22 lines
1.2 KiB
HLSL
22 lines
1.2 KiB
HLSL
// RUN: %clang_cc1 -triple dxil-pc-shadermodel6.0-compute -x hlsl -fsyntax-only -verify %s
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typedef float float2 __attribute__((ext_vector_type(2)));
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typedef float float3 __attribute__((ext_vector_type(3)));
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struct S { float f; };
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struct S2 { float f; int i; };
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[numthreads(1,1,1)]
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void entry() {
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float2 LilVec = float2(1.0, 2.0);
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float2 BrokenVec = float2(1.0, 2.0, 3.0); // expected-error{{excess elements in vector initializer}}
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float3 NormieVec = float3(LilVec, 3.0, 4.0); // expected-error{{excess elements in vector initializer}}
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float3 BrokenNormie = float3(3.0, 4.0); // expected-error{{too few elements in vector initialization (expected 3 elements, have 2)}}
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float3 OverwhemledNormie = float3(3.0, 4.0, 5.0, 6.0); // expected-error{{excess elements in vector initializer}}
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// These _should_ work in HLSL but aren't yet supported.
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S s;
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float2 GettingStrange = float2(s, s); // expected-error{{no viable conversion from 'S' to 'float'}} expected-error{{no viable conversion from 'S' to 'float'}}
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S2 s2;
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float2 EvenStranger = float2(s2); // expected-error{{no viable conversion from 'S2' to 'float'}} expected-error{{too few elements in vector initialization (expected 2 elements, have 1)}}
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}
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