# RUN: yaml2obj %s | obj2yaml | FileCheck %s # This test verifies that shader flags are omitted if they are all off. --- !dxcontainer Header: Hash: [ 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 ] Version: Major: 1 Minor: 0 PartCount: 2 Parts: - Name: SFI0 Size: 8 Flags: Doubles: true ComputeShadersPlusRawAndStructuredBuffers: false UAVsAtEveryStage: true Max64UAVs: false MinimumPrecision: true DX11_1_DoubleExtensions: false DX11_1_ShaderExtensions: true LEVEL9ComparisonFiltering: true TiledResources: false StencilRef: true InnerCoverage: true TypedUAVLoadAdditionalFormats: false ROVs: false ViewportAndRTArrayIndexFromAnyShaderFeedingRasterizer: true WaveOps: false Int64Ops: false ViewID: true Barycentrics: false NativeLowPrecision: false ShadingRate: false Raytracing_Tier_1_1: true SamplerFeedback: false AtomicInt64OnTypedResource: false AtomicInt64OnGroupShared: false DerivativesInMeshAndAmpShaders: true ResourceDescriptorHeapIndexing: false SamplerDescriptorHeapIndexing: false RESERVED: true AtomicInt64OnHeapResource: false AdvancedTextureOps: true WriteableMSAATextures: false NextUnusedBit: true - Name: FKE0 Size: 8 ... # CHECK: Parts: # CHECK-NEXT: - Name: SFI0 # CHECK-NEXT: Size: 8 # CHECK-NEXT: Flags: # CHECK-NEXT: Doubles: true # CHECK-NEXT: ComputeShadersPlusRawAndStructuredBuffers: false # CHECK-NEXT: UAVsAtEveryStage: true # CHECK-NEXT: Max64UAVs: false # CHECK-NEXT: MinimumPrecision: true # CHECK-NEXT: DX11_1_DoubleExtensions: false # CHECK-NEXT: DX11_1_ShaderExtensions: true # CHECK-NEXT: LEVEL9ComparisonFiltering: true # CHECK-NEXT: TiledResources: false # CHECK-NEXT: StencilRef: true # CHECK-NEXT: InnerCoverage: true # CHECK-NEXT: TypedUAVLoadAdditionalFormats: false # CHECK-NEXT: ROVs: false # CHECK-NEXT: ViewportAndRTArrayIndexFromAnyShaderFeedingRasterizer: true # CHECK-NEXT: WaveOps: false # CHECK-NEXT: Int64Ops: false # CHECK-NEXT: ViewID: true # CHECK-NEXT: Barycentrics: false # CHECK-NEXT: NativeLowPrecision: false # CHECK-NEXT: ShadingRate: false # CHECK-NEXT: Raytracing_Tier_1_1: true # CHECK-NEXT: SamplerFeedback: false # CHECK-NEXT: AtomicInt64OnTypedResource: false # CHECK-NEXT: AtomicInt64OnGroupShared: false # CHECK-NEXT: DerivativesInMeshAndAmpShaders: true # CHECK-NEXT: ResourceDescriptorHeapIndexing: false # CHECK-NEXT: SamplerDescriptorHeapIndexing: false # CHECK-NEXT: RESERVED: true # CHECK-NEXT: AtomicInt64OnHeapResource: false # CHECK-NEXT: AdvancedTextureOps: true # CHECK-NEXT: WriteableMSAATextures: false # CHECK-NEXT: NextUnusedBit: true