338 lines
18 KiB
LLVM
338 lines
18 KiB
LLVM
; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py
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;RUN: llc < %s -mtriple=amdgcn -mcpu=verde -verify-machineinstrs | FileCheck -check-prefix=PREGFX10 %s
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;RUN: llc < %s -mtriple=amdgcn -mcpu=tonga -verify-machineinstrs | FileCheck -check-prefix=PREGFX10 %s
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;RUN: llc < %s -mtriple=amdgcn -mcpu=gfx1010 -verify-machineinstrs | FileCheck -check-prefix=GFX10 %s
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;RUN: llc < %s -mtriple=amdgcn -mcpu=gfx1100 -verify-machineinstrs | FileCheck -check-prefix=GFX11 %s
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define amdgpu_vs {<4 x float>, <4 x float>, <4 x float>, <4 x float>} @tbuffer_load(ptr addrspace(8) inreg) {
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; PREGFX10-LABEL: tbuffer_load:
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; PREGFX10: ; %bb.0: ; %main_body
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; PREGFX10-NEXT: tbuffer_load_format_xyzw v[0:3], off, s[0:3], 0 format:[BUF_DATA_FORMAT_32_32_32_32,BUF_NUM_FORMAT_UINT]
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; PREGFX10-NEXT: tbuffer_load_format_xyzw v[4:7], off, s[0:3], 0 format:[BUF_DATA_FORMAT_RESERVED_15,BUF_NUM_FORMAT_SSCALED] glc
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; PREGFX10-NEXT: tbuffer_load_format_xyzw v[8:11], off, s[0:3], 0 format:[BUF_DATA_FORMAT_10_11_11,BUF_NUM_FORMAT_SNORM] slc
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; PREGFX10-NEXT: tbuffer_load_format_xyzw v[12:15], off, s[0:3], 0 format:[BUF_DATA_FORMAT_10_11_11,BUF_NUM_FORMAT_SNORM] glc
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; PREGFX10-NEXT: s_waitcnt vmcnt(0)
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; PREGFX10-NEXT: ; return to shader part epilog
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;
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; GFX10-LABEL: tbuffer_load:
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; GFX10: ; %bb.0: ; %main_body
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; GFX10-NEXT: s_clause 0x3
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; GFX10-NEXT: tbuffer_load_format_xyzw v[0:3], off, s[0:3], 0 format:78
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; GFX10-NEXT: tbuffer_load_format_xyzw v[4:7], off, s[0:3], 0 format:[BUF_FMT_32_32_SINT] glc
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; GFX10-NEXT: tbuffer_load_format_xyzw v[8:11], off, s[0:3], 0 format:[BUF_FMT_32_FLOAT] slc
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; GFX10-NEXT: tbuffer_load_format_xyzw v[12:15], off, s[0:3], 0 format:[BUF_FMT_32_FLOAT] glc dlc
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; GFX10-NEXT: s_waitcnt vmcnt(0)
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; GFX10-NEXT: ; return to shader part epilog
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;
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; GFX11-LABEL: tbuffer_load:
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; GFX11: ; %bb.0: ; %main_body
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; GFX11-NEXT: s_clause 0x3
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; GFX11-NEXT: tbuffer_load_format_xyzw v[0:3], off, s[0:3], 0 format:78
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; GFX11-NEXT: tbuffer_load_format_xyzw v[4:7], off, s[0:3], 0 format:[BUF_FMT_32_32_32_32_FLOAT] glc
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; GFX11-NEXT: tbuffer_load_format_xyzw v[8:11], off, s[0:3], 0 format:[BUF_FMT_32_FLOAT] slc
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; GFX11-NEXT: tbuffer_load_format_xyzw v[12:15], off, s[0:3], 0 format:[BUF_FMT_32_FLOAT] glc dlc
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; GFX11-NEXT: s_waitcnt vmcnt(0)
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; GFX11-NEXT: ; return to shader part epilog
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main_body:
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%vdata = call <4 x i32> @llvm.amdgcn.raw.ptr.tbuffer.load.v4i32(ptr addrspace(8) %0, i32 0, i32 0, i32 78, i32 0)
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%vdata_glc = call <4 x i32> @llvm.amdgcn.raw.ptr.tbuffer.load.v4i32(ptr addrspace(8) %0, i32 0, i32 0, i32 63, i32 1)
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%vdata_slc = call <4 x i32> @llvm.amdgcn.raw.ptr.tbuffer.load.v4i32(ptr addrspace(8) %0, i32 0, i32 0, i32 22, i32 2)
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%vdata_f32 = call <4 x float> @llvm.amdgcn.raw.ptr.tbuffer.load.v4f32(ptr addrspace(8) %0, i32 0, i32 0, i32 22, i32 5)
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%vdata.f = bitcast <4 x i32> %vdata to <4 x float>
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%vdata_glc.f = bitcast <4 x i32> %vdata_glc to <4 x float>
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%vdata_slc.f = bitcast <4 x i32> %vdata_slc to <4 x float>
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%r0 = insertvalue {<4 x float>, <4 x float>, <4 x float>, <4 x float>} undef, <4 x float> %vdata.f, 0
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%r1 = insertvalue {<4 x float>, <4 x float>, <4 x float>, <4 x float>} %r0, <4 x float> %vdata_glc.f, 1
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%r2 = insertvalue {<4 x float>, <4 x float>, <4 x float>, <4 x float>} %r1, <4 x float> %vdata_slc.f, 2
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%r3 = insertvalue {<4 x float>, <4 x float>, <4 x float>, <4 x float>} %r2, <4 x float> %vdata_f32, 3
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ret {<4 x float>, <4 x float>, <4 x float>, <4 x float>} %r3
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}
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define amdgpu_vs <4 x float> @tbuffer_load_immoffs(ptr addrspace(8) inreg) {
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; PREGFX10-LABEL: tbuffer_load_immoffs:
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; PREGFX10: ; %bb.0: ; %main_body
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; PREGFX10-NEXT: tbuffer_load_format_xyzw v[0:3], off, s[0:3], 0 format:[BUF_DATA_FORMAT_32_32_32_32,BUF_NUM_FORMAT_UINT] offset:42
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; PREGFX10-NEXT: s_waitcnt vmcnt(0)
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; PREGFX10-NEXT: ; return to shader part epilog
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;
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; GFX10-LABEL: tbuffer_load_immoffs:
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; GFX10: ; %bb.0: ; %main_body
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; GFX10-NEXT: tbuffer_load_format_xyzw v[0:3], off, s[0:3], 0 format:78 offset:42
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; GFX10-NEXT: s_waitcnt vmcnt(0)
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; GFX10-NEXT: ; return to shader part epilog
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;
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; GFX11-LABEL: tbuffer_load_immoffs:
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; GFX11: ; %bb.0: ; %main_body
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; GFX11-NEXT: tbuffer_load_format_xyzw v[0:3], off, s[0:3], 0 format:78 offset:42
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; GFX11-NEXT: s_waitcnt vmcnt(0)
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; GFX11-NEXT: ; return to shader part epilog
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main_body:
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%vdata = call <4 x i32> @llvm.amdgcn.raw.ptr.tbuffer.load.v4i32(ptr addrspace(8) %0, i32 42, i32 0, i32 78, i32 0)
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%vdata.f = bitcast <4 x i32> %vdata to <4 x float>
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ret <4 x float> %vdata.f
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}
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define amdgpu_ps <4 x float> @buffer_load_voffset_large_12bit(ptr addrspace(8) inreg) {
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; PREGFX10-LABEL: buffer_load_voffset_large_12bit:
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; PREGFX10: ; %bb.0: ; %main_body
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; PREGFX10-NEXT: tbuffer_load_format_xyzw v[0:3], off, s[0:3], 0 format:[BUF_DATA_FORMAT_RESERVED_15,BUF_NUM_FORMAT_SSCALED] offset:4092
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; PREGFX10-NEXT: s_waitcnt vmcnt(0)
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; PREGFX10-NEXT: ; return to shader part epilog
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;
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; GFX10-LABEL: buffer_load_voffset_large_12bit:
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; GFX10: ; %bb.0: ; %main_body
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; GFX10-NEXT: tbuffer_load_format_xyzw v[0:3], off, s[0:3], 0 format:[BUF_FMT_32_32_SINT] offset:4092
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; GFX10-NEXT: s_waitcnt vmcnt(0)
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; GFX10-NEXT: ; return to shader part epilog
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;
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; GFX11-LABEL: buffer_load_voffset_large_12bit:
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; GFX11: ; %bb.0: ; %main_body
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; GFX11-NEXT: tbuffer_load_format_xyzw v[0:3], off, s[0:3], 0 format:[BUF_FMT_32_32_32_32_FLOAT] offset:4092
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; GFX11-NEXT: s_waitcnt vmcnt(0)
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; GFX11-NEXT: ; return to shader part epilog
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main_body:
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%data = call <4 x float> @llvm.amdgcn.raw.ptr.tbuffer.load.v4f32(ptr addrspace(8) %0, i32 4092, i32 0, i32 63, i32 0)
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ret <4 x float> %data
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}
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define amdgpu_ps <4 x float> @tbuffer_load_voffset_large_13bit(ptr addrspace(8) inreg) {
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; PREGFX10-LABEL: tbuffer_load_voffset_large_13bit:
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; PREGFX10: ; %bb.0: ; %main_body
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; PREGFX10-NEXT: v_mov_b32_e32 v0, 0x1000
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; PREGFX10-NEXT: tbuffer_load_format_xyzw v[0:3], v0, s[0:3], 0 format:[BUF_DATA_FORMAT_RESERVED_15,BUF_NUM_FORMAT_SSCALED] offen offset:4092
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; PREGFX10-NEXT: s_waitcnt vmcnt(0)
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; PREGFX10-NEXT: ; return to shader part epilog
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;
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; GFX10-LABEL: tbuffer_load_voffset_large_13bit:
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; GFX10: ; %bb.0: ; %main_body
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; GFX10-NEXT: v_mov_b32_e32 v0, 0x1000
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; GFX10-NEXT: tbuffer_load_format_xyzw v[0:3], v0, s[0:3], 0 format:[BUF_FMT_32_32_SINT] offen offset:4092
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; GFX10-NEXT: s_waitcnt vmcnt(0)
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; GFX10-NEXT: ; return to shader part epilog
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;
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; GFX11-LABEL: tbuffer_load_voffset_large_13bit:
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; GFX11: ; %bb.0: ; %main_body
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; GFX11-NEXT: v_mov_b32_e32 v0, 0x1000
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; GFX11-NEXT: tbuffer_load_format_xyzw v[0:3], v0, s[0:3], 0 format:[BUF_FMT_32_32_32_32_FLOAT] offen offset:4092
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; GFX11-NEXT: s_waitcnt vmcnt(0)
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; GFX11-NEXT: ; return to shader part epilog
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main_body:
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%data = call <4 x float> @llvm.amdgcn.raw.ptr.tbuffer.load.v4f32(ptr addrspace(8) %0, i32 8188, i32 0, i32 63, i32 0)
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ret <4 x float> %data
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}
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define amdgpu_ps <4 x float> @tbuffer_load_voffset_large_16bit(ptr addrspace(8) inreg) {
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; PREGFX10-LABEL: tbuffer_load_voffset_large_16bit:
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; PREGFX10: ; %bb.0: ; %main_body
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; PREGFX10-NEXT: v_mov_b32_e32 v0, 0xf000
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; PREGFX10-NEXT: tbuffer_load_format_xyzw v[0:3], v0, s[0:3], 0 format:[BUF_DATA_FORMAT_RESERVED_15,BUF_NUM_FORMAT_SSCALED] offen offset:4092
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; PREGFX10-NEXT: s_waitcnt vmcnt(0)
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; PREGFX10-NEXT: ; return to shader part epilog
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;
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; GFX10-LABEL: tbuffer_load_voffset_large_16bit:
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; GFX10: ; %bb.0: ; %main_body
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; GFX10-NEXT: v_mov_b32_e32 v0, 0xf000
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; GFX10-NEXT: tbuffer_load_format_xyzw v[0:3], v0, s[0:3], 0 format:[BUF_FMT_32_32_SINT] offen offset:4092
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; GFX10-NEXT: s_waitcnt vmcnt(0)
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; GFX10-NEXT: ; return to shader part epilog
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;
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; GFX11-LABEL: tbuffer_load_voffset_large_16bit:
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; GFX11: ; %bb.0: ; %main_body
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; GFX11-NEXT: v_mov_b32_e32 v0, 0xf000
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; GFX11-NEXT: tbuffer_load_format_xyzw v[0:3], v0, s[0:3], 0 format:[BUF_FMT_32_32_32_32_FLOAT] offen offset:4092
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; GFX11-NEXT: s_waitcnt vmcnt(0)
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; GFX11-NEXT: ; return to shader part epilog
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main_body:
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%data = call <4 x float> @llvm.amdgcn.raw.ptr.tbuffer.load.v4f32(ptr addrspace(8) %0, i32 65532, i32 0, i32 63, i32 0)
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ret <4 x float> %data
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}
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define amdgpu_ps <4 x float> @tbuffer_load_voffset_large_23bit(ptr addrspace(8) inreg) {
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; PREGFX10-LABEL: tbuffer_load_voffset_large_23bit:
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; PREGFX10: ; %bb.0: ; %main_body
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; PREGFX10-NEXT: v_mov_b32_e32 v0, 0x7ff000
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; PREGFX10-NEXT: tbuffer_load_format_xyzw v[0:3], v0, s[0:3], 0 format:[BUF_DATA_FORMAT_RESERVED_15,BUF_NUM_FORMAT_SSCALED] offen offset:4092
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; PREGFX10-NEXT: s_waitcnt vmcnt(0)
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; PREGFX10-NEXT: ; return to shader part epilog
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;
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; GFX10-LABEL: tbuffer_load_voffset_large_23bit:
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; GFX10: ; %bb.0: ; %main_body
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; GFX10-NEXT: v_mov_b32_e32 v0, 0x7ff000
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; GFX10-NEXT: tbuffer_load_format_xyzw v[0:3], v0, s[0:3], 0 format:[BUF_FMT_32_32_SINT] offen offset:4092
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; GFX10-NEXT: s_waitcnt vmcnt(0)
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; GFX10-NEXT: ; return to shader part epilog
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;
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; GFX11-LABEL: tbuffer_load_voffset_large_23bit:
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; GFX11: ; %bb.0: ; %main_body
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; GFX11-NEXT: v_mov_b32_e32 v0, 0x7ff000
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; GFX11-NEXT: tbuffer_load_format_xyzw v[0:3], v0, s[0:3], 0 format:[BUF_FMT_32_32_32_32_FLOAT] offen offset:4092
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; GFX11-NEXT: s_waitcnt vmcnt(0)
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; GFX11-NEXT: ; return to shader part epilog
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main_body:
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%data = call <4 x float> @llvm.amdgcn.raw.ptr.tbuffer.load.v4f32(ptr addrspace(8) %0, i32 8388604, i32 0, i32 63, i32 0)
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ret <4 x float> %data
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}
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define amdgpu_ps <4 x float> @tbuffer_load_voffset_large_24bit(ptr addrspace(8) inreg) {
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; PREGFX10-LABEL: tbuffer_load_voffset_large_24bit:
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; PREGFX10: ; %bb.0: ; %main_body
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; PREGFX10-NEXT: v_mov_b32_e32 v0, 0xfff000
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; PREGFX10-NEXT: tbuffer_load_format_xyzw v[0:3], v0, s[0:3], 0 format:[BUF_DATA_FORMAT_RESERVED_15,BUF_NUM_FORMAT_SSCALED] offen offset:4092
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; PREGFX10-NEXT: s_waitcnt vmcnt(0)
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; PREGFX10-NEXT: ; return to shader part epilog
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;
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; GFX10-LABEL: tbuffer_load_voffset_large_24bit:
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; GFX10: ; %bb.0: ; %main_body
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; GFX10-NEXT: v_mov_b32_e32 v0, 0xfff000
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; GFX10-NEXT: tbuffer_load_format_xyzw v[0:3], v0, s[0:3], 0 format:[BUF_FMT_32_32_SINT] offen offset:4092
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; GFX10-NEXT: s_waitcnt vmcnt(0)
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; GFX10-NEXT: ; return to shader part epilog
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;
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; GFX11-LABEL: tbuffer_load_voffset_large_24bit:
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; GFX11: ; %bb.0: ; %main_body
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; GFX11-NEXT: v_mov_b32_e32 v0, 0xfff000
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; GFX11-NEXT: tbuffer_load_format_xyzw v[0:3], v0, s[0:3], 0 format:[BUF_FMT_32_32_32_32_FLOAT] offen offset:4092
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; GFX11-NEXT: s_waitcnt vmcnt(0)
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; GFX11-NEXT: ; return to shader part epilog
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main_body:
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%data = call <4 x float> @llvm.amdgcn.raw.ptr.tbuffer.load.v4f32(ptr addrspace(8) %0, i32 16777212, i32 0, i32 63, i32 0)
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ret <4 x float> %data
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}
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define amdgpu_vs {<4 x float>, <4 x float>, <4 x float>} @tbuffer_load_immoffs_large(ptr addrspace(8) inreg, i32 inreg %soffs) {
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; PREGFX10-LABEL: tbuffer_load_immoffs_large:
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; PREGFX10: ; %bb.0:
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; PREGFX10-NEXT: tbuffer_load_format_xyzw v[0:3], off, s[0:3], 61 format:[BUF_DATA_FORMAT_RESERVED_15,BUF_NUM_FORMAT_USCALED] offset:4095
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; PREGFX10-NEXT: tbuffer_load_format_xyzw v[4:7], off, s[0:3], s4 format:[BUF_DATA_FORMAT_32_32_32_32,BUF_NUM_FORMAT_SSCALED] offset:73
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; PREGFX10-NEXT: tbuffer_load_format_xyzw v[8:11], off, s[0:3], s4 format:[BUF_DATA_FORMAT_32_32_32,BUF_NUM_FORMAT_UINT] offset:1
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; PREGFX10-NEXT: s_waitcnt vmcnt(0)
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; PREGFX10-NEXT: ; return to shader part epilog
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;
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; GFX10-LABEL: tbuffer_load_immoffs_large:
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; GFX10: ; %bb.0:
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; GFX10-NEXT: s_clause 0x2
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; GFX10-NEXT: tbuffer_load_format_xyzw v[0:3], off, s[0:3], 61 format:[BUF_FMT_10_10_10_2_SSCALED] offset:4095
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; GFX10-NEXT: tbuffer_load_format_xyzw v[4:7], off, s[0:3], s4 format:[BUF_FMT_32_32_UINT] offset:73
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; GFX10-NEXT: tbuffer_load_format_xyzw v[8:11], off, s[0:3], s4 format:[BUF_FMT_32_32_32_32_FLOAT] offset:1
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; GFX10-NEXT: s_waitcnt vmcnt(0)
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; GFX10-NEXT: ; return to shader part epilog
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;
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; GFX11-LABEL: tbuffer_load_immoffs_large:
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; GFX11: ; %bb.0:
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; GFX11-NEXT: s_clause 0x2
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; GFX11-NEXT: tbuffer_load_format_xyzw v[0:3], off, s[0:3], 61 format:[BUF_FMT_8_8_8_8_SINT] offset:4095
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; GFX11-NEXT: tbuffer_load_format_xyzw v[4:7], off, s[0:3], s4 format:[BUF_FMT_32_32_32_32_SINT] offset:73
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; GFX11-NEXT: tbuffer_load_format_xyzw v[8:11], off, s[0:3], s4 format:77 offset:1
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; GFX11-NEXT: s_waitcnt vmcnt(0)
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; GFX11-NEXT: ; return to shader part epilog
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%vdata = call <4 x i32> @llvm.amdgcn.raw.ptr.tbuffer.load.v4i32(ptr addrspace(8) %0, i32 4095, i32 61, i32 47, i32 0)
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%vdata_glc = call <4 x i32> @llvm.amdgcn.raw.ptr.tbuffer.load.v4i32(ptr addrspace(8) %0, i32 73, i32 %soffs, i32 62, i32 0)
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%vdata_slc = call <4 x i32> @llvm.amdgcn.raw.ptr.tbuffer.load.v4i32(ptr addrspace(8) %0, i32 1, i32 %soffs, i32 77, i32 0)
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%vdata.f = bitcast <4 x i32> %vdata to <4 x float>
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%vdata_glc.f = bitcast <4 x i32> %vdata_glc to <4 x float>
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%vdata_slc.f = bitcast <4 x i32> %vdata_slc to <4 x float>
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%r0 = insertvalue {<4 x float>, <4 x float>, <4 x float>} undef, <4 x float> %vdata.f, 0
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%r1 = insertvalue {<4 x float>, <4 x float>, <4 x float>} %r0, <4 x float> %vdata_glc.f, 1
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%r2 = insertvalue {<4 x float>, <4 x float>, <4 x float>} %r1, <4 x float> %vdata_slc.f, 2
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ret {<4 x float>, <4 x float>, <4 x float>} %r2
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}
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define amdgpu_vs <4 x float> @tbuffer_load_ofs(ptr addrspace(8) inreg, i32 %voffs) {
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; PREGFX10-LABEL: tbuffer_load_ofs:
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; PREGFX10: ; %bb.0: ; %main_body
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; PREGFX10-NEXT: tbuffer_load_format_xyzw v[0:3], v0, s[0:3], 0 format:[BUF_DATA_FORMAT_32_32_32_32,BUF_NUM_FORMAT_UINT] offen
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; PREGFX10-NEXT: s_waitcnt vmcnt(0)
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; PREGFX10-NEXT: ; return to shader part epilog
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;
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; GFX10-LABEL: tbuffer_load_ofs:
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; GFX10: ; %bb.0: ; %main_body
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; GFX10-NEXT: tbuffer_load_format_xyzw v[0:3], v0, s[0:3], 0 format:78 offen
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; GFX10-NEXT: s_waitcnt vmcnt(0)
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; GFX10-NEXT: ; return to shader part epilog
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;
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; GFX11-LABEL: tbuffer_load_ofs:
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; GFX11: ; %bb.0: ; %main_body
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|
; GFX11-NEXT: tbuffer_load_format_xyzw v[0:3], v0, s[0:3], 0 format:78 offen
|
|
; GFX11-NEXT: s_waitcnt vmcnt(0)
|
|
; GFX11-NEXT: ; return to shader part epilog
|
|
main_body:
|
|
%vdata = call <4 x i32> @llvm.amdgcn.raw.ptr.tbuffer.load.v4i32(ptr addrspace(8) %0, i32 %voffs, i32 0, i32 78, i32 0)
|
|
%vdata.f = bitcast <4 x i32> %vdata to <4 x float>
|
|
ret <4 x float> %vdata.f
|
|
}
|
|
|
|
define amdgpu_vs <4 x float> @tbuffer_load_ofs_imm(ptr addrspace(8) inreg, i32 %voffs) {
|
|
; PREGFX10-LABEL: tbuffer_load_ofs_imm:
|
|
; PREGFX10: ; %bb.0: ; %main_body
|
|
; PREGFX10-NEXT: tbuffer_load_format_xyzw v[0:3], v0, s[0:3], 0 format:[BUF_DATA_FORMAT_32_32_32_32,BUF_NUM_FORMAT_UINT] offen offset:52
|
|
; PREGFX10-NEXT: s_waitcnt vmcnt(0)
|
|
; PREGFX10-NEXT: ; return to shader part epilog
|
|
;
|
|
; GFX10-LABEL: tbuffer_load_ofs_imm:
|
|
; GFX10: ; %bb.0: ; %main_body
|
|
; GFX10-NEXT: tbuffer_load_format_xyzw v[0:3], v0, s[0:3], 0 format:78 offen offset:52
|
|
; GFX10-NEXT: s_waitcnt vmcnt(0)
|
|
; GFX10-NEXT: ; return to shader part epilog
|
|
;
|
|
; GFX11-LABEL: tbuffer_load_ofs_imm:
|
|
; GFX11: ; %bb.0: ; %main_body
|
|
; GFX11-NEXT: tbuffer_load_format_xyzw v[0:3], v0, s[0:3], 0 format:78 offen offset:52
|
|
; GFX11-NEXT: s_waitcnt vmcnt(0)
|
|
; GFX11-NEXT: ; return to shader part epilog
|
|
main_body:
|
|
%ofs = add i32 %voffs, 52
|
|
%vdata = call <4 x i32> @llvm.amdgcn.raw.ptr.tbuffer.load.v4i32(ptr addrspace(8) %0, i32 %ofs, i32 0, i32 78, i32 0)
|
|
%vdata.f = bitcast <4 x i32> %vdata to <4 x float>
|
|
ret <4 x float> %vdata.f
|
|
}
|
|
|
|
define amdgpu_vs <2 x float> @buffer_load_xy(ptr addrspace(8) inreg %rsrc) {
|
|
; PREGFX10-LABEL: buffer_load_xy:
|
|
; PREGFX10: ; %bb.0:
|
|
; PREGFX10-NEXT: tbuffer_load_format_xy v[0:1], off, s[0:3], 0 format:[BUF_DATA_FORMAT_32_32_32,BUF_NUM_FORMAT_UINT]
|
|
; PREGFX10-NEXT: s_waitcnt vmcnt(0)
|
|
; PREGFX10-NEXT: ; return to shader part epilog
|
|
;
|
|
; GFX10-LABEL: buffer_load_xy:
|
|
; GFX10: ; %bb.0:
|
|
; GFX10-NEXT: tbuffer_load_format_xy v[0:1], off, s[0:3], 0 format:[BUF_FMT_32_32_32_32_FLOAT]
|
|
; GFX10-NEXT: s_waitcnt vmcnt(0)
|
|
; GFX10-NEXT: ; return to shader part epilog
|
|
;
|
|
; GFX11-LABEL: buffer_load_xy:
|
|
; GFX11: ; %bb.0:
|
|
; GFX11-NEXT: tbuffer_load_format_xy v[0:1], off, s[0:3], 0 format:77
|
|
; GFX11-NEXT: s_waitcnt vmcnt(0)
|
|
; GFX11-NEXT: ; return to shader part epilog
|
|
%vdata = call <2 x i32> @llvm.amdgcn.raw.ptr.tbuffer.load.v2i32(ptr addrspace(8) %rsrc, i32 0, i32 0, i32 77, i32 0)
|
|
%vdata.f = bitcast <2 x i32> %vdata to <2 x float>
|
|
ret <2 x float> %vdata.f
|
|
}
|
|
|
|
define amdgpu_vs float @buffer_load_x(ptr addrspace(8) inreg %rsrc) {
|
|
; PREGFX10-LABEL: buffer_load_x:
|
|
; PREGFX10: ; %bb.0:
|
|
; PREGFX10-NEXT: tbuffer_load_format_x v0, off, s[0:3], 0 format:[BUF_DATA_FORMAT_32_32_32,BUF_NUM_FORMAT_UINT]
|
|
; PREGFX10-NEXT: s_waitcnt vmcnt(0)
|
|
; PREGFX10-NEXT: ; return to shader part epilog
|
|
;
|
|
; GFX10-LABEL: buffer_load_x:
|
|
; GFX10: ; %bb.0:
|
|
; GFX10-NEXT: tbuffer_load_format_x v0, off, s[0:3], 0 format:[BUF_FMT_32_32_32_32_FLOAT]
|
|
; GFX10-NEXT: s_waitcnt vmcnt(0)
|
|
; GFX10-NEXT: ; return to shader part epilog
|
|
;
|
|
; GFX11-LABEL: buffer_load_x:
|
|
; GFX11: ; %bb.0:
|
|
; GFX11-NEXT: tbuffer_load_format_x v0, off, s[0:3], 0 format:77
|
|
; GFX11-NEXT: s_waitcnt vmcnt(0)
|
|
; GFX11-NEXT: ; return to shader part epilog
|
|
%vdata = call i32 @llvm.amdgcn.raw.ptr.tbuffer.load.i32(ptr addrspace(8) %rsrc, i32 0, i32 0, i32 77, i32 0)
|
|
%vdata.f = bitcast i32 %vdata to float
|
|
ret float %vdata.f
|
|
}
|
|
|
|
declare i32 @llvm.amdgcn.raw.ptr.tbuffer.load.i32(ptr addrspace(8), i32, i32, i32, i32)
|
|
declare <2 x i32> @llvm.amdgcn.raw.ptr.tbuffer.load.v2i32(ptr addrspace(8), i32, i32, i32, i32)
|
|
declare <4 x i32> @llvm.amdgcn.raw.ptr.tbuffer.load.v4i32(ptr addrspace(8), i32, i32, i32, i32)
|
|
declare <4 x float> @llvm.amdgcn.raw.ptr.tbuffer.load.v4f32(ptr addrspace(8), i32, i32, i32, i32)
|