; NOTE: Assertions have been autogenerated by utils/update_test_checks.py ; RUN: opt -passes='lower-matrix-intrinsics' -S < %s | FileCheck %s define void @strided_store_3x2(<6 x float> %in, ptr %out) { ; CHECK-LABEL: @strided_store_3x2( ; CHECK-NEXT: [[SPLIT:%.*]] = shufflevector <6 x float> [[IN:%.*]], <6 x float> poison, <3 x i32> ; CHECK-NEXT: [[SPLIT1:%.*]] = shufflevector <6 x float> [[IN]], <6 x float> poison, <3 x i32> ; CHECK-NEXT: store <3 x float> [[SPLIT]], ptr [[OUT:%.*]], align 4 ; CHECK-NEXT: [[VEC_GEP:%.*]] = getelementptr float, ptr [[OUT]], i64 5 ; CHECK-NEXT: store <3 x float> [[SPLIT1]], ptr [[VEC_GEP]], align 4 ; CHECK-NEXT: ret void ; call void @llvm.matrix.column.major.store(<6 x float> %in, ptr %out, i64 5, i1 false, i32 3, i32 2) ret void } define void @strided_store_3x2_nonconst_stride(<6 x float> %in, i64 %stride, ptr %out) { ; CHECK-LABEL: @strided_store_3x2_nonconst_stride( ; CHECK-NEXT: [[SPLIT:%.*]] = shufflevector <6 x float> [[IN:%.*]], <6 x float> poison, <3 x i32> ; CHECK-NEXT: [[SPLIT1:%.*]] = shufflevector <6 x float> [[IN]], <6 x float> poison, <3 x i32> ; CHECK-NEXT: [[VEC_START:%.*]] = mul i64 0, [[STRIDE:%.*]] ; CHECK-NEXT: [[VEC_GEP:%.*]] = getelementptr float, ptr [[OUT:%.*]], i64 [[VEC_START]] ; CHECK-NEXT: store <3 x float> [[SPLIT]], ptr [[VEC_GEP]], align 4 ; CHECK-NEXT: [[VEC_START2:%.*]] = mul i64 1, [[STRIDE]] ; CHECK-NEXT: [[VEC_GEP3:%.*]] = getelementptr float, ptr [[OUT]], i64 [[VEC_START2]] ; CHECK-NEXT: store <3 x float> [[SPLIT1]], ptr [[VEC_GEP3]], align 4 ; CHECK-NEXT: ret void ; call void @llvm.matrix.column.major.store(<6 x float> %in, ptr %out, i64 %stride, i1 false, i32 3, i32 2) ret void } declare void @llvm.matrix.column.major.store(<6 x float>, ptr, i64, i1, i32, i32) define void @strided_store_2x3(<10 x float> %in, ptr %out) { ; CHECK-LABEL: @strided_store_2x3( ; CHECK-NEXT: [[SPLIT:%.*]] = shufflevector <10 x float> [[IN:%.*]], <10 x float> poison, <2 x i32> ; CHECK-NEXT: [[SPLIT1:%.*]] = shufflevector <10 x float> [[IN]], <10 x float> poison, <2 x i32> ; CHECK-NEXT: [[SPLIT2:%.*]] = shufflevector <10 x float> [[IN]], <10 x float> poison, <2 x i32> ; CHECK-NEXT: [[SPLIT3:%.*]] = shufflevector <10 x float> [[IN]], <10 x float> poison, <2 x i32> ; CHECK-NEXT: [[SPLIT4:%.*]] = shufflevector <10 x float> [[IN]], <10 x float> poison, <2 x i32> ; CHECK-NEXT: store <2 x float> [[SPLIT]], ptr [[OUT:%.*]], align 4 ; CHECK-NEXT: [[VEC_GEP:%.*]] = getelementptr float, ptr [[OUT]], i64 4 ; CHECK-NEXT: store <2 x float> [[SPLIT1]], ptr [[VEC_GEP]], align 4 ; CHECK-NEXT: [[VEC_GEP6:%.*]] = getelementptr float, ptr [[OUT]], i64 8 ; CHECK-NEXT: store <2 x float> [[SPLIT2]], ptr [[VEC_GEP6]], align 4 ; CHECK-NEXT: [[VEC_GEP8:%.*]] = getelementptr float, ptr [[OUT]], i64 12 ; CHECK-NEXT: store <2 x float> [[SPLIT3]], ptr [[VEC_GEP8]], align 4 ; CHECK-NEXT: [[VEC_GEP10:%.*]] = getelementptr float, ptr [[OUT]], i64 16 ; CHECK-NEXT: store <2 x float> [[SPLIT4]], ptr [[VEC_GEP10]], align 4 ; CHECK-NEXT: ret void ; call void @llvm.matrix.column.major.store.v10f32(<10 x float> %in, ptr %out, i64 4, i1 false, i32 2, i32 5) ret void } declare void @llvm.matrix.column.major.store.v10f32(<10 x float>, ptr, i64, i1, i32, i32)