# RUN: yaml2obj %s | obj2yaml | FileCheck %s --- !dxcontainer Header: Hash: [ 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 ] Version: Major: 1 Minor: 0 FileSize: 4616 PartCount: 8 PartOffsets: [ 64, 80, 140, 200, 580, 952, 2756, 2784 ] Parts: - Name: SFI0 Size: 8 Flags: Doubles: false ComputeShadersPlusRawAndStructuredBuffers: false UAVsAtEveryStage: false Max64UAVs: false MinimumPrecision: false DX11_1_DoubleExtensions: false DX11_1_ShaderExtensions: false LEVEL9ComparisonFiltering: false TiledResources: false StencilRef: false InnerCoverage: false TypedUAVLoadAdditionalFormats: false ROVs: false ViewportAndRTArrayIndexFromAnyShaderFeedingRasterizer: false WaveOps: false Int64Ops: false ViewID: true Barycentrics: false NativeLowPrecision: false ShadingRate: false Raytracing_Tier_1_1: false SamplerFeedback: false AtomicInt64OnTypedResource: false AtomicInt64OnGroupShared: false DerivativesInMeshAndAmpShaders: false ResourceDescriptorHeapIndexing: false SamplerDescriptorHeapIndexing: false RESERVED: false AtomicInt64OnHeapResource: false AdvancedTextureOps: false WriteableMSAATextures: false NextUnusedBit: false - Name: ISG1 Size: 52 - Name: OSG1 Size: 52 - Name: PSG1 Size: 372 - Name: PSV0 Size: 364 PSVInfo: Version: 2 ShaderStage: 4 InputControlPointCount: 16 OutputPositionPresent: 1 TessellatorDomain: 3 MinimumWaveLaneCount: 0 MaximumWaveLaneCount: 4294967295 UsesViewID: 1 SigPatchConstOrPrimVectors: 7 SigInputVectors: 1 SigOutputVectors: [ 1, 0, 0, 0 ] NumThreadsX: 0 NumThreadsY: 0 NumThreadsZ: 0 ResourceStride: 24 Resources: - Type: 2 Space: 0 LowerBound: 0 UpperBound: 0 Kind: 13 Flags: 0 SigInputElements: - Name: AAA_HSFoo Indices: [ 0 ] StartRow: 0 Cols: 3 StartCol: 0 Allocated: true Kind: Arbitrary ComponentType: Float32 Interpolation: Linear DynamicMask: 0x0 Stream: 0 SigOutputElements: - Name: '' Indices: [ 0 ] StartRow: 0 Cols: 4 StartCol: 0 Allocated: true Kind: Position ComponentType: Float32 Interpolation: LinearNoperspective DynamicMask: 0x0 Stream: 0 SigPatchOrPrimElements: - Name: '' Indices: [ 0, 1, 2, 3 ] StartRow: 0 Cols: 1 StartCol: 3 Allocated: true Kind: TessFactor ComponentType: Float32 Interpolation: Undefined DynamicMask: 0x0 Stream: 0 - Name: '' Indices: [ 0, 1 ] StartRow: 4 Cols: 1 StartCol: 3 Allocated: true Kind: InsideTessFactor ComponentType: Float32 Interpolation: Undefined DynamicMask: 0x0 Stream: 0 - Name: AAA Indices: [ 0 ] StartRow: 6 Cols: 4 StartCol: 0 Allocated: true Kind: Arbitrary ComponentType: Float32 Interpolation: Undefined DynamicMask: 0x0 Stream: 0 - Name: BBB Indices: [ 0, 1, 2 ] StartRow: 0 Cols: 3 StartCol: 0 Allocated: true Kind: Arbitrary ComponentType: Float32 Interpolation: Undefined DynamicMask: 0x0 Stream: 0 OutputVectorMasks: - [ 0x1 ] - [ ] - [ ] - [ ] InputOutputMap: - [ 0x0, 0xD, 0x0, 0x0 ] - [ ] - [ ] - [ ] PatchOutputMap: [ 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x2, 0x0 ] - Name: STAT Size: 1796 - Name: HASH Size: 20 Hash: IncludesSource: false Digest: [ 0xD4, 0x48, 0xCB, 0xFE, 0xF9, 0xCD, 0x92, 0x7B, 0xBD, 0x2B, 0x9A, 0x9D, 0xB4, 0x6F, 0x3E, 0x83 ] - Name: DXIL Size: 24 Program: MajorVersion: 6 MinorVersion: 1 ShaderKind: 4 Size: 6 DXILMajorVersion: 1 DXILMinorVersion: 1 DXILSize: 0 ... # Verify the vector sizes and ViewID use. # CHECK: UsesViewID: 1 # CHECK-NEXT: SigPatchConstOrPrimVectors: 7 # CHECK-NEXT: SigInputVectors: 1 # CHECK-NEXT: SigOutputVectors: [ 1, 0, 0, 0 ] # Verify the vector mask encodings. # CHECK: OutputVectorMasks: # CHECK-NEXT: - [ 0x1 ] # CHECK-NEXT: - [ ] # CHECK-NEXT: - [ ] # CHECK-NEXT: - [ ] # CHECK-NEXT: InputOutputMap: # CHECK-NEXT: - [ 0x0, 0xD, 0x0, 0x0 ] # CHECK-NEXT: - [ ] # CHECK-NEXT: - [ ] # CHECK-NEXT: - [ ] # CHECK-NEXT: PatchOutputMap: [ 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x1, 0x0, 0x0, # CHECK-NEXT: 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, # CHECK-NEXT: 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x2, 0x0 ]