; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py UTC_ARGS: --version 3 ; RUN: llc --mtriple=loongarch64 --mattr=+lsx < %s | FileCheck %s define void @buildvector_v16i8_splat(ptr %dst, i8 %a0) nounwind { ; CHECK-LABEL: buildvector_v16i8_splat: ; CHECK: # %bb.0: # %entry ; CHECK-NEXT: vreplgr2vr.b $vr0, $a1 ; CHECK-NEXT: vst $vr0, $a0, 0 ; CHECK-NEXT: ret entry: %insert = insertelement <16 x i8> undef, i8 %a0, i8 0 %splat = shufflevector <16 x i8> %insert, <16 x i8> undef, <16 x i32> zeroinitializer store <16 x i8> %splat, ptr %dst ret void } define void @buildvector_v8i16_splat(ptr %dst, i16 %a0) nounwind { ; CHECK-LABEL: buildvector_v8i16_splat: ; CHECK: # %bb.0: # %entry ; CHECK-NEXT: vreplgr2vr.h $vr0, $a1 ; CHECK-NEXT: vst $vr0, $a0, 0 ; CHECK-NEXT: ret entry: %insert = insertelement <8 x i16> undef, i16 %a0, i8 0 %splat = shufflevector <8 x i16> %insert, <8 x i16> undef, <8 x i32> zeroinitializer store <8 x i16> %splat, ptr %dst ret void } define void @buildvector_v4i32_splat(ptr %dst, i32 %a0) nounwind { ; CHECK-LABEL: buildvector_v4i32_splat: ; CHECK: # %bb.0: # %entry ; CHECK-NEXT: vreplgr2vr.w $vr0, $a1 ; CHECK-NEXT: vst $vr0, $a0, 0 ; CHECK-NEXT: ret entry: %insert = insertelement <4 x i32> undef, i32 %a0, i8 0 %splat = shufflevector <4 x i32> %insert, <4 x i32> undef, <4 x i32> zeroinitializer store <4 x i32> %splat, ptr %dst ret void } define void @buildvector_v2i64_splat(ptr %dst, i64 %a0) nounwind { ; CHECK-LABEL: buildvector_v2i64_splat: ; CHECK: # %bb.0: # %entry ; CHECK-NEXT: vreplgr2vr.d $vr0, $a1 ; CHECK-NEXT: vst $vr0, $a0, 0 ; CHECK-NEXT: ret entry: %insert = insertelement <2 x i64> undef, i64 %a0, i8 0 %splat = shufflevector <2 x i64> %insert, <2 x i64> undef, <2 x i32> zeroinitializer store <2 x i64> %splat, ptr %dst ret void } define void @buildvector_v4f32_splat(ptr %dst, float %a0) nounwind { ; CHECK-LABEL: buildvector_v4f32_splat: ; CHECK: # %bb.0: # %entry ; CHECK-NEXT: # kill: def $f0 killed $f0 def $vr0 ; CHECK-NEXT: vreplvei.w $vr0, $vr0, 0 ; CHECK-NEXT: vst $vr0, $a0, 0 ; CHECK-NEXT: ret entry: %insert = insertelement <4 x float> undef, float %a0, i8 0 %splat = shufflevector <4 x float> %insert, <4 x float> undef, <4 x i32> zeroinitializer store <4 x float> %splat, ptr %dst ret void } define void @buildvector_v2f64_splat(ptr %dst, double %a0) nounwind { ; CHECK-LABEL: buildvector_v2f64_splat: ; CHECK: # %bb.0: # %entry ; CHECK-NEXT: # kill: def $f0_64 killed $f0_64 def $vr0 ; CHECK-NEXT: vreplvei.d $vr0, $vr0, 0 ; CHECK-NEXT: vst $vr0, $a0, 0 ; CHECK-NEXT: ret entry: %insert = insertelement <2 x double> undef, double %a0, i8 0 %splat = shufflevector <2 x double> %insert, <2 x double> undef, <2 x i32> zeroinitializer store <2 x double> %splat, ptr %dst ret void } define void @buildvector_v16i8_const_splat(ptr %dst) nounwind { ; CHECK-LABEL: buildvector_v16i8_const_splat: ; CHECK: # %bb.0: # %entry ; CHECK-NEXT: vrepli.b $vr0, 1 ; CHECK-NEXT: vst $vr0, $a0, 0 ; CHECK-NEXT: ret entry: store <16 x i8> , ptr %dst ret void } define void @buildvector_v8i16_const_splat(ptr %dst) nounwind { ; CHECK-LABEL: buildvector_v8i16_const_splat: ; CHECK: # %bb.0: # %entry ; CHECK-NEXT: vrepli.h $vr0, 1 ; CHECK-NEXT: vst $vr0, $a0, 0 ; CHECK-NEXT: ret entry: store <8 x i16> , ptr %dst ret void } define void @buildvector_v4i32_const_splat(ptr %dst) nounwind { ; CHECK-LABEL: buildvector_v4i32_const_splat: ; CHECK: # %bb.0: # %entry ; CHECK-NEXT: vrepli.w $vr0, 1 ; CHECK-NEXT: vst $vr0, $a0, 0 ; CHECK-NEXT: ret entry: store <4 x i32> , ptr %dst ret void } define void @buildvector_v2i64_const_splat(ptr %dst) nounwind { ; CHECK-LABEL: buildvector_v2i64_const_splat: ; CHECK: # %bb.0: # %entry ; CHECK-NEXT: vrepli.d $vr0, 1 ; CHECK-NEXT: vst $vr0, $a0, 0 ; CHECK-NEXT: ret entry: store <2 x i64> , ptr %dst ret void } define void @buildvector_v2f32_const_splat(ptr %dst) nounwind { ; CHECK-LABEL: buildvector_v2f32_const_splat: ; CHECK: # %bb.0: # %entry ; CHECK-NEXT: lu12i.w $a1, 260096 ; CHECK-NEXT: vreplgr2vr.w $vr0, $a1 ; CHECK-NEXT: vst $vr0, $a0, 0 ; CHECK-NEXT: ret entry: store <4 x float> , ptr %dst ret void } define void @buildvector_v2f64_const_splat(ptr %dst) nounwind { ; CHECK-LABEL: buildvector_v2f64_const_splat: ; CHECK: # %bb.0: # %entry ; CHECK-NEXT: lu52i.d $a1, $zero, 1023 ; CHECK-NEXT: vreplgr2vr.d $vr0, $a1 ; CHECK-NEXT: vst $vr0, $a0, 0 ; CHECK-NEXT: ret entry: store <2 x double> , ptr %dst ret void } define void @buildvector_v16i8_const(ptr %dst) nounwind { ; CHECK-LABEL: buildvector_v16i8_const: ; CHECK: # %bb.0: # %entry ; CHECK-NEXT: pcalau12i $a1, %pc_hi20(.LCPI12_0) ; CHECK-NEXT: addi.d $a1, $a1, %pc_lo12(.LCPI12_0) ; CHECK-NEXT: vld $vr0, $a1, 0 ; CHECK-NEXT: vst $vr0, $a0, 0 ; CHECK-NEXT: ret entry: store <16 x i8> , ptr %dst ret void } define void @buildvector_v8i16_const(ptr %dst) nounwind { ; CHECK-LABEL: buildvector_v8i16_const: ; CHECK: # %bb.0: # %entry ; CHECK-NEXT: pcalau12i $a1, %pc_hi20(.LCPI13_0) ; CHECK-NEXT: addi.d $a1, $a1, %pc_lo12(.LCPI13_0) ; CHECK-NEXT: vld $vr0, $a1, 0 ; CHECK-NEXT: vst $vr0, $a0, 0 ; CHECK-NEXT: ret entry: store <8 x i16> , ptr %dst ret void } define void @buildvector_v4i32_const(ptr %dst) nounwind { ; CHECK-LABEL: buildvector_v4i32_const: ; CHECK: # %bb.0: # %entry ; CHECK-NEXT: pcalau12i $a1, %pc_hi20(.LCPI14_0) ; CHECK-NEXT: addi.d $a1, $a1, %pc_lo12(.LCPI14_0) ; CHECK-NEXT: vld $vr0, $a1, 0 ; CHECK-NEXT: vst $vr0, $a0, 0 ; CHECK-NEXT: ret entry: store <4 x i32> , ptr %dst ret void } define void @buildvector_v2i64_const(ptr %dst) nounwind { ; CHECK-LABEL: buildvector_v2i64_const: ; CHECK: # %bb.0: # %entry ; CHECK-NEXT: pcalau12i $a1, %pc_hi20(.LCPI15_0) ; CHECK-NEXT: addi.d $a1, $a1, %pc_lo12(.LCPI15_0) ; CHECK-NEXT: vld $vr0, $a1, 0 ; CHECK-NEXT: vst $vr0, $a0, 0 ; CHECK-NEXT: ret entry: store <2 x i64> , ptr %dst ret void } define void @buildvector_v2f32_const(ptr %dst) nounwind { ; CHECK-LABEL: buildvector_v2f32_const: ; CHECK: # %bb.0: # %entry ; CHECK-NEXT: pcalau12i $a1, %pc_hi20(.LCPI16_0) ; CHECK-NEXT: addi.d $a1, $a1, %pc_lo12(.LCPI16_0) ; CHECK-NEXT: vld $vr0, $a1, 0 ; CHECK-NEXT: vst $vr0, $a0, 0 ; CHECK-NEXT: ret entry: store <4 x float> , ptr %dst ret void } define void @buildvector_v2f64_const(ptr %dst) nounwind { ; CHECK-LABEL: buildvector_v2f64_const: ; CHECK: # %bb.0: # %entry ; CHECK-NEXT: pcalau12i $a1, %pc_hi20(.LCPI17_0) ; CHECK-NEXT: addi.d $a1, $a1, %pc_lo12(.LCPI17_0) ; CHECK-NEXT: vld $vr0, $a1, 0 ; CHECK-NEXT: vst $vr0, $a0, 0 ; CHECK-NEXT: ret entry: store <2 x double> , ptr %dst ret void } define void @buildvector_v16i8(ptr %dst, i8 %a0, i8 %a1, i8 %a2, i8 %a3, i8 %a4, i8 %a5, i8 %a6, i8 %a7, i8 %a8, i8 %a9, i8 %a10, i8 %a11, i8 %a12, i8 %a13, i8 %a14, i8 %a15) nounwind { ; CHECK-LABEL: buildvector_v16i8: ; CHECK: # %bb.0: # %entry ; CHECK-NEXT: vinsgr2vr.b $vr0, $a1, 0 ; CHECK-NEXT: vinsgr2vr.b $vr0, $a2, 1 ; CHECK-NEXT: vinsgr2vr.b $vr0, $a3, 2 ; CHECK-NEXT: vinsgr2vr.b $vr0, $a4, 3 ; CHECK-NEXT: vinsgr2vr.b $vr0, $a5, 4 ; CHECK-NEXT: vinsgr2vr.b $vr0, $a6, 5 ; CHECK-NEXT: vinsgr2vr.b $vr0, $a7, 6 ; CHECK-NEXT: ld.b $a1, $sp, 0 ; CHECK-NEXT: vinsgr2vr.b $vr0, $a1, 7 ; CHECK-NEXT: ld.b $a1, $sp, 8 ; CHECK-NEXT: vinsgr2vr.b $vr0, $a1, 8 ; CHECK-NEXT: ld.b $a1, $sp, 16 ; CHECK-NEXT: vinsgr2vr.b $vr0, $a1, 9 ; CHECK-NEXT: ld.b $a1, $sp, 24 ; CHECK-NEXT: vinsgr2vr.b $vr0, $a1, 10 ; CHECK-NEXT: ld.b $a1, $sp, 32 ; CHECK-NEXT: vinsgr2vr.b $vr0, $a1, 11 ; CHECK-NEXT: ld.b $a1, $sp, 40 ; CHECK-NEXT: vinsgr2vr.b $vr0, $a1, 12 ; CHECK-NEXT: ld.b $a1, $sp, 48 ; CHECK-NEXT: vinsgr2vr.b $vr0, $a1, 13 ; CHECK-NEXT: ld.b $a1, $sp, 56 ; CHECK-NEXT: vinsgr2vr.b $vr0, $a1, 14 ; CHECK-NEXT: ld.b $a1, $sp, 64 ; CHECK-NEXT: vinsgr2vr.b $vr0, $a1, 15 ; CHECK-NEXT: vst $vr0, $a0, 0 ; CHECK-NEXT: ret entry: %ins0 = insertelement <16 x i8> undef, i8 %a0, i32 0 %ins1 = insertelement <16 x i8> %ins0, i8 %a1, i32 1 %ins2 = insertelement <16 x i8> %ins1, i8 %a2, i32 2 %ins3 = insertelement <16 x i8> %ins2, i8 %a3, i32 3 %ins4 = insertelement <16 x i8> %ins3, i8 %a4, i32 4 %ins5 = insertelement <16 x i8> %ins4, i8 %a5, i32 5 %ins6 = insertelement <16 x i8> %ins5, i8 %a6, i32 6 %ins7 = insertelement <16 x i8> %ins6, i8 %a7, i32 7 %ins8 = insertelement <16 x i8> %ins7, i8 %a8, i32 8 %ins9 = insertelement <16 x i8> %ins8, i8 %a9, i32 9 %ins10 = insertelement <16 x i8> %ins9, i8 %a10, i32 10 %ins11 = insertelement <16 x i8> %ins10, i8 %a11, i32 11 %ins12 = insertelement <16 x i8> %ins11, i8 %a12, i32 12 %ins13 = insertelement <16 x i8> %ins12, i8 %a13, i32 13 %ins14 = insertelement <16 x i8> %ins13, i8 %a14, i32 14 %ins15 = insertelement <16 x i8> %ins14, i8 %a15, i32 15 store <16 x i8> %ins15, ptr %dst ret void } define void @buildvector_v8i16(ptr %dst, i16 %a0, i16 %a1, i16 %a2, i16 %a3, i16 %a4, i16 %a5, i16 %a6, i16 %a7) nounwind { ; CHECK-LABEL: buildvector_v8i16: ; CHECK: # %bb.0: # %entry ; CHECK-NEXT: vinsgr2vr.h $vr0, $a1, 0 ; CHECK-NEXT: vinsgr2vr.h $vr0, $a2, 1 ; CHECK-NEXT: vinsgr2vr.h $vr0, $a3, 2 ; CHECK-NEXT: vinsgr2vr.h $vr0, $a4, 3 ; CHECK-NEXT: vinsgr2vr.h $vr0, $a5, 4 ; CHECK-NEXT: vinsgr2vr.h $vr0, $a6, 5 ; CHECK-NEXT: vinsgr2vr.h $vr0, $a7, 6 ; CHECK-NEXT: ld.h $a1, $sp, 0 ; CHECK-NEXT: vinsgr2vr.h $vr0, $a1, 7 ; CHECK-NEXT: vst $vr0, $a0, 0 ; CHECK-NEXT: ret entry: %ins0 = insertelement <8 x i16> undef, i16 %a0, i32 0 %ins1 = insertelement <8 x i16> %ins0, i16 %a1, i32 1 %ins2 = insertelement <8 x i16> %ins1, i16 %a2, i32 2 %ins3 = insertelement <8 x i16> %ins2, i16 %a3, i32 3 %ins4 = insertelement <8 x i16> %ins3, i16 %a4, i32 4 %ins5 = insertelement <8 x i16> %ins4, i16 %a5, i32 5 %ins6 = insertelement <8 x i16> %ins5, i16 %a6, i32 6 %ins7 = insertelement <8 x i16> %ins6, i16 %a7, i32 7 store <8 x i16> %ins7, ptr %dst ret void } define void @buildvector_v4i32(ptr %dst, i32 %a0, i32 %a1, i32 %a2, i32 %a3) nounwind { ; CHECK-LABEL: buildvector_v4i32: ; CHECK: # %bb.0: # %entry ; CHECK-NEXT: vinsgr2vr.w $vr0, $a1, 0 ; CHECK-NEXT: vinsgr2vr.w $vr0, $a2, 1 ; CHECK-NEXT: vinsgr2vr.w $vr0, $a3, 2 ; CHECK-NEXT: vinsgr2vr.w $vr0, $a4, 3 ; CHECK-NEXT: vst $vr0, $a0, 0 ; CHECK-NEXT: ret entry: %ins0 = insertelement <4 x i32> undef, i32 %a0, i32 0 %ins1 = insertelement <4 x i32> %ins0, i32 %a1, i32 1 %ins2 = insertelement <4 x i32> %ins1, i32 %a2, i32 2 %ins3 = insertelement <4 x i32> %ins2, i32 %a3, i32 3 store <4 x i32> %ins3, ptr %dst ret void } define void @buildvector_v2i64(ptr %dst, i64 %a0, i64 %a1) nounwind { ; CHECK-LABEL: buildvector_v2i64: ; CHECK: # %bb.0: # %entry ; CHECK-NEXT: vinsgr2vr.d $vr0, $a1, 0 ; CHECK-NEXT: vinsgr2vr.d $vr0, $a2, 1 ; CHECK-NEXT: vst $vr0, $a0, 0 ; CHECK-NEXT: ret entry: %ins0 = insertelement <2 x i64> undef, i64 %a0, i32 0 %ins1 = insertelement <2 x i64> %ins0, i64 %a1, i32 1 store <2 x i64> %ins1, ptr %dst ret void } define void @buildvector_v4f32(ptr %dst, float %a0, float %a1, float %a2, float %a3) nounwind { ; CHECK-LABEL: buildvector_v4f32: ; CHECK: # %bb.0: # %entry ; CHECK-NEXT: movfr2gr.s $a1, $fa0 ; CHECK-NEXT: vinsgr2vr.w $vr0, $a1, 0 ; CHECK-NEXT: movfr2gr.s $a1, $fa1 ; CHECK-NEXT: vinsgr2vr.w $vr0, $a1, 1 ; CHECK-NEXT: movfr2gr.s $a1, $fa2 ; CHECK-NEXT: vinsgr2vr.w $vr0, $a1, 2 ; CHECK-NEXT: movfr2gr.s $a1, $fa3 ; CHECK-NEXT: vinsgr2vr.w $vr0, $a1, 3 ; CHECK-NEXT: vst $vr0, $a0, 0 ; CHECK-NEXT: ret entry: %ins0 = insertelement <4 x float> undef, float %a0, i32 0 %ins1 = insertelement <4 x float> %ins0, float %a1, i32 1 %ins2 = insertelement <4 x float> %ins1, float %a2, i32 2 %ins3 = insertelement <4 x float> %ins2, float %a3, i32 3 store <4 x float> %ins3, ptr %dst ret void } define void @buildvector_v2f64(ptr %dst, double %a0, double %a1) nounwind { ; CHECK-LABEL: buildvector_v2f64: ; CHECK: # %bb.0: # %entry ; CHECK-NEXT: movfr2gr.d $a1, $fa0 ; CHECK-NEXT: vinsgr2vr.d $vr0, $a1, 0 ; CHECK-NEXT: movfr2gr.d $a1, $fa1 ; CHECK-NEXT: vinsgr2vr.d $vr0, $a1, 1 ; CHECK-NEXT: vst $vr0, $a0, 0 ; CHECK-NEXT: ret entry: %ins0 = insertelement <2 x double> undef, double %a0, i32 0 %ins1 = insertelement <2 x double> %ins0, double %a1, i32 1 store <2 x double> %ins1, ptr %dst ret void } ;; BUILD_VECTOR through stack. ;; If `isShuffleMaskLegal` returns true, it will lead to an infinite loop. define void @extract1_i32_zext_insert0_i64_undef(ptr %src, ptr %dst) nounwind { ; CHECK-LABEL: extract1_i32_zext_insert0_i64_undef: ; CHECK: # %bb.0: ; CHECK-NEXT: addi.d $sp, $sp, -16 ; CHECK-NEXT: vld $vr0, $a0, 0 ; CHECK-NEXT: vpickve2gr.w $a0, $vr0, 1 ; CHECK-NEXT: bstrpick.d $a0, $a0, 31, 0 ; CHECK-NEXT: st.d $a0, $sp, 0 ; CHECK-NEXT: vld $vr0, $sp, 0 ; CHECK-NEXT: vst $vr0, $a1, 0 ; CHECK-NEXT: addi.d $sp, $sp, 16 ; CHECK-NEXT: ret %v = load volatile <4 x i32>, ptr %src %e = extractelement <4 x i32> %v, i32 1 %z = zext i32 %e to i64 %r = insertelement <2 x i64> undef, i64 %z, i32 0 store <2 x i64> %r, ptr %dst ret void }