# RUN: yaml2obj %s | obj2yaml | FileCheck %s --- !dxcontainer Header: Hash: [ 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 ] Version: Major: 1 Minor: 0 PartCount: 2 Parts: - Name: SFI0 Size: 8 Flags: Doubles: false ComputeShadersPlusRawAndStructuredBuffers: false UAVsAtEveryStage: false Max64UAVs: false MinimumPrecision: false DX11_1_DoubleExtensions: false DX11_1_ShaderExtensions: false LEVEL9ComparisonFiltering: false TiledResources: false StencilRef: false InnerCoverage: false TypedUAVLoadAdditionalFormats: false ROVs: false ViewportAndRTArrayIndexFromAnyShaderFeedingRasterizer: false WaveOps: false Int64Ops: false ViewID: false Barycentrics: false NativeLowPrecision: false ShadingRate: false Raytracing_Tier_1_1: false SamplerFeedback: false AtomicInt64OnTypedResource: false AtomicInt64OnGroupShared: false DerivativesInMeshAndAmpShaders: false ResourceDescriptorHeapIndexing: false SamplerDescriptorHeapIndexing: false RESERVED: false AtomicInt64OnHeapResource: false AdvancedTextureOps: false WriteableMSAATextures: false NextUnusedBit: false - Name: FKE0 Size: 8 ... # CHECK: Parts: # CHECK-NEXT: - Name: SFI0 # CHECK-NEXT: Size: 8 # CHECK-NOT: Flags: # CHECK-NEXT: - Name: FKE0