14 lines
939 B
C
14 lines
939 B
C
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/// PS4 and PS5 use the same SDK layout, so use the same tree for both.
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// RUN: env SCE_ORBIS_SDK_DIR=%S/Inputs/scei-ps4_tree %clang -target x86_64-scei-ps4 --sysroot="" -E -v %s 2>&1 | FileCheck %s --check-prefix=ENVPS4
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// RUN: env SCE_PROSPERO_SDK_DIR=%S/Inputs/scei-ps4_tree %clang -target x86_64-sie-ps5 --sysroot="" -E -v %s 2>&1 | FileCheck %s --check-prefix=ENVPS4
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// ENVPS4: Inputs/scei-ps4_tree/target/include
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// ENVPS4: Inputs/scei-ps4_tree/target/include_common
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// ENVPS4-NOT: /usr/include
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// RUN: %clang -isysroot %S/Inputs/scei-ps4_tree -target x86_64-scei-ps4 -E -v %s 2>&1 | FileCheck %s --check-prefix=SYSROOTPS4
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// RUN: %clang -isysroot %S/Inputs/scei-ps4_tree -target x86_64-sie-ps5 -E -v %s 2>&1 | FileCheck %s --check-prefix=SYSROOTPS4
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// SYSROOTPS4: "{{[^"]*}}clang{{[^"]*}}"
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// SYSROOTPS4: Inputs/scei-ps4_tree/target/include
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// SYSROOTPS4: Inputs/scei-ps4_tree/target/include_common
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// SYSROOTPS4-NOT: /usr/include
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