# RUN: yaml2obj %s | obj2yaml | FileCheck %s --- !dxcontainer Header: Hash: [ 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 ] Version: Major: 1 Minor: 0 FileSize: 4612 PartCount: 8 PartOffsets: [ 64, 80, 148, 208, 488, 740, 2468, 2496 ] Parts: - Name: SFI0 Size: 8 Flags: Doubles: false ComputeShadersPlusRawAndStructuredBuffers: false UAVsAtEveryStage: false Max64UAVs: false MinimumPrecision: false DX11_1_DoubleExtensions: false DX11_1_ShaderExtensions: false LEVEL9ComparisonFiltering: false TiledResources: false StencilRef: false InnerCoverage: false TypedUAVLoadAdditionalFormats: false ROVs: false ViewportAndRTArrayIndexFromAnyShaderFeedingRasterizer: false WaveOps: false Int64Ops: false ViewID: true Barycentrics: false NativeLowPrecision: false ShadingRate: false Raytracing_Tier_1_1: false SamplerFeedback: false AtomicInt64OnTypedResource: false AtomicInt64OnGroupShared: false DerivativesInMeshAndAmpShaders: false ResourceDescriptorHeapIndexing: false SamplerDescriptorHeapIndexing: false RESERVED: false AtomicInt64OnHeapResource: false AdvancedTextureOps: false WriteableMSAATextures: false NextUnusedBit: false - Name: ISG1 Size: 60 - Name: OSG1 Size: 52 - Name: PSG1 Size: 272 - Name: PSV0 Size: 244 PSVInfo: Version: 2 ShaderStage: 3 InputControlPointCount: 32 OutputControlPointCount: 16 TessellatorDomain: 3 TessellatorOutputPrimitive: 3 MinimumWaveLaneCount: 0 MaximumWaveLaneCount: 4294967295 UsesViewID: 1 SigPatchConstOrPrimVectors: 7 SigInputVectors: 1 SigOutputVectors: [ 1, 0, 0, 0 ] NumThreadsX: 0 NumThreadsY: 0 NumThreadsZ: 0 ResourceStride: 24 Resources: [] SigInputElements: - Name: Sem_HSFoo_Input_qq Indices: [ 0 ] StartRow: 0 Cols: 4 StartCol: 0 Allocated: true Kind: Arbitrary ComponentType: Float32 Interpolation: Linear DynamicMask: 0x0 Stream: 0 SigOutputElements: - Name: Sem_HSFoo Indices: [ 0 ] StartRow: 0 Cols: 4 StartCol: 0 Allocated: true Kind: Arbitrary ComponentType: Float32 Interpolation: Linear DynamicMask: 0x0 Stream: 0 SigPatchOrPrimElements: - Name: '' Indices: [ 0, 1, 2, 3 ] StartRow: 0 Cols: 1 StartCol: 3 Allocated: true Kind: TessFactor ComponentType: Float32 Interpolation: Undefined DynamicMask: 0x0 Stream: 0 - Name: '' Indices: [ 0, 1 ] StartRow: 4 Cols: 1 StartCol: 3 Allocated: true Kind: InsideTessFactor ComponentType: Float32 Interpolation: Undefined DynamicMask: 0x0 Stream: 0 - Name: AAA Indices: [ 0 ] StartRow: 6 Cols: 4 StartCol: 0 Allocated: true Kind: Arbitrary ComponentType: Float32 Interpolation: Undefined DynamicMask: 0x0 Stream: 0 OutputVectorMasks: - [ 0x4 ] - [ ] - [ ] - [ ] PatchOrPrimMasks: [ 0x800080 ] InputOutputMap: - [ 0x5, 0x2, 0x4, 0xC ] - [ ] - [ ] - [ ] InputPatchMap: [ 0x880000, 0x8888, 0x800000, 0x880000 ] - Name: STAT Size: 1720 - Name: HASH Size: 20 Hash: IncludesSource: false Digest: [ 0xF4, 0x87, 0x4C, 0x40, 0xFD, 0x7A, 0x89, 0xFE, 0x1F, 0xC3, 0xAB, 0x8C, 0xC7, 0x18, 0xA9, 0xA ] - Name: DXIL Size: 24 Program: MajorVersion: 6 MinorVersion: 1 ShaderKind: 3 Size: 5627 DXILMajorVersion: 1 DXILMinorVersion: 1 DXILSize: 0 ... # Verify the vector sizes and ViewID use. # CHECK: UsesViewID: 1 # CHECK-NEXT: SigPatchConstOrPrimVectors: 7 # CHECK-NEXT: SigInputVectors: 1 # CHECK-NEXT: SigOutputVectors: [ 1, 0, 0, 0 ] # Verify the vector encodings. # CHECK: OutputVectorMasks: # CHECK-NEXT: - [ 0x4 ] # CHECK-NEXT: - [ ] # CHECK-NEXT: - [ ] # CHECK-NEXT: - [ ] # CHECK-NEXT: PatchOrPrimMasks: [ 0x800080 ] # CHECK-NEXT: InputOutputMap: # CHECK-NEXT: - [ 0x5, 0x2, 0x4, 0xC ] # CHECK-NEXT: - [ ] # CHECK-NEXT: - [ ] # CHECK-NEXT: - [ ]