B) nounwind { ; CHECK-LABEL: vst1lanef: ; CHECK: @ %bb.0: ; CHECK-NEXT: vldr d16, [r1] ; CHECK-NEXT: vst1.32 {d16[1]}, [r0:32] ; CHECK-NEXT: mov pc, lr %tmp1 = load <2 x float>, ptr %B %tmp2 = extractelement <2 x float> %tmp1, i32 1 store float %tmp2, ptr %A ret void } ; // Can use scalar load. No need to use vectors. ; // CHE-CK: vst1.8 {d17[1]}, [r0] define void @vst1laneQi8(ptr %A, ptr %B) nounwind { ; CHECK-LABEL: vst1laneQi8: ; CHECK: @ %bb.0: ; CHECK-NEXT: vld1.64 {d16, d17}, [r1] ; CHECK-NEXT: vst1.8 {d17[1]}, [r0] ; CHECK-NEXT: mov pc, lr %tmp1 = load <16 x i8>, ptr %B %tmp2 = extractelement <16 x i8> %tmp1, i32 9 store i8 %tmp2, ptr %A, align 8 ret void } define void @vst1laneQi16(ptr %A, ptr %B) nounwind { ; CHECK-LABEL: vst1laneQi16: ; CHECK: @ %bb.0: ; CHECK-NEXT: vld1.64 {d16, d17}, [r1] ; CHECK-NEXT: vst1.16 {d17[1]}, [r0:16] ; CHECK-NEXT: mov pc, lr %tmp1 = load <8 x i16>, ptr %B %tmp2 = extractelement <8 x i16> %tmp1, i32 5 store i16 %tmp2, ptr %A, align 8 ret void } ; // Can use scalar load. No need to use vectors. ; // CHE-CK: vst1.32 {d17[1]}, [r0:32] define void @vst1laneQi32(ptr %A, ptr %B) nounwind { ; CHECK-LABEL: vst1laneQi32: ; CHECK: @ %bb.0: ; CHECK-NEXT: ldr r1, [r1, #12] ; CHECK-NEXT: str r1, [r0] ; CHECK-NEXT: mov pc, lr %tmp1 = load <4 x i32>, ptr %B %tmp2 = extractelement <4 x i32> %tmp1, i32 3 store i32 %tmp2, ptr %A, align 8 ret void } ;Check for a post-increment updating store. ; // Can use scalar load. No need to use vectors. ; // CHE-CK: vst1.32 {d17[1]}, [r1:32]! define void @vst1laneQi32_update(ptr %ptr, ptr %B) nounwind { ; CHECK-LABEL: vst1laneQi32_update: ; CHECK: @ %bb.0: ; CHECK-NEXT: ldr r2, [r0] ; CHECK-NEXT: ldr r1, [r1, #12] ; CHECK-NEXT: str r1, [r2], #4 ; CHECK-NEXT: str r2, [r0] ; CHECK-NEXT: mov pc, lr %A = load ptr, ptr %ptr %tmp1 = load <4 x i32>, ptr %B %tmp2 = extractelement <4 x i32> %tmp1, i32 3 store i32 %tmp2, ptr %A, align 8 %tmp3 = getelementptr i32, ptr %A, i32 1 store ptr %tmp3, ptr %ptr ret void } ; // Can use scalar load. No need to use vectors. ; // CHE-CK: vst1.32 {d17[1]}, [r0] define void @vst1laneQf(ptr %A, ptr %B) nounwind { ; CHECK-LABEL: vst1laneQf: ; CHECK: @ %bb.0: ; CHECK-NEXT: ldr r1, [r1, #12] ; CHECK-NEXT: str r1, [r0] ; CHECK-NEXT: mov pc, lr %tmp1 = load <4 x float>, ptr %B %tmp2 = extractelement <4 x float> %tmp1, i32 3 store float %tmp2, ptr %A ret void } ;Check the alignment value. Max for this instruction is 16 bits: define void @vst2lanei8(ptr %A, ptr %B) nounwind { ; CHECK-LABEL: vst2lanei8: ; CHECK: @ %bb.0: ; CHECK-NEXT: vldr d16, [r1] ; CHECK-NEXT: vorr d17, d16, d16 ; CHECK-NEXT: vst2.8 {d16[1], d17[1]}, [r0:16] ; CHECK-NEXT: mov pc, lr %tmp1 = load <8 x i8>, ptr %B call void @llvm.arm.neon.vst2lane.p0.v8i8(ptr %A, <8 x i8> %tmp1, <8 x i8> %tmp1, i32 1, i32 4) ret void } ;Check the alignment value. Max for this instruction is 32 bits: define void @vst2lanei16(ptr %A, ptr %B) nounwind { ; CHECK-LABEL: vst2lanei16: ; CHECK: @ %bb.0: ; CHECK-NEXT: vldr d16, [r1] ; CHECK-NEXT: vorr d17, d16, d16 ; CHECK-NEXT: vst2.16 {d16[1], d17[1]}, [r0:32] ; CHECK-NEXT: mov pc, lr %tmp1 = load <4 x i16>, ptr %B call void @llvm.arm.neon.vst2lane.p0.v4i16(ptr %A, <4 x i16> %tmp1, <4 x i16> %tmp1, i32 1, i32 8) ret void } ;Check for a post-increment updating store with register increment. define void @vst2lanei16_update(ptr %ptr, ptr %B, i32 %inc) nounwind { ; CHECK-LABEL: vst2lanei16_update: ; CHECK: @ %bb.0: ; CHECK-NEXT: vldr d16, [r1] ; CHECK-NEXT: lsl r1, r2, #1 ; CHECK-NEXT: ldr r3, [r0] ; CHECK-NEXT: vorr d17, d16, d16 ; CHECK-NEXT: vst2.16 {d16[1], d17[1]}, [r3], r1 ; CHECK-NEXT: str r3, [r0] ; CHECK-NEXT: mov pc, lr %A = load ptr, ptr %ptr %tmp1 = load <4 x i16>, ptr %B call void @llvm.arm.neon.vst2lane.p0.v4i16(ptr %A, <4 x i16> %tmp1, <4 x i16> %tmp1, i32 1, i32 2) %tmp2 = getelementptr i16, ptr %A, i32 %inc store ptr %tmp2, ptr %ptr ret void } define void @vst2lanei32(ptr %A, ptr %B) nounwind { ; CHECK-LABEL: vst2lanei32: ; CHECK: @ %bb.0: ; CHECK-NEXT: vldr d16, [r1] ; CHECK-NEXT: vorr d17, d16, d16 ; CHECK-NEXT: vst2.32 {d16[1], d17[1]}, [r0] ; CHECK-NEXT: mov pc, lr %tmp1 = load <2 x i32>, ptr %B call void @llvm.arm.neon.vst2lane.p0.v2i32(ptr %A, <2 x i32> %tmp1, <2 x i32> %tmp1, i32 1, i32 1) ret void } define void @vst2lanef(ptr %A, ptr %B) nounwind { ; CHECK-LABEL: vst2lanef: ; CHECK: @ %bb.0: ; CHECK-NEXT: vldr d16, [r1] ; CHECK-NEXT: vorr d17, d16, d16 ; CHECK-NEXT: vst2.32 {d16[1], d17[1]}, [r0] ; CHECK-NEXT: mov pc, lr %tmp1 = load <2 x float>, ptr %B call void @llvm.arm.neon.vst2lane.p0.v2f32(ptr %A, <2 x float> %tmp1, <2 x float> %tmp1, i32 1, i32 1) ret void } ;Check the (default) alignment. define void @vst2laneQi16(ptr %A, ptr %B) nounwind { ; CHECK-LABEL: vst2laneQi16: ; CHECK: @ %bb.0: ; CHECK-NEXT: vld1.64 {d16, d17}, [r1] ; CHECK-NEXT: vorr q9, q8, q8 ; CHECK-NEXT: vst2.16 {d17[1], d19[1]}, [r0] ; CHECK-NEXT: mov pc, lr %tmp1 = load <8 x i16>, ptr %B call void @llvm.arm.neon.vst2lane.p0.v8i16(ptr %A, <8 x i16> %tmp1, <8 x i16> %tmp1, i32 5, i32 1) ret void } ;Check the alignment value. Max for this instruction is 64 bits: define void @vst2laneQi32(ptr %A, ptr %B) nounwind { ; CHECK-LABEL: vst2laneQi32: ; CHECK: @ %bb.0: ; CHECK-NEXT: vld1.64 {d16, d17}, [r1] ; CHECK-NEXT: vorr q9, q8, q8 ; CHECK-NEXT: vst2.32 {d17[0], d19[0]}, [r0:64] ; CHECK-NEXT: mov pc, lr %tmp1 = load <4 x i32>, ptr %B call void @llvm.arm.neon.vst2lane.p0.v4i32(ptr %A, <4 x i32> %tmp1, <4 x i32> %tmp1, i32 2, i32 16) ret void } define void @vst2laneQf(ptr %A, ptr %B) nounwind { ; CHECK-LABEL: vst2laneQf: ; CHECK: @ %bb.0: ; CHECK-NEXT: vld1.64 {d16, d17}, [r1] ; CHECK-NEXT: vorr q9, q8, q8 ; CHECK-NEXT: vst2.32 {d17[1], d19[1]}, [r0] ; CHECK-NEXT: mov pc, lr %tmp1 = load <4 x float>, ptr %B call void @llvm.arm.neon.vst2lane.p0.v4f32(ptr %A, <4 x float> %tmp1, <4 x float> %tmp1, i32 3, i32 1) ret void } declare void @llvm.arm.neon.vst2lane.p0.v8i8(ptr, <8 x i8>, <8 x i8>, i32, i32) nounwind declare void @llvm.arm.neon.vst2lane.p0.v4i16(ptr, <4 x i16>, <4 x i16>, i32, i32) nounwind declare void @llvm.arm.neon.vst2lane.p0.v2i32(ptr, <2 x i32>, <2 x i32>, i32, i32) nounwind declare void @llvm.arm.neon.vst2lane.p0.v2f32(ptr, <2 x float>, <2 x float>, i32, i32) nounwind declare void @llvm.arm.neon.vst2lane.p0.v8i16(ptr, <8 x i16>, <8 x i16>, i32, i32) nounwind declare void @llvm.arm.neon.vst2lane.p0.v4i32(ptr, <4 x i32>, <4 x i32>, i32, i32) nounwind declare void @llvm.arm.neon.vst2lane.p0.v4f32(ptr, <4 x float>, <4 x float>, i32, i32) nounwind define void @vst3lanei8(ptr %A, ptr %B) nounwind { ; CHECK-LABEL: vst3lanei8: ; CHECK: @ %bb.0: ; CHECK-NEXT: vldr d16, [r1] ; CHECK-NEXT: vorr d17, d16, d16 ; CHECK-NEXT: vorr d18, d16, d16 ; CHECK-NEXT: vst3.8 {d16[1], d17[1], d18[1]}, [r0] ; CHECK-NEXT: mov pc, lr %tmp1 = load <8 x i8>, ptr %B call void @llvm.arm.neon.vst3lane.p0.v8i8(ptr %A, <8 x i8> %tmp1, <8 x i8> %tmp1, <8 x i8> %tmp1, i32 1, i32 1) ret void } ;Check the (default) alignment value. VST3 does not support alignment. define void @vst3lanei16(ptr %A, ptr %B) nounwind { ; CHECK-LABEL: vst3lanei16: ; CHECK: @ %bb.0: ; CHECK-NEXT: vldr d16, [r1] ; CHECK-NEXT: vorr d17, d16, d16 ; CHECK-NEXT: vorr d18, d16, d16 ; CHECK-NEXT: vst3.16 {d16[1], d17[1], d18[1]}, [r0] ; CHECK-NEXT: mov pc, lr %tmp1 = load <4 x i16>, ptr %B call void @llvm.arm.neon.vst3lane.p0.v4i16(ptr %A, <4 x i16> %tmp1, <4 x i16> %tmp1, <4 x i16> %tmp1, i32 1, i32 8) ret void } define void @vst3lanei32(ptr %A, ptr %B) nounwind { ; CHECK-LABEL: vst3lanei32: ; CHECK: @ %bb.0: ; CHECK-NEXT: vldr d16, [r1] ; CHECK-NEXT: vorr d17, d16, d16 ; CHECK-NEXT: vorr d18, d16, d16 ; CHECK-NEXT: vst3.32 {d16[1], d17[1], d18[1]}, [r0] ; CHECK-NEXT: mov pc, lr %tmp1 = load <2 x i32>, ptr %B call void @llvm.arm.neon.vst3lane.p0.v2i32(ptr %A, <2 x i32> %tmp1, <2 x i32> %tmp1, <2 x i32> %tmp1, i32 1, i32 1) ret void } define void @vst3lanef(ptr %A, ptr %B) nounwind { ; CHECK-LABEL: vst3lanef: ; CHECK: @ %bb.0: ; CHECK-NEXT: vldr d16, [r1] ; CHECK-NEXT: vorr d17, d16, d16 ; CHECK-NEXT: vorr d18, d16, d16 ; CHECK-NEXT: vst3.32 {d16[1], d17[1], d18[1]}, [r0] ; CHECK-NEXT: mov pc, lr %tmp1 = load <2 x float>, ptr %B call void @llvm.arm.neon.vst3lane.p0.v2f32(ptr %A, <2 x float> %tmp1, <2 x float> %tmp1, <2 x float> %tmp1, i32 1, i32 1) ret void } define void @vst3laneQi16(ptr %A, ptr %B) nounwind { ; CHECK-LABEL: vst3laneQi16: ; CHECK: @ %bb.0: ; CHECK-NEXT: vld1.64 {d16, d17}, [r1] ; CHECK-NEXT: vorr q9, q8, q8 ; CHECK-NEXT: vorr q10, q8, q8 ; CHECK-NEXT: vst3.16 {d17[2], d19[2], d21[2]}, [r0] ; CHECK-NEXT: mov pc, lr ;Check the (default) alignment value. VST3 does not support alignment. %tmp1 = load <8 x i16>, ptr %B call void @llvm.arm.neon.vst3lane.p0.v8i16(ptr %A, <8 x i16> %tmp1, <8 x i16> %tmp1, <8 x i16> %tmp1, i32 6, i32 8) ret void } define void @vst3laneQi32(ptr %A, ptr %B) nounwind { ; CHECK-LABEL: vst3laneQi32: ; CHECK: @ %bb.0: ; CHECK-NEXT: vld1.64 {d16, d17}, [r1] ; CHECK-NEXT: vorr q9, q8, q8 ; CHECK-NEXT: vorr q10, q8, q8 ; CHECK-NEXT: vst3.32 {d16[0], d18[0], d20[0]}, [r0] ; CHECK-NEXT: mov pc, lr %tmp1 = load <4 x i32>, ptr %B call void @llvm.arm.neon.vst3lane.p0.v4i32(ptr %A, <4 x i32> %tmp1, <4 x i32> %tmp1, <4 x i32> %tmp1, i32 0, i32 1) ret void } ;Check for a post-increment updating store. define void @vst3laneQi32_update(ptr %ptr, ptr %B) nounwind { ; CHECK-LABEL: vst3laneQi32_update: ; CHECK: @ %bb.0: ; CHECK-NEXT: vld1.64 {d16, d17}, [r1] ; CHECK-NEXT: vorr q9, q8, q8 ; CHECK-NEXT: ldr r2, [r0] ; CHECK-NEXT: vorr q10, q8, q8 ; CHECK-NEXT: vst3.32 {d16[0], d18[0], d20[0]}, [r2]! ; CHECK-NEXT: str r2, [r0] ; CHECK-NEXT: mov pc, lr %A = load ptr, ptr %ptr %tmp1 = load <4 x i32>, ptr %B call void @llvm.arm.neon.vst3lane.p0.v4i32(ptr %A, <4 x i32> %tmp1, <4 x i32> %tmp1, <4 x i32> %tmp1, i32 0, i32 1) %tmp2 = getelementptr i32, ptr %A, i32 3 store ptr %tmp2, ptr %ptr ret void } define void @vst3laneQf(ptr %A, ptr %B) nounwind { ; CHECK-LABEL: vst3laneQf: ; CHECK: @ %bb.0: ; CHECK-NEXT: vld1.64 {d16, d17}, [r1] ; CHECK-NEXT: vorr q9, q8, q8 ; CHECK-NEXT: vorr q10, q8, q8 ; CHECK-NEXT: vst3.32 {d16[1], d18[1], d20[1]}, [r0] ; CHECK-NEXT: mov pc, lr %tmp1 = load <4 x float>, ptr %B call void @llvm.arm.neon.vst3lane.p0.v4f32(ptr %A, <4 x float> %tmp1, <4 x float> %tmp1, <4 x float> %tmp1, i32 1, i32 1) ret void } declare void @llvm.arm.neon.vst3lane.p0.v8i8(ptr, <8 x i8>, <8 x i8>, <8 x i8>, i32, i32) nounwind declare void @llvm.arm.neon.vst3lane.p0.v4i16(ptr, <4 x i16>, <4 x i16>, <4 x i16>, i32, i32) nounwind declare void @llvm.arm.neon.vst3lane.p0.v2i32(ptr, <2 x i32>, <2 x i32>, <2 x i32>, i32, i32) nounwind declare void @llvm.arm.neon.vst3lane.p0.v2f32(ptr, <2 x float>, <2 x float>, <2 x float>, i32, i32) nounwind declare void @llvm.arm.neon.vst3lane.p0.v8i16(ptr, <8 x i16>, <8 x i16>, <8 x i16>, i32, i32) nounwind declare void @llvm.arm.neon.vst3lane.p0.v4i32(ptr, <4 x i32>, <4 x i32>, <4 x i32>, i32, i32) nounwind declare void @llvm.arm.neon.vst3lane.p0.v4f32(ptr, <4 x float>, <4 x float>, <4 x float>, i32, i32) nounwind ;Check the alignment value. Max for this instruction is 32 bits: define void @vst4lanei8(ptr %A, ptr %B) nounwind { ; CHECK-LABEL: vst4lanei8: ; CHECK: @ %bb.0: ; CHECK-NEXT: vldr d16, [r1] ; CHECK-NEXT: vorr d17, d16, d16 ; CHECK-NEXT: vorr d18, d16, d16 ; CHECK-NEXT: vorr d19, d16, d16 ; CHECK-NEXT: vst4.8 {d16[1], d17[1], d18[1], d19[1]}, [r0:32] ; CHECK-NEXT: mov pc, lr %tmp1 = load <8 x i8>, ptr %B call void @llvm.arm.neon.vst4lane.p0.v8i8(ptr %A, <8 x i8> %tmp1, <8 x i8> %tmp1, <8 x i8> %tmp1, <8 x i8> %tmp1, i32 1, i32 8) ret void } ;Check for a post-increment updating store. define void @vst4lanei8_update(ptr %ptr, ptr %B) nounwind { ; CHECK-LABEL: vst4lanei8_update: ; CHECK: @ %bb.0: ; CHECK-NEXT: vldr d16, [r1] ; CHECK-NEXT: vorr d17, d16, d16 ; CHECK-NEXT: ldr r2, [r0] ; CHECK-NEXT: vorr d18, d16, d16 ; CHECK-NEXT: vorr d19, d16, d16 ; CHECK-NEXT: vst4.8 {d16[1], d17[1], d18[1], d19[1]}, [r2:32]! ; CHECK-NEXT: str r2, [r0] ; CHECK-NEXT: mov pc, lr %A = load ptr, ptr %ptr %tmp1 = load <8 x i8>, ptr %B call void @llvm.arm.neon.vst4lane.p0.v8i8(ptr %A, <8 x i8> %tmp1, <8 x i8> %tmp1, <8 x i8> %tmp1, <8 x i8> %tmp1, i32 1, i32 8) %tmp2 = getelementptr i8, ptr %A, i32 4 store ptr %tmp2, ptr %ptr ret void } define void @vst4lanei16(ptr %A, ptr %B) nounwind { ; CHECK-LABEL: vst4lanei16: ; CHECK: @ %bb.0: ; CHECK-NEXT: vldr d16, [r1] ; CHECK-NEXT: vorr d17, d16, d16 ; CHECK-NEXT: vorr d18, d16, d16 ; CHECK-NEXT: vorr d19, d16, d16 ; CHECK-NEXT: vst4.16 {d16[1], d17[1], d18[1], d19[1]}, [r0] ; CHECK-NEXT: mov pc, lr %tmp1 = load <4 x i16>, ptr %B call void @llvm.arm.neon.vst4lane.p0.v4i16(ptr %A, <4 x i16> %tmp1, <4 x i16> %tmp1, <4 x i16> %tmp1, <4 x i16> %tmp1, i32 1, i32 1) ret void } ;Check the alignment value. Max for this instruction is 128 bits: define void @vst4lanei32(ptr %A, ptr %B) nounwind { ; CHECK-LABEL: vst4lanei32: ; CHECK: @ %bb.0: ; CHECK-NEXT: vldr d16, [r1] ; CHECK-NEXT: vorr d17, d16, d16 ; CHECK-NEXT: vorr d18, d16, d16 ; CHECK-NEXT: vorr d19, d16, d16 ; CHECK-NEXT: vst4.32 {d16[1], d17[1], d18[1], d19[1]}, [r0:128] ; CHECK-NEXT: mov pc, lr %tmp1 = load <2 x i32>, ptr %B call void @llvm.arm.neon.vst4lane.p0.v2i32(ptr %A, <2 x i32> %tmp1, <2 x i32> %tmp1, <2 x i32> %tmp1, <2 x i32> %tmp1, i32 1, i32 16) ret void } define void @vst4lanef(ptr %A, ptr %B) nounwind { ; CHECK-LABEL: vst4lanef: ; CHECK: @ %bb.0: ; CHECK-NEXT: vldr d16, [r1] ; CHECK-NEXT: vorr d17, d16, d16 ; CHECK-NEXT: vorr d18, d16, d16 ; CHECK-NEXT: vorr d19, d16, d16 ; CHECK-NEXT: vst4.32 {d16[1], d17[1], d18[1], d19[1]}, [r0] ; CHECK-NEXT: mov pc, lr %tmp1 = load <2 x float>, ptr %B call void @llvm.arm.neon.vst4lane.p0.v2f32(ptr %A, <2 x float> %tmp1, <2 x float> %tmp1, <2 x float> %tmp1, <2 x float> %tmp1, i32 1, i32 1) ret void } ;Check the alignment value. Max for this instruction is 64 bits: define void @vst4laneQi16(ptr %A, ptr %B) nounwind { ; CHECK-LABEL: vst4laneQi16: ; CHECK: @ %bb.0: ; CHECK-NEXT: vld1.64 {d16, d17}, [r1] ; CHECK-NEXT: vorr q9, q8, q8 ; CHECK-NEXT: vorr q10, q8, q8 ; CHECK-NEXT: vorr q11, q8, q8 ; CHECK-NEXT: vst4.16 {d17[3], d19[3], d21[3], d23[3]}, [r0:64] ; CHECK-NEXT: mov pc, lr %tmp1 = load <8 x i16>, ptr %B call void @llvm.arm.neon.vst4lane.p0.v8i16(ptr %A, <8 x i16> %tmp1, <8 x i16> %tmp1, <8 x i16> %tmp1, <8 x i16> %tmp1, i32 7, i32 16) ret void } ;Check the (default) alignment. define void @vst4laneQi32(ptr %A, ptr %B) nounwind { ; CHECK-LABEL: vst4laneQi32: ; CHECK: @ %bb.0: ; CHECK-NEXT: vld1.64 {d16, d17}, [r1] ; CHECK-NEXT: vorr q9, q8, q8 ; CHECK-NEXT: vorr q10, q8, q8 ; CHECK-NEXT: vorr q11, q8, q8 ; CHECK-NEXT: vst4.32 {d17[0], d19[0], d21[0], d23[0]}, [r0] ; CHECK-NEXT: mov pc, lr %tmp1 = load <4 x i32>, ptr %B call void @llvm.arm.neon.vst4lane.p0.v4i32(ptr %A, <4 x i32> %tmp1, <4 x i32> %tmp1, <4 x i32> %tmp1, <4 x i32> %tmp1, i32 2, i32 1) ret void } define void @vst4laneQf(ptr %A, ptr %B) nounwind { ; CHECK-LABEL: vst4laneQf: ; CHECK: @ %bb.0: ; CHECK-NEXT: vld1.64 {d16, d17}, [r1] ; CHECK-NEXT: vorr q9, q8, q8 ; CHECK-NEXT: vorr q10, q8, q8 ; CHECK-NEXT: vorr q11, q8, q8 ; CHECK-NEXT: vst4.32 {d16[1], d18[1], d20[1], d22[1]}, [r0] ; CHECK-NEXT: mov pc, lr %tmp1 = load <4 x float>, ptr %B call void @llvm.arm.neon.vst4lane.p0.v4f32(ptr %A, <4 x float> %tmp1, <4 x float> %tmp1, <4 x float> %tmp1, <4 x float> %tmp1, i32 1, i32 1) ret void } ; Make sure this doesn't crash; PR10258 define <8 x i16> @variable_insertelement(<8 x i16> %a, i16 %b, i32 %c) nounwind readnone { ; CHECK-LABEL: variable_insertelement: ; CHECK: @ %bb.0: ; CHECK-NEXT: push {r11, lr} ; CHECK-NEXT: mov r11, sp ; CHECK-NEXT: sub sp, sp, #24 ; CHECK-NEXT: bic sp, sp, #15 ; CHECK-NEXT: ldr lr, [r11, #12] ; CHECK-NEXT: vmov d17, r2, r3 ; CHECK-NEXT: vmov d16, r0, r1 ; CHECK-NEXT: mov r1, sp ; CHECK-NEXT: and r0, lr, #7 ; CHECK-NEXT: mov r2, r1 ; CHECK-NEXT: ldrh r12, [r11, #8] ; CHECK-NEXT: lsl r0, r0, #1 ; CHECK-NEXT: vst1.64 {d16, d17}, [r2:128], r0 ; CHECK-NEXT: strh r12, [r2] ; CHECK-NEXT: vld1.64 {d16, d17}, [r1:128] ; CHECK-NEXT: vmov r0, r1, d16 ; CHECK-NEXT: vmov r2, r3, d17 ; CHECK-NEXT: mov sp, r11 ; CHECK-NEXT: pop {r11, lr} ; CHECK-NEXT: mov pc, lr %r = insertelement <8 x i16> %a, i16 %b, i32 %c ret <8 x i16> %r } declare void @llvm.arm.neon.vst4lane.p0.v8i8(ptr, <8 x i8>, <8 x i8>, <8 x i8>, <8 x i8>, i32, i32) nounwind declare void @llvm.arm.neon.vst4lane.p0.v4i16(ptr, <4 x i16>, <4 x i16>, <4 x i16>, <4 x i16>, i32, i32) nounwind declare void @llvm.arm.neon.vst4lane.p0.v2i32(ptr, <2 x i32>, <2 x i32>, <2 x i32>, <2 x i32>, i32, i32) nounwind declare void @llvm.arm.neon.vst4lane.p0.v2f32(ptr, <2 x float>, <2 x float>, <2 x float>, <2 x float>, i32, i32) nounwind declare void @llvm.arm.neon.vst4lane.p0.v8i16(ptr, <8 x i16>, <8 x i16>, <8 x i16>, <8 x i16>, i32, i32) nounwind declare void @llvm.arm.neon.vst4lane.p0.v4i32(ptr, <4 x i32>, <4 x i32>, <4 x i32>, <4 x i32>, i32, i32) nounwind declare void @llvm.arm.neon.vst4lane.p0.v4f32(ptr, <4 x float>, <4 x float>, <4 x float>, <4 x float>, i32, i32) nounwind