; RUN: llc -verify-machineinstrs -mtriple=powerpc64-unknown-linux-gnu -mcpu=pwr7 < %s | FileCheck %s target datalayout = "E-p:64:64:64-i1:8:8-i8:8:8-i16:16:16-i32:32:32-i64:64:64-f32:32:32-f64:64:64-f128:128:128-v128:128:128-n32:64" target triple = "powerpc64-unknown-linux-gnu" ; Function Attrs: nounwind define void @foo(ptr noalias nocapture %x, ptr noalias nocapture readonly %y) #0 { entry: br label %vector.body vector.body: ; preds = %vector.body, %entry ; CHECK-LABEL: @foo ; CHECK: lvsl ; CHECK: blr %index = phi i64 [ 0, %entry ], [ %index.next.15, %vector.body ] %0 = getelementptr inbounds float, ptr %y, i64 %index %wide.load = load <4 x float>, ptr %0, align 4 %1 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load) %2 = getelementptr inbounds float, ptr %x, i64 %index store <4 x float> %1, ptr %2, align 4 %index.next = add i64 %index, 4 %3 = getelementptr inbounds float, ptr %y, i64 %index.next %wide.load.1 = load <4 x float>, ptr %3, align 4 %4 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.1) %5 = getelementptr inbounds float, ptr %x, i64 %index.next store <4 x float> %4, ptr %5, align 4 %index.next.1 = add i64 %index.next, 4 %6 = getelementptr inbounds float, ptr %y, i64 %index.next.1 %wide.load.2 = load <4 x float>, ptr %6, align 4 %7 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.2) %8 = getelementptr inbounds float, ptr %x, i64 %index.next.1 store <4 x float> %7, ptr %8, align 4 %index.next.2 = add i64 %index.next.1, 4 %9 = getelementptr inbounds float, ptr %y, i64 %index.next.2 %wide.load.3 = load <4 x float>, ptr %9, align 4 %10 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.3) %11 = getelementptr inbounds float, ptr %x, i64 %index.next.2 store <4 x float> %10, ptr %11, align 4 %index.next.3 = add i64 %index.next.2, 4 %12 = getelementptr inbounds float, ptr %y, i64 %index.next.3 %wide.load.4 = load <4 x float>, ptr %12, align 4 %13 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.4) %14 = getelementptr inbounds float, ptr %x, i64 %index.next.3 store <4 x float> %13, ptr %14, align 4 %index.next.4 = add i64 %index.next.3, 4 %15 = getelementptr inbounds float, ptr %y, i64 %index.next.4 %wide.load.5 = load <4 x float>, ptr %15, align 4 %16 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.5) %17 = getelementptr inbounds float, ptr %x, i64 %index.next.4 store <4 x float> %16, ptr %17, align 4 %index.next.5 = add i64 %index.next.4, 4 %18 = getelementptr inbounds float, ptr %y, i64 %index.next.5 %wide.load.6 = load <4 x float>, ptr %18, align 4 %19 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.6) %20 = getelementptr inbounds float, ptr %x, i64 %index.next.5 store <4 x float> %19, ptr %20, align 4 %index.next.6 = add i64 %index.next.5, 4 %21 = getelementptr inbounds float, ptr %y, i64 %index.next.6 %wide.load.7 = load <4 x float>, ptr %21, align 4 %22 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.7) %23 = getelementptr inbounds float, ptr %x, i64 %index.next.6 store <4 x float> %22, ptr %23, align 4 %index.next.7 = add i64 %index.next.6, 4 %24 = getelementptr inbounds float, ptr %y, i64 %index.next.7 %wide.load.8 = load <4 x float>, ptr %24, align 4 %25 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.8) %26 = getelementptr inbounds float, ptr %x, i64 %index.next.7 store <4 x float> %25, ptr %26, align 4 %index.next.8 = add i64 %index.next.7, 4 %27 = getelementptr inbounds float, ptr %y, i64 %index.next.8 %wide.load.9 = load <4 x float>, ptr %27, align 4 %28 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.9) %29 = getelementptr inbounds float, ptr %x, i64 %index.next.8 store <4 x float> %28, ptr %29, align 4 %index.next.9 = add i64 %index.next.8, 4 %30 = getelementptr inbounds float, ptr %y, i64 %index.next.9 %wide.load.10 = load <4 x float>, ptr %30, align 4 %31 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.10) %32 = getelementptr inbounds float, ptr %x, i64 %index.next.9 store <4 x float> %31, ptr %32, align 4 %index.next.10 = add i64 %index.next.9, 4 %33 = getelementptr inbounds float, ptr %y, i64 %index.next.10 %wide.load.11 = load <4 x float>, ptr %33, align 4 %34 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.11) %35 = getelementptr inbounds float, ptr %x, i64 %index.next.10 store <4 x float> %34, ptr %35, align 4 %index.next.11 = add i64 %index.next.10, 4 %36 = getelementptr inbounds float, ptr %y, i64 %index.next.11 %wide.load.12 = load <4 x float>, ptr %36, align 4 %37 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.12) %38 = getelementptr inbounds float, ptr %x, i64 %index.next.11 store <4 x float> %37, ptr %38, align 4 %index.next.12 = add i64 %index.next.11, 4 %39 = getelementptr inbounds float, ptr %y, i64 %index.next.12 %wide.load.13 = load <4 x float>, ptr %39, align 4 %40 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.13) %41 = getelementptr inbounds float, ptr %x, i64 %index.next.12 store <4 x float> %40, ptr %41, align 4 %index.next.13 = add i64 %index.next.12, 4 %42 = getelementptr inbounds float, ptr %y, i64 %index.next.13 %wide.load.14 = load <4 x float>, ptr %42, align 4 %43 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.14) %44 = getelementptr inbounds float, ptr %x, i64 %index.next.13 store <4 x float> %43, ptr %44, align 4 %index.next.14 = add i64 %index.next.13, 4 %45 = getelementptr inbounds float, ptr %y, i64 %index.next.14 %wide.load.15 = load <4 x float>, ptr %45, align 4 %46 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.15) %47 = getelementptr inbounds float, ptr %x, i64 %index.next.14 store <4 x float> %46, ptr %47, align 4 %index.next.15 = add i64 %index.next.14, 4 %48 = icmp eq i64 %index.next.15, 2048 br i1 %48, label %for.end, label %vector.body for.end: ; preds = %vector.body ret void } ; Function Attrs: nounwind readonly declare <4 x float> @llvm_cos_v4f32(<4 x float>) #1 define <2 x double> @bar(ptr %x) { entry: %r = load <2 x double>, ptr %x, align 8 ; CHECK-LABEL: @bar ; CHECK-NOT: lvsl ; CHECK: blr ret <2 x double> %r } attributes #0 = { nounwind } attributes #1 = { nounwind readonly }