; RUN: opt -S --passes="print-dx-shader-flags" 2>&1 %s | FileCheck %s ; RUN: llc %s --filetype=obj -o - | obj2yaml | FileCheck %s --check-prefix=DXC target triple = "dxil-pc-shadermodel6.7-library" ; CHECK: ; Shader Flags Value: 0x00000021 ; CHECK: ; Note: shader requires additional functionality: ; CHECK-NEXT: ; Double-precision floating point ; CHECK-NEXT: ; Double-precision extensions for 11.1 ; CHECK-NEXT: {{^;$}} define double @div(double %a, double %b) { %res = fdiv double %a, %b ret double %res } ; DXC: - Name: SFI0 ; DXC-NEXT: Size: 8 ; DXC-NEXT: Flags: ; DXC-NEXT: Doubles: true ; DXC-NOT: {{[A-Za-z]+: +true}} ; DXC: DX11_1_DoubleExtensions: true ; DXC-NOT: {{[A-Za-z]+: +true}} ; DXC: NextUnusedBit: false ; DXC: ...