# RUN: yaml2obj %s | obj2yaml | FileCheck %s --- !dxcontainer Header: Hash: [ 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 ] Version: Major: 1 Minor: 0 PartCount: 2 Parts: - Name: PSV0 Size: 250 PSVInfo: Version: 1 ShaderStage: 0 DepthOutput: 7 SampleFrequency: 96 MinimumWaveLaneCount: 0 MaximumWaveLaneCount: 4294967295 UsesViewID: 0 SigInputVectors: 0 SigOutputVectors: [ 8, 16, 32, 64 ] ResourceStride: 16 Resources: - Type: 1 Space: 2 LowerBound: 3 UpperBound: 4 - Type: 128 Space: 32768 LowerBound: 8388608 UpperBound: 2147483648 SigInputElements: - Name: IN Indices: [ 0, 1 ] StartRow: 0 Cols: 2 StartCol: 0 Allocated: true Kind: Arbitrary ComponentType: SInt32 Interpolation: Undefined DynamicMask: 0x0 Stream: 0 SigOutputElements: - Name: OUT Indices: [ 0, 1 ] StartRow: 0 Cols: 2 StartCol: 0 Allocated: true Kind: Arbitrary ComponentType: Float32 Interpolation: Linear DynamicMask: 0x0 Stream: 1 SigPatchOrPrimElements: - Name: Patch Indices: [ 0 ] StartRow: 0 Cols: 1 StartCol: 0 Allocated: true Kind: Arbitrary ComponentType: Float32 Interpolation: Linear DynamicMask: 0x1 Stream: 2 - Name: Patch1 Indices: [ 2 ] StartRow: 0 Cols: 1 StartCol: 0 Allocated: true Kind: Arbitrary ComponentType: Float64 Interpolation: LinearSample DynamicMask: 0x2 Stream: 3 InputOutputMap: - [ ] - [ ] - [ ] - [ ] - Name: DXIL Size: 24 Program: MajorVersion: 6 MinorVersion: 0 ShaderKind: 0 Size: 6 DXILMajorVersion: 0 DXILMinorVersion: 1 DXILSize: 0 ... # CHECK: Name: PSV0 # CHECK: PSVInfo: # CHECK-NEXT: Version: 1 # CHECK-NEXT: ShaderStage: 0 # CHECK: SigInputElements: # CHECK-NEXT: - Name: IN # CHECK-NEXT: Indices: [ 0, 1 ] # CHECK-NEXT: StartRow: 0 # CHECK-NEXT: Cols: 2 # CHECK-NEXT: StartCol: 0 # CHECK-NEXT: Allocated: true # CHECK-NEXT: Kind: Arbitrary # CHECK-NEXT: ComponentType: SInt32 # CHECK-NEXT: Interpolation: Undefined # CHECK-NEXT: DynamicMask: 0x0 # CHECK-NEXT: Stream: 0 # CHECK-NEXT: SigOutputElements: # CHECK-NEXT: - Name: OUT # CHECK-NEXT: Indices: [ 0, 1 ] # CHECK-NEXT: StartRow: 0 # CHECK-NEXT: Cols: 2 # CHECK-NEXT: StartCol: 0 # CHECK-NEXT: Allocated: true # CHECK-NEXT: Kind: Arbitrary # CHECK-NEXT: ComponentType: Float32 # CHECK-NEXT: Interpolation: Linear # CHECK-NEXT: DynamicMask: 0x0 # CHECK-NEXT: Stream: 1 # CHECK-NEXT: SigPatchOrPrimElements: # CHECK-NEXT: - Name: Patch # CHECK-NEXT: Indices: [ 0 ] # CHECK-NEXT: StartRow: 0 # CHECK-NEXT: Cols: 1 # CHECK-NEXT: StartCol: 0 # CHECK-NEXT: Allocated: true # CHECK-NEXT: Kind: Arbitrary # CHECK-NEXT: ComponentType: Float32 # CHECK-NEXT: Interpolation: Linear # CHECK-NEXT: DynamicMask: 0x1 # CHECK-NEXT: Stream: 2 # CHECK-NEXT: - Name: Patch1 # CHECK-NEXT: Indices: [ 2 ] # CHECK-NEXT: StartRow: 0 # CHECK-NEXT: Cols: 1 # CHECK-NEXT: StartCol: 0 # CHECK-NEXT: Allocated: true # CHECK-NEXT: Kind: Arbitrary # CHECK-NEXT: ComponentType: Float64 # CHECK-NEXT: Interpolation: LinearSample # CHECK-NEXT: DynamicMask: 0x2 # CHECK-NEXT: Stream: 3