// RUN: mlir-opt %s -test-vector-unrolling-patterns=unroll-based-on-type | FileCheck %s // RUN: mlir-opt %s -test-vector-unrolling-patterns="unroll-based-on-type unroll-order=2,0,1" | FileCheck %s --check-prefix=ORDER // RUN: mlir-opt %s -test-vector-unrolling-patterns="unroll-based-on-type unroll-order=0,3,1,2" | FileCheck %s --check-prefix=BATCHED func.func @vector_contract_f32(%lhs : vector<8x4xf32>, %rhs : vector<8x4xf32>, %init : vector<8x8xf32>) -> vector<8x8xf32> { %0 = vector.contract {indexing_maps = [affine_map<(i, j, k) -> (i, k)>, affine_map<(i, j, k) -> (j, k)>, affine_map<(i, j, k) -> (i, j)>], iterator_types = ["parallel", "parallel", "reduction"]} %lhs, %rhs, %init : vector<8x4xf32>, vector<8x4xf32> into vector<8x8xf32> return %0 : vector<8x8xf32> } // CHECK-LABEL: func @vector_contract_f32 // CHECK-SAME: [[arg0:%.+]]: vector<8x4xf32>, [[arg1:%.+]]: vector<8x4xf32>, [[arg2:%.+]]: vector<8x8xf32> // CHECK: [[a:%.+]] = vector.extract_strided_slice [[arg0]] // CHECK-SAME: offsets = [0, 0] // CHECK: [[b:%.+]] = vector.extract_strided_slice [[arg1]] // CHECK-SAME: offsets = [0, 0] // CHECK: [[c:%.+]] = vector.extract_strided_slice [[arg2]] // CHECK-SAME: offsets = [0, 0] // CHECK: [[accum1:%.+]] = vector.contract {{{.*}}} [[a]], [[b]], [[c]] // CHECK-SAME: vector<4x2xf32>, vector<4x2xf32> into vector<4x4xf32> // CHECK: [[a:%.+]] = vector.extract_strided_slice [[arg0]] // CHECK-SAME: offsets = [0, 2] // CHECK: [[b:%.+]] = vector.extract_strided_slice [[arg1]] // CHECK-SAME: offsets = [0, 2] // CHECK: [[accum2:%.+]] = vector.contract {{{.*}}} [[a]], [[b]], [[accum1]] // CHECK-SAME: vector<4x2xf32>, vector<4x2xf32> into vector<4x4xf32> // CHECK: [[a:%.+]] = vector.extract_strided_slice [[arg0]] // CHECK-SAME: offsets = [0, 0] // CHECK: [[b:%.+]] = vector.extract_strided_slice [[arg1]] // CHECK-SAME: offsets = [4, 0] // CHECK: [[c:%.+]] = vector.extract_strided_slice [[arg2]] // CHECK-SAME: offsets = [0, 4] // CHECK: [[accum3:%.+]] = vector.contract {{{.*}}} [[a]], [[b]], [[c]] // CHECK-SAME: vector<4x2xf32>, vector<4x2xf32> into vector<4x4xf32> // CHECK: [[a:%.+]] = vector.extract_strided_slice [[arg0]] // CHECK-SAME: offsets = [0, 2] // CHECK: [[b:%.+]] = vector.extract_strided_slice [[arg1]] // CHECK-SAME: offsets = [4, 2] // CHECK: [[accum4:%.+]] = vector.contract {{{.*}}} [[a]], [[b]], [[accum3]] // CHECK-SAME: vector<4x2xf32>, vector<4x2xf32> into vector<4x4xf32> // CHECK: [[a:%.+]] = vector.extract_strided_slice [[arg0]] // CHECK-SAME: offsets = [4, 0] // CHECK: [[b:%.+]] = vector.extract_strided_slice [[arg1]] // CHECK-SAME: offsets = [0, 0] // CHECK: [[c:%.+]] = vector.extract_strided_slice [[arg2]] // CHECK-SAME: offsets = [4, 0] // CHECK: [[accum5:%.+]] = vector.contract {{{.*}}} [[a]], [[b]], [[c]] // CHECK-SAME: vector<4x2xf32>, vector<4x2xf32> into vector<4x4xf32> // CHECK: [[a:%.+]] = vector.extract_strided_slice [[arg0]] // CHECK-SAME: offsets = [4, 2] // CHECK: [[b:%.+]] = vector.extract_strided_slice [[arg1]] // CHECK-SAME: offsets = [0, 2] // CHECK: [[accum6:%.+]] = vector.contract {{{.*}}} [[a]], [[b]], [[accum5]] // CHECK-SAME: vector<4x2xf32>, vector<4x2xf32> into vector<4x4xf32> // CHECK: [[a:%.+]] = vector.extract_strided_slice [[arg0]] // CHECK-SAME: offsets = [4, 0] // CHECK: [[b:%.+]] = vector.extract_strided_slice [[arg1]] // CHECK-SAME: offsets = [4, 0] // CHECK: [[c:%.+]] = vector.extract_strided_slice [[arg2]] // CHECK-SAME: offsets = [4, 4] // CHECK: [[accum7:%.+]] = vector.contract {{{.*}}} [[a]], [[b]], [[c]] // CHECK-SAME: vector<4x2xf32>, vector<4x2xf32> into vector<4x4xf32> // CHECK: [[a:%.+]] = vector.extract_strided_slice [[arg0]] // CHECK-SAME: offsets = [4, 2] // CHECK: [[b:%.+]] = vector.extract_strided_slice [[arg1]] // CHECK-SAME: offsets = [4, 2] // CHECK: [[accum8:%.+]] = vector.contract {{{.*}}} [[a]], [[b]], [[accum7]] // CHECK-SAME: vector<4x2xf32>, vector<4x2xf32> into vector<4x4xf32> // CHECK: return // ORDER-LABEL: func @vector_contract_f32 // ORDER-SAME: [[arg0:%.+]]: vector<8x4xf32>, [[arg1:%.+]]: vector<8x4xf32>, [[arg2:%.+]]: vector<8x8xf32> // ORDER: [[a:%.+]] = vector.extract_strided_slice [[arg0]] // ORDER-SAME: offsets = [0, 0] // ORDER: [[b:%.+]] = vector.extract_strided_slice [[arg1]] // ORDER-SAME: offsets = [0, 0] // ORDER: [[c:%.+]] = vector.extract_strided_slice [[arg2]] // ORDER-SAME: offsets = [0, 0] // ORDER: [[accum1:%.+]] = vector.contract {{{.*}}} [[a]], [[b]], [[c]] // ORDER-SAME: vector<4x2xf32>, vector<4x2xf32> into vector<4x4xf32> // ORDER: [[a:%.+]] = vector.extract_strided_slice [[arg0]] // ORDER-SAME: offsets = [0, 0] // ORDER: [[b:%.+]] = vector.extract_strided_slice [[arg1]] // ORDER-SAME: offsets = [4, 0] // ORDER: [[c:%.+]] = vector.extract_strided_slice [[arg2]] // ORDER-SAME: offsets = [0, 4] // ORDER: [[accum2:%.+]] = vector.contract {{{.*}}} [[a]], [[b]], [[c]] // ORDER-SAME: vector<4x2xf32>, vector<4x2xf32> into vector<4x4xf32> // ORDER: [[a:%.+]] = vector.extract_strided_slice [[arg0]] // ORDER-SAME: offsets = [4, 0] // ORDER: [[b:%.+]] = vector.extract_strided_slice [[arg1]] // ORDER-SAME: offsets = [0, 0] // ORDER: [[c:%.+]] = vector.extract_strided_slice [[arg2]] // ORDER-SAME: offsets = [4, 0] // ORDER: [[accum3:%.+]] = vector.contract {{{.*}}} [[a]], [[b]], [[c]] // ORDER-SAME: vector<4x2xf32>, vector<4x2xf32> into vector<4x4xf32> // ORDER: [[a:%.+]] = vector.extract_strided_slice [[arg0]] // ORDER-SAME: offsets = [4, 0] // ORDER: [[b:%.+]] = vector.extract_strided_slice [[arg1]] // ORDER-SAME: offsets = [4, 0] // ORDER: [[c:%.+]] = vector.extract_strided_slice [[arg2]] // ORDER-SAME: offsets = [4, 4] // ORDER: [[accum4:%.+]] = vector.contract {{{.*}}} [[a]], [[b]], [[c]] // ORDER-SAME: vector<4x2xf32>, vector<4x2xf32> into vector<4x4xf32> // ORDER: [[a:%.+]] = vector.extract_strided_slice [[arg0]] // ORDER-SAME: offsets = [0, 2] // ORDER: [[b:%.+]] = vector.extract_strided_slice [[arg1]] // ORDER-SAME: offsets = [0, 2] // ORDER: [[accum5:%.+]] = vector.contract {{{.*}}} [[a]], [[b]], [[accum1]] // ORDER-SAME: vector<4x2xf32>, vector<4x2xf32> into vector<4x4xf32> // ORDER: [[a:%.+]] = vector.extract_strided_slice [[arg0]] // ORDER-SAME: offsets = [0, 2] // ORDER: [[b:%.+]] = vector.extract_strided_slice [[arg1]] // ORDER-SAME: offsets = [4, 2] // ORDER: [[accum6:%.+]] = vector.contract {{{.*}}} [[a]], [[b]], [[accum2]] // ORDER-SAME: vector<4x2xf32>, vector<4x2xf32> into vector<4x4xf32> // ORDER: [[a:%.+]] = vector.extract_strided_slice [[arg0]] // ORDER-SAME: offsets = [4, 2] // ORDER: [[b:%.+]] = vector.extract_strided_slice [[arg1]] // ORDER-SAME: offsets = [0, 2] // ORDER: [[accum7:%.+]] = vector.contract {{{.*}}} [[a]], [[b]], [[accum3]] // ORDER-SAME: vector<4x2xf32>, vector<4x2xf32> into vector<4x4xf32> // ORDER: [[a:%.+]] = vector.extract_strided_slice [[arg0]] // ORDER-SAME: offsets = [4, 2] // ORDER: [[b:%.+]] = vector.extract_strided_slice [[arg1]] // ORDER-SAME: offsets = [4, 2] // ORDER: [[accum8:%.+]] = vector.contract {{{.*}}} [[a]], [[b]], [[accum4]] // ORDER-SAME: vector<4x2xf32>, vector<4x2xf32> into vector<4x4xf32> // ORDER: return func.func @vector_contract_f16(%lhs : vector<8x8xf16>, %rhs : vector<8x8xf16>, %init : vector<8x8xf16>) -> vector<8x8xf16> { %0 = vector.contract {indexing_maps = [affine_map<(i, j, k) -> (i, k)>, affine_map<(i, j, k) -> (j, k)>, affine_map<(i, j, k) -> (i, j)>], iterator_types = ["parallel", "parallel", "reduction"]} %lhs, %rhs, %init : vector<8x8xf16>, vector<8x8xf16> into vector<8x8xf16> return %0 : vector<8x8xf16> } // CHECK-LABEL: func @vector_contract_f16 // CHECK: vector.contract { // CHECK-SAME: vector<4x4xf16>, vector<4x4xf16> into vector<4x4xf16> // CHECK: vector.contract { // CHECK-SAME: vector<4x4xf16>, vector<4x4xf16> into vector<4x4xf16> // CHECK: vector.contract { // CHECK-SAME: vector<4x4xf16>, vector<4x4xf16> into vector<4x4xf16> // CHECK: vector.contract { // CHECK-SAME: vector<4x4xf16>, vector<4x4xf16> into vector<4x4xf16> // CHECK: vector.contract { // CHECK-SAME: vector<4x4xf16>, vector<4x4xf16> into vector<4x4xf16> // CHECK: vector.contract { // CHECK-SAME: vector<4x4xf16>, vector<4x4xf16> into vector<4x4xf16> // CHECK: vector.contract { // CHECK-SAME: vector<4x4xf16>, vector<4x4xf16> into vector<4x4xf16> // CHECK: vector.contract { // CHECK-SAME: vector<4x4xf16>, vector<4x4xf16> into vector<4x4xf16> // CHECK: return func.func @vector_fma(%a: vector<4x4xf32>, %b: vector<4x4xf32>, %c: vector<4x4xf32>) -> vector<4x4xf32> { %0 = vector.fma %a, %b, %c: vector<4x4xf32> return %0 : vector<4x4xf32> } // CHECK-LABEL: func @vector_fma // CHECK-COUNT-4: vector.fma %{{.+}}, %{{.+}}, %{{.+}} : vector<2x2xf32> func.func @vector_multi_reduction(%v : vector<4x6xf32>, %acc: vector<4xf32>) -> vector<4xf32> { %0 = vector.multi_reduction #vector.kind, %v, %acc [1] : vector<4x6xf32> to vector<4xf32> return %0 : vector<4xf32> } // CHECK-LABEL: func @vector_multi_reduction // CHECK: %[[V0:.*]] = arith.constant dense<0.000000e+00> : vector<4xf32> // CHECK: %[[E0:.*]] = vector.extract_strided_slice %{{.*}} {offsets = [0, 0], sizes = [2, 2], strides = [1, 1]} : vector<4x6xf32> to vector<2x2xf32> // CHECK: %[[ACC0:.*]] = vector.extract_strided_slice %{{.*}} {offsets = [0], sizes = [2], strides = [1]} : vector<4xf32> to vector<2xf32> // CHECK: %[[R0:.*]] = vector.multi_reduction , %[[E0]], %[[ACC0]] [1] : vector<2x2xf32> to vector<2xf32> // CHECK: %[[E1:.*]] = vector.extract_strided_slice %{{.*}} {offsets = [0, 2], sizes = [2, 2], strides = [1, 1]} : vector<4x6xf32> to vector<2x2xf32> // CHECK: %[[R1:.*]] = vector.multi_reduction , %[[E1]], %[[R0]] [1] : vector<2x2xf32> to vector<2xf32> // CHECK: %[[E2:.*]] = vector.extract_strided_slice %{{.*}} {offsets = [0, 4], sizes = [2, 2], strides = [1, 1]} : vector<4x6xf32> to vector<2x2xf32> // CHECK: %[[R2:.*]] = vector.multi_reduction , %[[E2]], %[[R1]] [1] : vector<2x2xf32> to vector<2xf32> // CHECK: %[[E3:.*]] = vector.extract_strided_slice %{{.*}} {offsets = [2, 0], sizes = [2, 2], strides = [1, 1]} : vector<4x6xf32> to vector<2x2xf32> // CHECK: %[[ACC1:.*]] = vector.extract_strided_slice %{{.*}} {offsets = [2], sizes = [2], strides = [1]} : vector<4xf32> to vector<2xf32> // CHECK: %[[R3:.*]] = vector.multi_reduction , %[[E3]], %[[ACC1]] [1] : vector<2x2xf32> to vector<2xf32> // CHECK: %[[E4:.*]] = vector.extract_strided_slice %{{.*}} {offsets = [2, 2], sizes = [2, 2], strides = [1, 1]} : vector<4x6xf32> to vector<2x2xf32> // CHECK: %[[R4:.*]] = vector.multi_reduction , %[[E4]], %[[R3]] [1] : vector<2x2xf32> to vector<2xf32> // CHECK: %[[E5:.*]] = vector.extract_strided_slice %{{.*}} {offsets = [2, 4], sizes = [2, 2], strides = [1, 1]} : vector<4x6xf32> to vector<2x2xf32> // CHECK: %[[R5:.*]] = vector.multi_reduction , %[[E5]], %[[R4]] [1] : vector<2x2xf32> to vector<2xf32> // CHECK: %[[V1:.*]] = vector.insert_strided_slice %[[R2]], %[[V0]] {offsets = [0], strides = [1]} : vector<2xf32> into vector<4xf32> // CHECK: %[[V2:.*]] = vector.insert_strided_slice %[[R5]], %[[V1]] {offsets = [2], strides = [1]} : vector<2xf32> into vector<4xf32> // CHECK: return %[[V2]] : vector<4xf32> func.func @vector_reduction(%v : vector<8xf32>) -> f32 { %0 = vector.reduction , %v : vector<8xf32> into f32 return %0 : f32 } // CHECK-LABEL: func @vector_reduction( // CHECK-SAME: %[[v:.*]]: vector<8xf32> // CHECK: %[[s0:.*]] = vector.extract_strided_slice %[[v]] {offsets = [0], sizes = [2] // CHECK: %[[r0:.*]] = vector.reduction , %[[s0]] // CHECK: %[[s1:.*]] = vector.extract_strided_slice %[[v]] {offsets = [2], sizes = [2] // CHECK: %[[r1:.*]] = vector.reduction , %[[s1]] // CHECK: %[[add1:.*]] = arith.addf %[[r0]], %[[r1]] // CHECK: %[[s2:.*]] = vector.extract_strided_slice %[[v]] {offsets = [4], sizes = [2] // CHECK: %[[r2:.*]] = vector.reduction , %[[s2]] // CHECK: %[[add2:.*]] = arith.addf %[[add1]], %[[r2]] // CHECK: %[[s3:.*]] = vector.extract_strided_slice %[[v]] {offsets = [6], sizes = [2] // CHECK: %[[r3:.*]] = vector.reduction , %[[s3]] // CHECK: %[[add3:.*]] = arith.addf %[[add2]], %[[r3]] // CHECK: return %[[add3]] func.func @vector_tranpose(%v : vector<2x4x3x8xf32>) -> vector<2x3x8x4xf32> { %t = vector.transpose %v, [0, 2, 3, 1] : vector<2x4x3x8xf32> to vector<2x3x8x4xf32> return %t : vector<2x3x8x4xf32> } // CHECK-LABEL: func @vector_tranpose // CHECK: %[[VI:.*]] = arith.constant dense<0.000000e+00> : vector<2x3x8x4xf32> // CHECK: %[[E0:.*]] = vector.extract_strided_slice %{{.*}} {offsets = [0, 0, 0, 0], sizes = [1, 2, 3, 4], strides = [1, 1, 1, 1]} : vector<2x4x3x8xf32> to vector<1x2x3x4xf32> // CHECK: %[[T0:.*]] = vector.transpose %[[E0]], [0, 2, 3, 1] : vector<1x2x3x4xf32> to vector<1x3x4x2xf32> // CHECK: %[[V0:.*]] = vector.insert_strided_slice %[[T0]], %[[VI]] {offsets = [0, 0, 0, 0], strides = [1, 1, 1, 1]} : vector<1x3x4x2xf32> into vector<2x3x8x4xf32> // CHECK: %[[E1:.*]] = vector.extract_strided_slice %{{.*}} {offsets = [0, 2, 0, 0], sizes = [1, 2, 3, 4], strides = [1, 1, 1, 1]} : vector<2x4x3x8xf32> to vector<1x2x3x4xf32> // CHECK: %[[T1:.*]] = vector.transpose %[[E1]], [0, 2, 3, 1] : vector<1x2x3x4xf32> to vector<1x3x4x2xf32> // CHECK: %[[V1:.*]] = vector.insert_strided_slice %[[T1]], %[[V0]] {offsets = [0, 0, 0, 2], strides = [1, 1, 1, 1]} : vector<1x3x4x2xf32> into vector<2x3x8x4xf32> // CHECK: %[[E2:.*]] = vector.extract_strided_slice %{{.*}} {offsets = [0, 0, 0, 4], sizes = [1, 2, 3, 4], strides = [1, 1, 1, 1]} : vector<2x4x3x8xf32> to vector<1x2x3x4xf32> // CHECK: %[[T2:.*]] = vector.transpose %[[E2]], [0, 2, 3, 1] : vector<1x2x3x4xf32> to vector<1x3x4x2xf32> // CHECK: %[[V2:.*]] = vector.insert_strided_slice %[[T2]], %[[V1]] {offsets = [0, 0, 4, 0], strides = [1, 1, 1, 1]} : vector<1x3x4x2xf32> into vector<2x3x8x4xf32> // CHECK: %[[E3:.*]] = vector.extract_strided_slice %{{.*}} {offsets = [0, 2, 0, 4], sizes = [1, 2, 3, 4], strides = [1, 1, 1, 1]} : vector<2x4x3x8xf32> to vector<1x2x3x4xf32> // CHECK: %[[T3:.*]] = vector.transpose %[[E3]], [0, 2, 3, 1] : vector<1x2x3x4xf32> to vector<1x3x4x2xf32> // CHECK: %[[V3:.*]] = vector.insert_strided_slice %[[T3]], %[[V2]] {offsets = [0, 0, 4, 2], strides = [1, 1, 1, 1]} : vector<1x3x4x2xf32> into vector<2x3x8x4xf32> // CHECK: %[[E4:.*]] = vector.extract_strided_slice %{{.*}} {offsets = [1, 0, 0, 0], sizes = [1, 2, 3, 4], strides = [1, 1, 1, 1]} : vector<2x4x3x8xf32> to vector<1x2x3x4xf32> // CHECK: %[[T4:.*]] = vector.transpose %[[E4]], [0, 2, 3, 1] : vector<1x2x3x4xf32> to vector<1x3x4x2xf32> // CHECK: %[[V4:.*]] = vector.insert_strided_slice %[[T4]], %[[V3]] {offsets = [1, 0, 0, 0], strides = [1, 1, 1, 1]} : vector<1x3x4x2xf32> into vector<2x3x8x4xf32> // CHECK: %[[E5:.*]] = vector.extract_strided_slice %{{.*}} {offsets = [1, 2, 0, 0], sizes = [1, 2, 3, 4], strides = [1, 1, 1, 1]} : vector<2x4x3x8xf32> to vector<1x2x3x4xf32> // CHECK: %[[T5:.*]] = vector.transpose %[[E5]], [0, 2, 3, 1] : vector<1x2x3x4xf32> to vector<1x3x4x2xf32> // CHECK: %[[V5:.*]] = vector.insert_strided_slice %[[T5]], %[[V4]] {offsets = [1, 0, 0, 2], strides = [1, 1, 1, 1]} : vector<1x3x4x2xf32> into vector<2x3x8x4xf32> // CHECK: %[[E6:.*]] = vector.extract_strided_slice %{{.*}} {offsets = [1, 0, 0, 4], sizes = [1, 2, 3, 4], strides = [1, 1, 1, 1]} : vector<2x4x3x8xf32> to vector<1x2x3x4xf32> // CHECK: %[[T6:.*]] = vector.transpose %[[E6]], [0, 2, 3, 1] : vector<1x2x3x4xf32> to vector<1x3x4x2xf32> // CHECK: %[[V6:.*]] = vector.insert_strided_slice %[[T6]], %[[V5]] {offsets = [1, 0, 4, 0], strides = [1, 1, 1, 1]} : vector<1x3x4x2xf32> into vector<2x3x8x4xf32> // CHECK: %[[E7:.*]] = vector.extract_strided_slice %{{.*}} {offsets = [1, 2, 0, 4], sizes = [1, 2, 3, 4], strides = [1, 1, 1, 1]} : vector<2x4x3x8xf32> to vector<1x2x3x4xf32> // CHECK: %[[T7:.*]] = vector.transpose %[[E7]], [0, 2, 3, 1] : vector<1x2x3x4xf32> to vector<1x3x4x2xf32> // CHECK: %[[V7:.*]] = vector.insert_strided_slice %[[T7]], %[[V6]] {offsets = [1, 0, 4, 2], strides = [1, 1, 1, 1]} : vector<1x3x4x2xf32> into vector<2x3x8x4xf32> // CHECK: return %[[V7]] : vector<2x3x8x4xf32> // ----- func.func @vector_contract_batched(%lhs: vector<8x8x4xf32>, %rhs: vector<8x8x4xf32>, %init: vector<8x8x8xf32>) -> vector<8x8x8xf32> { %0 = vector.contract {indexing_maps = [affine_map<(d0,d1,d2,c0) -> (d0,d1,c0)>, affine_map<(d0,d1,d2,c0) -> (d0,d2,c0)>, affine_map<(d0,d1,d2,c0) -> (d0,d1,d2)>], iterator_types = ["parallel", "parallel", "parallel", "reduction"]} %lhs, %rhs, %init : vector<8x8x4xf32>, vector<8x8x4xf32> into vector<8x8x8xf32> return %0 : vector<8x8x8xf32> } // CHECK-LABEL: vector_contract_batched // CHECK-COUNT-16: vector.contract // CHECK-NOT: vector.contract // CHECK: return // UNROLL-LABEL: vector_contract_batched // UNROLL-COUNT-1: vector.contract // UNROLL-NOT: vector.contract // UNROLL: return // BATCHED-LABEL: vector_contract_batched // BATCHED-COUNT-16: vector.contract // BATCHED-NOT: vector.contract // BATCHED: return