// RUN: mlir-opt -gpu-map-parallel-loops -split-input-file %s | FileCheck %s func.func @parallel_loop(%arg0 : index, %arg1 : index, %arg2 : index, %arg3 : index) { %zero = arith.constant 0 : index %one = arith.constant 1 : index %four = arith.constant 4 : index scf.parallel (%i0, %i1) = (%arg0, %arg1) to (%arg2, %arg3) step (%four, %four) { scf.parallel (%si0, %si1) = (%zero, %zero) to (%four, %four) step (%one, %one) { } } return } // CHECK-LABEL: func @parallel_loop( // CHECK: scf.parallel // CHECK: scf.parallel // CHECK: {mapping = [#gpu.loop_dim_map (d0), bound = (d0) -> (d0)>, // CHECK-SAME: #gpu.loop_dim_map (d0), bound = (d0) -> (d0)>]} // CHECK: {mapping = [#gpu.loop_dim_map (d0), bound = (d0) -> (d0)>, // CHECK-SAME: #gpu.loop_dim_map (d0), bound = (d0) -> (d0)>]} // CHECK-NOT: mapping // ----- func.func @parallel_loop_4d(%arg0 : index, %arg1 : index, %arg2 : index, %arg3 : index) { %zero = arith.constant 0 : index %one = arith.constant 1 : index %four = arith.constant 4 : index scf.parallel (%i0, %i1, %i2, %i3) = (%zero, %zero, %zero, %zero) to (%arg0, %arg1, %arg2, %arg3) step (%four, %four, %four, %four) { scf.parallel (%si0, %si1, %si2, %si3) = (%zero, %zero, %zero, %zero) to (%four, %four, %four, %four) step (%one, %one, %one, %one) { scf.parallel (%ti0, %ti1, %ti2, %ti3) = (%zero, %zero, %zero, %zero) to (%four, %four, %four, %four) step (%one, %one, %one, %one) { } } } return } // CHECK-LABEL: func @parallel_loop_4d( // CHECK: scf.parallel // CHECK: scf.parallel // CHECK: scf.parallel // CHECK: {mapping = [#gpu.loop_dim_map (d0), bound = (d0) -> (d0)>, // CHECK-SAME: #gpu.loop_dim_map (d0), bound = (d0) -> (d0)>, // CHECK-SAME: #gpu.loop_dim_map (d0), bound = (d0) -> (d0)>, // CHECK-SAME: #gpu.loop_dim_map (d0), bound = (d0) -> (d0)>]} // CHECK: {mapping = [#gpu.loop_dim_map (d0), bound = (d0) -> (d0)>, // CHECK-SAME: #gpu.loop_dim_map (d0), bound = (d0) -> (d0)>, // CHECK-SAME: #gpu.loop_dim_map (d0), bound = (d0) -> (d0)>, // CHECK-SAME: #gpu.loop_dim_map (d0), bound = (d0) -> (d0)>]} // CHECK: {mapping = [#gpu.loop_dim_map (d0), bound = (d0) -> (d0)>, // CHECK-SAME: #gpu.loop_dim_map (d0), bound = (d0) -> (d0)>, // CHECK-SAME: #gpu.loop_dim_map (d0), bound = (d0) -> (d0)>, // CHECK-SAME: #gpu.loop_dim_map (d0), bound = (d0) -> (d0)>]} // CHECK-NOT: mapping