// RUN: mlir-opt -split-input-file -convert-math-to-spirv -verify-diagnostics %s -o - | FileCheck %s module attributes { spirv.target_env = #spirv.target_env<#spirv.vce, #spirv.resource_limits<>> } { // CHECK-LABEL: @float32_unary_scalar func.func @float32_unary_scalar(%arg0: f32) { // CHECK: spirv.GL.Cos %{{.*}}: f32 %0 = math.cos %arg0 : f32 // CHECK: spirv.GL.Exp %{{.*}}: f32 %1 = math.exp %arg0 : f32 // CHECK: %[[EXP:.+]] = spirv.GL.Exp %arg0 // CHECK: %[[ONE:.+]] = spirv.Constant 1.000000e+00 : f32 // CHECK: spirv.FSub %[[EXP]], %[[ONE]] %2 = math.expm1 %arg0 : f32 // CHECK: spirv.GL.Log %{{.*}}: f32 %3 = math.log %arg0 : f32 // CHECK: %[[ONE:.+]] = spirv.Constant 1.000000e+00 : f32 // CHECK: %[[ADDONE:.+]] = spirv.FAdd %[[ONE]], %{{.+}} // CHECK: spirv.GL.Log %[[ADDONE]] %4 = math.log1p %arg0 : f32 // CHECK: spirv.GL.RoundEven %{{.*}}: f32 %5 = math.roundeven %arg0 : f32 // CHECK: spirv.GL.InverseSqrt %{{.*}}: f32 %6 = math.rsqrt %arg0 : f32 // CHECK: spirv.GL.Sqrt %{{.*}}: f32 %7 = math.sqrt %arg0 : f32 // CHECK: spirv.GL.Tanh %{{.*}}: f32 %8 = math.tanh %arg0 : f32 // CHECK: spirv.GL.Sin %{{.*}}: f32 %9 = math.sin %arg0 : f32 // CHECK: spirv.GL.FAbs %{{.*}}: f32 %10 = math.absf %arg0 : f32 // CHECK: spirv.GL.Ceil %{{.*}}: f32 %11 = math.ceil %arg0 : f32 // CHECK: spirv.GL.Floor %{{.*}}: f32 %12 = math.floor %arg0 : f32 return } // CHECK-LABEL: @float32_unary_vector func.func @float32_unary_vector(%arg0: vector<3xf32>) { // CHECK: spirv.GL.Cos %{{.*}}: vector<3xf32> %0 = math.cos %arg0 : vector<3xf32> // CHECK: spirv.GL.Exp %{{.*}}: vector<3xf32> %1 = math.exp %arg0 : vector<3xf32> // CHECK: %[[EXP:.+]] = spirv.GL.Exp %arg0 // CHECK: %[[ONE:.+]] = spirv.Constant dense<1.000000e+00> : vector<3xf32> // CHECK: spirv.FSub %[[EXP]], %[[ONE]] %2 = math.expm1 %arg0 : vector<3xf32> // CHECK: spirv.GL.Log %{{.*}}: vector<3xf32> %3 = math.log %arg0 : vector<3xf32> // CHECK: %[[ONE:.+]] = spirv.Constant dense<1.000000e+00> : vector<3xf32> // CHECK: %[[ADDONE:.+]] = spirv.FAdd %[[ONE]], %{{.+}} // CHECK: spirv.GL.Log %[[ADDONE]] %4 = math.log1p %arg0 : vector<3xf32> // CHECK: spirv.GL.RoundEven %{{.*}}: vector<3xf32> %5 = math.roundeven %arg0 : vector<3xf32> // CHECK: spirv.GL.InverseSqrt %{{.*}}: vector<3xf32> %6 = math.rsqrt %arg0 : vector<3xf32> // CHECK: spirv.GL.Sqrt %{{.*}}: vector<3xf32> %7 = math.sqrt %arg0 : vector<3xf32> // CHECK: spirv.GL.Tanh %{{.*}}: vector<3xf32> %8 = math.tanh %arg0 : vector<3xf32> // CHECK: spirv.GL.Sin %{{.*}}: vector<3xf32> %9 = math.sin %arg0 : vector<3xf32> return } // CHECK-LABEL: @float32_ternary_scalar func.func @float32_ternary_scalar(%a: f32, %b: f32, %c: f32) { // CHECK: spirv.GL.Fma %{{.*}}: f32 %0 = math.fma %a, %b, %c : f32 return } // CHECK-LABEL: @float32_ternary_vector func.func @float32_ternary_vector(%a: vector<4xf32>, %b: vector<4xf32>, %c: vector<4xf32>) { // CHECK: spirv.GL.Fma %{{.*}}: vector<4xf32> %0 = math.fma %a, %b, %c : vector<4xf32> return } // CHECK-LABEL: @int_unary func.func @int_unary(%arg0: i32) { // CHECK: spirv.GL.SAbs %{{.*}} %0 = math.absi %arg0 : i32 return } // CHECK-LABEL: @ctlz_scalar // CHECK-SAME: (%[[VAL:.+]]: i32) func.func @ctlz_scalar(%val: i32) -> i32 { // CHECK-DAG: %[[V1:.+]] = spirv.Constant 1 : i32 // CHECK-DAG: %[[V31:.+]] = spirv.Constant 31 : i32 // CHECK-DAG: %[[V32:.+]] = spirv.Constant 32 : i32 // CHECK: %[[MSB:.+]] = spirv.GL.FindUMsb %[[VAL]] : i32 // CHECK: %[[SUB1:.+]] = spirv.ISub %[[V31]], %[[MSB]] : i32 // CHECK: %[[SUB2:.+]] = spirv.ISub %[[V32]], %[[VAL]] : i32 // CHECK: %[[CMP:.+]] = spirv.ULessThanEqual %[[VAL]], %[[V1]] : i32 // CHECK: %[[R:.+]] = spirv.Select %[[CMP]], %[[SUB2]], %[[SUB1]] : i1, i32 // CHECK: return %[[R]] %0 = math.ctlz %val : i32 return %0 : i32 } // CHECK-LABEL: @ctlz_vector1 func.func @ctlz_vector1(%val: vector<1xi32>) -> vector<1xi32> { // CHECK: spirv.GL.FindUMsb // CHECK: spirv.ISub // CHECK: spirv.ULessThanEqual // CHECK: spirv.Select %0 = math.ctlz %val : vector<1xi32> return %0 : vector<1xi32> } // CHECK-LABEL: @ctlz_vector2 // CHECK-SAME: (%[[VAL:.+]]: vector<2xi32>) func.func @ctlz_vector2(%val: vector<2xi32>) -> vector<2xi32> { // CHECK-DAG: %[[V1:.+]] = spirv.Constant dense<1> : vector<2xi32> // CHECK-DAG: %[[V31:.+]] = spirv.Constant dense<31> : vector<2xi32> // CHECK-DAG: %[[V32:.+]] = spirv.Constant dense<32> : vector<2xi32> // CHECK: %[[MSB:.+]] = spirv.GL.FindUMsb %[[VAL]] : vector<2xi32> // CHECK: %[[SUB1:.+]] = spirv.ISub %[[V31]], %[[MSB]] : vector<2xi32> // CHECK: %[[SUB2:.+]] = spirv.ISub %[[V32]], %[[VAL]] : vector<2xi32> // CHECK: %[[CMP:.+]] = spirv.ULessThanEqual %[[VAL]], %[[V1]] : vector<2xi32> // CHECK: %[[R:.+]] = spirv.Select %[[CMP]], %[[SUB2]], %[[SUB1]] : vector<2xi1>, vector<2xi32> %0 = math.ctlz %val : vector<2xi32> return %0 : vector<2xi32> } // CHECK-LABEL: @powf_scalar // CHECK-SAME: (%[[LHS:.+]]: f32, %[[RHS:.+]]: f32) func.func @powf_scalar(%lhs: f32, %rhs: f32) -> f32 { // CHECK: %[[F0:.+]] = spirv.Constant 0.000000e+00 : f32 // CHECK: %[[LT:.+]] = spirv.FOrdLessThan %[[LHS]], %[[F0]] : f32 // CHECK: %[[ABS:.+]] = spirv.GL.FAbs %[[LHS]] : f32 // CHECK: %[[IRHS:.+]] = spirv.ConvertFToS // CHECK: %[[CST1:.+]] = spirv.Constant 1 : i32 // CHECK: %[[REM:.+]] = spirv.BitwiseAnd %[[IRHS]] // CHECK: %[[ODD:.+]] = spirv.IEqual %[[REM]], %[[CST1]] : i32 // CHECK: %[[POW:.+]] = spirv.GL.Pow %[[ABS]], %[[RHS]] : f32 // CHECK: %[[NEG:.+]] = spirv.FNegate %[[POW]] : f32 // CHECK: %[[SNEG:.+]] = spirv.LogicalAnd %[[LT]], %[[ODD]] : i1 // CHECK: %[[SEL:.+]] = spirv.Select %[[SNEG]], %[[NEG]], %[[POW]] : i1, f32 %0 = math.powf %lhs, %rhs : f32 // CHECK: return %[[SEL]] return %0: f32 } // CHECK-LABEL: @powf_vector func.func @powf_vector(%lhs: vector<4xf32>, %rhs: vector<4xf32>) -> vector<4xf32> { // CHECK: spirv.FOrdLessThan // CHECK: spirv.GL.FAbs // CHECK: spirv.BitwiseAnd %{{.*}} : vector<4xi32> // CHECK: spirv.IEqual %{{.*}} : vector<4xi32> // CHECK: spirv.GL.Pow %{{.*}}: vector<4xf32> // CHECK: spirv.FNegate // CHECK: spirv.Select %0 = math.powf %lhs, %rhs : vector<4xf32> return %0: vector<4xf32> } // CHECK-LABEL: @round_scalar func.func @round_scalar(%x: f32) -> f32 { // CHECK: %[[ZERO:.+]] = spirv.Constant 0.000000e+00 // CHECK: %[[ONE:.+]] = spirv.Constant 1.000000e+00 // CHECK: %[[HALF:.+]] = spirv.Constant 5.000000e-01 // CHECK: %[[ABS:.+]] = spirv.GL.FAbs %arg0 // CHECK: %[[FLOOR:.+]] = spirv.GL.Floor %[[ABS]] // CHECK: %[[SUB:.+]] = spirv.FSub %[[ABS]], %[[FLOOR]] // CHECK: %[[GE:.+]] = spirv.FOrdGreaterThanEqual %[[SUB]], %[[HALF]] // CHECK: %[[SEL:.+]] = spirv.Select %[[GE]], %[[ONE]], %[[ZERO]] // CHECK: %[[ADD:.+]] = spirv.FAdd %[[FLOOR]], %[[SEL]] // CHECK: %[[BITCAST:.+]] = spirv.Bitcast %[[ADD]] %0 = math.round %x : f32 return %0: f32 } // CHECK-LABEL: @round_vector func.func @round_vector(%x: vector<4xf32>) -> vector<4xf32> { // CHECK: %[[ZERO:.+]] = spirv.Constant dense<0.000000e+00> // CHECK: %[[ONE:.+]] = spirv.Constant dense<1.000000e+00> // CHECK: %[[HALF:.+]] = spirv.Constant dense<5.000000e-01> // CHECK: %[[ABS:.+]] = spirv.GL.FAbs %arg0 // CHECK: %[[FLOOR:.+]] = spirv.GL.Floor %[[ABS]] // CHECK: %[[SUB:.+]] = spirv.FSub %[[ABS]], %[[FLOOR]] // CHECK: %[[GE:.+]] = spirv.FOrdGreaterThanEqual %[[SUB]], %[[HALF]] // CHECK: %[[SEL:.+]] = spirv.Select %[[GE]], %[[ONE]], %[[ZERO]] // CHECK: %[[ADD:.+]] = spirv.FAdd %[[FLOOR]], %[[SEL]] // CHECK: %[[BITCAST:.+]] = spirv.Bitcast %[[ADD]] %0 = math.round %x : vector<4xf32> return %0: vector<4xf32> } } // end module // ----- module attributes { spirv.target_env = #spirv.target_env<#spirv.vce, #spirv.resource_limits<>> } { // CHECK-LABEL: @ctlz_scalar func.func @ctlz_scalar(%val: i64) -> i64 { // CHECK: math.ctlz %0 = math.ctlz %val : i64 return %0 : i64 } // CHECK-LABEL: @ctlz_vector2 func.func @ctlz_vector2(%val: vector<2xi16>) -> vector<2xi16> { // CHECK: math.ctlz %0 = math.ctlz %val : vector<2xi16> return %0 : vector<2xi16> } } // end module // ----- module attributes { spirv.target_env = #spirv.target_env<#spirv.vce, #spirv.resource_limits<>> } { // 2-D vectors are not supported. // CHECK-LABEL: @vector_2d func.func @vector_2d(%arg0: vector<2x2xf32>) { // CHECK-NEXT: math.cos {{.+}} : vector<2x2xf32> %0 = math.cos %arg0 : vector<2x2xf32> // CHECK-NEXT: math.exp {{.+}} : vector<2x2xf32> %1 = math.exp %arg0 : vector<2x2xf32> // CHECK-NEXT: math.absf {{.+}} : vector<2x2xf32> %2 = math.absf %arg0 : vector<2x2xf32> // CHECK-NEXT: math.ceil {{.+}} : vector<2x2xf32> %3 = math.ceil %arg0 : vector<2x2xf32> // CHECK-NEXT: math.floor {{.+}} : vector<2x2xf32> %4 = math.floor %arg0 : vector<2x2xf32> // CHECK-NEXT: math.powf {{.+}}, {{%.+}} : vector<2x2xf32> %5 = math.powf %arg0, %arg0 : vector<2x2xf32> // CHECK-NEXT: return return } // Tensors are not supported. // CHECK-LABEL: @tensor_1d func.func @tensor_1d(%arg0: tensor<2xf32>) { // CHECK-NEXT: math.cos {{.+}} : tensor<2xf32> %0 = math.cos %arg0 : tensor<2xf32> // CHECK-NEXT: math.exp {{.+}} : tensor<2xf32> %1 = math.exp %arg0 : tensor<2xf32> // CHECK-NEXT: math.absf {{.+}} : tensor<2xf32> %2 = math.absf %arg0 : tensor<2xf32> // CHECK-NEXT: math.ceil {{.+}} : tensor<2xf32> %3 = math.ceil %arg0 : tensor<2xf32> // CHECK-NEXT: math.floor {{.+}} : tensor<2xf32> %4 = math.floor %arg0 : tensor<2xf32> // CHECK-NEXT: math.powf {{.+}}, {{%.+}} : tensor<2xf32> %5 = math.powf %arg0, %arg0 : tensor<2xf32> // CHECK-NEXT: return return } } // end module