bolt/deps/llvm-18.1.8/mlir/lib/Conversion/VectorToArmSME/VectorToArmSME.cpp
2025-02-14 19:21:04 +01:00

671 lines
25 KiB
C++

//===- VectorToArmSME.cpp - Conversion from Vector to the ArmSME dialect --===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
#include "mlir/Conversion/VectorToArmSME/VectorToArmSME.h"
#include "mlir/Dialect/ArmSME/IR/ArmSME.h"
#include "mlir/Dialect/ArmSME/Utils/Utils.h"
#include "mlir/Dialect/MemRef/IR/MemRef.h"
#include "mlir/IR/BuiltinTypes.h"
#include "llvm/Support/Casting.h"
using namespace mlir;
namespace {
/// Conversion pattern for vector.transfer_read.
///
/// ---
///
/// Example 1: op with identity permutation map to horizontal
/// arm_sme.tile_load:
///
/// vector.transfer_read ... permutation_map: (d0, d1) -> (d0, d1)
///
/// is converted to:
///
/// arm_sme.tile_load ...
///
/// ---
///
/// Example 2: op with transpose permutation map to vertical arm_sme.tile_load
/// (in-flight transpose):
///
/// vector.transfer_read ... permutation_map: (d0, d1) -> (d1, d0)
///
/// is converted to:
///
/// arm_sme.tile_load ... layout<vertical>
struct TransferReadToArmSMELowering
: public OpRewritePattern<vector::TransferReadOp> {
using OpRewritePattern<vector::TransferReadOp>::OpRewritePattern;
LogicalResult matchAndRewrite(vector::TransferReadOp transferReadOp,
PatternRewriter &rewriter) const final {
// The permutation map must have two results.
if (transferReadOp.getTransferRank() != 2)
return rewriter.notifyMatchFailure(transferReadOp,
"not a 2 result permutation map");
auto vectorType = transferReadOp.getVectorType();
if (!arm_sme::isValidSMETileVectorType(vectorType))
return rewriter.notifyMatchFailure(transferReadOp,
"not a valid vector type for SME");
if (!llvm::isa<MemRefType>(transferReadOp.getSource().getType()))
return rewriter.notifyMatchFailure(transferReadOp, "not a memref source");
// Out-of-bounds dims are not supported.
if (transferReadOp.hasOutOfBoundsDim())
return rewriter.notifyMatchFailure(transferReadOp,
"not inbounds transfer read");
arm_sme::TileSliceLayout layout;
AffineExpr d0, d1;
bindDims(transferReadOp.getContext(), d0, d1);
AffineMap map = transferReadOp.getPermutationMap();
if (map.isIdentity())
layout = arm_sme::TileSliceLayout::Horizontal;
else if (map == AffineMap::get(map.getNumDims(), 0, {d1, d0},
transferReadOp.getContext()))
layout = arm_sme::TileSliceLayout::Vertical;
else
return rewriter.notifyMatchFailure(transferReadOp,
"unsupported permutation map");
// Padding isn't optional for transfer_read, but is only used in the case
// of out-of-bounds accesses (not supported here) and/or masking. Mask is
// optional, if it's not present don't pass padding.
auto mask = transferReadOp.getMask();
auto padding = mask ? transferReadOp.getPadding() : nullptr;
rewriter.replaceOpWithNewOp<arm_sme::TileLoadOp>(
transferReadOp, vectorType, transferReadOp.getSource(),
transferReadOp.getIndices(), padding, mask, layout);
return success();
}
};
/// Conversion pattern for vector.transfer_write.
///
/// ---
///
/// Example 1: op with identity permutation map to horizontal
/// arm_sme.tile_store:
///
/// vector.transfer_write %vector, %source[%c0, %c0]
/// {in_bounds = [true, true]} : vector<[16]x[16]xi8>, memref<?x?xi8>
///
/// is converted to:
///
/// arm_sme.tile_store %vector, %source[%c0, %c0] : memref<?x?xi8>,
/// vector<[16]x[16]xi8>
/// ---
///
/// Example 2: op with transpose permutation map to vertical arm_sme.tile_store
/// (in-flight transpose):
///
/// vector.transfer_write %vector, %source[%c0, %c0]
/// {permutation_map = affine_map<(d0, d1) -> (d1, d0)>,
/// in_bounds = [true, true]} : vector<[16]x[16]xi8>, memref<?x?xi8>
///
/// is converted to:
///
/// arm_sme.tile_store %vector, %source[%c0, %c0] layout<vertical>
/// : memref<?x?xi8>, vector<[16]x[16]xi8>
struct TransferWriteToArmSMELowering
: public OpRewritePattern<vector::TransferWriteOp> {
using OpRewritePattern<vector::TransferWriteOp>::OpRewritePattern;
LogicalResult matchAndRewrite(vector::TransferWriteOp writeOp,
PatternRewriter &rewriter) const final {
auto vType = writeOp.getVectorType();
if (!arm_sme::isValidSMETileVectorType(vType))
return failure();
if (!llvm::isa<MemRefType>(writeOp.getSource().getType()))
return failure();
// Out-of-bounds dims are not supported.
if (writeOp.hasOutOfBoundsDim())
return rewriter.notifyMatchFailure(writeOp,
"not inbounds transfer write");
AffineExpr d0, d1;
bindDims(writeOp.getContext(), d0, d1);
AffineMap map = writeOp.getPermutationMap();
bool isTranspose = (map == AffineMap::get(map.getNumDims(), 0, {d1, d0},
writeOp.getContext()));
if (!map.isIdentity() && !isTranspose)
return rewriter.notifyMatchFailure(writeOp,
"unsupported permutation map");
arm_sme::TileSliceLayout layout =
isTranspose ? arm_sme::TileSliceLayout::Vertical
: arm_sme::TileSliceLayout::Horizontal;
rewriter.replaceOpWithNewOp<arm_sme::TileStoreOp>(
writeOp, writeOp.getVector(), writeOp.getSource(), writeOp.getIndices(),
writeOp.getMask(), layout);
return success();
}
};
/// Conversion pattern for vector.load.
struct VectorLoadToArmSMELowering : public OpRewritePattern<vector::LoadOp> {
using OpRewritePattern<vector::LoadOp>::OpRewritePattern;
LogicalResult matchAndRewrite(vector::LoadOp load,
PatternRewriter &rewriter) const override {
if (!arm_sme::isValidSMETileVectorType(load.getVectorType()))
return failure();
rewriter.replaceOpWithNewOp<arm_sme::TileLoadOp>(
load, load.getVectorType(), load.getBase(), load.getIndices());
return success();
}
};
/// Conversion pattern for vector.store.
struct VectorStoreToArmSMELowering : public OpRewritePattern<vector::StoreOp> {
using OpRewritePattern<vector::StoreOp>::OpRewritePattern;
LogicalResult matchAndRewrite(vector::StoreOp store,
PatternRewriter &rewriter) const override {
if (!arm_sme::isValidSMETileVectorType(store.getVectorType()))
return failure();
rewriter.replaceOpWithNewOp<arm_sme::TileStoreOp>(
store, store.getValueToStore(), store.getBase(), store.getIndices());
return success();
}
};
/// Conversion pattern for vector.broadcast.
///
/// Example:
///
/// %broadcast_to_tile = vector.broadcast %src : i32 to vector<[4]x[4]xi32>
///
/// is converted to:
///
/// %broadcast_to_1d = vector.broadcast %src : i32 to vector<[4]xi32>
/// %broadcast_to_tile = scf.for %tile_slice_index = %c0 to %num_tile_slices
/// step %c1 iter_args(%iter_tile = %init_tile) -> (vector<[4]x[4]xi32>)
/// {
/// %tile_update = arm_sme.move_vector_to_tile_slice
/// %broadcast_to_1d, %iter_tile, %tile_slice_index :
/// vector<[4]xi32> into vector<[4]x[4]xi32>
/// scf.yield %tile_update : vector<[4]x[4]xi32>
/// }
///
/// Supports scalar, 0-d vector, and 1-d vector broadcasts.
struct BroadcastOpToArmSMELowering
: public OpRewritePattern<vector::BroadcastOp> {
using OpRewritePattern<vector::BroadcastOp>::OpRewritePattern;
LogicalResult matchAndRewrite(vector::BroadcastOp broadcastOp,
PatternRewriter &rewriter) const final {
auto tileType = broadcastOp.getResultVectorType();
if (!tileType || !arm_sme::isValidSMETileVectorType(tileType))
return failure();
auto loc = broadcastOp.getLoc();
auto srcType = broadcastOp.getSourceType();
auto srcVectorType = dyn_cast<VectorType>(srcType);
Value broadcastOp1D;
if (srcType.isIntOrFloat() ||
(srcVectorType && (srcVectorType.getRank() == 0))) {
// Broadcast scalar or 0-d vector to 1-d vector.
VectorType tileSliceType = VectorType::Builder(tileType).dropDim(0);
broadcastOp1D = rewriter.create<vector::BroadcastOp>(
loc, tileSliceType, broadcastOp.getSource());
} else if (srcVectorType && (srcVectorType.getRank() == 1))
// Value to broadcast is already a 1-d vector, nothing to do.
broadcastOp1D = broadcastOp.getSource();
else
return failure();
auto initTile = rewriter.create<arm_sme::GetTileOp>(loc, tileType);
auto makeLoopBody = [&](OpBuilder &b, Location loc, Value tileSliceIndex,
Value currentTile) {
// Create 'arm_sme.move_vector_to_tile_slice' to broadcast the value
// to each tile slice.
auto nextTile = b.create<arm_sme::MoveVectorToTileSliceOp>(
loc, tileType, broadcastOp1D, currentTile, tileSliceIndex);
return nextTile.getResult();
};
// Create a loop over ZA tile slices.
auto forOp =
createLoopOverTileSlices(rewriter, loc, initTile, makeLoopBody);
rewriter.replaceOp(broadcastOp, forOp.getResult(0));
return success();
}
};
/// Conversion pattern for vector.splat.
///
/// Example:
///
/// %splat_to_tile = vector.splat %src : i32 to vector<[4]x[4]xi32>
///
/// is converted to:
///
/// %broadcast_to_1d = vector.broadcast %src : i32 to vector<[4]xi32>
/// %broadcast_to_tile = scf.for %tile_slice_index = %c0 to %num_tile_slices
/// step %c1 iter_args(%iter_tile = %init_tile) -> (vector<[4]x[4]xi32>)
/// {
/// %tile_update = arm_sme.move_vector_to_tile_slice
/// %broadcast_to_1d, %iter_tile, %tile_slice_index :
/// vector<[4]xi32> into vector<[4]x[4]xi32>
/// scf.yield %tile_update : vector<[4]x[4]xi32>
/// }
///
/// This is identical to vector.broadcast of a scalar.
struct SplatOpToArmSMELowering : public OpRewritePattern<vector::SplatOp> {
using OpRewritePattern<vector::SplatOp>::OpRewritePattern;
LogicalResult matchAndRewrite(vector::SplatOp splatOp,
PatternRewriter &rewriter) const final {
auto tileType = splatOp.getResult().getType();
if (!tileType || !arm_sme::isValidSMETileVectorType(tileType))
return failure();
auto loc = splatOp.getLoc();
auto srcType = splatOp.getOperand().getType();
assert(srcType.isIntOrFloat() && "Invalid source type for vector.splat");
// Avoid unused-variable warning when building without assertions.
(void)srcType;
// First, broadcast the scalar to a 1-d vector.
VectorType tileSliceType = VectorType::Builder(tileType).dropDim(0);
Value broadcastOp1D = rewriter.create<vector::BroadcastOp>(
loc, tileSliceType, splatOp.getInput());
auto initTile = rewriter.create<arm_sme::GetTileOp>(loc, tileType);
auto makeLoopBody = [&](OpBuilder &b, Location loc, Value tileSliceIndex,
Value currentTile) {
auto nextTile = b.create<arm_sme::MoveVectorToTileSliceOp>(
loc, tileType, broadcastOp1D, currentTile, tileSliceIndex);
return nextTile.getResult();
};
// Next, create a loop over ZA tile slices and "move" the generated 1-d
// vector to each slice.
auto forOp =
createLoopOverTileSlices(rewriter, loc, initTile, makeLoopBody);
rewriter.replaceOp(splatOp, forOp.getResult(0));
return success();
}
};
/// Conversion pattern for vector.transpose.
///
/// Stores the input tile to memory and reloads vertically.
///
/// Example:
///
/// %transposed_src = vector.transpose %src, [1, 0]
/// : vector<[4]x[4]xi32> to vector<[4]x[4]xi32>
///
/// is converted to:
///
/// %alloca = memref.alloca(%svl_s, %svl_s) : memref<?x?xi32>
/// %arm_sme.tile_store %src, <hor>, %alloca[%c0, %c0]
/// : memref<?x?xi32>, vector<[4]x[4]xi32>
/// %transposed_src = arm_sme.tile_load %alloca[%c0, %c0]
/// layout<vertical> : memref<?x?xi32>, vector<[4]x[4]xi32>
///
/// NOTE: Tranposing via memory is obviously expensive, the current intention
/// is to avoid the transpose if possible, this is therefore intended as a
/// fallback and to provide base support for Vector ops. If it turns out
/// transposes can't be avoided then this should be replaced with a more optimal
/// implementation, perhaps with tile <-> vector (MOVA) ops.
struct TransposeOpToArmSMELowering
: public OpRewritePattern<vector::TransposeOp> {
using OpRewritePattern<vector::TransposeOp>::OpRewritePattern;
LogicalResult matchAndRewrite(vector::TransposeOp transposeOp,
PatternRewriter &rewriter) const final {
auto tileType = transposeOp.getResultVectorType();
if (!tileType || !arm_sme::isValidSMETileVectorType(tileType))
return failure();
// Bail unless this is a true 2-D matrix transpose.
ArrayRef<int64_t> permutation = transposeOp.getPermutation();
if (permutation[0] != 1 || permutation[1] != 0)
return failure();
auto loc = transposeOp.getLoc();
// Allocate buffer to store input tile to.
Value vscale =
rewriter.create<vector::VectorScaleOp>(loc, rewriter.getIndexType());
Value minTileSlices = rewriter.create<arith::ConstantOp>(
loc, rewriter.getIndexAttr(tileType.getDimSize(0)));
Value c0 =
rewriter.create<arith::ConstantOp>(loc, rewriter.getIndexAttr(0));
Value numTileSlices =
rewriter.create<arith::MulIOp>(loc, vscale, minTileSlices);
auto bufferType =
MemRefType::get({ShapedType::kDynamic, ShapedType::kDynamic},
tileType.getElementType());
auto buffer = rewriter.create<memref::AllocaOp>(
loc, bufferType, ValueRange{numTileSlices, numTileSlices});
Value input = transposeOp.getVector();
// Store input tile.
auto tileStoreOp = rewriter.create<arm_sme::TileStoreOp>(
loc, input, buffer, ValueRange{c0, c0});
// Reload input tile vertically.
rewriter.replaceOpWithNewOp<arm_sme::TileLoadOp>(
transposeOp, tileType, tileStoreOp.getBase(), tileStoreOp.getIndices(),
arm_sme::TileSliceLayout::Vertical);
return success();
}
};
/// Conversion pattern for vector.outerproduct.
///
/// If the vector.outerproduct is masked (and the mask is from a
/// vector.create_mask), then the mask is decomposed into two 1-D masks for the
/// operands.
///
/// Example:
///
/// %mask = vector.create_mask %dimA, %dimB : vector<[4]x[4]xi1>
/// %result = vector.mask %mask {
/// vector.outerproduct %vecA, %vecB
/// : vector<[4]xf32>, vector<[4]xf32>
/// } : vector<[4]x[4]xi1> -> vector<[4]x[4]xf32>
///
/// is converted to:
///
/// %maskA = vector.create_mask %dimA : vector<[4]xi1>
/// %maskB = vector.create_mask %dimB : vector<[4]xi1>
/// %result = arm_sme.outerproduct %vecA, %vecB masks(%maskA, %maskB)
/// : vector<[4]xf32>, vector<[4]xf32>
///
/// Unmasked outerproducts can be directly replaced with the arm_sme op.
///
/// Example:
///
/// %result = vector.outerproduct %vecA, %vecB
/// : vector<[4]xf32>, vector<[4]xf32>
///
/// is converted to:
///
/// %result = arm_sme.outerproduct %vecA, %vecB
/// : vector<[4]xf32>, vector<[4]xf32>
///
struct VectorOuterProductToArmSMELowering
: public OpRewritePattern<vector::OuterProductOp> {
using OpRewritePattern<vector::OuterProductOp>::OpRewritePattern;
LogicalResult matchAndRewrite(vector::OuterProductOp outerProductOp,
PatternRewriter &rewriter) const override {
// We don't yet support lowering AXPY operations to SME. These could be
// lowered by masking out all but the first element of the LHS.
if (!isa<VectorType>(outerProductOp.getOperandTypeRHS()))
return rewriter.notifyMatchFailure(outerProductOp,
"AXPY operations not supported");
if (!arm_sme::isValidSMETileVectorType(
outerProductOp.getResultVectorType()))
return rewriter.notifyMatchFailure(
outerProductOp, "outer product does not fit into SME tile");
auto kind = outerProductOp.getKind();
if (kind != vector::CombiningKind::ADD)
return rewriter.notifyMatchFailure(
outerProductOp,
"unsupported kind (lowering to SME only supports ADD at the moment)");
Value lhsMask = {};
Value rhsMask = {};
Operation *rootOp = outerProductOp;
auto loc = outerProductOp.getLoc();
if (outerProductOp.isMasked()) {
auto maskOp = outerProductOp.getMaskingOp();
rewriter.setInsertionPoint(maskOp);
rootOp = maskOp;
auto operandMasks = decomposeResultMask(loc, maskOp.getMask(), rewriter);
if (failed(operandMasks))
return failure();
std::tie(lhsMask, rhsMask) = *operandMasks;
}
rewriter.replaceOpWithNewOp<arm_sme::OuterProductOp>(
rootOp, outerProductOp.getResultVectorType(), outerProductOp.getLhs(),
outerProductOp.getRhs(), lhsMask, rhsMask, outerProductOp.getAcc());
return success();
}
static FailureOr<std::pair<Value, Value>>
decomposeResultMask(Location loc, Value mask, PatternRewriter &rewriter) {
// Attempt to extract masks from vector.create_mask.
// TODO: Add support for other mask sources.
auto createMaskOp = mask.getDefiningOp<vector::CreateMaskOp>();
if (!createMaskOp)
return failure();
auto maskType = createMaskOp.getVectorType();
Value lhsMaskDim = createMaskOp.getOperand(0);
Value rhsMaskDim = createMaskOp.getOperand(1);
VectorType operandMaskType = VectorType::Builder(maskType).dropDim(0);
Value lhsMask =
rewriter.create<vector::CreateMaskOp>(loc, operandMaskType, lhsMaskDim);
Value rhsMask =
rewriter.create<vector::CreateMaskOp>(loc, operandMaskType, rhsMaskDim);
return std::make_pair(lhsMask, rhsMask);
}
};
/// Lower `vector.extract` using `arm_sme.move_tile_slice_to_vector`.
///
/// Example:
/// ```
/// %el = vector.extract %tile[%row, %col]: i32 from vector<[4]x[4]xi32>
/// ```
/// Becomes:
/// ```
/// %slice = arm_sme.move_tile_slice_to_vector %tile[%row]
/// : vector<[4]xi32> from vector<[4]x[4]xi32>
/// %el = vector.extract %slice[%col] : i32 from vector<[4]xi32>
/// ```
struct VectorExtractToArmSMELowering
: public OpRewritePattern<vector::ExtractOp> {
using OpRewritePattern<vector::ExtractOp>::OpRewritePattern;
LogicalResult matchAndRewrite(vector::ExtractOp extractOp,
PatternRewriter &rewriter) const override {
VectorType sourceType = extractOp.getSourceVectorType();
if (!arm_sme::isValidSMETileVectorType(sourceType))
return failure();
auto loc = extractOp.getLoc();
auto position = extractOp.getMixedPosition();
Value sourceVector = extractOp.getVector();
// Extract entire vector. Should be handled by folder, but just to be safe.
if (position.empty()) {
rewriter.replaceOp(extractOp, sourceVector);
return success();
}
Value sliceIndex = vector::getAsValues(rewriter, loc, position[0]).front();
auto moveTileSliceToVector =
rewriter.create<arm_sme::MoveTileSliceToVectorOp>(loc, sourceVector,
sliceIndex);
if (position.size() == 1) {
// Single index case: Extracts a 1D slice.
rewriter.replaceOp(extractOp, moveTileSliceToVector);
return success();
}
// Two indices case: Extracts a single element.
assert(position.size() == 2);
rewriter.replaceOpWithNewOp<vector::ExtractOp>(
extractOp, moveTileSliceToVector, position[1]);
return success();
}
};
/// Lower `vector.insert` using `arm_sme.move_vector_to_tile_slice` and
/// `arm_sme.move_tile_slice_to_vector`.
///
/// Example:
/// ```
/// %new_tile = vector.insert %el, %tile[%row, %col]
/// : i32 into vector<[4]x[4]xi32>
/// ```
/// Becomes:
/// ```
/// %slice = arm_sme.move_tile_slice_to_vector %tile[%row]
/// : vector<[4]xi32> from vector<[4]x[4]xi32>
/// %new_slice = vector.insert %el, %slice[%col] : i32 into vector<[4]xi32>
/// %new_tile = arm_sme.move_vector_to_tile_slice %new_slice, %tile, %row
/// : vector<[4]xi32> into vector<[4]x[4]xi32>
/// ```
struct VectorInsertToArmSMELowering
: public OpRewritePattern<vector::InsertOp> {
using OpRewritePattern<vector::InsertOp>::OpRewritePattern;
LogicalResult matchAndRewrite(vector::InsertOp insertOp,
PatternRewriter &rewriter) const override {
VectorType resultType = insertOp.getResult().getType();
if (!arm_sme::isValidSMETileVectorType(resultType))
return failure();
auto loc = insertOp.getLoc();
auto position = insertOp.getMixedPosition();
Value source = insertOp.getSource();
// Overwrite entire vector with value. Should be handled by folder, but
// just to be safe.
if (position.empty()) {
rewriter.replaceOp(insertOp, source);
return success();
}
Value tileSlice = source;
Value sliceIndex = vector::getAsValues(rewriter, loc, position[0]).front();
if (position.size() == 2) {
// Two indices case: Insert single element into tile.
// We need to first extract the existing slice and update the element.
tileSlice = rewriter.create<arm_sme::MoveTileSliceToVectorOp>(
loc, insertOp.getDest(), sliceIndex);
tileSlice = rewriter.create<vector::InsertOp>(loc, source, tileSlice,
position[1]);
}
// Insert the slice into the destination tile.
rewriter.replaceOpWithNewOp<arm_sme::MoveVectorToTileSliceOp>(
insertOp, tileSlice, insertOp.getDest(), sliceIndex);
return success();
}
};
/// Lowers `vector.print` of a tile into a loop over the rows of the tile,
/// extracting them via `arm_sme.move_tile_slice_to_vector`, then printing with
/// a 1D `vector.print`.
///
/// BEFORE:
/// ```mlir
/// vector.print %tile : vector<[4]x[4]xf32>
/// ```
/// AFTER:
/// ```mlir
/// %c0 = arith.constant 0 : index
/// %c1 = arith.constant 1 : index
/// %c4 = arith.constant 4 : index
/// %vscale = vector.vscale
/// %svl_s = arith.muli %c4, %vscale : index
/// scf.for %i = %c0 to %svl_s step %c1 {
/// %tile_slice = arm_sme.move_tile_slice_to_vector %tile[%i]
/// : vector<[4]xf32> from vector<[4]x[4]xf32>
/// vector.print %tile_slice : vector<[4]xf32>
/// }
/// ```
struct VectorPrintToArmSMELowering : public OpRewritePattern<vector::PrintOp> {
using OpRewritePattern<vector::PrintOp>::OpRewritePattern;
LogicalResult matchAndRewrite(vector::PrintOp printOp,
PatternRewriter &rewriter) const override {
if (!printOp.getSource())
return failure();
VectorType vectorType = dyn_cast<VectorType>(printOp.getPrintType());
if (!vectorType || !arm_sme::isValidSMETileVectorType(vectorType))
return failure();
auto loc = printOp.getLoc();
// Create a loop over the rows of the tile.
auto vscale = rewriter.create<vector::VectorScaleOp>(loc);
auto minTileRows =
rewriter.create<arith::ConstantIndexOp>(loc, vectorType.getDimSize(0));
auto lowerBound = rewriter.create<arith::ConstantIndexOp>(loc, 0);
auto upperBound = rewriter.create<arith::MulIOp>(loc, minTileRows, vscale);
auto step = rewriter.create<arith::ConstantIndexOp>(loc, 1);
auto forOp = rewriter.create<scf::ForOp>(loc, lowerBound, upperBound, step);
{
// Loop body.
rewriter.setInsertionPointToStart(forOp.getBody());
// Extract the current row from the tile.
Value rowIndex = forOp.getInductionVar();
auto tileSlice = rewriter.create<arm_sme::MoveTileSliceToVectorOp>(
loc, printOp.getSource(), rowIndex);
// Print the row with a 1D vector.print.
rewriter.create<vector::PrintOp>(loc, tileSlice,
printOp.getPunctuation());
}
rewriter.eraseOp(printOp);
return success();
}
};
} // namespace
void mlir::populateVectorToArmSMEPatterns(RewritePatternSet &patterns,
MLIRContext &ctx) {
patterns.add<BroadcastOpToArmSMELowering, SplatOpToArmSMELowering,
TransferReadToArmSMELowering, TransferWriteToArmSMELowering,
TransposeOpToArmSMELowering, VectorLoadToArmSMELowering,
VectorStoreToArmSMELowering, VectorOuterProductToArmSMELowering,
VectorExtractToArmSMELowering, VectorInsertToArmSMELowering,
VectorPrintToArmSMELowering>(&ctx);
}