bolt/deps/llvm-18.1.8/mlir/lib/Dialect/ArmSME/Transforms/TileAllocation.cpp
2025-02-14 19:21:04 +01:00

308 lines
12 KiB
C++

//===- TileAllocation.cpp - Allocate SME ZA tiles -------------------------===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
//
// This pass allocates SME tiles at the 'func.func' op level for ArmSME
// operations. It does this using a 16-bit tile mask that has a bit for each
// 128-bit element tile (ZA0.Q-ZA15.Q), the smallest ZA tile granule.
//
// The 128-bit tiles overlap with other element tiles as follows (see section
// B2.3.2 of SME spec [1]):
//
// Tile Overlaps
// ---------------------------------------------------------------------------
// ZA0.B ZA0.Q, ZA1.Q, ZA2.Q, ZA3.Q, ZA4.Q, ZA5.Q, ZA6.Q, ZA7.Q, ZA8.Q,
// ZA9.Q, ZA10.Q, ZA11.Q, ZA12.Q, ZA13.Q, ZA14.Q, ZA15.Q
// ZA0.H ZA0.Q, ZA2.Q, ZA4.Q, ZA6.Q, ZA8.Q, ZA10.Q, ZA12.Q, ZA14.Q
// ZA1.H ZA1.Q, ZA3.Q, ZA5.Q, ZA7.Q, ZA9.Q, ZA11.Q, ZA13.Q, ZA15.Q
// ZA0.S ZA0.Q, ZA4.Q, ZA8.Q, ZA12.Q
// ZA1.S ZA1.Q, ZA5.Q, ZA9.Q, ZA13.Q
// ZA2.S ZA2.Q, ZA6.Q, ZA10.Q, ZA14.Q
// ZA3.S ZA3.Q, ZA7.Q, ZA11.Q, ZA15.Q
// ZA0.D ZA0.Q, ZA8.Q
// ZA1.D ZA1.Q, ZA9.Q
// ZA2.D ZA2.Q, ZA10.Q
// ZA3.D ZA3.Q, ZA11.Q
// ZA4.D ZA4.Q, ZA12.Q
// ZA5.D ZA5.Q, ZA13.Q
// ZA6.D ZA6.Q, ZA14.Q
// ZA7.D ZA7.Q, ZA15.Q
//
// The tiles in use are tracked via a function attribute 'arm_sme.tiles_in_use'
// that is initalized during the first tile allocation within a function and
// updated on each subsequent allocation.
//
// [1] https://developer.arm.com/documentation/ddi0616/aa
//
//===----------------------------------------------------------------------===//
#include "mlir/Dialect/ArmSME/IR/ArmSME.h"
#include "mlir/Dialect/ArmSME/Transforms/Passes.h"
#include "mlir/Dialect/ControlFlow/IR/ControlFlowOps.h"
#include "mlir/Dialect/Func/IR/FuncOps.h"
#include "mlir/Transforms/GreedyPatternRewriteDriver.h"
#include "llvm/ADT/TypeSwitch.h"
#define DEBUG_TYPE "allocate-arm-sme-tiles"
namespace mlir {
namespace arm_sme {
#define GEN_PASS_DEF_TILEALLOCATION
#include "mlir/Dialect/ArmSME/Transforms/Passes.h.inc"
} // namespace arm_sme
} // namespace mlir
using namespace mlir;
using namespace mlir::arm_sme;
namespace {
static constexpr StringLiteral kTilesInUseAttr("arm_sme.tiles_in_use");
static constexpr StringLiteral
kNextInMemoryTileIdAttr("arm_sme.next_in_memory_tile_id");
enum class TileMask : unsigned {
// clang-format off
kZA0B = 0xffff, // 1111 1111 1111 1111
kZA0H = 0xaaaa, // 1010 1010 1010 1010
kZA1H = 0x5555, // 0101 0101 0101 0101
kZA0S = 0x8888, // 1000 1000 1000 1000
kZA1S = 0x4444, // 0100 0100 0100 0100
kZA2S = 0x2222, // 0010 0010 0010 0010
kZA3S = 0x1111, // 0001 0001 0001 0001
kZA0D = 0x8080, // 1000 0000 1000 0000
kZA1D = 0x4040, // 0100 0000 0100 0000
kZA2D = 0x2020, // 0010 0000 0010 0000
kZA3D = 0x1010, // 0001 0000 0001 0000
kZA4D = 0x808, // 0000 1000 0000 1000
kZA5D = 0x404, // 0000 0100 0000 0100
kZA6D = 0x202, // 0000 0010 0000 0010
kZA7D = 0x101, // 0000 0001 0000 0001
kZA0Q = 0x8000, // 1000 0000 0000 0000
kZA1Q = 0x4000, // 0100 0000 0000 0000
kZA2Q = 0x2000, // 0010 0000 0000 0000
kZA3Q = 0x1000, // 0001 0000 0000 0000
kZA4Q = 0x800, // 0000 1000 0000 0000
kZA5Q = 0x400, // 0000 0100 0000 0000
kZA6Q = 0x200, // 0000 0010 0000 0000
kZA7Q = 0x100, // 0000 0001 0000 0000
kZA8Q = 0x80, // 0000 0000 1000 0000
kZA9Q = 0x40, // 0000 0000 0100 0000
kZA10Q = 0x20, // 0000 0000 0010 0000
kZA11Q = 0x10, // 0000 0000 0001 0000
kZA12Q = 0x8, // 0000 0000 0000 1000
kZA13Q = 0x4, // 0000 0000 0000 0100
kZA14Q = 0x2, // 0000 0000 0000 0010
kZA15Q = 0x1, // 0000 0000 0000 0001
kNone = 0x0, // 0000 0000 0000 0000
// clang-format on
LLVM_MARK_AS_BITMASK_ENUM(kZA0B)
};
/// Returns the set of masks relevant for the given type.
static ArrayRef<TileMask> getMasks(ArmSMETileType type) {
static constexpr std::array ZA_B_MASKS = {TileMask::kZA0B};
static constexpr std::array ZA_H_MASKS = {TileMask::kZA0H, TileMask::kZA1H};
static constexpr std::array ZA_S_MASKS = {TileMask::kZA0S, TileMask::kZA1S,
TileMask::kZA2S, TileMask::kZA3S};
static constexpr std::array ZA_D_MASKS = {
TileMask::kZA0D, TileMask::kZA1D, TileMask::kZA2D, TileMask::kZA3D,
TileMask::kZA4D, TileMask::kZA5D, TileMask::kZA6D, TileMask::kZA7D};
static constexpr std::array ZA_Q_MASKS = {
TileMask::kZA0Q, TileMask::kZA1Q, TileMask::kZA2Q, TileMask::kZA3Q,
TileMask::kZA4Q, TileMask::kZA5Q, TileMask::kZA6Q, TileMask::kZA7Q,
TileMask::kZA8Q, TileMask::kZA9Q, TileMask::kZA10Q, TileMask::kZA11Q,
TileMask::kZA12Q, TileMask::kZA13Q, TileMask::kZA14Q, TileMask::kZA15Q};
switch (type) {
case ArmSMETileType::ZAB:
return ZA_B_MASKS;
case ArmSMETileType::ZAH:
return ZA_H_MASKS;
case ArmSMETileType::ZAS:
return ZA_S_MASKS;
case ArmSMETileType::ZAD:
return ZA_D_MASKS;
case ArmSMETileType::ZAQ:
return ZA_Q_MASKS;
}
}
/// Allocates and returns a tile ID. Returns an error if there are no tiles
/// left.
static FailureOr<unsigned> allocateTileId(ArmSMETileType tileType,
TileMask &tilesInUse) {
auto masks = getMasks(tileType);
for (auto [tileId, tileMask] : llvm::enumerate(masks)) {
if ((tilesInUse & tileMask) == TileMask::kNone) {
tilesInUse |= tileMask;
return tileId;
}
}
return failure();
}
/// Collects transitive uses of a root value through control flow. This can
/// handle basic SCF constructs, along with control flow (br and cond_br).
/// Simple loops work at the SCF level, while more complex control flow can be
/// dealt with after lowering to CF. This is used to implement basic tile
/// allocation.
static void findDependantOps(Value rootValue,
SetVector<Operation *> &dependantOps) {
auto traverseCorrespondingValues = [&](auto inputValues, auto exitValues) {
for (auto [idx, value] : llvm::enumerate(inputValues)) {
if (value == rootValue)
findDependantOps(exitValues[idx], dependantOps);
}
};
for (Operation *user : rootValue.getUsers()) {
if (dependantOps.contains(user))
continue;
dependantOps.insert(user);
TypeSwitch<Operation *>(user)
.Case<cf::BranchOp>([&](auto branchOp) {
// (CF) Follow branch.
traverseCorrespondingValues(branchOp.getDestOperands(),
branchOp.getDest()->getArguments());
})
.Case<cf::CondBranchOp>([&](auto condBranchOp) {
// (CF) Follow true branch.
traverseCorrespondingValues(
condBranchOp.getTrueOperands(),
condBranchOp.getTrueDest()->getArguments());
// (CF) Follow false branch.
traverseCorrespondingValues(
condBranchOp.getFalseOperands(),
condBranchOp.getFalseDest()->getArguments());
})
.Case<LoopLikeOpInterface>([&](auto loopOp) {
// (SCF) Follow iter_args of (basic) loops (e.g. for loops).
traverseCorrespondingValues(loopOp.getInits(),
loopOp.getRegionIterArgs());
})
.Case<scf::YieldOp>([&](auto yieldOp) {
// (SCF) Follow yields of (basic) control flow (e.g. for loops).
auto parent = user->getParentOp();
traverseCorrespondingValues(user->getOperands(),
parent->getResults());
})
.Default([&](auto) {
// Otherwise, assume users of _any_ result are dependant.
for (Value result : user->getResults())
findDependantOps(result, dependantOps);
});
}
}
struct AssignTileIDsPattern
: public OpInterfaceRewritePattern<ArmSMETileOpInterface> {
using OpInterfaceRewritePattern::OpInterfaceRewritePattern;
LogicalResult matchAndRewrite(ArmSMETileOpInterface tileOp,
PatternRewriter &rewriter) const override {
if (tileOp.getTileId())
return failure();
auto func = tileOp->getParentOfType<FunctionOpInterface>();
auto getDiscardableIntAttr = [&](StringRef name, unsigned defaultVal = 0) {
if (auto attr = llvm::dyn_cast_or_null<IntegerAttr>(
func->getDiscardableAttr(name)))
return unsigned(attr.getInt());
return defaultVal;
};
auto setDiscardableIntAttr = [&](StringRef name, auto value) {
rewriter.modifyOpInPlace(tileOp, [&] {
func->setDiscardableAttr(name,
rewriter.getI32IntegerAttr((unsigned)value));
});
};
std::optional<ArmSMETileType> tileType = tileOp.getAllocatedTileType();
if (!tileType)
return rewriter.notifyMatchFailure(tileOp, "op does not allocate a tile");
TileMask tilesInUse =
static_cast<TileMask>(getDiscardableIntAttr(kTilesInUseAttr));
auto tileId = allocateTileId(*tileType, tilesInUse);
bool tileIsInMemory = failed(tileId);
if (tileIsInMemory) {
// If we could not find a real tile ID, use an in-memory tile ID (ID >=
// 16). A later pass will insert the necessary spills and reloads.
tileId =
getDiscardableIntAttr(kNextInMemoryTileIdAttr, kInMemoryTileIdBase);
tileOp->emitWarning(
"failed to allocate SME virtual tile to operation, all tile "
"operations will go through memory, expect degraded performance");
}
// Set all operations dependent on `tileOp` to use the same tile ID.
// This is a naive tile allocation scheme, but works for common cases. For
// example, as this only allocates tile IDs to existing ops, it can't solve
// cases like this (%tileA and %tileB come from different root operations):
//
// %tile = scf.if %some_cond -> vector<[4]x[4]xi32> {
// scf.yield %tileA {tile_id = 0} : vector<[4]x[4]xi32>
// } else {
// scf.yield %tileB {tile_id = 1} : vector<[4]x[4]xi32>
// }
//
// This case would require allocating a new tile for the result of the
// scf.if, and moving the contents of %tileA or %tileB to result tile (based
// on the %some_cond).
// Find all the ops that (transitively) depend on this tile.
SetVector<Operation *> dependantOps;
findDependantOps(tileOp->getResult(0), dependantOps);
auto tileIDAttr = rewriter.getI32IntegerAttr(*tileId);
for (auto *op : dependantOps) {
if (auto dependantTileOp = llvm::dyn_cast<ArmSMETileOpInterface>(op)) {
auto currentTileId = dependantTileOp.getTileId();
if (currentTileId && unsigned(currentTileId.getInt()) != tileId)
return dependantTileOp.emitOpError(
"already assigned different SME virtual tile!");
}
}
// Rewrite IR.
if (!tileIsInMemory)
setDiscardableIntAttr(kTilesInUseAttr, tilesInUse);
else
setDiscardableIntAttr(kNextInMemoryTileIdAttr, *tileId + 1);
rewriter.modifyOpInPlace(tileOp, [&] { tileOp.setTileId(tileIDAttr); });
for (auto *op : dependantOps) {
if (auto dependantTileOp = llvm::dyn_cast<ArmSMETileOpInterface>(op)) {
rewriter.modifyOpInPlace(
dependantTileOp, [&] { dependantTileOp.setTileId(tileIDAttr); });
}
}
return success();
}
};
struct TileAllocationPass
: public arm_sme::impl::TileAllocationBase<TileAllocationPass> {
void runOnOperation() override {
RewritePatternSet patterns(&getContext());
patterns.add<AssignTileIDsPattern>(patterns.getContext());
GreedyRewriteConfig config;
// Setting useTopDownTraversal ensures tiles are allocated in program
// order.
config.useTopDownTraversal = true;
if (mlir::failed(mlir::applyPatternsAndFoldGreedily(
getOperation(), std::move(patterns), config))) {
signalPassFailure();
}
}
};
} // namespace
std::unique_ptr<Pass> mlir::arm_sme::createTileAllocationPass() {
return std::make_unique<TileAllocationPass>();
}