; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py ; RUN: llc -mtriple=thumbv8.1m.main-none-none-eabi -mattr=+mve.fp %s -o - | FileCheck %s %struct.DCT_InstanceTypeDef = type { ptr, i32, i32 } define void @DCT_mve1(ptr nocapture readonly %S, ptr nocapture readonly %pIn, ptr nocapture %pOut) { ; CHECK-LABEL: DCT_mve1: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: ldr r3, [r0, #4] ; CHECK-NEXT: sub.w r12, r3, #1 ; CHECK-NEXT: cmp.w r12, #2 ; CHECK-NEXT: it lo ; CHECK-NEXT: bxlo lr ; CHECK-NEXT: .LBB0_1: @ %for.body.preheader ; CHECK-NEXT: .save {r4, r5, r6, r7, r8, r9, lr} ; CHECK-NEXT: push.w {r4, r5, r6, r7, r8, r9, lr} ; CHECK-NEXT: ldr r5, [r0, #8] ; CHECK-NEXT: ldr r3, [r0] ; CHECK-NEXT: add.w r3, r3, r5, lsl #2 ; CHECK-NEXT: movs r0, #1 ; CHECK-NEXT: lsl.w r9, r5, #2 ; CHECK-NEXT: .LBB0_2: @ %for.body ; CHECK-NEXT: @ =>This Loop Header: Depth=1 ; CHECK-NEXT: @ Child Loop BB0_3 Depth 2 ; CHECK-NEXT: vmov.i32 q0, #0x0 ; CHECK-NEXT: mov r6, r1 ; CHECK-NEXT: mov r7, r3 ; CHECK-NEXT: dlstp.32 lr, r5 ; CHECK-NEXT: .LBB0_3: @ %vector.body ; CHECK-NEXT: @ Parent Loop BB0_2 Depth=1 ; CHECK-NEXT: @ => This Inner Loop Header: Depth=2 ; CHECK-NEXT: vldrw.u32 q1, [r6], #16 ; CHECK-NEXT: vldrw.u32 q2, [r7], #16 ; CHECK-NEXT: vfma.f32 q0, q2, q1 ; CHECK-NEXT: letp lr, .LBB0_3 ; CHECK-NEXT: @ %bb.4: @ %middle.block ; CHECK-NEXT: @ in Loop: Header=BB0_2 Depth=1 ; CHECK-NEXT: vadd.f32 s2, s2, s3 ; CHECK-NEXT: add.w r7, r2, r0, lsl #2 ; CHECK-NEXT: vadd.f32 s0, s0, s1 ; CHECK-NEXT: adds r0, #1 ; CHECK-NEXT: add r3, r9 ; CHECK-NEXT: cmp r0, r12 ; CHECK-NEXT: vadd.f32 s0, s0, s2 ; CHECK-NEXT: vstr s0, [r7] ; CHECK-NEXT: bne .LBB0_2 ; CHECK-NEXT: @ %bb.5: ; CHECK-NEXT: pop.w {r4, r5, r6, r7, r8, r9, lr} ; CHECK-NEXT: bx lr entry: %NumInputs = getelementptr inbounds %struct.DCT_InstanceTypeDef, ptr %S, i32 0, i32 2 %i = load i32, ptr %NumInputs, align 4 %NumFilters = getelementptr inbounds %struct.DCT_InstanceTypeDef, ptr %S, i32 0, i32 1 %i1 = load i32, ptr %NumFilters, align 4 %pDCTCoefs = getelementptr inbounds %struct.DCT_InstanceTypeDef, ptr %S, i32 0, i32 0 %i2 = load ptr, ptr %pDCTCoefs, align 4 %cmp = icmp ugt i32 %i, 1 tail call void @llvm.assume(i1 %cmp) %sub = add i32 %i1, -1 %cmp350 = icmp ugt i32 %sub, 1 br i1 %cmp350, label %for.body.preheader, label %for.cond.cleanup for.body.preheader: ; preds = %entry %n.rnd.up = add i32 %i, 3 %n.vec = and i32 %n.rnd.up, -4 br label %for.body for.cond.cleanup: ; preds = %middle.block, %entry ret void for.body: ; preds = %middle.block, %for.body.preheader %k2.051 = phi i32 [ %add16, %middle.block ], [ 1, %for.body.preheader ] %mul4 = mul i32 %k2.051, %i br label %vector.body vector.body: ; preds = %vector.body, %for.body %index = phi i32 [ 0, %for.body ], [ %index.next, %vector.body ] %vec.phi = phi <4 x float> [ zeroinitializer, %for.body ], [ %i10, %vector.body ] %active.lane.mask = call <4 x i1> @llvm.get.active.lane.mask.v4i1.i32(i32 %index, i32 %i) %i3 = getelementptr inbounds float, ptr %pIn, i32 %index %wide.masked.load = call <4 x float> @llvm.masked.load.v4f32.p0(ptr %i3, i32 4, <4 x i1> %active.lane.mask, <4 x float> undef) %i5 = add i32 %index, %mul4 %i6 = getelementptr inbounds float, ptr %i2, i32 %i5 %wide.masked.load53 = call <4 x float> @llvm.masked.load.v4f32.p0(ptr %i6, i32 4, <4 x i1> %active.lane.mask, <4 x float> undef) %i8 = fmul fast <4 x float> %wide.masked.load53, %wide.masked.load %i9 = fadd fast <4 x float> %i8, %vec.phi %i10 = select <4 x i1> %active.lane.mask, <4 x float> %i9, <4 x float> %vec.phi %index.next = add i32 %index, 4 %i11 = icmp eq i32 %index.next, %n.vec br i1 %i11, label %middle.block, label %vector.body middle.block: ; preds = %vector.body %i12 = call fast float @llvm.vector.reduce.fadd.v4f32(float 0.000000e+00, <4 x float> %i10) %arrayidx14 = getelementptr inbounds float, ptr %pOut, i32 %k2.051 store float %i12, ptr %arrayidx14, align 4 %add16 = add nuw i32 %k2.051, 1 %exitcond52.not = icmp eq i32 %add16, %sub br i1 %exitcond52.not, label %for.cond.cleanup, label %for.body } define void @DCT_mve2(ptr nocapture readonly %S, ptr nocapture readonly %pIn, ptr nocapture %pOut) { ; CHECK-LABEL: DCT_mve2: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: .save {r4, r5, r6, r7, r8, r9, r10, r11, lr} ; CHECK-NEXT: push.w {r4, r5, r6, r7, r8, r9, r10, r11, lr} ; CHECK-NEXT: .pad #4 ; CHECK-NEXT: sub sp, #4 ; CHECK-NEXT: str r1, [sp] @ 4-byte Spill ; CHECK-NEXT: ldr r1, [r0, #4] ; CHECK-NEXT: subs r1, #2 ; CHECK-NEXT: cmp r1, #2 ; CHECK-NEXT: blo .LBB1_5 ; CHECK-NEXT: @ %bb.1: @ %for.body.preheader ; CHECK-NEXT: ldr.w r12, [r0, #8] ; CHECK-NEXT: movs r4, #1 ; CHECK-NEXT: ldr r3, [r0] ; CHECK-NEXT: add.w r11, r3, r12, lsl #2 ; CHECK-NEXT: add.w r7, r3, r12, lsl #3 ; CHECK-NEXT: lsl.w r9, r12, #3 ; CHECK-NEXT: .LBB1_2: @ %for.body ; CHECK-NEXT: @ =>This Loop Header: Depth=1 ; CHECK-NEXT: @ Child Loop BB1_3 Depth 2 ; CHECK-NEXT: ldr r5, [sp] @ 4-byte Reload ; CHECK-NEXT: vmov.i32 q0, #0x0 ; CHECK-NEXT: add.w r10, r4, #1 ; CHECK-NEXT: mov r3, r11 ; CHECK-NEXT: mov r0, r7 ; CHECK-NEXT: vmov q1, q0 ; CHECK-NEXT: dlstp.32 lr, r12 ; CHECK-NEXT: .LBB1_3: @ %vector.body ; CHECK-NEXT: @ Parent Loop BB1_2 Depth=1 ; CHECK-NEXT: @ => This Inner Loop Header: Depth=2 ; CHECK-NEXT: vldrw.u32 q2, [r5], #16 ; CHECK-NEXT: vldrw.u32 q3, [r3], #16 ; CHECK-NEXT: vfma.f32 q1, q3, q2 ; CHECK-NEXT: vldrw.u32 q3, [r0], #16 ; CHECK-NEXT: vfma.f32 q0, q3, q2 ; CHECK-NEXT: letp lr, .LBB1_3 ; CHECK-NEXT: @ %bb.4: @ %middle.block ; CHECK-NEXT: @ in Loop: Header=BB1_2 Depth=1 ; CHECK-NEXT: vadd.f32 s2, s2, s3 ; CHECK-NEXT: add.w r0, r2, r10, lsl #2 ; CHECK-NEXT: vadd.f32 s0, s0, s1 ; CHECK-NEXT: add r11, r9 ; CHECK-NEXT: vadd.f32 s6, s6, s7 ; CHECK-NEXT: add r7, r9 ; CHECK-NEXT: vadd.f32 s4, s4, s5 ; CHECK-NEXT: vadd.f32 s0, s0, s2 ; CHECK-NEXT: vadd.f32 s2, s4, s6 ; CHECK-NEXT: vstr s0, [r0] ; CHECK-NEXT: add.w r0, r2, r4, lsl #2 ; CHECK-NEXT: adds r4, #2 ; CHECK-NEXT: cmp r4, r1 ; CHECK-NEXT: vstr s2, [r0] ; CHECK-NEXT: blo .LBB1_2 ; CHECK-NEXT: .LBB1_5: @ %for.cond.cleanup ; CHECK-NEXT: add sp, #4 ; CHECK-NEXT: pop.w {r4, r5, r6, r7, r8, r9, r10, r11, pc} entry: %NumInputs = getelementptr inbounds %struct.DCT_InstanceTypeDef, ptr %S, i32 0, i32 2 %i = load i32, ptr %NumInputs, align 4 %NumFilters = getelementptr inbounds %struct.DCT_InstanceTypeDef, ptr %S, i32 0, i32 1 %i1 = load i32, ptr %NumFilters, align 4 %pDCTCoefs = getelementptr inbounds %struct.DCT_InstanceTypeDef, ptr %S, i32 0, i32 0 %i2 = load ptr, ptr %pDCTCoefs, align 4 %cmp = icmp ugt i32 %i, 1 tail call void @llvm.assume(i1 %cmp) %sub = add i32 %i1, -2 %cmp371 = icmp ugt i32 %sub, 1 br i1 %cmp371, label %for.body.preheader, label %for.cond.cleanup for.body.preheader: ; preds = %entry %n.rnd.up = add i32 %i, 3 %n.vec = and i32 %n.rnd.up, -4 br label %for.body for.cond.cleanup: ; preds = %middle.block, %entry ret void for.body: ; preds = %middle.block, %for.body.preheader %k2.072 = phi i32 [ %add25, %middle.block ], [ 1, %for.body.preheader ] %mul4 = mul i32 %k2.072, %i %add = add nuw i32 %k2.072, 1 %mul5 = mul i32 %add, %i br label %vector.body vector.body: ; preds = %vector.body, %for.body %index = phi i32 [ 0, %for.body ], [ %index.next, %vector.body ] %vec.phi = phi <4 x float> [ zeroinitializer, %for.body ], [ %i15, %vector.body ] %vec.phi73 = phi <4 x float> [ zeroinitializer, %for.body ], [ %i16, %vector.body ] %active.lane.mask = call <4 x i1> @llvm.get.active.lane.mask.v4i1.i32(i32 %index, i32 %i) %i3 = getelementptr inbounds float, ptr %pIn, i32 %index %wide.masked.load = call <4 x float> @llvm.masked.load.v4f32.p0(ptr %i3, i32 4, <4 x i1> %active.lane.mask, <4 x float> undef) %i5 = add i32 %index, %mul4 %i6 = getelementptr inbounds float, ptr %i2, i32 %i5 %wide.masked.load74 = call <4 x float> @llvm.masked.load.v4f32.p0(ptr %i6, i32 4, <4 x i1> %active.lane.mask, <4 x float> undef) %i8 = fmul fast <4 x float> %wide.masked.load74, %wide.masked.load %i9 = fadd fast <4 x float> %i8, %vec.phi73 %i10 = add i32 %index, %mul5 %i11 = getelementptr inbounds float, ptr %i2, i32 %i10 %wide.masked.load75 = call <4 x float> @llvm.masked.load.v4f32.p0(ptr %i11, i32 4, <4 x i1> %active.lane.mask, <4 x float> undef) %i13 = fmul fast <4 x float> %wide.masked.load75, %wide.masked.load %i14 = fadd fast <4 x float> %i13, %vec.phi %i15 = select <4 x i1> %active.lane.mask, <4 x float> %i14, <4 x float> %vec.phi %i16 = select <4 x i1> %active.lane.mask, <4 x float> %i9, <4 x float> %vec.phi73 %index.next = add i32 %index, 4 %i17 = icmp eq i32 %index.next, %n.vec br i1 %i17, label %middle.block, label %vector.body middle.block: ; preds = %vector.body %i18 = call fast float @llvm.vector.reduce.fadd.v4f32(float 0.000000e+00, <4 x float> %i16) %i19 = call fast float @llvm.vector.reduce.fadd.v4f32(float 0.000000e+00, <4 x float> %i15) %arrayidx21 = getelementptr inbounds float, ptr %pOut, i32 %k2.072 store float %i18, ptr %arrayidx21, align 4 %arrayidx23 = getelementptr inbounds float, ptr %pOut, i32 %add store float %i19, ptr %arrayidx23, align 4 %add25 = add i32 %k2.072, 2 %cmp3 = icmp ult i32 %add25, %sub br i1 %cmp3, label %for.body, label %for.cond.cleanup } define void @DCT_mve3(ptr nocapture readonly %S, ptr nocapture readonly %pIn, ptr nocapture %pOut) { ; CHECK-LABEL: DCT_mve3: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: .save {r4, r5, r6, r7, r8, r9, r10, r11, lr} ; CHECK-NEXT: push.w {r4, r5, r6, r7, r8, r9, r10, r11, lr} ; CHECK-NEXT: .pad #4 ; CHECK-NEXT: sub sp, #4 ; CHECK-NEXT: .vsave {d8, d9} ; CHECK-NEXT: vpush {d8, d9} ; CHECK-NEXT: .pad #24 ; CHECK-NEXT: sub sp, #24 ; CHECK-NEXT: str r1, [sp, #16] @ 4-byte Spill ; CHECK-NEXT: ldr r1, [r0, #4] ; CHECK-NEXT: str r2, [sp, #8] @ 4-byte Spill ; CHECK-NEXT: subs r1, #3 ; CHECK-NEXT: str r1, [sp, #12] @ 4-byte Spill ; CHECK-NEXT: cmp r1, #2 ; CHECK-NEXT: blo .LBB2_5 ; CHECK-NEXT: @ %bb.1: @ %for.body.preheader ; CHECK-NEXT: ldr r3, [r0, #8] ; CHECK-NEXT: movs r5, #1 ; CHECK-NEXT: ldr r1, [r0] ; CHECK-NEXT: str r3, [sp, #4] @ 4-byte Spill ; CHECK-NEXT: add.w r0, r3, r3, lsl #1 ; CHECK-NEXT: add.w r9, r1, r3, lsl #2 ; CHECK-NEXT: add.w r12, r1, r3, lsl #3 ; CHECK-NEXT: adds r3, #3 ; CHECK-NEXT: bic r3, r3, #3 ; CHECK-NEXT: ldr r7, [sp, #4] @ 4-byte Reload ; CHECK-NEXT: add.w r10, r1, r0, lsl #2 ; CHECK-NEXT: subs r3, #4 ; CHECK-NEXT: lsl.w r11, r0, #2 ; CHECK-NEXT: add.w r1, r5, r3, lsr #2 ; CHECK-NEXT: str r1, [sp] @ 4-byte Spill ; CHECK-NEXT: .LBB2_2: @ %for.body ; CHECK-NEXT: @ =>This Loop Header: Depth=1 ; CHECK-NEXT: @ Child Loop BB2_3 Depth 2 ; CHECK-NEXT: ldr r6, [sp, #16] @ 4-byte Reload ; CHECK-NEXT: vmov.i32 q0, #0x0 ; CHECK-NEXT: ldr r1, [sp] @ 4-byte Reload ; CHECK-NEXT: adds r0, r5, #2 ; CHECK-NEXT: adds r2, r5, #1 ; CHECK-NEXT: str r0, [sp, #20] @ 4-byte Spill ; CHECK-NEXT: mov r3, r9 ; CHECK-NEXT: mov r0, r12 ; CHECK-NEXT: mov r4, r10 ; CHECK-NEXT: vmov q2, q0 ; CHECK-NEXT: vmov q1, q0 ; CHECK-NEXT: dlstp.32 lr, r7 ; CHECK-NEXT: .LBB2_3: @ %vector.body ; CHECK-NEXT: @ Parent Loop BB2_2 Depth=1 ; CHECK-NEXT: @ => This Inner Loop Header: Depth=2 ; CHECK-NEXT: vldrw.u32 q3, [r6], #16 ; CHECK-NEXT: vldrw.u32 q4, [r3], #16 ; CHECK-NEXT: vfma.f32 q1, q4, q3 ; CHECK-NEXT: vldrw.u32 q4, [r0], #16 ; CHECK-NEXT: vfma.f32 q2, q4, q3 ; CHECK-NEXT: vldrw.u32 q4, [r4], #16 ; CHECK-NEXT: vfma.f32 q0, q4, q3 ; CHECK-NEXT: letp lr, .LBB2_3 ; CHECK-NEXT: @ %bb.4: @ %middle.block ; CHECK-NEXT: @ in Loop: Header=BB2_2 Depth=1 ; CHECK-NEXT: vadd.f32 s10, s10, s11 ; CHECK-NEXT: ldr r1, [sp, #8] @ 4-byte Reload ; CHECK-NEXT: vadd.f32 s8, s8, s9 ; CHECK-NEXT: add r9, r11 ; CHECK-NEXT: vadd.f32 s6, s6, s7 ; CHECK-NEXT: add.w r0, r1, r2, lsl #2 ; CHECK-NEXT: vadd.f32 s4, s4, s5 ; CHECK-NEXT: add r12, r11 ; CHECK-NEXT: vadd.f32 s2, s2, s3 ; CHECK-NEXT: add r10, r11 ; CHECK-NEXT: vadd.f32 s0, s0, s1 ; CHECK-NEXT: vadd.f32 s8, s8, s10 ; CHECK-NEXT: vadd.f32 s4, s4, s6 ; CHECK-NEXT: vadd.f32 s0, s0, s2 ; CHECK-NEXT: vstr s8, [r0] ; CHECK-NEXT: add.w r0, r1, r5, lsl #2 ; CHECK-NEXT: adds r5, #3 ; CHECK-NEXT: vstr s4, [r0] ; CHECK-NEXT: ldr r0, [sp, #20] @ 4-byte Reload ; CHECK-NEXT: add.w r0, r1, r0, lsl #2 ; CHECK-NEXT: vstr s0, [r0] ; CHECK-NEXT: ldr r0, [sp, #12] @ 4-byte Reload ; CHECK-NEXT: cmp r5, r0 ; CHECK-NEXT: blo .LBB2_2 ; CHECK-NEXT: .LBB2_5: @ %for.cond.cleanup ; CHECK-NEXT: add sp, #24 ; CHECK-NEXT: vpop {d8, d9} ; CHECK-NEXT: add sp, #4 ; CHECK-NEXT: pop.w {r4, r5, r6, r7, r8, r9, r10, r11, pc} entry: %NumInputs = getelementptr inbounds %struct.DCT_InstanceTypeDef, ptr %S, i32 0, i32 2 %i = load i32, ptr %NumInputs, align 4 %NumFilters = getelementptr inbounds %struct.DCT_InstanceTypeDef, ptr %S, i32 0, i32 1 %i1 = load i32, ptr %NumFilters, align 4 %pDCTCoefs = getelementptr inbounds %struct.DCT_InstanceTypeDef, ptr %S, i32 0, i32 0 %i2 = load ptr, ptr %pDCTCoefs, align 4 %cmp = icmp ugt i32 %i, 1 tail call void @llvm.assume(i1 %cmp) %sub = add i32 %i1, -3 %cmp392 = icmp ugt i32 %sub, 1 br i1 %cmp392, label %for.body.preheader, label %for.cond.cleanup for.body.preheader: ; preds = %entry %n.rnd.up = add i32 %i, 3 %n.vec = and i32 %n.rnd.up, -4 br label %for.body for.cond.cleanup: ; preds = %middle.block, %entry ret void for.body: ; preds = %middle.block, %for.body.preheader %k2.093 = phi i32 [ %add34, %middle.block ], [ 1, %for.body.preheader ] %mul4 = mul i32 %k2.093, %i %add = add nuw i32 %k2.093, 1 %mul5 = mul i32 %add, %i %add6 = add i32 %k2.093, 2 %mul7 = mul i32 %add6, %i br label %vector.body vector.body: ; preds = %vector.body, %for.body %index = phi i32 [ 0, %for.body ], [ %index.next, %vector.body ] %vec.phi = phi <4 x float> [ zeroinitializer, %for.body ], [ %i20, %vector.body ] %vec.phi94 = phi <4 x float> [ zeroinitializer, %for.body ], [ %i21, %vector.body ] %vec.phi95 = phi <4 x float> [ zeroinitializer, %for.body ], [ %i22, %vector.body ] %active.lane.mask = call <4 x i1> @llvm.get.active.lane.mask.v4i1.i32(i32 %index, i32 %i) %i3 = getelementptr inbounds float, ptr %pIn, i32 %index %wide.masked.load = call <4 x float> @llvm.masked.load.v4f32.p0(ptr %i3, i32 4, <4 x i1> %active.lane.mask, <4 x float> undef) %i5 = add i32 %index, %mul4 %i6 = getelementptr inbounds float, ptr %i2, i32 %i5 %wide.masked.load96 = call <4 x float> @llvm.masked.load.v4f32.p0(ptr %i6, i32 4, <4 x i1> %active.lane.mask, <4 x float> undef) %i8 = fmul fast <4 x float> %wide.masked.load96, %wide.masked.load %i9 = fadd fast <4 x float> %i8, %vec.phi95 %i10 = add i32 %index, %mul5 %i11 = getelementptr inbounds float, ptr %i2, i32 %i10 %wide.masked.load97 = call <4 x float> @llvm.masked.load.v4f32.p0(ptr %i11, i32 4, <4 x i1> %active.lane.mask, <4 x float> undef) %i13 = fmul fast <4 x float> %wide.masked.load97, %wide.masked.load %i14 = fadd fast <4 x float> %i13, %vec.phi94 %i15 = add i32 %index, %mul7 %i16 = getelementptr inbounds float, ptr %i2, i32 %i15 %wide.masked.load98 = call <4 x float> @llvm.masked.load.v4f32.p0(ptr %i16, i32 4, <4 x i1> %active.lane.mask, <4 x float> undef) %i18 = fmul fast <4 x float> %wide.masked.load98, %wide.masked.load %i19 = fadd fast <4 x float> %i18, %vec.phi %i20 = select <4 x i1> %active.lane.mask, <4 x float> %i19, <4 x float> %vec.phi %i21 = select <4 x i1> %active.lane.mask, <4 x float> %i14, <4 x float> %vec.phi94 %i22 = select <4 x i1> %active.lane.mask, <4 x float> %i9, <4 x float> %vec.phi95 %index.next = add i32 %index, 4 %i23 = icmp eq i32 %index.next, %n.vec br i1 %i23, label %middle.block, label %vector.body middle.block: ; preds = %vector.body %i24 = call fast float @llvm.vector.reduce.fadd.v4f32(float 0.000000e+00, <4 x float> %i22) %i25 = call fast float @llvm.vector.reduce.fadd.v4f32(float 0.000000e+00, <4 x float> %i21) %i26 = call fast float @llvm.vector.reduce.fadd.v4f32(float 0.000000e+00, <4 x float> %i20) %arrayidx28 = getelementptr inbounds float, ptr %pOut, i32 %k2.093 store float %i24, ptr %arrayidx28, align 4 %arrayidx30 = getelementptr inbounds float, ptr %pOut, i32 %add store float %i25, ptr %arrayidx30, align 4 %arrayidx32 = getelementptr inbounds float, ptr %pOut, i32 %add6 store float %i26, ptr %arrayidx32, align 4 %add34 = add i32 %k2.093, 3 %cmp3 = icmp ult i32 %add34, %sub br i1 %cmp3, label %for.body, label %for.cond.cleanup } define void @DCT_mve4(ptr nocapture readonly %S, ptr nocapture readonly %pIn, ptr nocapture %pOut) { ; CHECK-LABEL: DCT_mve4: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: .save {r4, r5, r6, r7, r8, r9, r10, r11, lr} ; CHECK-NEXT: push.w {r4, r5, r6, r7, r8, r9, r10, r11, lr} ; CHECK-NEXT: .pad #4 ; CHECK-NEXT: sub sp, #4 ; CHECK-NEXT: .vsave {d8, d9, d10, d11} ; CHECK-NEXT: vpush {d8, d9, d10, d11} ; CHECK-NEXT: .pad #40 ; CHECK-NEXT: sub sp, #40 ; CHECK-NEXT: str r1, [sp, #24] @ 4-byte Spill ; CHECK-NEXT: ldr r1, [r0, #4] ; CHECK-NEXT: str r2, [sp, #16] @ 4-byte Spill ; CHECK-NEXT: subs r1, #4 ; CHECK-NEXT: str r1, [sp, #20] @ 4-byte Spill ; CHECK-NEXT: cmp r1, #2 ; CHECK-NEXT: blo.w .LBB3_5 ; CHECK-NEXT: @ %bb.1: @ %for.body.preheader ; CHECK-NEXT: ldr r2, [r0, #8] ; CHECK-NEXT: movs r6, #1 ; CHECK-NEXT: ldr r1, [r0] ; CHECK-NEXT: add.w r0, r2, r2, lsl #1 ; CHECK-NEXT: add.w r12, r1, r2, lsl #2 ; CHECK-NEXT: add.w r8, r1, r2, lsl #3 ; CHECK-NEXT: add.w r9, r1, r2, lsl #4 ; CHECK-NEXT: add.w r11, r1, r0, lsl #2 ; CHECK-NEXT: adds r0, r2, #3 ; CHECK-NEXT: bic r0, r0, #3 ; CHECK-NEXT: subs r0, #4 ; CHECK-NEXT: add.w r0, r6, r0, lsr #2 ; CHECK-NEXT: strd r0, r2, [sp, #8] @ 8-byte Folded Spill ; CHECK-NEXT: lsls r0, r2, #4 ; CHECK-NEXT: ldrd r2, r7, [sp, #8] @ 8-byte Folded Reload ; CHECK-NEXT: str r0, [sp, #4] @ 4-byte Spill ; CHECK-NEXT: .LBB3_2: @ %for.body ; CHECK-NEXT: @ =>This Loop Header: Depth=1 ; CHECK-NEXT: @ Child Loop BB3_3 Depth 2 ; CHECK-NEXT: adds r0, r6, #3 ; CHECK-NEXT: str r0, [sp, #36] @ 4-byte Spill ; CHECK-NEXT: adds r0, r6, #2 ; CHECK-NEXT: ldr r1, [sp, #24] @ 4-byte Reload ; CHECK-NEXT: vmov.i32 q0, #0x0 ; CHECK-NEXT: str r0, [sp, #32] @ 4-byte Spill ; CHECK-NEXT: adds r0, r6, #1 ; CHECK-NEXT: str r0, [sp, #28] @ 4-byte Spill ; CHECK-NEXT: mov r3, r12 ; CHECK-NEXT: mov r0, r8 ; CHECK-NEXT: mov r5, r11 ; CHECK-NEXT: mov r4, r9 ; CHECK-NEXT: vmov q1, q0 ; CHECK-NEXT: vmov q2, q0 ; CHECK-NEXT: vmov q3, q0 ; CHECK-NEXT: dlstp.32 lr, r7 ; CHECK-NEXT: .LBB3_3: @ %vector.body ; CHECK-NEXT: @ Parent Loop BB3_2 Depth=1 ; CHECK-NEXT: @ => This Inner Loop Header: Depth=2 ; CHECK-NEXT: vldrw.u32 q4, [r1], #16 ; CHECK-NEXT: vldrw.u32 q5, [r0], #16 ; CHECK-NEXT: vfma.f32 q3, q5, q4 ; CHECK-NEXT: vldrw.u32 q5, [r3], #16 ; CHECK-NEXT: vfma.f32 q2, q5, q4 ; CHECK-NEXT: vldrw.u32 q5, [r5], #16 ; CHECK-NEXT: vfma.f32 q1, q5, q4 ; CHECK-NEXT: vldrw.u32 q5, [r4], #16 ; CHECK-NEXT: vfma.f32 q0, q5, q4 ; CHECK-NEXT: letp lr, .LBB3_3 ; CHECK-NEXT: @ %bb.4: @ %middle.block ; CHECK-NEXT: @ in Loop: Header=BB3_2 Depth=1 ; CHECK-NEXT: vadd.f32 s14, s14, s15 ; CHECK-NEXT: ldr r0, [sp, #28] @ 4-byte Reload ; CHECK-NEXT: vadd.f32 s12, s12, s13 ; CHECK-NEXT: ldr r1, [sp, #16] @ 4-byte Reload ; CHECK-NEXT: vadd.f32 s10, s10, s11 ; CHECK-NEXT: vadd.f32 s8, s8, s9 ; CHECK-NEXT: add.w r0, r1, r0, lsl #2 ; CHECK-NEXT: vadd.f32 s6, s6, s7 ; CHECK-NEXT: vadd.f32 s4, s4, s5 ; CHECK-NEXT: vadd.f32 s2, s2, s3 ; CHECK-NEXT: vadd.f32 s0, s0, s1 ; CHECK-NEXT: vadd.f32 s12, s12, s14 ; CHECK-NEXT: vadd.f32 s8, s8, s10 ; CHECK-NEXT: vadd.f32 s4, s4, s6 ; CHECK-NEXT: vadd.f32 s0, s0, s2 ; CHECK-NEXT: vstr s12, [r0] ; CHECK-NEXT: add.w r0, r1, r6, lsl #2 ; CHECK-NEXT: adds r6, #4 ; CHECK-NEXT: vstr s8, [r0] ; CHECK-NEXT: ldr r0, [sp, #32] @ 4-byte Reload ; CHECK-NEXT: add.w r0, r1, r0, lsl #2 ; CHECK-NEXT: vstr s4, [r0] ; CHECK-NEXT: ldr r0, [sp, #36] @ 4-byte Reload ; CHECK-NEXT: add.w r0, r1, r0, lsl #2 ; CHECK-NEXT: vstr s0, [r0] ; CHECK-NEXT: ldr r0, [sp, #4] @ 4-byte Reload ; CHECK-NEXT: add r12, r0 ; CHECK-NEXT: add r8, r0 ; CHECK-NEXT: add r11, r0 ; CHECK-NEXT: add r9, r0 ; CHECK-NEXT: ldr r0, [sp, #20] @ 4-byte Reload ; CHECK-NEXT: cmp r6, r0 ; CHECK-NEXT: blo .LBB3_2 ; CHECK-NEXT: .LBB3_5: @ %for.cond.cleanup ; CHECK-NEXT: add sp, #40 ; CHECK-NEXT: vpop {d8, d9, d10, d11} ; CHECK-NEXT: add sp, #4 ; CHECK-NEXT: pop.w {r4, r5, r6, r7, r8, r9, r10, r11, pc} entry: %NumInputs = getelementptr inbounds %struct.DCT_InstanceTypeDef, ptr %S, i32 0, i32 2 %i = load i32, ptr %NumInputs, align 4 %NumFilters = getelementptr inbounds %struct.DCT_InstanceTypeDef, ptr %S, i32 0, i32 1 %i1 = load i32, ptr %NumFilters, align 4 %pDCTCoefs = getelementptr inbounds %struct.DCT_InstanceTypeDef, ptr %S, i32 0, i32 0 %i2 = load ptr, ptr %pDCTCoefs, align 4 %cmp = icmp ugt i32 %i, 1 tail call void @llvm.assume(i1 %cmp) %sub = add i32 %i1, -4 %cmp3113 = icmp ugt i32 %sub, 1 br i1 %cmp3113, label %for.body.preheader, label %for.cond.cleanup for.body.preheader: ; preds = %entry %n.rnd.up = add i32 %i, 3 %n.vec = and i32 %n.rnd.up, -4 br label %for.body for.cond.cleanup: ; preds = %middle.block, %entry ret void for.body: ; preds = %middle.block, %for.body.preheader %k2.0114 = phi i32 [ %add43, %middle.block ], [ 1, %for.body.preheader ] %mul4 = mul i32 %k2.0114, %i %add = add nuw nsw i32 %k2.0114, 1 %mul5 = mul i32 %add, %i %add6 = add nuw nsw i32 %k2.0114, 2 %mul7 = mul i32 %add6, %i %add8 = add i32 %k2.0114, 3 %mul9 = mul i32 %add8, %i br label %vector.body vector.body: ; preds = %vector.body, %for.body %index = phi i32 [ 0, %for.body ], [ %index.next, %vector.body ] %vec.phi = phi <4 x float> [ zeroinitializer, %for.body ], [ %i25, %vector.body ] %vec.phi115 = phi <4 x float> [ zeroinitializer, %for.body ], [ %i26, %vector.body ] %vec.phi116 = phi <4 x float> [ zeroinitializer, %for.body ], [ %i27, %vector.body ] %vec.phi117 = phi <4 x float> [ zeroinitializer, %for.body ], [ %i28, %vector.body ] %active.lane.mask = call <4 x i1> @llvm.get.active.lane.mask.v4i1.i32(i32 %index, i32 %i) %i3 = getelementptr inbounds float, ptr %pIn, i32 %index %wide.masked.load = call <4 x float> @llvm.masked.load.v4f32.p0(ptr %i3, i32 4, <4 x i1> %active.lane.mask, <4 x float> undef) %i5 = add i32 %index, %mul4 %i6 = getelementptr inbounds float, ptr %i2, i32 %i5 %wide.masked.load118 = call <4 x float> @llvm.masked.load.v4f32.p0(ptr %i6, i32 4, <4 x i1> %active.lane.mask, <4 x float> undef) %i8 = fmul fast <4 x float> %wide.masked.load118, %wide.masked.load %i9 = fadd fast <4 x float> %i8, %vec.phi116 %i10 = add i32 %index, %mul5 %i11 = getelementptr inbounds float, ptr %i2, i32 %i10 %wide.masked.load119 = call <4 x float> @llvm.masked.load.v4f32.p0(ptr %i11, i32 4, <4 x i1> %active.lane.mask, <4 x float> undef) %i13 = fmul fast <4 x float> %wide.masked.load119, %wide.masked.load %i14 = fadd fast <4 x float> %i13, %vec.phi117 %i15 = add i32 %index, %mul7 %i16 = getelementptr inbounds float, ptr %i2, i32 %i15 %wide.masked.load120 = call <4 x float> @llvm.masked.load.v4f32.p0(ptr %i16, i32 4, <4 x i1> %active.lane.mask, <4 x float> undef) %i18 = fmul fast <4 x float> %wide.masked.load120, %wide.masked.load %i19 = fadd fast <4 x float> %i18, %vec.phi115 %i20 = add i32 %index, %mul9 %i21 = getelementptr inbounds float, ptr %i2, i32 %i20 %wide.masked.load121 = call <4 x float> @llvm.masked.load.v4f32.p0(ptr %i21, i32 4, <4 x i1> %active.lane.mask, <4 x float> undef) %i23 = fmul fast <4 x float> %wide.masked.load121, %wide.masked.load %i24 = fadd fast <4 x float> %i23, %vec.phi %i25 = select <4 x i1> %active.lane.mask, <4 x float> %i24, <4 x float> %vec.phi %i26 = select <4 x i1> %active.lane.mask, <4 x float> %i19, <4 x float> %vec.phi115 %i27 = select <4 x i1> %active.lane.mask, <4 x float> %i9, <4 x float> %vec.phi116 %i28 = select <4 x i1> %active.lane.mask, <4 x float> %i14, <4 x float> %vec.phi117 %index.next = add i32 %index, 4 %i29 = icmp eq i32 %index.next, %n.vec br i1 %i29, label %middle.block, label %vector.body middle.block: ; preds = %vector.body %i30 = call fast float @llvm.vector.reduce.fadd.v4f32(float 0.000000e+00, <4 x float> %i28) %i31 = call fast float @llvm.vector.reduce.fadd.v4f32(float 0.000000e+00, <4 x float> %i27) %i32 = call fast float @llvm.vector.reduce.fadd.v4f32(float 0.000000e+00, <4 x float> %i26) %i33 = call fast float @llvm.vector.reduce.fadd.v4f32(float 0.000000e+00, <4 x float> %i25) %arrayidx35 = getelementptr inbounds float, ptr %pOut, i32 %k2.0114 store float %i31, ptr %arrayidx35, align 4 %arrayidx37 = getelementptr inbounds float, ptr %pOut, i32 %add store float %i30, ptr %arrayidx37, align 4 %arrayidx39 = getelementptr inbounds float, ptr %pOut, i32 %add6 store float %i32, ptr %arrayidx39, align 4 %arrayidx41 = getelementptr inbounds float, ptr %pOut, i32 %add8 store float %i33, ptr %arrayidx41, align 4 %add43 = add i32 %k2.0114, 4 %cmp3 = icmp ult i32 %add43, %sub br i1 %cmp3, label %for.body, label %for.cond.cleanup } define void @DCT_mve5(ptr nocapture readonly %S, ptr nocapture readonly %pIn, ptr nocapture %pOut) { ; CHECK-LABEL: DCT_mve5: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: .save {r4, r5, r6, r7, r8, r9, r10, r11, lr} ; CHECK-NEXT: push.w {r4, r5, r6, r7, r8, r9, r10, r11, lr} ; CHECK-NEXT: .pad #4 ; CHECK-NEXT: sub sp, #4 ; CHECK-NEXT: .vsave {d8, d9, d10, d11, d12, d13} ; CHECK-NEXT: vpush {d8, d9, d10, d11, d12, d13} ; CHECK-NEXT: .pad #32 ; CHECK-NEXT: sub sp, #32 ; CHECK-NEXT: str r1, [sp, #20] @ 4-byte Spill ; CHECK-NEXT: ldr r1, [r0, #4] ; CHECK-NEXT: subs r1, #5 ; CHECK-NEXT: str r1, [sp, #16] @ 4-byte Spill ; CHECK-NEXT: cmp r1, #2 ; CHECK-NEXT: blo.w .LBB4_5 ; CHECK-NEXT: @ %bb.1: @ %for.body.preheader ; CHECK-NEXT: ldr r3, [r0, #8] ; CHECK-NEXT: ldr r1, [r0] ; CHECK-NEXT: adds r0, r3, #3 ; CHECK-NEXT: str r3, [sp, #12] @ 4-byte Spill ; CHECK-NEXT: bic r0, r0, #3 ; CHECK-NEXT: add.w r8, r1, r3, lsl #2 ; CHECK-NEXT: subs r1, r0, #4 ; CHECK-NEXT: movs r0, #1 ; CHECK-NEXT: lsls r5, r3, #2 ; CHECK-NEXT: add.w r1, r0, r1, lsr #2 ; CHECK-NEXT: str r1, [sp, #8] @ 4-byte Spill ; CHECK-NEXT: add.w r1, r3, r3, lsl #2 ; CHECK-NEXT: lsls r1, r1, #2 ; CHECK-NEXT: str r1, [sp, #4] @ 4-byte Spill ; CHECK-NEXT: .LBB4_2: @ %for.body ; CHECK-NEXT: @ =>This Loop Header: Depth=1 ; CHECK-NEXT: @ Child Loop BB4_3 Depth 2 ; CHECK-NEXT: ldr r7, [sp, #12] @ 4-byte Reload ; CHECK-NEXT: adds r1, r0, #4 ; CHECK-NEXT: ldr r4, [sp, #20] @ 4-byte Reload ; CHECK-NEXT: vmov.i32 q1, #0x0 ; CHECK-NEXT: ldr r6, [sp, #8] @ 4-byte Reload ; CHECK-NEXT: add.w r10, r0, #2 ; CHECK-NEXT: str r1, [sp, #28] @ 4-byte Spill ; CHECK-NEXT: adds r1, r0, #3 ; CHECK-NEXT: add.w r11, r0, #1 ; CHECK-NEXT: str r1, [sp, #24] @ 4-byte Spill ; CHECK-NEXT: mov r3, r8 ; CHECK-NEXT: vmov q0, q1 ; CHECK-NEXT: vmov q3, q1 ; CHECK-NEXT: vmov q2, q1 ; CHECK-NEXT: vmov q4, q1 ; CHECK-NEXT: dlstp.32 lr, r7 ; CHECK-NEXT: .LBB4_3: @ %vector.body ; CHECK-NEXT: @ Parent Loop BB4_2 Depth=1 ; CHECK-NEXT: @ => This Inner Loop Header: Depth=2 ; CHECK-NEXT: add.w r9, r3, r5 ; CHECK-NEXT: vldrw.u32 q5, [r4], #16 ; CHECK-NEXT: vldrw.u32 q6, [r3], #16 ; CHECK-NEXT: add.w r12, r9, r5 ; CHECK-NEXT: vfma.f32 q3, q6, q5 ; CHECK-NEXT: vldrw.u32 q6, [r9] ; CHECK-NEXT: add.w r6, r12, r5 ; CHECK-NEXT: vfma.f32 q4, q6, q5 ; CHECK-NEXT: vldrw.u32 q6, [r12] ; CHECK-NEXT: adds r7, r6, r5 ; CHECK-NEXT: vfma.f32 q2, q6, q5 ; CHECK-NEXT: vldrw.u32 q6, [r6] ; CHECK-NEXT: vfma.f32 q0, q6, q5 ; CHECK-NEXT: vldrw.u32 q6, [r7] ; CHECK-NEXT: vfma.f32 q1, q6, q5 ; CHECK-NEXT: letp lr, .LBB4_3 ; CHECK-NEXT: @ %bb.4: @ %middle.block ; CHECK-NEXT: @ in Loop: Header=BB4_2 Depth=1 ; CHECK-NEXT: vadd.f32 s18, s18, s19 ; CHECK-NEXT: add.w r1, r2, r11, lsl #2 ; CHECK-NEXT: vadd.f32 s16, s16, s17 ; CHECK-NEXT: vadd.f32 s14, s14, s15 ; CHECK-NEXT: vadd.f32 s12, s12, s13 ; CHECK-NEXT: vadd.f32 s6, s6, s7 ; CHECK-NEXT: vadd.f32 s4, s4, s5 ; CHECK-NEXT: vadd.f32 s10, s10, s11 ; CHECK-NEXT: vadd.f32 s8, s8, s9 ; CHECK-NEXT: vadd.f32 s0, s0, s1 ; CHECK-NEXT: vadd.f32 s1, s16, s18 ; CHECK-NEXT: vadd.f32 s2, s2, s3 ; CHECK-NEXT: vadd.f32 s12, s12, s14 ; CHECK-NEXT: vadd.f32 s4, s4, s6 ; CHECK-NEXT: vadd.f32 s6, s8, s10 ; CHECK-NEXT: vstr s1, [r1] ; CHECK-NEXT: add.w r1, r2, r0, lsl #2 ; CHECK-NEXT: vadd.f32 s0, s0, s2 ; CHECK-NEXT: adds r0, #5 ; CHECK-NEXT: vstr s12, [r1] ; CHECK-NEXT: add.w r1, r2, r10, lsl #2 ; CHECK-NEXT: vstr s6, [r1] ; CHECK-NEXT: ldr r1, [sp, #24] @ 4-byte Reload ; CHECK-NEXT: add.w r1, r2, r1, lsl #2 ; CHECK-NEXT: vstr s0, [r1] ; CHECK-NEXT: ldr r1, [sp, #28] @ 4-byte Reload ; CHECK-NEXT: add.w r1, r2, r1, lsl #2 ; CHECK-NEXT: vstr s4, [r1] ; CHECK-NEXT: ldr r1, [sp, #4] @ 4-byte Reload ; CHECK-NEXT: add r8, r1 ; CHECK-NEXT: ldr r1, [sp, #16] @ 4-byte Reload ; CHECK-NEXT: cmp r0, r1 ; CHECK-NEXT: blo.w .LBB4_2 ; CHECK-NEXT: .LBB4_5: @ %for.cond.cleanup ; CHECK-NEXT: add sp, #32 ; CHECK-NEXT: vpop {d8, d9, d10, d11, d12, d13} ; CHECK-NEXT: add sp, #4 ; CHECK-NEXT: pop.w {r4, r5, r6, r7, r8, r9, r10, r11, pc} entry: %NumInputs = getelementptr inbounds %struct.DCT_InstanceTypeDef, ptr %S, i32 0, i32 2 %i = load i32, ptr %NumInputs, align 4 %NumFilters = getelementptr inbounds %struct.DCT_InstanceTypeDef, ptr %S, i32 0, i32 1 %i1 = load i32, ptr %NumFilters, align 4 %pDCTCoefs = getelementptr inbounds %struct.DCT_InstanceTypeDef, ptr %S, i32 0, i32 0 %i2 = load ptr, ptr %pDCTCoefs, align 4 %cmp = icmp ugt i32 %i, 1 tail call void @llvm.assume(i1 %cmp) %sub = add i32 %i1, -5 %cmp3134 = icmp ugt i32 %sub, 1 br i1 %cmp3134, label %for.body.preheader, label %for.cond.cleanup for.body.preheader: ; preds = %entry %n.rnd.up = add i32 %i, 3 %n.vec = and i32 %n.rnd.up, -4 br label %for.body for.cond.cleanup: ; preds = %middle.block, %entry ret void for.body: ; preds = %middle.block, %for.body.preheader %k2.0135 = phi i32 [ %add52, %middle.block ], [ 1, %for.body.preheader ] %mul4 = mul i32 %k2.0135, %i %add = add nuw i32 %k2.0135, 1 %mul5 = mul i32 %add, %i %add6 = add i32 %k2.0135, 2 %mul7 = mul i32 %add6, %i %add8 = add i32 %k2.0135, 3 %mul9 = mul i32 %add8, %i %add10 = add i32 %k2.0135, 4 %mul11 = mul i32 %add10, %i br label %vector.body vector.body: ; preds = %vector.body, %for.body %index = phi i32 [ 0, %for.body ], [ %index.next, %vector.body ] %vec.phi = phi <4 x float> [ zeroinitializer, %for.body ], [ %i30, %vector.body ] %vec.phi136 = phi <4 x float> [ zeroinitializer, %for.body ], [ %i31, %vector.body ] %vec.phi137 = phi <4 x float> [ zeroinitializer, %for.body ], [ %i32, %vector.body ] %vec.phi138 = phi <4 x float> [ zeroinitializer, %for.body ], [ %i33, %vector.body ] %vec.phi139 = phi <4 x float> [ zeroinitializer, %for.body ], [ %i34, %vector.body ] %active.lane.mask = call <4 x i1> @llvm.get.active.lane.mask.v4i1.i32(i32 %index, i32 %i) %i3 = getelementptr inbounds float, ptr %pIn, i32 %index %wide.masked.load = call <4 x float> @llvm.masked.load.v4f32.p0(ptr %i3, i32 4, <4 x i1> %active.lane.mask, <4 x float> undef) %i5 = add i32 %index, %mul4 %i6 = getelementptr inbounds float, ptr %i2, i32 %i5 %wide.masked.load140 = call <4 x float> @llvm.masked.load.v4f32.p0(ptr %i6, i32 4, <4 x i1> %active.lane.mask, <4 x float> undef) %i8 = fmul fast <4 x float> %wide.masked.load140, %wide.masked.load %i9 = fadd fast <4 x float> %i8, %vec.phi137 %i10 = add i32 %index, %mul5 %i11 = getelementptr inbounds float, ptr %i2, i32 %i10 %wide.masked.load141 = call <4 x float> @llvm.masked.load.v4f32.p0(ptr %i11, i32 4, <4 x i1> %active.lane.mask, <4 x float> undef) %i13 = fmul fast <4 x float> %wide.masked.load141, %wide.masked.load %i14 = fadd fast <4 x float> %i13, %vec.phi139 %i15 = add i32 %index, %mul7 %i16 = getelementptr inbounds float, ptr %i2, i32 %i15 %wide.masked.load142 = call <4 x float> @llvm.masked.load.v4f32.p0(ptr %i16, i32 4, <4 x i1> %active.lane.mask, <4 x float> undef) %i18 = fmul fast <4 x float> %wide.masked.load142, %wide.masked.load %i19 = fadd fast <4 x float> %i18, %vec.phi138 %i20 = add i32 %index, %mul9 %i21 = getelementptr inbounds float, ptr %i2, i32 %i20 %wide.masked.load143 = call <4 x float> @llvm.masked.load.v4f32.p0(ptr %i21, i32 4, <4 x i1> %active.lane.mask, <4 x float> undef) %i23 = fmul fast <4 x float> %wide.masked.load143, %wide.masked.load %i24 = fadd fast <4 x float> %i23, %vec.phi136 %i25 = add i32 %index, %mul11 %i26 = getelementptr inbounds float, ptr %i2, i32 %i25 %wide.masked.load144 = call <4 x float> @llvm.masked.load.v4f32.p0(ptr %i26, i32 4, <4 x i1> %active.lane.mask, <4 x float> undef) %i28 = fmul fast <4 x float> %wide.masked.load144, %wide.masked.load %i29 = fadd fast <4 x float> %i28, %vec.phi %i30 = select <4 x i1> %active.lane.mask, <4 x float> %i29, <4 x float> %vec.phi %i31 = select <4 x i1> %active.lane.mask, <4 x float> %i24, <4 x float> %vec.phi136 %i32 = select <4 x i1> %active.lane.mask, <4 x float> %i9, <4 x float> %vec.phi137 %i33 = select <4 x i1> %active.lane.mask, <4 x float> %i19, <4 x float> %vec.phi138 %i34 = select <4 x i1> %active.lane.mask, <4 x float> %i14, <4 x float> %vec.phi139 %index.next = add i32 %index, 4 %i35 = icmp eq i32 %index.next, %n.vec br i1 %i35, label %middle.block, label %vector.body middle.block: ; preds = %vector.body %i36 = call fast float @llvm.vector.reduce.fadd.v4f32(float 0.000000e+00, <4 x float> %i34) %i37 = call fast float @llvm.vector.reduce.fadd.v4f32(float 0.000000e+00, <4 x float> %i33) %i38 = call fast float @llvm.vector.reduce.fadd.v4f32(float 0.000000e+00, <4 x float> %i32) %i39 = call fast float @llvm.vector.reduce.fadd.v4f32(float 0.000000e+00, <4 x float> %i31) %i40 = call fast float @llvm.vector.reduce.fadd.v4f32(float 0.000000e+00, <4 x float> %i30) %arrayidx42 = getelementptr inbounds float, ptr %pOut, i32 %k2.0135 store float %i38, ptr %arrayidx42, align 4 %arrayidx44 = getelementptr inbounds float, ptr %pOut, i32 %add store float %i36, ptr %arrayidx44, align 4 %arrayidx46 = getelementptr inbounds float, ptr %pOut, i32 %add6 store float %i37, ptr %arrayidx46, align 4 %arrayidx48 = getelementptr inbounds float, ptr %pOut, i32 %add8 store float %i39, ptr %arrayidx48, align 4 %arrayidx50 = getelementptr inbounds float, ptr %pOut, i32 %add10 store float %i40, ptr %arrayidx50, align 4 %add52 = add i32 %k2.0135, 5 %cmp3 = icmp ult i32 %add52, %sub br i1 %cmp3, label %for.body, label %for.cond.cleanup } define void @DCT_mve6(ptr nocapture readonly %S, ptr nocapture readonly %pIn, ptr nocapture %pOut) { ; CHECK-LABEL: DCT_mve6: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: .save {r4, r5, r6, r7, r8, r9, r10, r11, lr} ; CHECK-NEXT: push.w {r4, r5, r6, r7, r8, r9, r10, r11, lr} ; CHECK-NEXT: .pad #4 ; CHECK-NEXT: sub sp, #4 ; CHECK-NEXT: .vsave {d8, d9, d10, d11, d12, d13, d14, d15} ; CHECK-NEXT: vpush {d8, d9, d10, d11, d12, d13, d14, d15} ; CHECK-NEXT: .pad #32 ; CHECK-NEXT: sub sp, #32 ; CHECK-NEXT: str r1, [sp, #16] @ 4-byte Spill ; CHECK-NEXT: ldr r1, [r0, #4] ; CHECK-NEXT: subs r1, #6 ; CHECK-NEXT: str r1, [sp, #12] @ 4-byte Spill ; CHECK-NEXT: cmp r1, #2 ; CHECK-NEXT: blo.w .LBB5_5 ; CHECK-NEXT: @ %bb.1: @ %for.body.preheader ; CHECK-NEXT: ldr r3, [r0, #8] ; CHECK-NEXT: ldr r1, [r0] ; CHECK-NEXT: adds r0, r3, #3 ; CHECK-NEXT: str r3, [sp, #8] @ 4-byte Spill ; CHECK-NEXT: bic r0, r0, #3 ; CHECK-NEXT: add.w r8, r1, r3, lsl #2 ; CHECK-NEXT: subs r1, r0, #4 ; CHECK-NEXT: movs r0, #1 ; CHECK-NEXT: lsls r5, r3, #2 ; CHECK-NEXT: add.w r1, r0, r1, lsr #2 ; CHECK-NEXT: str r1, [sp, #4] @ 4-byte Spill ; CHECK-NEXT: add.w r1, r3, r3, lsl #1 ; CHECK-NEXT: lsls r1, r1, #3 ; CHECK-NEXT: str r1, [sp] @ 4-byte Spill ; CHECK-NEXT: .LBB5_2: @ %for.body ; CHECK-NEXT: @ =>This Loop Header: Depth=1 ; CHECK-NEXT: @ Child Loop BB5_3 Depth 2 ; CHECK-NEXT: adds r1, r0, #5 ; CHECK-NEXT: str r1, [sp, #28] @ 4-byte Spill ; CHECK-NEXT: adds r1, r0, #4 ; CHECK-NEXT: str r1, [sp, #24] @ 4-byte Spill ; CHECK-NEXT: adds r1, r0, #3 ; CHECK-NEXT: ldr r7, [sp, #8] @ 4-byte Reload ; CHECK-NEXT: str r1, [sp, #20] @ 4-byte Spill ; CHECK-NEXT: vmov.i32 q1, #0x0 ; CHECK-NEXT: ldr r1, [sp, #16] @ 4-byte Reload ; CHECK-NEXT: add.w r11, r0, #2 ; CHECK-NEXT: ldr r6, [sp, #4] @ 4-byte Reload ; CHECK-NEXT: adds r4, r0, #1 ; CHECK-NEXT: mov r3, r8 ; CHECK-NEXT: vmov q3, q1 ; CHECK-NEXT: vmov q4, q1 ; CHECK-NEXT: vmov q0, q1 ; CHECK-NEXT: vmov q5, q1 ; CHECK-NEXT: vmov q2, q1 ; CHECK-NEXT: dlstp.32 lr, r7 ; CHECK-NEXT: .LBB5_3: @ %vector.body ; CHECK-NEXT: @ Parent Loop BB5_2 Depth=1 ; CHECK-NEXT: @ => This Inner Loop Header: Depth=2 ; CHECK-NEXT: add.w r12, r3, r5 ; CHECK-NEXT: vldrw.u32 q6, [r1], #16 ; CHECK-NEXT: vldrw.u32 q7, [r3], #16 ; CHECK-NEXT: add.w r10, r12, r5 ; CHECK-NEXT: vfma.f32 q4, q7, q6 ; CHECK-NEXT: vldrw.u32 q7, [r12] ; CHECK-NEXT: add.w r6, r10, r5 ; CHECK-NEXT: vfma.f32 q5, q7, q6 ; CHECK-NEXT: vldrw.u32 q7, [r10] ; CHECK-NEXT: adds r7, r6, r5 ; CHECK-NEXT: vfma.f32 q2, q7, q6 ; CHECK-NEXT: vldrw.u32 q7, [r6] ; CHECK-NEXT: adds r6, r7, r5 ; CHECK-NEXT: vfma.f32 q0, q7, q6 ; CHECK-NEXT: vldrw.u32 q7, [r7] ; CHECK-NEXT: vfma.f32 q3, q7, q6 ; CHECK-NEXT: vldrw.u32 q7, [r6] ; CHECK-NEXT: vfma.f32 q1, q7, q6 ; CHECK-NEXT: letp lr, .LBB5_3 ; CHECK-NEXT: @ %bb.4: @ %middle.block ; CHECK-NEXT: @ in Loop: Header=BB5_2 Depth=1 ; CHECK-NEXT: vadd.f32 s22, s22, s23 ; CHECK-NEXT: add.w r1, r2, r4, lsl #2 ; CHECK-NEXT: vadd.f32 s20, s20, s21 ; CHECK-NEXT: vadd.f32 s18, s18, s19 ; CHECK-NEXT: vadd.f32 s16, s16, s17 ; CHECK-NEXT: vadd.f32 s10, s10, s11 ; CHECK-NEXT: vadd.f32 s8, s8, s9 ; CHECK-NEXT: vadd.f32 s0, s0, s1 ; CHECK-NEXT: vadd.f32 s2, s2, s3 ; CHECK-NEXT: vadd.f32 s1, s20, s22 ; CHECK-NEXT: vadd.f32 s6, s6, s7 ; CHECK-NEXT: vadd.f32 s3, s16, s18 ; CHECK-NEXT: vadd.f32 s4, s4, s5 ; CHECK-NEXT: vadd.f32 s8, s8, s10 ; CHECK-NEXT: vadd.f32 s14, s14, s15 ; CHECK-NEXT: vadd.f32 s12, s12, s13 ; CHECK-NEXT: vstr s1, [r1] ; CHECK-NEXT: add.w r1, r2, r0, lsl #2 ; CHECK-NEXT: vadd.f32 s0, s0, s2 ; CHECK-NEXT: adds r0, #6 ; CHECK-NEXT: vstr s3, [r1] ; CHECK-NEXT: add.w r1, r2, r11, lsl #2 ; CHECK-NEXT: vadd.f32 s4, s4, s6 ; CHECK-NEXT: vstr s8, [r1] ; CHECK-NEXT: ldr r1, [sp, #20] @ 4-byte Reload ; CHECK-NEXT: vadd.f32 s6, s12, s14 ; CHECK-NEXT: add.w r1, r2, r1, lsl #2 ; CHECK-NEXT: vstr s0, [r1] ; CHECK-NEXT: ldr r1, [sp, #24] @ 4-byte Reload ; CHECK-NEXT: add.w r1, r2, r1, lsl #2 ; CHECK-NEXT: vstr s6, [r1] ; CHECK-NEXT: ldr r1, [sp, #28] @ 4-byte Reload ; CHECK-NEXT: add.w r1, r2, r1, lsl #2 ; CHECK-NEXT: vstr s4, [r1] ; CHECK-NEXT: ldr r1, [sp] @ 4-byte Reload ; CHECK-NEXT: add r8, r1 ; CHECK-NEXT: ldr r1, [sp, #12] @ 4-byte Reload ; CHECK-NEXT: cmp r0, r1 ; CHECK-NEXT: blo.w .LBB5_2 ; CHECK-NEXT: .LBB5_5: @ %for.cond.cleanup ; CHECK-NEXT: add sp, #32 ; CHECK-NEXT: vpop {d8, d9, d10, d11, d12, d13, d14, d15} ; CHECK-NEXT: add sp, #4 ; CHECK-NEXT: pop.w {r4, r5, r6, r7, r8, r9, r10, r11, pc} entry: %NumInputs = getelementptr inbounds %struct.DCT_InstanceTypeDef, ptr %S, i32 0, i32 2 %i = load i32, ptr %NumInputs, align 4 %NumFilters = getelementptr inbounds %struct.DCT_InstanceTypeDef, ptr %S, i32 0, i32 1 %i1 = load i32, ptr %NumFilters, align 4 %pDCTCoefs = getelementptr inbounds %struct.DCT_InstanceTypeDef, ptr %S, i32 0, i32 0 %i2 = load ptr, ptr %pDCTCoefs, align 4 %cmp = icmp ugt i32 %i, 1 tail call void @llvm.assume(i1 %cmp) %sub = add i32 %i1, -6 %cmp3155 = icmp ugt i32 %sub, 1 br i1 %cmp3155, label %for.body.preheader, label %for.cond.cleanup for.body.preheader: ; preds = %entry %n.rnd.up = add i32 %i, 3 %n.vec = and i32 %n.rnd.up, -4 br label %for.body for.cond.cleanup: ; preds = %middle.block, %entry ret void for.body: ; preds = %middle.block, %for.body.preheader %k2.0156 = phi i32 [ %add61, %middle.block ], [ 1, %for.body.preheader ] %mul4 = mul i32 %k2.0156, %i %add = add nuw i32 %k2.0156, 1 %mul5 = mul i32 %add, %i %add6 = add i32 %k2.0156, 2 %mul7 = mul i32 %add6, %i %add8 = add i32 %k2.0156, 3 %mul9 = mul i32 %add8, %i %add10 = add i32 %k2.0156, 4 %mul11 = mul i32 %add10, %i %add12 = add i32 %k2.0156, 5 %mul13 = mul i32 %add12, %i br label %vector.body vector.body: ; preds = %vector.body, %for.body %index = phi i32 [ 0, %for.body ], [ %index.next, %vector.body ] %vec.phi = phi <4 x float> [ zeroinitializer, %for.body ], [ %i35, %vector.body ] %vec.phi157 = phi <4 x float> [ zeroinitializer, %for.body ], [ %i36, %vector.body ] %vec.phi158 = phi <4 x float> [ zeroinitializer, %for.body ], [ %i37, %vector.body ] %vec.phi159 = phi <4 x float> [ zeroinitializer, %for.body ], [ %i38, %vector.body ] %vec.phi160 = phi <4 x float> [ zeroinitializer, %for.body ], [ %i39, %vector.body ] %vec.phi161 = phi <4 x float> [ zeroinitializer, %for.body ], [ %i40, %vector.body ] %active.lane.mask = call <4 x i1> @llvm.get.active.lane.mask.v4i1.i32(i32 %index, i32 %i) %i3 = getelementptr inbounds float, ptr %pIn, i32 %index %wide.masked.load = call <4 x float> @llvm.masked.load.v4f32.p0(ptr %i3, i32 4, <4 x i1> %active.lane.mask, <4 x float> undef) %i5 = add i32 %index, %mul4 %i6 = getelementptr inbounds float, ptr %i2, i32 %i5 %wide.masked.load162 = call <4 x float> @llvm.masked.load.v4f32.p0(ptr %i6, i32 4, <4 x i1> %active.lane.mask, <4 x float> undef) %i8 = fmul fast <4 x float> %wide.masked.load162, %wide.masked.load %i9 = fadd fast <4 x float> %i8, %vec.phi158 %i10 = add i32 %index, %mul5 %i11 = getelementptr inbounds float, ptr %i2, i32 %i10 %wide.masked.load163 = call <4 x float> @llvm.masked.load.v4f32.p0(ptr %i11, i32 4, <4 x i1> %active.lane.mask, <4 x float> undef) %i13 = fmul fast <4 x float> %wide.masked.load163, %wide.masked.load %i14 = fadd fast <4 x float> %i13, %vec.phi160 %i15 = add i32 %index, %mul7 %i16 = getelementptr inbounds float, ptr %i2, i32 %i15 %wide.masked.load164 = call <4 x float> @llvm.masked.load.v4f32.p0(ptr %i16, i32 4, <4 x i1> %active.lane.mask, <4 x float> undef) %i18 = fmul fast <4 x float> %wide.masked.load164, %wide.masked.load %i19 = fadd fast <4 x float> %i18, %vec.phi161 %i20 = add i32 %index, %mul9 %i21 = getelementptr inbounds float, ptr %i2, i32 %i20 %wide.masked.load165 = call <4 x float> @llvm.masked.load.v4f32.p0(ptr %i21, i32 4, <4 x i1> %active.lane.mask, <4 x float> undef) %i23 = fmul fast <4 x float> %wide.masked.load165, %wide.masked.load %i24 = fadd fast <4 x float> %i23, %vec.phi159 %i25 = add i32 %index, %mul11 %i26 = getelementptr inbounds float, ptr %i2, i32 %i25 %wide.masked.load166 = call <4 x float> @llvm.masked.load.v4f32.p0(ptr %i26, i32 4, <4 x i1> %active.lane.mask, <4 x float> undef) %i28 = fmul fast <4 x float> %wide.masked.load166, %wide.masked.load %i29 = fadd fast <4 x float> %i28, %vec.phi157 %i30 = add i32 %index, %mul13 %i31 = getelementptr inbounds float, ptr %i2, i32 %i30 %wide.masked.load167 = call <4 x float> @llvm.masked.load.v4f32.p0(ptr %i31, i32 4, <4 x i1> %active.lane.mask, <4 x float> undef) %i33 = fmul fast <4 x float> %wide.masked.load167, %wide.masked.load %i34 = fadd fast <4 x float> %i33, %vec.phi %i35 = select <4 x i1> %active.lane.mask, <4 x float> %i34, <4 x float> %vec.phi %i36 = select <4 x i1> %active.lane.mask, <4 x float> %i29, <4 x float> %vec.phi157 %i37 = select <4 x i1> %active.lane.mask, <4 x float> %i9, <4 x float> %vec.phi158 %i38 = select <4 x i1> %active.lane.mask, <4 x float> %i24, <4 x float> %vec.phi159 %i39 = select <4 x i1> %active.lane.mask, <4 x float> %i14, <4 x float> %vec.phi160 %i40 = select <4 x i1> %active.lane.mask, <4 x float> %i19, <4 x float> %vec.phi161 %index.next = add i32 %index, 4 %i41 = icmp eq i32 %index.next, %n.vec br i1 %i41, label %middle.block, label %vector.body middle.block: ; preds = %vector.body %i42 = call fast float @llvm.vector.reduce.fadd.v4f32(float 0.000000e+00, <4 x float> %i40) %i43 = call fast float @llvm.vector.reduce.fadd.v4f32(float 0.000000e+00, <4 x float> %i39) %i44 = call fast float @llvm.vector.reduce.fadd.v4f32(float 0.000000e+00, <4 x float> %i38) %i45 = call fast float @llvm.vector.reduce.fadd.v4f32(float 0.000000e+00, <4 x float> %i37) %i46 = call fast float @llvm.vector.reduce.fadd.v4f32(float 0.000000e+00, <4 x float> %i36) %i47 = call fast float @llvm.vector.reduce.fadd.v4f32(float 0.000000e+00, <4 x float> %i35) %arrayidx49 = getelementptr inbounds float, ptr %pOut, i32 %k2.0156 store float %i45, ptr %arrayidx49, align 4 %arrayidx51 = getelementptr inbounds float, ptr %pOut, i32 %add store float %i43, ptr %arrayidx51, align 4 %arrayidx53 = getelementptr inbounds float, ptr %pOut, i32 %add6 store float %i42, ptr %arrayidx53, align 4 %arrayidx55 = getelementptr inbounds float, ptr %pOut, i32 %add8 store float %i44, ptr %arrayidx55, align 4 %arrayidx57 = getelementptr inbounds float, ptr %pOut, i32 %add10 store float %i46, ptr %arrayidx57, align 4 %arrayidx59 = getelementptr inbounds float, ptr %pOut, i32 %add12 store float %i47, ptr %arrayidx59, align 4 %add61 = add i32 %k2.0156, 6 %cmp3 = icmp ult i32 %add61, %sub br i1 %cmp3, label %for.body, label %for.cond.cleanup } define void @DCT_mve7(ptr nocapture readonly %S, ptr nocapture readonly %pIn, ptr nocapture %pOut) { ; CHECK-LABEL: DCT_mve7: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: .save {r4, r5, r6, r7, r8, r9, r10, r11, lr} ; CHECK-NEXT: push.w {r4, r5, r6, r7, r8, r9, r10, r11, lr} ; CHECK-NEXT: .pad #4 ; CHECK-NEXT: sub sp, #4 ; CHECK-NEXT: .vsave {d8, d9, d10, d11, d12, d13, d14, d15} ; CHECK-NEXT: vpush {d8, d9, d10, d11, d12, d13, d14, d15} ; CHECK-NEXT: .pad #72 ; CHECK-NEXT: sub sp, #72 ; CHECK-NEXT: str r1, [sp, #20] @ 4-byte Spill ; CHECK-NEXT: ldr r1, [r0, #4] ; CHECK-NEXT: subs r1, #7 ; CHECK-NEXT: str r1, [sp, #16] @ 4-byte Spill ; CHECK-NEXT: cmp r1, #2 ; CHECK-NEXT: blo.w .LBB6_5 ; CHECK-NEXT: @ %bb.1: @ %for.body.preheader ; CHECK-NEXT: ldr r3, [r0, #8] ; CHECK-NEXT: ldr r1, [r0] ; CHECK-NEXT: adds r0, r3, #3 ; CHECK-NEXT: str r3, [sp, #12] @ 4-byte Spill ; CHECK-NEXT: bic r0, r0, #3 ; CHECK-NEXT: add.w r9, r1, r3, lsl #2 ; CHECK-NEXT: subs r1, r0, #4 ; CHECK-NEXT: movs r0, #1 ; CHECK-NEXT: lsls r5, r3, #2 ; CHECK-NEXT: add.w r1, r0, r1, lsr #2 ; CHECK-NEXT: str r1, [sp, #8] @ 4-byte Spill ; CHECK-NEXT: rsb r1, r3, r3, lsl #3 ; CHECK-NEXT: lsls r1, r1, #2 ; CHECK-NEXT: str r1, [sp, #4] @ 4-byte Spill ; CHECK-NEXT: .LBB6_2: @ %for.body ; CHECK-NEXT: @ =>This Loop Header: Depth=1 ; CHECK-NEXT: @ Child Loop BB6_3 Depth 2 ; CHECK-NEXT: adds r1, r0, #6 ; CHECK-NEXT: str r1, [sp, #36] @ 4-byte Spill ; CHECK-NEXT: adds r1, r0, #5 ; CHECK-NEXT: str r1, [sp, #32] @ 4-byte Spill ; CHECK-NEXT: adds r1, r0, #4 ; CHECK-NEXT: str r1, [sp, #28] @ 4-byte Spill ; CHECK-NEXT: adds r1, r0, #3 ; CHECK-NEXT: ldr r7, [sp, #12] @ 4-byte Reload ; CHECK-NEXT: str r1, [sp, #24] @ 4-byte Spill ; CHECK-NEXT: vmov.i32 q2, #0x0 ; CHECK-NEXT: ldr r1, [sp, #20] @ 4-byte Reload ; CHECK-NEXT: adds r4, r0, #2 ; CHECK-NEXT: ldr r6, [sp, #8] @ 4-byte Reload ; CHECK-NEXT: add.w r8, r0, #1 ; CHECK-NEXT: mov r3, r9 ; CHECK-NEXT: vmov q4, q2 ; CHECK-NEXT: vmov q5, q2 ; CHECK-NEXT: vmov q3, q2 ; CHECK-NEXT: vmov q6, q2 ; CHECK-NEXT: vmov q1, q2 ; CHECK-NEXT: mov r12, r7 ; CHECK-NEXT: vstrw.32 q2, [sp, #56] @ 16-byte Spill ; CHECK-NEXT: dls lr, r6 ; CHECK-NEXT: .LBB6_3: @ %vector.body ; CHECK-NEXT: @ Parent Loop BB6_2 Depth=1 ; CHECK-NEXT: @ => This Inner Loop Header: Depth=2 ; CHECK-NEXT: vctp.32 r12 ; CHECK-NEXT: add.w r10, r3, r5 ; CHECK-NEXT: vpstt ; CHECK-NEXT: vldrwt.u32 q7, [r1], #16 ; CHECK-NEXT: vldrwt.u32 q0, [r3], #16 ; CHECK-NEXT: add.w r11, r10, r5 ; CHECK-NEXT: sub.w r12, r12, #4 ; CHECK-NEXT: vpstt ; CHECK-NEXT: vfmat.f32 q5, q0, q7 ; CHECK-NEXT: vldrwt.u32 q0, [r10] ; CHECK-NEXT: add.w r6, r11, r5 ; CHECK-NEXT: vpstt ; CHECK-NEXT: vfmat.f32 q6, q0, q7 ; CHECK-NEXT: vldrwt.u32 q0, [r11] ; CHECK-NEXT: vstrw.32 q6, [sp, #40] @ 16-byte Spill ; CHECK-NEXT: vmov q6, q5 ; CHECK-NEXT: vpst ; CHECK-NEXT: vfmat.f32 q1, q0, q7 ; CHECK-NEXT: vmov q5, q4 ; CHECK-NEXT: vmov q4, q3 ; CHECK-NEXT: vmov q3, q1 ; CHECK-NEXT: vpst ; CHECK-NEXT: vldrwt.u32 q0, [r6] ; CHECK-NEXT: vldrw.u32 q1, [sp, #56] @ 16-byte Reload ; CHECK-NEXT: adds r7, r6, r5 ; CHECK-NEXT: vpstt ; CHECK-NEXT: vfmat.f32 q1, q0, q7 ; CHECK-NEXT: vldrwt.u32 q0, [r7] ; CHECK-NEXT: adds r6, r7, r5 ; CHECK-NEXT: vstrw.32 q1, [sp, #56] @ 16-byte Spill ; CHECK-NEXT: vmov q1, q3 ; CHECK-NEXT: vmov q3, q4 ; CHECK-NEXT: vpstt ; CHECK-NEXT: vfmat.f32 q3, q0, q7 ; CHECK-NEXT: vldrwt.u32 q0, [r6] ; CHECK-NEXT: vmov q4, q5 ; CHECK-NEXT: adds r7, r6, r5 ; CHECK-NEXT: vpstt ; CHECK-NEXT: vfmat.f32 q4, q0, q7 ; CHECK-NEXT: vldrwt.u32 q0, [r7] ; CHECK-NEXT: vmov q5, q6 ; CHECK-NEXT: vldrw.u32 q6, [sp, #40] @ 16-byte Reload ; CHECK-NEXT: vpst ; CHECK-NEXT: vfmat.f32 q2, q0, q7 ; CHECK-NEXT: le lr, .LBB6_3 ; CHECK-NEXT: @ %bb.4: @ %middle.block ; CHECK-NEXT: @ in Loop: Header=BB6_2 Depth=1 ; CHECK-NEXT: vadd.f32 s0, s26, s27 ; CHECK-NEXT: add.w r1, r2, r8, lsl #2 ; CHECK-NEXT: vadd.f32 s2, s24, s25 ; CHECK-NEXT: vadd.f32 s1, s22, s23 ; CHECK-NEXT: vadd.f32 s3, s20, s21 ; CHECK-NEXT: vadd.f32 s6, s6, s7 ; CHECK-NEXT: vadd.f32 s4, s4, s5 ; CHECK-NEXT: vadd.f32 s10, s10, s11 ; CHECK-NEXT: vadd.f32 s8, s8, s9 ; CHECK-NEXT: vadd.f32 s0, s2, s0 ; CHECK-NEXT: vadd.f32 s9, s18, s19 ; CHECK-NEXT: vadd.f32 s11, s16, s17 ; CHECK-NEXT: vldrw.u32 q4, [sp, #56] @ 16-byte Reload ; CHECK-NEXT: vadd.f32 s2, s3, s1 ; CHECK-NEXT: vadd.f32 s5, s18, s19 ; CHECK-NEXT: vadd.f32 s7, s16, s17 ; CHECK-NEXT: vadd.f32 s4, s4, s6 ; CHECK-NEXT: vstr s0, [r1] ; CHECK-NEXT: add.w r1, r2, r0, lsl #2 ; CHECK-NEXT: vadd.f32 s14, s14, s15 ; CHECK-NEXT: adds r0, #7 ; CHECK-NEXT: vadd.f32 s12, s12, s13 ; CHECK-NEXT: vstr s2, [r1] ; CHECK-NEXT: add.w r1, r2, r4, lsl #2 ; CHECK-NEXT: vadd.f32 s8, s8, s10 ; CHECK-NEXT: vadd.f32 s6, s7, s5 ; CHECK-NEXT: vstr s4, [r1] ; CHECK-NEXT: vadd.f32 s10, s11, s9 ; CHECK-NEXT: ldr r1, [sp, #24] @ 4-byte Reload ; CHECK-NEXT: vadd.f32 s12, s12, s14 ; CHECK-NEXT: add.w r1, r2, r1, lsl #2 ; CHECK-NEXT: vstr s6, [r1] ; CHECK-NEXT: ldr r1, [sp, #28] @ 4-byte Reload ; CHECK-NEXT: add.w r1, r2, r1, lsl #2 ; CHECK-NEXT: vstr s12, [r1] ; CHECK-NEXT: ldr r1, [sp, #32] @ 4-byte Reload ; CHECK-NEXT: add.w r1, r2, r1, lsl #2 ; CHECK-NEXT: vstr s10, [r1] ; CHECK-NEXT: ldr r1, [sp, #36] @ 4-byte Reload ; CHECK-NEXT: add.w r1, r2, r1, lsl #2 ; CHECK-NEXT: vstr s8, [r1] ; CHECK-NEXT: ldr r1, [sp, #4] @ 4-byte Reload ; CHECK-NEXT: add r9, r1 ; CHECK-NEXT: ldr r1, [sp, #16] @ 4-byte Reload ; CHECK-NEXT: cmp r0, r1 ; CHECK-NEXT: blo.w .LBB6_2 ; CHECK-NEXT: .LBB6_5: @ %for.cond.cleanup ; CHECK-NEXT: add sp, #72 ; CHECK-NEXT: vpop {d8, d9, d10, d11, d12, d13, d14, d15} ; CHECK-NEXT: add sp, #4 ; CHECK-NEXT: pop.w {r4, r5, r6, r7, r8, r9, r10, r11, pc} entry: %NumInputs = getelementptr inbounds %struct.DCT_InstanceTypeDef, ptr %S, i32 0, i32 2 %i = load i32, ptr %NumInputs, align 4 %NumFilters = getelementptr inbounds %struct.DCT_InstanceTypeDef, ptr %S, i32 0, i32 1 %i1 = load i32, ptr %NumFilters, align 4 %pDCTCoefs = getelementptr inbounds %struct.DCT_InstanceTypeDef, ptr %S, i32 0, i32 0 %i2 = load ptr, ptr %pDCTCoefs, align 4 %cmp = icmp ugt i32 %i, 1 tail call void @llvm.assume(i1 %cmp) %sub = add i32 %i1, -7 %cmp3176 = icmp ugt i32 %sub, 1 br i1 %cmp3176, label %for.body.preheader, label %for.cond.cleanup for.body.preheader: ; preds = %entry %n.rnd.up = add i32 %i, 3 %n.vec = and i32 %n.rnd.up, -4 br label %for.body for.cond.cleanup: ; preds = %middle.block, %entry ret void for.body: ; preds = %middle.block, %for.body.preheader %k2.0177 = phi i32 [ %add70, %middle.block ], [ 1, %for.body.preheader ] %mul4 = mul i32 %k2.0177, %i %add = add nuw i32 %k2.0177, 1 %mul5 = mul i32 %add, %i %add6 = add i32 %k2.0177, 2 %mul7 = mul i32 %add6, %i %add8 = add i32 %k2.0177, 3 %mul9 = mul i32 %add8, %i %add10 = add i32 %k2.0177, 4 %mul11 = mul i32 %add10, %i %add12 = add i32 %k2.0177, 5 %mul13 = mul i32 %add12, %i %add14 = add i32 %k2.0177, 6 %mul15 = mul i32 %add14, %i br label %vector.body vector.body: ; preds = %vector.body, %for.body %index = phi i32 [ 0, %for.body ], [ %index.next, %vector.body ] %vec.phi = phi <4 x float> [ zeroinitializer, %for.body ], [ %i40, %vector.body ] %vec.phi178 = phi <4 x float> [ zeroinitializer, %for.body ], [ %i41, %vector.body ] %vec.phi179 = phi <4 x float> [ zeroinitializer, %for.body ], [ %i42, %vector.body ] %vec.phi180 = phi <4 x float> [ zeroinitializer, %for.body ], [ %i43, %vector.body ] %vec.phi181 = phi <4 x float> [ zeroinitializer, %for.body ], [ %i44, %vector.body ] %vec.phi182 = phi <4 x float> [ zeroinitializer, %for.body ], [ %i45, %vector.body ] %vec.phi183 = phi <4 x float> [ zeroinitializer, %for.body ], [ %i46, %vector.body ] %active.lane.mask = call <4 x i1> @llvm.get.active.lane.mask.v4i1.i32(i32 %index, i32 %i) %i3 = getelementptr inbounds float, ptr %pIn, i32 %index %wide.masked.load = call <4 x float> @llvm.masked.load.v4f32.p0(ptr %i3, i32 4, <4 x i1> %active.lane.mask, <4 x float> undef) %i5 = add i32 %index, %mul4 %i6 = getelementptr inbounds float, ptr %i2, i32 %i5 %wide.masked.load184 = call <4 x float> @llvm.masked.load.v4f32.p0(ptr %i6, i32 4, <4 x i1> %active.lane.mask, <4 x float> undef) %i8 = fmul fast <4 x float> %wide.masked.load184, %wide.masked.load %i9 = fadd fast <4 x float> %i8, %vec.phi179 %i10 = add i32 %index, %mul5 %i11 = getelementptr inbounds float, ptr %i2, i32 %i10 %wide.masked.load185 = call <4 x float> @llvm.masked.load.v4f32.p0(ptr %i11, i32 4, <4 x i1> %active.lane.mask, <4 x float> undef) %i13 = fmul fast <4 x float> %wide.masked.load185, %wide.masked.load %i14 = fadd fast <4 x float> %i13, %vec.phi181 %i15 = add i32 %index, %mul7 %i16 = getelementptr inbounds float, ptr %i2, i32 %i15 %wide.masked.load186 = call <4 x float> @llvm.masked.load.v4f32.p0(ptr %i16, i32 4, <4 x i1> %active.lane.mask, <4 x float> undef) %i18 = fmul fast <4 x float> %wide.masked.load186, %wide.masked.load %i19 = fadd fast <4 x float> %i18, %vec.phi183 %i20 = add i32 %index, %mul9 %i21 = getelementptr inbounds float, ptr %i2, i32 %i20 %wide.masked.load187 = call <4 x float> @llvm.masked.load.v4f32.p0(ptr %i21, i32 4, <4 x i1> %active.lane.mask, <4 x float> undef) %i23 = fmul fast <4 x float> %wide.masked.load187, %wide.masked.load %i24 = fadd fast <4 x float> %i23, %vec.phi182 %i25 = add i32 %index, %mul11 %i26 = getelementptr inbounds float, ptr %i2, i32 %i25 %wide.masked.load188 = call <4 x float> @llvm.masked.load.v4f32.p0(ptr %i26, i32 4, <4 x i1> %active.lane.mask, <4 x float> undef) %i28 = fmul fast <4 x float> %wide.masked.load188, %wide.masked.load %i29 = fadd fast <4 x float> %i28, %vec.phi180 %i30 = add i32 %index, %mul13 %i31 = getelementptr inbounds float, ptr %i2, i32 %i30 %wide.masked.load189 = call <4 x float> @llvm.masked.load.v4f32.p0(ptr %i31, i32 4, <4 x i1> %active.lane.mask, <4 x float> undef) %i33 = fmul fast <4 x float> %wide.masked.load189, %wide.masked.load %i34 = fadd fast <4 x float> %i33, %vec.phi178 %i35 = add i32 %index, %mul15 %i36 = getelementptr inbounds float, ptr %i2, i32 %i35 %wide.masked.load190 = call <4 x float> @llvm.masked.load.v4f32.p0(ptr %i36, i32 4, <4 x i1> %active.lane.mask, <4 x float> undef) %i38 = fmul fast <4 x float> %wide.masked.load190, %wide.masked.load %i39 = fadd fast <4 x float> %i38, %vec.phi %i40 = select <4 x i1> %active.lane.mask, <4 x float> %i39, <4 x float> %vec.phi %i41 = select <4 x i1> %active.lane.mask, <4 x float> %i34, <4 x float> %vec.phi178 %i42 = select <4 x i1> %active.lane.mask, <4 x float> %i9, <4 x float> %vec.phi179 %i43 = select <4 x i1> %active.lane.mask, <4 x float> %i29, <4 x float> %vec.phi180 %i44 = select <4 x i1> %active.lane.mask, <4 x float> %i14, <4 x float> %vec.phi181 %i45 = select <4 x i1> %active.lane.mask, <4 x float> %i24, <4 x float> %vec.phi182 %i46 = select <4 x i1> %active.lane.mask, <4 x float> %i19, <4 x float> %vec.phi183 %index.next = add i32 %index, 4 %i47 = icmp eq i32 %index.next, %n.vec br i1 %i47, label %middle.block, label %vector.body middle.block: ; preds = %vector.body %i48 = call fast float @llvm.vector.reduce.fadd.v4f32(float 0.000000e+00, <4 x float> %i46) %i49 = call fast float @llvm.vector.reduce.fadd.v4f32(float 0.000000e+00, <4 x float> %i45) %i50 = call fast float @llvm.vector.reduce.fadd.v4f32(float 0.000000e+00, <4 x float> %i44) %i51 = call fast float @llvm.vector.reduce.fadd.v4f32(float 0.000000e+00, <4 x float> %i43) %i52 = call fast float @llvm.vector.reduce.fadd.v4f32(float 0.000000e+00, <4 x float> %i42) %i53 = call fast float @llvm.vector.reduce.fadd.v4f32(float 0.000000e+00, <4 x float> %i41) %i54 = call fast float @llvm.vector.reduce.fadd.v4f32(float 0.000000e+00, <4 x float> %i40) %arrayidx56 = getelementptr inbounds float, ptr %pOut, i32 %k2.0177 store float %i52, ptr %arrayidx56, align 4 %arrayidx58 = getelementptr inbounds float, ptr %pOut, i32 %add store float %i50, ptr %arrayidx58, align 4 %arrayidx60 = getelementptr inbounds float, ptr %pOut, i32 %add6 store float %i48, ptr %arrayidx60, align 4 %arrayidx62 = getelementptr inbounds float, ptr %pOut, i32 %add8 store float %i49, ptr %arrayidx62, align 4 %arrayidx64 = getelementptr inbounds float, ptr %pOut, i32 %add10 store float %i51, ptr %arrayidx64, align 4 %arrayidx66 = getelementptr inbounds float, ptr %pOut, i32 %add12 store float %i53, ptr %arrayidx66, align 4 %arrayidx68 = getelementptr inbounds float, ptr %pOut, i32 %add14 store float %i54, ptr %arrayidx68, align 4 %add70 = add i32 %k2.0177, 7 %cmp3 = icmp ult i32 %add70, %sub br i1 %cmp3, label %for.body, label %for.cond.cleanup } define void @DCT_mve8(ptr nocapture readonly %S, ptr nocapture readonly %pIn, ptr nocapture %pOut) { ; CHECK-LABEL: DCT_mve8: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: .save {r4, r5, r6, r7, r8, r9, r10, r11, lr} ; CHECK-NEXT: push.w {r4, r5, r6, r7, r8, r9, r10, r11, lr} ; CHECK-NEXT: .pad #4 ; CHECK-NEXT: sub sp, #4 ; CHECK-NEXT: .vsave {d8, d9, d10, d11, d12, d13, d14, d15} ; CHECK-NEXT: vpush {d8, d9, d10, d11, d12, d13, d14, d15} ; CHECK-NEXT: .pad #88 ; CHECK-NEXT: sub sp, #88 ; CHECK-NEXT: str r1, [sp, #20] @ 4-byte Spill ; CHECK-NEXT: ldr r1, [r0, #4] ; CHECK-NEXT: subs r1, #8 ; CHECK-NEXT: str r1, [sp, #16] @ 4-byte Spill ; CHECK-NEXT: cmp r1, #2 ; CHECK-NEXT: blo.w .LBB7_5 ; CHECK-NEXT: @ %bb.1: @ %for.body.preheader ; CHECK-NEXT: ldr r3, [r0, #8] ; CHECK-NEXT: ldr r1, [r0] ; CHECK-NEXT: adds r0, r3, #3 ; CHECK-NEXT: str r3, [sp, #12] @ 4-byte Spill ; CHECK-NEXT: bic r0, r0, #3 ; CHECK-NEXT: add.w r12, r1, r3, lsl #2 ; CHECK-NEXT: subs r1, r0, #4 ; CHECK-NEXT: movs r0, #1 ; CHECK-NEXT: lsls r6, r3, #2 ; CHECK-NEXT: add.w r1, r0, r1, lsr #2 ; CHECK-NEXT: str r1, [sp, #8] @ 4-byte Spill ; CHECK-NEXT: lsls r1, r3, #5 ; CHECK-NEXT: str r1, [sp, #4] @ 4-byte Spill ; CHECK-NEXT: .LBB7_2: @ %for.body ; CHECK-NEXT: @ =>This Loop Header: Depth=1 ; CHECK-NEXT: @ Child Loop BB7_3 Depth 2 ; CHECK-NEXT: adds r1, r0, #7 ; CHECK-NEXT: str r1, [sp, #36] @ 4-byte Spill ; CHECK-NEXT: adds r1, r0, #6 ; CHECK-NEXT: str r1, [sp, #32] @ 4-byte Spill ; CHECK-NEXT: adds r1, r0, #5 ; CHECK-NEXT: ldr r7, [sp, #12] @ 4-byte Reload ; CHECK-NEXT: str r1, [sp, #28] @ 4-byte Spill ; CHECK-NEXT: adds r1, r0, #4 ; CHECK-NEXT: ldr.w r9, [sp, #20] @ 4-byte Reload ; CHECK-NEXT: vmov.i32 q3, #0x0 ; CHECK-NEXT: ldr r5, [sp, #8] @ 4-byte Reload ; CHECK-NEXT: adds r4, r0, #3 ; CHECK-NEXT: str r1, [sp, #24] @ 4-byte Spill ; CHECK-NEXT: add.w r8, r0, #2 ; CHECK-NEXT: adds r1, r0, #1 ; CHECK-NEXT: mov r3, r12 ; CHECK-NEXT: vmov q5, q3 ; CHECK-NEXT: vmov q6, q3 ; CHECK-NEXT: vmov q4, q3 ; CHECK-NEXT: vmov q7, q3 ; CHECK-NEXT: vmov q2, q3 ; CHECK-NEXT: mov r10, r7 ; CHECK-NEXT: vstrw.32 q3, [sp, #56] @ 16-byte Spill ; CHECK-NEXT: vstrw.32 q3, [sp, #72] @ 16-byte Spill ; CHECK-NEXT: dls lr, r5 ; CHECK-NEXT: .LBB7_3: @ %vector.body ; CHECK-NEXT: @ Parent Loop BB7_2 Depth=1 ; CHECK-NEXT: @ => This Inner Loop Header: Depth=2 ; CHECK-NEXT: vctp.32 r10 ; CHECK-NEXT: add.w r11, r3, r6 ; CHECK-NEXT: vpstt ; CHECK-NEXT: vldrwt.u32 q0, [r9], #16 ; CHECK-NEXT: vldrwt.u32 q1, [r3], #16 ; CHECK-NEXT: add.w r5, r11, r6 ; CHECK-NEXT: sub.w r10, r10, #4 ; CHECK-NEXT: vpstt ; CHECK-NEXT: vfmat.f32 q6, q1, q0 ; CHECK-NEXT: vldrwt.u32 q1, [r11] ; CHECK-NEXT: vstrw.32 q6, [sp, #40] @ 16-byte Spill ; CHECK-NEXT: vmov q6, q5 ; CHECK-NEXT: vpst ; CHECK-NEXT: vfmat.f32 q7, q1, q0 ; CHECK-NEXT: vmov q5, q3 ; CHECK-NEXT: vmov q3, q4 ; CHECK-NEXT: vmov q4, q2 ; CHECK-NEXT: vpst ; CHECK-NEXT: vldrwt.u32 q1, [r5] ; CHECK-NEXT: vldrw.u32 q2, [sp, #56] @ 16-byte Reload ; CHECK-NEXT: adds r7, r5, r6 ; CHECK-NEXT: vpstt ; CHECK-NEXT: vfmat.f32 q2, q1, q0 ; CHECK-NEXT: vldrwt.u32 q1, [r7] ; CHECK-NEXT: vstrw.32 q2, [sp, #56] @ 16-byte Spill ; CHECK-NEXT: vldrw.u32 q2, [sp, #72] @ 16-byte Reload ; CHECK-NEXT: adds r5, r7, r6 ; CHECK-NEXT: vpstt ; CHECK-NEXT: vfmat.f32 q2, q1, q0 ; CHECK-NEXT: vldrwt.u32 q1, [r5] ; CHECK-NEXT: adds r7, r5, r6 ; CHECK-NEXT: vstrw.32 q2, [sp, #72] @ 16-byte Spill ; CHECK-NEXT: vmov q2, q4 ; CHECK-NEXT: vmov q4, q3 ; CHECK-NEXT: vpstt ; CHECK-NEXT: vfmat.f32 q2, q1, q0 ; CHECK-NEXT: vldrwt.u32 q1, [r7] ; CHECK-NEXT: adds r5, r7, r6 ; CHECK-NEXT: vmov q3, q5 ; CHECK-NEXT: vpstt ; CHECK-NEXT: vfmat.f32 q4, q1, q0 ; CHECK-NEXT: vldrwt.u32 q1, [r5] ; CHECK-NEXT: vmov q5, q6 ; CHECK-NEXT: add r5, r6 ; CHECK-NEXT: vpstt ; CHECK-NEXT: vfmat.f32 q5, q1, q0 ; CHECK-NEXT: vldrwt.u32 q1, [r5] ; CHECK-NEXT: vldrw.u32 q6, [sp, #40] @ 16-byte Reload ; CHECK-NEXT: vpst ; CHECK-NEXT: vfmat.f32 q3, q1, q0 ; CHECK-NEXT: le lr, .LBB7_3 ; CHECK-NEXT: @ %bb.4: @ %middle.block ; CHECK-NEXT: @ in Loop: Header=BB7_2 Depth=1 ; CHECK-NEXT: vadd.f32 s0, s30, s31 ; CHECK-NEXT: add.w r1, r2, r1, lsl #2 ; CHECK-NEXT: vadd.f32 s2, s28, s29 ; CHECK-NEXT: vadd.f32 s4, s26, s27 ; CHECK-NEXT: vadd.f32 s6, s24, s25 ; CHECK-NEXT: vadd.f32 s5, s18, s19 ; CHECK-NEXT: vadd.f32 s7, s16, s17 ; CHECK-NEXT: vldrw.u32 q4, [sp, #56] @ 16-byte Reload ; CHECK-NEXT: vadd.f32 s10, s10, s11 ; CHECK-NEXT: vadd.f32 s8, s8, s9 ; CHECK-NEXT: vadd.f32 s9, s18, s19 ; CHECK-NEXT: vadd.f32 s11, s16, s17 ; CHECK-NEXT: vldrw.u32 q4, [sp, #72] @ 16-byte Reload ; CHECK-NEXT: vadd.f32 s14, s14, s15 ; CHECK-NEXT: vadd.f32 s12, s12, s13 ; CHECK-NEXT: vadd.f32 s13, s18, s19 ; CHECK-NEXT: vadd.f32 s15, s16, s17 ; CHECK-NEXT: vadd.f32 s0, s2, s0 ; CHECK-NEXT: vadd.f32 s2, s6, s4 ; CHECK-NEXT: vadd.f32 s8, s8, s10 ; CHECK-NEXT: vadd.f32 s10, s11, s9 ; CHECK-NEXT: vadd.f32 s6, s12, s14 ; CHECK-NEXT: vadd.f32 s1, s22, s23 ; CHECK-NEXT: vadd.f32 s14, s15, s13 ; CHECK-NEXT: vstr s0, [r1] ; CHECK-NEXT: add.w r1, r2, r0, lsl #2 ; CHECK-NEXT: vadd.f32 s3, s20, s21 ; CHECK-NEXT: adds r0, #8 ; CHECK-NEXT: vstr s2, [r1] ; CHECK-NEXT: add.w r1, r2, r8, lsl #2 ; CHECK-NEXT: vadd.f32 s12, s7, s5 ; CHECK-NEXT: vstr s10, [r1] ; CHECK-NEXT: add.w r1, r2, r4, lsl #2 ; CHECK-NEXT: vstr s14, [r1] ; CHECK-NEXT: ldr r1, [sp, #24] @ 4-byte Reload ; CHECK-NEXT: vadd.f32 s4, s3, s1 ; CHECK-NEXT: add.w r1, r2, r1, lsl #2 ; CHECK-NEXT: vstr s8, [r1] ; CHECK-NEXT: ldr r1, [sp, #28] @ 4-byte Reload ; CHECK-NEXT: add.w r1, r2, r1, lsl #2 ; CHECK-NEXT: vstr s12, [r1] ; CHECK-NEXT: ldr r1, [sp, #32] @ 4-byte Reload ; CHECK-NEXT: add.w r1, r2, r1, lsl #2 ; CHECK-NEXT: vstr s4, [r1] ; CHECK-NEXT: ldr r1, [sp, #36] @ 4-byte Reload ; CHECK-NEXT: add.w r1, r2, r1, lsl #2 ; CHECK-NEXT: vstr s6, [r1] ; CHECK-NEXT: ldr r1, [sp, #4] @ 4-byte Reload ; CHECK-NEXT: add r12, r1 ; CHECK-NEXT: ldr r1, [sp, #16] @ 4-byte Reload ; CHECK-NEXT: cmp r0, r1 ; CHECK-NEXT: blo.w .LBB7_2 ; CHECK-NEXT: .LBB7_5: @ %for.cond.cleanup ; CHECK-NEXT: add sp, #88 ; CHECK-NEXT: vpop {d8, d9, d10, d11, d12, d13, d14, d15} ; CHECK-NEXT: add sp, #4 ; CHECK-NEXT: pop.w {r4, r5, r6, r7, r8, r9, r10, r11, pc} entry: %NumInputs = getelementptr inbounds %struct.DCT_InstanceTypeDef, ptr %S, i32 0, i32 2 %i = load i32, ptr %NumInputs, align 4 %NumFilters = getelementptr inbounds %struct.DCT_InstanceTypeDef, ptr %S, i32 0, i32 1 %i1 = load i32, ptr %NumFilters, align 4 %pDCTCoefs = getelementptr inbounds %struct.DCT_InstanceTypeDef, ptr %S, i32 0, i32 0 %i2 = load ptr, ptr %pDCTCoefs, align 4 %cmp = icmp ugt i32 %i, 1 tail call void @llvm.assume(i1 %cmp) %sub = add i32 %i1, -8 %cmp3197 = icmp ugt i32 %sub, 1 br i1 %cmp3197, label %for.body.preheader, label %for.cond.cleanup for.body.preheader: ; preds = %entry %n.rnd.up = add i32 %i, 3 %n.vec = and i32 %n.rnd.up, -4 br label %for.body for.cond.cleanup: ; preds = %middle.block, %entry ret void for.body: ; preds = %middle.block, %for.body.preheader %k2.0198 = phi i32 [ %add79, %middle.block ], [ 1, %for.body.preheader ] %mul4 = mul i32 %k2.0198, %i %add = add nuw nsw i32 %k2.0198, 1 %mul5 = mul i32 %add, %i %add6 = add nuw nsw i32 %k2.0198, 2 %mul7 = mul i32 %add6, %i %add8 = add nuw nsw i32 %k2.0198, 3 %mul9 = mul i32 %add8, %i %add10 = add nuw nsw i32 %k2.0198, 4 %mul11 = mul i32 %add10, %i %add12 = add nuw nsw i32 %k2.0198, 5 %mul13 = mul i32 %add12, %i %add14 = add nuw nsw i32 %k2.0198, 6 %mul15 = mul i32 %add14, %i %add16 = add i32 %k2.0198, 7 %mul17 = mul i32 %add16, %i br label %vector.body vector.body: ; preds = %vector.body, %for.body %index = phi i32 [ 0, %for.body ], [ %index.next, %vector.body ] %vec.phi = phi <4 x float> [ zeroinitializer, %for.body ], [ %i45, %vector.body ] %vec.phi199 = phi <4 x float> [ zeroinitializer, %for.body ], [ %i46, %vector.body ] %vec.phi200 = phi <4 x float> [ zeroinitializer, %for.body ], [ %i47, %vector.body ] %vec.phi201 = phi <4 x float> [ zeroinitializer, %for.body ], [ %i48, %vector.body ] %vec.phi202 = phi <4 x float> [ zeroinitializer, %for.body ], [ %i49, %vector.body ] %vec.phi203 = phi <4 x float> [ zeroinitializer, %for.body ], [ %i50, %vector.body ] %vec.phi204 = phi <4 x float> [ zeroinitializer, %for.body ], [ %i51, %vector.body ] %vec.phi205 = phi <4 x float> [ zeroinitializer, %for.body ], [ %i52, %vector.body ] %active.lane.mask = call <4 x i1> @llvm.get.active.lane.mask.v4i1.i32(i32 %index, i32 %i) %i3 = getelementptr inbounds float, ptr %pIn, i32 %index %wide.masked.load = call <4 x float> @llvm.masked.load.v4f32.p0(ptr %i3, i32 4, <4 x i1> %active.lane.mask, <4 x float> undef) %i5 = add i32 %index, %mul4 %i6 = getelementptr inbounds float, ptr %i2, i32 %i5 %wide.masked.load206 = call <4 x float> @llvm.masked.load.v4f32.p0(ptr %i6, i32 4, <4 x i1> %active.lane.mask, <4 x float> undef) %i8 = fmul fast <4 x float> %wide.masked.load206, %wide.masked.load %i9 = fadd fast <4 x float> %i8, %vec.phi200 %i10 = add i32 %index, %mul5 %i11 = getelementptr inbounds float, ptr %i2, i32 %i10 %wide.masked.load207 = call <4 x float> @llvm.masked.load.v4f32.p0(ptr %i11, i32 4, <4 x i1> %active.lane.mask, <4 x float> undef) %i13 = fmul fast <4 x float> %wide.masked.load207, %wide.masked.load %i14 = fadd fast <4 x float> %i13, %vec.phi202 %i15 = add i32 %index, %mul7 %i16 = getelementptr inbounds float, ptr %i2, i32 %i15 %wide.masked.load208 = call <4 x float> @llvm.masked.load.v4f32.p0(ptr %i16, i32 4, <4 x i1> %active.lane.mask, <4 x float> undef) %i18 = fmul fast <4 x float> %wide.masked.load208, %wide.masked.load %i19 = fadd fast <4 x float> %i18, %vec.phi204 %i20 = add i32 %index, %mul9 %i21 = getelementptr inbounds float, ptr %i2, i32 %i20 %wide.masked.load209 = call <4 x float> @llvm.masked.load.v4f32.p0(ptr %i21, i32 4, <4 x i1> %active.lane.mask, <4 x float> undef) %i23 = fmul fast <4 x float> %wide.masked.load209, %wide.masked.load %i24 = fadd fast <4 x float> %i23, %vec.phi205 %i25 = add i32 %index, %mul11 %i26 = getelementptr inbounds float, ptr %i2, i32 %i25 %wide.masked.load210 = call <4 x float> @llvm.masked.load.v4f32.p0(ptr %i26, i32 4, <4 x i1> %active.lane.mask, <4 x float> undef) %i28 = fmul fast <4 x float> %wide.masked.load210, %wide.masked.load %i29 = fadd fast <4 x float> %i28, %vec.phi203 %i30 = add i32 %index, %mul13 %i31 = getelementptr inbounds float, ptr %i2, i32 %i30 %wide.masked.load211 = call <4 x float> @llvm.masked.load.v4f32.p0(ptr %i31, i32 4, <4 x i1> %active.lane.mask, <4 x float> undef) %i33 = fmul fast <4 x float> %wide.masked.load211, %wide.masked.load %i34 = fadd fast <4 x float> %i33, %vec.phi201 %i35 = add i32 %index, %mul15 %i36 = getelementptr inbounds float, ptr %i2, i32 %i35 %wide.masked.load212 = call <4 x float> @llvm.masked.load.v4f32.p0(ptr %i36, i32 4, <4 x i1> %active.lane.mask, <4 x float> undef) %i38 = fmul fast <4 x float> %wide.masked.load212, %wide.masked.load %i39 = fadd fast <4 x float> %i38, %vec.phi199 %i40 = add i32 %index, %mul17 %i41 = getelementptr inbounds float, ptr %i2, i32 %i40 %wide.masked.load213 = call <4 x float> @llvm.masked.load.v4f32.p0(ptr %i41, i32 4, <4 x i1> %active.lane.mask, <4 x float> undef) %i43 = fmul fast <4 x float> %wide.masked.load213, %wide.masked.load %i44 = fadd fast <4 x float> %i43, %vec.phi %i45 = select <4 x i1> %active.lane.mask, <4 x float> %i44, <4 x float> %vec.phi %i46 = select <4 x i1> %active.lane.mask, <4 x float> %i39, <4 x float> %vec.phi199 %i47 = select <4 x i1> %active.lane.mask, <4 x float> %i9, <4 x float> %vec.phi200 %i48 = select <4 x i1> %active.lane.mask, <4 x float> %i34, <4 x float> %vec.phi201 %i49 = select <4 x i1> %active.lane.mask, <4 x float> %i14, <4 x float> %vec.phi202 %i50 = select <4 x i1> %active.lane.mask, <4 x float> %i29, <4 x float> %vec.phi203 %i51 = select <4 x i1> %active.lane.mask, <4 x float> %i19, <4 x float> %vec.phi204 %i52 = select <4 x i1> %active.lane.mask, <4 x float> %i24, <4 x float> %vec.phi205 %index.next = add i32 %index, 4 %i53 = icmp eq i32 %index.next, %n.vec br i1 %i53, label %middle.block, label %vector.body middle.block: ; preds = %vector.body %i54 = call fast float @llvm.vector.reduce.fadd.v4f32(float 0.000000e+00, <4 x float> %i52) %i55 = call fast float @llvm.vector.reduce.fadd.v4f32(float 0.000000e+00, <4 x float> %i51) %i56 = call fast float @llvm.vector.reduce.fadd.v4f32(float 0.000000e+00, <4 x float> %i50) %i57 = call fast float @llvm.vector.reduce.fadd.v4f32(float 0.000000e+00, <4 x float> %i49) %i58 = call fast float @llvm.vector.reduce.fadd.v4f32(float 0.000000e+00, <4 x float> %i48) %i59 = call fast float @llvm.vector.reduce.fadd.v4f32(float 0.000000e+00, <4 x float> %i47) %i60 = call fast float @llvm.vector.reduce.fadd.v4f32(float 0.000000e+00, <4 x float> %i46) %i61 = call fast float @llvm.vector.reduce.fadd.v4f32(float 0.000000e+00, <4 x float> %i45) %arrayidx63 = getelementptr inbounds float, ptr %pOut, i32 %k2.0198 store float %i59, ptr %arrayidx63, align 4 %arrayidx65 = getelementptr inbounds float, ptr %pOut, i32 %add store float %i57, ptr %arrayidx65, align 4 %arrayidx67 = getelementptr inbounds float, ptr %pOut, i32 %add6 store float %i55, ptr %arrayidx67, align 4 %arrayidx69 = getelementptr inbounds float, ptr %pOut, i32 %add8 store float %i54, ptr %arrayidx69, align 4 %arrayidx71 = getelementptr inbounds float, ptr %pOut, i32 %add10 store float %i56, ptr %arrayidx71, align 4 %arrayidx73 = getelementptr inbounds float, ptr %pOut, i32 %add12 store float %i58, ptr %arrayidx73, align 4 %arrayidx75 = getelementptr inbounds float, ptr %pOut, i32 %add14 store float %i60, ptr %arrayidx75, align 4 %arrayidx77 = getelementptr inbounds float, ptr %pOut, i32 %add16 store float %i61, ptr %arrayidx77, align 4 %add79 = add i32 %k2.0198, 8 %cmp3 = icmp ult i32 %add79, %sub br i1 %cmp3, label %for.body, label %for.cond.cleanup } declare void @llvm.assume(i1 noundef) declare <4 x i1> @llvm.get.active.lane.mask.v4i1.i32(i32, i32) declare <4 x float> @llvm.masked.load.v4f32.p0(ptr, i32 immarg, <4 x i1>, <4 x float>) declare float @llvm.vector.reduce.fadd.v4f32(float, <4 x float>)