; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py ; RUN: llc -mtriple=thumbv8.1m.main-none-none-eabi -mattr=+mve.fp,+fp64 -verify-machineinstrs %s -o - | FileCheck %s ; i32 define ptr @vst2_v4i32(ptr %src, ptr %dst) { ; CHECK-LABEL: vst2_v4i32: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: vldrw.u32 q1, [r0, #16] ; CHECK-NEXT: vldrw.u32 q0, [r0] ; CHECK-NEXT: vst20.32 {q0, q1}, [r1] ; CHECK-NEXT: vst21.32 {q0, q1}, [r1]! ; CHECK-NEXT: mov r0, r1 ; CHECK-NEXT: bx lr entry: %l1 = load <4 x i32>, ptr %src, align 4 %s2 = getelementptr <4 x i32>, ptr %src, i32 1 %l2 = load <4 x i32>, ptr %s2, align 4 %s = shufflevector <4 x i32> %l1, <4 x i32> %l2, <8 x i32> store <8 x i32> %s, ptr %dst %ret = getelementptr inbounds <8 x i32>, ptr %dst, i32 1 ret ptr %ret } ; i16 define ptr @vst2_v8i16(ptr %src, ptr %dst) { ; CHECK-LABEL: vst2_v8i16: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: vldrw.u32 q1, [r0, #16] ; CHECK-NEXT: vldrw.u32 q0, [r0] ; CHECK-NEXT: vst20.16 {q0, q1}, [r1] ; CHECK-NEXT: vst21.16 {q0, q1}, [r1]! ; CHECK-NEXT: mov r0, r1 ; CHECK-NEXT: bx lr entry: %l1 = load <8 x i16>, ptr %src, align 4 %s2 = getelementptr <8 x i16>, ptr %src, i32 1 %l2 = load <8 x i16>, ptr %s2, align 4 %s = shufflevector <8 x i16> %l1, <8 x i16> %l2, <16 x i32> store <16 x i16> %s, ptr %dst %ret = getelementptr inbounds <16 x i16>, ptr %dst, i32 1 ret ptr %ret } ; i8 define ptr @vst2_v16i8(ptr %src, ptr %dst) { ; CHECK-LABEL: vst2_v16i8: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: vldrw.u32 q1, [r0, #16] ; CHECK-NEXT: vldrw.u32 q0, [r0] ; CHECK-NEXT: vst20.8 {q0, q1}, [r1] ; CHECK-NEXT: vst21.8 {q0, q1}, [r1]! ; CHECK-NEXT: mov r0, r1 ; CHECK-NEXT: bx lr entry: %l1 = load <16 x i8>, ptr %src, align 4 %s2 = getelementptr <16 x i8>, ptr %src, i32 1 %l2 = load <16 x i8>, ptr %s2, align 4 %s = shufflevector <16 x i8> %l1, <16 x i8> %l2, <32 x i32> store <32 x i8> %s, ptr %dst %ret = getelementptr inbounds <32 x i8>, ptr %dst, i32 1 ret ptr %ret } ; i64 define ptr @vst2_v2i64(ptr %src, ptr %dst) { ; CHECK-LABEL: vst2_v2i64: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: vldrw.u32 q0, [r0, #16] ; CHECK-NEXT: vldrw.u32 q1, [r0] ; CHECK-NEXT: vmov.f64 d5, d0 ; CHECK-NEXT: vmov.f64 d0, d3 ; CHECK-NEXT: vmov.f64 d4, d2 ; CHECK-NEXT: vstrw.32 q0, [r1, #16] ; CHECK-NEXT: vstrw.32 q2, [r1], #32 ; CHECK-NEXT: mov r0, r1 ; CHECK-NEXT: bx lr entry: %l1 = load <2 x i64>, ptr %src, align 4 %s2 = getelementptr <2 x i64>, ptr %src, i32 1 %l2 = load <2 x i64>, ptr %s2, align 4 %s = shufflevector <2 x i64> %l1, <2 x i64> %l2, <4 x i32> store <4 x i64> %s, ptr %dst %ret = getelementptr inbounds <4 x i64>, ptr %dst, i32 1 ret ptr %ret } ; f32 define ptr @vst2_v4f32(ptr %src, ptr %dst) { ; CHECK-LABEL: vst2_v4f32: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: vldrw.u32 q1, [r0, #16] ; CHECK-NEXT: vldrw.u32 q0, [r0] ; CHECK-NEXT: vst20.32 {q0, q1}, [r1] ; CHECK-NEXT: vst21.32 {q0, q1}, [r1]! ; CHECK-NEXT: mov r0, r1 ; CHECK-NEXT: bx lr entry: %l1 = load <4 x float>, ptr %src, align 4 %s2 = getelementptr <4 x float>, ptr %src, i32 1 %l2 = load <4 x float>, ptr %s2, align 4 %s = shufflevector <4 x float> %l1, <4 x float> %l2, <8 x i32> store <8 x float> %s, ptr %dst %ret = getelementptr inbounds <8 x float>, ptr %dst, i32 1 ret ptr %ret } ; f16 define ptr @vst2_v8f16(ptr %src, ptr %dst) { ; CHECK-LABEL: vst2_v8f16: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: vldrw.u32 q1, [r0, #16] ; CHECK-NEXT: vldrw.u32 q0, [r0] ; CHECK-NEXT: vst20.16 {q0, q1}, [r1] ; CHECK-NEXT: vst21.16 {q0, q1}, [r1]! ; CHECK-NEXT: mov r0, r1 ; CHECK-NEXT: bx lr entry: %l1 = load <8 x half>, ptr %src, align 4 %s2 = getelementptr <8 x half>, ptr %src, i32 1 %l2 = load <8 x half>, ptr %s2, align 4 %s = shufflevector <8 x half> %l1, <8 x half> %l2, <16 x i32> store <16 x half> %s, ptr %dst %ret = getelementptr inbounds <16 x half>, ptr %dst, i32 1 ret ptr %ret } ; f64 define ptr @vst2_v2f64(ptr %src, ptr %dst) { ; CHECK-LABEL: vst2_v2f64: ; CHECK: @ %bb.0: @ %entry ; CHECK-NEXT: vldrw.u32 q0, [r0, #16] ; CHECK-NEXT: vldrw.u32 q1, [r0] ; CHECK-NEXT: vmov.f64 d5, d0 ; CHECK-NEXT: vmov.f64 d0, d3 ; CHECK-NEXT: vmov.f64 d4, d2 ; CHECK-NEXT: vstrw.32 q0, [r1, #16] ; CHECK-NEXT: vstrw.32 q2, [r1], #32 ; CHECK-NEXT: mov r0, r1 ; CHECK-NEXT: bx lr entry: %l1 = load <2 x double>, ptr %src, align 4 %s2 = getelementptr <2 x double>, ptr %src, i32 1 %l2 = load <2 x double>, ptr %s2, align 4 %s = shufflevector <2 x double> %l1, <2 x double> %l2, <4 x i32> store <4 x double> %s, ptr %dst %ret = getelementptr inbounds <4 x double>, ptr %dst, i32 1 ret ptr %ret }