; RUN: opt -S -dxil-metadata-emit %s | FileCheck %s target triple = "dxil-pc-shadermodel-vertex" ; CHECK: !dx.shaderModel = !{![[SM:[0-9]+]]} ; CHECK: ![[SM]] = !{!"vs", i32 0, i32 0} define void @entry() #0 { entry: ret void } attributes #0 = { noinline nounwind "hlsl.shader"="vertex" }